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> HentaiVerse 0.82, Reading material

 
post May 17 2015, 20:13
Post #321
teenyman45



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QUOTE(Tenboro @ May 17 2015, 14:09) *

I don't really want to make the gear level system any more complex than it already is. It's a teeny tiny difference between something that's level 300 and 301, and I don't think people would want to spend 150k on closing that gap.



I was more concerned about the ability to lower an item level than rapidly raise it. All those players in the 420-500 level range who grind a substantial amount and get large numbers of mag / leg gear that is worthless to them, well some of us other players can still get some use out of it. It's how I got my power-warding armor and one of my rapiers after all.
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post May 17 2015, 20:14
Post #322
orgolove



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QUOTE(teenyman45 @ May 17 2015, 11:09) *

I just realized, on the plus-side opening up those extra item slots will encourage people to use bubblegum and flower vases! Will soul stones, or something similar, also make a come back?

If we had increased drop chances for these "higher tier" curative items, and one which we can buy from shop, then these changes would make sense. At this point, lower level mages are stuck and can't progress past the first several rounds at hell...
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post May 17 2015, 20:14
Post #323
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From now update direction, the future does not rule also updates the "equipment required attribute points", such as heavy armor required strength => 300, agile => 200; another example, staff required wisdom => 300, intelligence => 300!

If in the future will really like this, it is better now to cancel equipment's level restrictions, direct updates to the "equipment required attribute points", then it will not break the existing market, it will not break trading equipment, and does not break the new and old players to interact , and also a relatively mild experience better, especially the new and old players more acceptable way!
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post May 17 2015, 20:19
Post #324
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QUOTE(25kk @ May 17 2015, 14:01) *

i still dont undestand the new EXP changes i used to win in RE 30 million now only 14 million, and the CD only for potion is excessive.


Levels now cost less exp to achieve, but at the same time the effects of exp % boosters was nerfed. Instead of it being 1,000,000 monster exp X 1.25 for cookie X 2.15 (for 115 levels of exp booster) x 1.25 for hath boost it would now be 1,000,000 monster exp x 2.65 cookie hath and training.
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post May 17 2015, 20:19
Post #325
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Wow, props to you Tenboro. I haven't seen so much win in an update for a long, long time. Forcing RE play to get Soul Fragments? Annoying, but I agree that this a good move. Also, thanks for murdering Holy mages too? Just don't screw with elemental too much. And for HV 0.82.1, just work on that Item Bot profit sharing incentivization thing we talked about, and everything will be golden.

QUOTE(Tenboro @ May 17 2015, 04:14) *
- Happy Pills were removed from the item table for Snowflake's Shrine.

Huge thanks for this. Any way you can tweak the bonus attributes from artifacts on the high end? I feel like I need to redeem 500 artifacts per stat point just to get the last 2-3 points before capping.

QUOTE(Tenboro @ May 17 2015, 04:14) *
- Nintendo and Battletoads difficulties were both used less than half as often as every other difficulty, and have therefore been merged.

How does the merged difficulty (still Nintendo) compare to the previous two? Nintendo difficulty? BT difficulty? Split the difference? I ask because I was previously creeping my way towards clearing Nintendo Grindfest...

QUOTE(Tenboro @ May 17 2015, 04:14) *

- Draughts, Potions and Elixirs (except for Last Elixirs) are now all staple items.

Do elixirs actually drop anywhere? Or can they only be purchased in the Item Shop? I haven't seen any drop from battle or shrine in years. I thought they were actually on the list of defunct items to be removed.

QUOTE(Tenboro @ May 17 2015, 11:28) *
- The drop rate for Draughts/Potions was changed from 90/10 to 80/20.

Whoa! You really want to force the use of draughts on everyone... but still:

QUOTE(Tenboro @ May 17 2015, 04:14) *
- You can no longer slot the same item in multiple slots.

- All normal consumable slots can now be used an unlimited number of times, as long as you have stock, much like with scroll and infusion slots. There is a 50-turn cooldown on each slot.

Let's assume we slot a Draught/Potion/Elixir for HP/MP/SP, an Energy Drink, Last Elixir, Flower Vase, and Gum. Is there even anything else that can be slotted in the last two slots (if you have max Pack Rat?) Scrolls and Infusions already have their own slots, and I can't think of anything else other than defunct items (they shouldn't be given consideration.)

And to everyone else: You might as well use your Greater/Heroic pots like crazy since they won't be there for long. That, or dump them on the Bazaar.
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post May 17 2015, 20:25
Post #326
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QUOTE(teenyman45 @ May 17 2015, 18:13) *

I was more concerned about the ability to lower an item level than rapidly raise it. All those players in the 420-500 level range who grind a substantial amount and get large numbers of mag / leg gear that is worthless to them, well some of us other players can still get some use out of it. It's how I got my power-warding armor and one of my rapiers after all.


Just largely increase the EXP gains, let everyone get to 500 easily. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 17 2015, 20:26
Post #327
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QUOTE(its-just-me @ May 17 2015, 12:34) *

Just noticed this, at level 158 there is nothing in the shop i can use anymore.


Give it a few days and it will change as people start selling off newly-found unbound gear that's not up to their current specs/playstyle.
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post May 17 2015, 20:29
Post #328
25kk



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QUOTE(teenyman45 @ May 17 2015, 13:19) *

Levels now cost less exp to achieve, but at the same time the effects of exp % boosters was nerfed. Instead of it being 1,000,000 monster exp X 1.25 for cookie X 2.15 (for 115 levels of exp booster) x 1.25 for hath boost it would now be 1,000,000 monster exp x 2.65 cookie hath and training.


thanks, i didnt notice that the EXP for the next level is now decreased
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post May 17 2015, 20:32
Post #329
intertex



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Honestly why don't you just remove the attach equipment function from mooglemail? It does the same effect and is much simplier.
It's not like anybody would be trading equipment from now on. Oh wait that's what you want right? No more trading.
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post May 17 2015, 20:34
Post #330
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QUOTE(cipher43 @ May 18 2015, 02:26) *

Give it a few days and it will change as people start selling off newly-found unbound gear that's not up to their current specs/playstyle.


ALL newly-found gear are level-bound. You will stop seeing an unassigned item in a few days.
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post May 17 2015, 20:35
Post #331
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Are Elixirs still part of the Special Items drop table?
Do T3 trophies have a minimum quality or can they give crudes?
How are weapon drops handled if there isn't a "rare" tier for them? Still 2% base chance?
Does prefix vs. quality still work like this?
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post May 17 2015, 20:43
Post #332
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Could you explain WHY most equipment was made practiacally untradable? I'm really curious.

I could understand a one hundred levels limit (or better 150), like drop got by level 300 player could only be used by level 200+, but why this exact restrict? like, you really hate top #1 player who won't be able to sell a single item at all cuz his level is higher than everyones else is or what?

Or is leveling really THAT easy now that you expect everyone to reach one common level limit in a short while (500) for free trade ?

I just don't get it... Maybe i'm missing something

Yea, entering HV game and seeing eqips made me feel pretty weird that there was no level limit and every lvl 1 newb could be wearing TOP equips, but NO game has such strict limits, they usually have standart easy limits like:
1. Crappy item with crappy stats - requires level 20+
2. Normal item with decent stats - 50+
3. Great item with greeeeeat stats - 100+ level needed

not like 1. ANY item requires 450+ level (if player 450+ got it), it just makes no sense for me...

This post has been edited by Owyn: May 17 2015, 20:48
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post May 17 2015, 20:49
Post #333
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First update note I read.. now I feel better D:
HND~
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post May 17 2015, 20:55
Post #334
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Since now mana and sp recover is based on draught(small amout/ turn).
And holy EDB's cure power is removed while Sp Drain are useless now.

I think it is time to reduce holy/dark 's mana cost, to let them be the same level as element mage.
It will be fair, because them already have a weaker Imperil and slower cast speed.
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post May 17 2015, 20:55
Post #335
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QUOTE(Tenboro @ May 17 2015, 19:09) *

I don't really want to make the gear level system any more complex than it already is. It's a teeny tiny difference between something that's level 300 and 301, and I don't think people would want to spend 150k on closing that gap.


But actual trading with that system would be more complex! Before that you wanted the item you hev to heck it's stats (not too low) and price (not too high). Now you should also check it's level which should be not too low and not too high. Which means, that unless you are willing to soulbind new item you have access to the very small fraction of the pre-patch market. There should be some way to either adjust level of existing equip, or to get more equip with "Level Unassigned" (for example from trophies). Without that HV will pretty much turn into a single-player game. I understand it may be desirable to limit amount of equipment that low-levels get from high-levels, but i do not think that such action should be entirely forbidden (especially when higher-levl PC have only extra 30 level for example), and especially not in the way which results in the shops getting closed.
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post May 17 2015, 20:56
Post #336
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The only reason I join H@H is get perk for HV, now that it become not much fun I don't find the reason to open my PC 24/7... well I will give it a few time to see if things turns more sensible, or I could finally turn off my PC during day time.
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post May 17 2015, 20:58
Post #337
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QUOTE
- You now lose item durability if you are defeated. The loss depends on your level, and is 2% below level 100, 5% between level 100 and 200, and 10% above level 200. The Repair Bear will not help you with defeat durability loss.


Does bugging out of an Arena or IW run and also the GF run, would that be considered as a defeat? I think it was mentioned somewhere that running from a mob was considered as a victory for the mob...
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post May 17 2015, 21:00
Post #338
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Peerless Mithril Buckler of Protection
Peerless Mithril Buckler of Protection

PAB bug, i need refund !
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post May 17 2015, 21:01
Post #339
Tenboro

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QUOTE(hitokiri84 @ May 17 2015, 20:19) *

How does the merged difficulty (still Nintendo) compare to the previous two? Nintendo difficulty? BT difficulty? Split the difference? I ask because I was previously creeping my way towards clearing Nintendo Grindfest...


It's about half and half. Slightly leaning towards the easier one.

QUOTE(hitokiri84 @ May 17 2015, 20:19) *

Do elixirs actually drop anywhere? Or can they only be purchased in the Item Shop? I haven't seen any drop from battle or shrine in years. I thought they were actually on the list of defunct items to be removed.


They haven't dropped for quite a while, and they still don't, but I'll probably add them as a rare drop variant. And yes, I was planning on retiring them, but that was before I decided to redo the restoration consumables.

QUOTE(hitokiri84 @ May 17 2015, 20:19) *
Let's assume we slot a Draught/Potion/Elixir for HP/MP/SP, an Energy Drink, Last Elixir, Flower Vase, and Gum. Is there even anything else that can be slotted in the last two slots (if you have max Pack Rat?) Scrolls and Infusions already have their own slots, and I can't think of anything else other than defunct items (they shouldn't be given consideration.)


You could slot additional scrolls or infusions, but outside of that, there are a couple of spare slots with the current consumables.

QUOTE(Maximum_Joe @ May 17 2015, 20:35) *

Do T3 trophies have a minimum quality or can they give crudes?


Trophies, and by extension arena clear bonuses, will now never go below Average.

QUOTE(hitokiri84 @ May 17 2015, 20:19) *
How are weapon drops handled if there isn't a "rare" tier for them? Still 2% base chance?


It simply bypasses the common-or-rare roll.

QUOTE(hitokiri84 @ May 17 2015, 20:19) *
Does prefix vs. quality still work like this?


Quality still mimics the old system, but it's not used for anything in the generation process. It's still used to derive things like equipment value, repair cost and and potency exp.

QUOTE(Owyn @ May 17 2015, 20:43) *

Could you explain WHY most equipment was made practiacally untradable? I'm really curious.


Read the first part of the patch notes.
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post May 17 2015, 21:04
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Awesome, I was finally able to move up to PFUDOR RE just a couple weeks ago, now I get completely butchered thanks to horribly ineffective potions (and this is as melee, not even mage), and due to that nasty surprise lose a chunk of equipment durability to boot. I doubt I can even handle IWBTH either without the ability to Cure spam; and the BT difficulty I spent a year RE'ing no longer exists, so I guess I'm going down to Nintendo.

At least I have a spare piece of armor in every slot that I can save with unassigned level until my existing equipment falls too far behind. Not sure what I'm going to do about weapon going forward; I'm seriously regretting the credits spent on pack rat and some scavenger/LoD/QM levels now as I won't be able to afford the fragments for some time even with the requirement halved now.

QUOTE(intertex @ May 17 2015, 12:32) *

Not really, I never visit the forum before level 200. The moment I know there is a free shop I have already exceed the newbie threshold. And the first transaction was done when I was level 250. I was using DW with full set exq shade. Also got full phase mage set with decent staff.
Not the most decent equip you could get from buy/sell, but definitely enough for game play. I could so IWBHT RE from around level 210, with not even a piece of item bought from players.


Haha, this is me almost exactly, except it was mag leather/shade I found on the bazaar; I also only did BT difficulty because of the slight risk of failing on IWBTH (not to mention the huge difference in time spent on each battle). I was also stuck with a superior mace for ages until I finally hit the forums for the first time and grabbed a mag elemental one
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