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HentaiVerse 0.82, Reading material |
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May 17 2015, 19:43
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orgolove
Group: Members
Posts: 158
Joined: 4-April 10

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The mage "class" has been completely destroyed. I thought part of the patch was to allow more things to be viable? The potion change disproportionately affects mages because how much they rely on mana potions to survive higher difficulty encounters.
Heal cannot cover the damage Hell+ monsters deal out for 50 turns.
Now, the potions: -heal for less than 10% what the heroic potions healed previously. -cost almost twice as much (30->50 credits) -have a 50 turn cooldown
The "unlimited" number of potions we can take is a complete non issue. What, you expect mages to defend for 50 turns after its first array of spells until the cooldown again?
The new instant heal potions also heal for far less than just the instant heal component of the cheaper, non-cooldown dependent previous potions!
The Draughts are also useless... even at 1K mana, I recover ~5-10 mana a TURN Over 50 TURNS, when I'm using 2-3 30-100 mana spells a turn.
Higher difficulty battles are the only real feasible way to gain levels at a feasible rate. Now, mages are stuck at nightmare or below, while apparently, melee classes can still deal with PFUDOR without trouble.
You have to realize, magic classes actually need resources to use its attacks! Melee classes don't. The flaw here is that you destroyed the very source of a mage's damage, while keeping melee the same.
Do you really just want all mages to change to melee? Unlike higher level players, most lower level players don't have all proficiencies maxed. It will take as much time as I spent combined to get my one handed or two handed up to my level.
A warning for this change would have been nice, before I spent over 100K on increasing my inventory slots less than a week ago, or grinding mage only this past week.
This post has been edited by orgolove: May 17 2015, 19:46
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May 17 2015, 19:44
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Tenboro: can you please give niten a corresponding boost to offhand damage that DW got, or justify why it shouldn't for us?
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May 17 2015, 19:45
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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There seems to be an FoS bug. Pre-patch, I had 119,995,500 credits worth of trophies. I turned in a Platinum Ticket and now have 120,000,500 credits worth of trophies. The equipment I got was; Magnificent Zircon Cotton Shoes of the Demon-fiend
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May 17 2015, 19:46
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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Bug report 3: Arena Clear Bonus did not happen in FSM RoB (in PFUDOR)! Only Arena Token Bonus. [attachembed=63970]
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May 17 2015, 19:47
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Tenboro

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QUOTE(Sapo84 @ May 17 2015, 19:28)  - equipment shop is flooded with high level gear, this means it's now pretty much useless for anyone (it was a great way for low level player to shop for decent gear before). It would be much better if the equipment could get some sort of reset after reaching the shop (let's say, exquisites if > lvl 200 get reset to 200), this would still prevent low level player for grabbing OP gear but still make the shop somewhat useful for everyone.
I do see your point, I'm going to consider some kind of workaround for the equip shop that makes it not-completely-useless. QUOTE(Sapo84 @ May 17 2015, 19:28)  - salvage has really been nerfed a lot, is this linked to the equipment sell nerf? I think it may have been overdone a little.
Shouldn't be nerfed at all. You should get more salvage than before since equipment will, on average, be higher quality.
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May 17 2015, 19:48
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(jenga201 @ May 17 2015, 13:45)  There seems to be an FoS bug. Pre-patch, I had 119,995,500 credits worth of trophies. I turned in a Platinum Ticket and now have 120,000,500 credits worth of trophies. The equipment I got was; Magnificent Zircon Cotton Shoes of the Demon-fiendI just turned in another trophy and got a peerless. No idea why this was off, but it cost me a tier bonus >_<
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May 17 2015, 19:50
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teenyman45
Group: Gold Star Club
Posts: 1,587
Joined: 12-July 10

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I'm getting Exquisite gear with a sale value of 250- 400 credits?! Is this supposed to be a "feature" that further lowers the value of equipment drops?
While I can see how this might encourage forging, it's going to make buying soulforge shards (or anything else really) much more time consuming.
On the fence about the changes to the frequency of potion / draught drops.
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May 17 2015, 19:58
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10

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Tenboro,
The soul fragments do not appear under any filter in the item shop other than ALL ...
Shouldn't the also appear under materials?
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May 17 2015, 19:59
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Tenboro

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QUOTE(jenga201 @ May 17 2015, 19:48)  I just turned in another trophy and got a peerless.
No idea why this was off, but it cost me a tier bonus >_<
The hand-in that triggers FoS will be the first one after you reached the threshold. Tier bonus isn't tied to trophies anymore, it goes off the quality of the item you get. QUOTE(tetron @ May 17 2015, 19:46)  Bug report 3: Arena Clear Bonus did not happen in FSM RoB (in PFUDOR)! Only Arena Token Bonus. [attachembed=63970]
Yeah, that's because I didn't assign a tier to the RoBs. Should be fixed now.
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May 17 2015, 20:00
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teenyman45
Group: Gold Star Club
Posts: 1,587
Joined: 12-July 10

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As a credit sink, and to keep gear semi-tradeable, how about an a pair of items that can directly modify item level? 10K - 20K credits to drop one level or 100K - 150K credits to raise one level?
This would, over time, make it more expensive to not bond to gear while still allowing some experimentation and/or sale.
Under the current equipment framework, I'm probably not going to touch my mage gear until I hit 400 plus. I just don't have 10 million-ish credits to spare to bond most of the set, especially when that was not even my final intended set.
This post has been edited by teenyman45: May 17 2015, 20:05
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May 17 2015, 20:01
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25kk
Group: Gold Star Club
Posts: 3,995
Joined: 12-March 13

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i still dont undestand the new EXP changes i used to win in RE 30 million now only 14 million, and the CD only for potion is excessive.
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May 17 2015, 20:02
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teenyman45
Group: Gold Star Club
Posts: 1,587
Joined: 12-July 10

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QUOTE(RichardLin @ May 17 2015, 13:06)  What happened to my ability points? Minus 2? (IMG:[ img.kekeke.cc] http://img.kekeke.cc/9f60f7dc-5139-4d30-b396-c0588413ecc7.png) The ability point values for some general abilities had their costs stealth changed. You went negative it seems.
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May 17 2015, 20:04
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Tenboro

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QUOTE(its-just-me @ May 17 2015, 19:58)  Shouldn't the also appear under materials?
Technically, it's a token. So there isn't a category for it.
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May 17 2015, 20:07
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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May 17 2015, 20:08
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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I guess kitty is soo dead... People, think about catgirls cats! Also I liked new salvage more with only scraps from superior equip, who needs LG.
Anyway, lots of actually great changes, we love you Tenboro! - Repairs no longer require a catalyst - Item wear was cut in half Loss of durability with death only makes sense, I guess. Also now you can repair your equip whenever you want, without waiting for 76/77/51/52/53, this is awesome.
And 500 lvl is still max? Or do we have a new cap now?
This post has been edited by kserox: May 17 2015, 20:12
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May 17 2015, 20:09
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Tenboro

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QUOTE(teenyman45 @ May 17 2015, 20:00)  As a credit sink, and to keep gear semi-tradeable, how about an a pair of items that can directly modify item level? 10K - 20K credits to drop one level or 100K - 150K credits to raise one level?
I don't really want to make the gear level system any more complex than it already is. It's a teeny tiny difference between something that's level 300 and 301, and I don't think people would want to spend 150k on closing that gap. QUOTE(Mud attheBaseofLotus @ May 17 2015, 20:02)  To many Leather Leggings/Boots drops:
That's just a tiny sample size, I'm not seeing any tendencies like that in the loot drop log.
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May 17 2015, 20:09
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teenyman45
Group: Gold Star Club
Posts: 1,587
Joined: 12-July 10

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I just realized, on the plus-side opening up those extra item slots will encourage people to use bubblegum and flower vases! Will soul stones, or something similar, also make a come back?
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May 17 2015, 20:13
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Tenboro @ May 17 2015, 23:29)  Yeah, that's because I didn't assign a tier to the RoBs. Should be fixed now.
Tier for RoB? For self sufficiency, it'll be good if TT&T always produce at least Mag grade gears or have a increased chance for Rare tier gear.
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