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HentaiVerse 0.82, Reading material |
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Jul 24 2015, 19:48
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Tgbvfr
Group: Members
Posts: 271
Joined: 13-February 08

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QUOTE(mozilla browser @ Jul 24 2015, 15:53)  I guess that (soulfuse of equipped item) will get fixed in the 0.83 QoL patch.
Wow, a patch that we won't love to hate?!?
I believe some will complain no matter how nice 0.83 turns out to be. To misquote Field of Dreams, if you build it, they will hate it.
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Jul 24 2015, 19:56
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Tenboro

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QUOTE(mozilla browser @ Jul 24 2015, 17:53)  Wow, a patch that we won't love to hate?!?
Eh, I'm sure people will find some mole hill to latch on to and subsequently turn into a mountain. Btw, bonus warning, I'll probably be wiping old potions tomorrow.
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Jul 24 2015, 19:58
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Tenboro @ Jul 24 2015, 23:26)  Btw, bonus warning, I'll probably be wiping old potions tomorrow.
Where's the "Evil Laugh" Picture? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 24 2015, 20:13
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Mud attheBaseofLotus
Group: Members
Posts: 776
Joined: 25-February 15

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QUOTE(Tenboro @ Jul 24 2015, 17:56)  Btw, bonus warning, I'll probably be wiping old potions tomorrow.
New patch also tomorow? Anyway I had drank my last obsolete potion 3 weeks ago or so.
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Jul 24 2015, 20:20
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Pfft. Right exactly when someone wants it, in wtb.
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Jul 25 2015, 06:42
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kyouri
Group: Catgirl Camarilla
Posts: 1,012
Joined: 26-October 09

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QUOTE(kyouri @ Jul 25 2015, 14:40)  200% weapon accuracy means melee can't miss, please implement something similar for 200% magic accuracy, like first roll of resist is always successful. (Aka debuffs always land) Debuffs resisted = ;_;
Please? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jul 25 2015, 06:58
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Larequirem
Group: Members
Posts: 314
Joined: 21-August 13

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patch 0.83, i hope no more stats reset like 0.82 that frenzy clicking from 0.82 just reduced my mouse durability to 50/100 another one and my mouse will broke
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Jul 25 2015, 07:46
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(kyouri @ Jul 25 2015, 06:42)  You do realise we have to deal with parry right?, which unlike resist in which at least 50% damage still goes through, zero damage goes through and zero overchage is gained.
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Jul 25 2015, 08:51
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(teddy.bear @ Jul 24 2015, 22:46)  You do realise we have to deal with parry right?, which unlike resist in which at least 50% damage still goes through, zero damage goes through and zero overchage is gained.
+ instant 10% loss during spirit stance.
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Jul 25 2015, 09:34
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(kyouri @ Jul 25 2015, 12:42)  With 200% accuracy, the attack won't miss and won't be evaded. But, it can still be parried (for melee attacks) or resisted (for magic attacks). So they are already similar.
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Jul 25 2015, 12:22
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Superlatanium
Group: Gold Star Club
Posts: 7,601
Joined: 27-November 13

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QUOTE(kyouri @ Jul 25 2015, 04:42)  200% weapon accuracy means melee can't miss, please implement something similar for 200% magic accuracy, like first roll of resist is always successful. (Aka debuffs always land) Debuffs resisted = ;_; Spells do have something like that. 200% magic accuracy means monsters can't evade your spells, just like 200% physical hit chance means monsters can't evade your attacks. But with that, monsters can still parry physical attacks, just like monsters can still resist magic attacks.
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Jul 25 2015, 17:43
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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Make accuracy over 200% affect parry/resist... in a way that you can't negate it, but reduce it a bit.
Let's say... every 10% over 200 provides 1% counter-resist/parry... or something like that.
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Jul 25 2015, 17:49
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(e-Stark @ Jul 25 2015, 21:13)  Make accuracy over 200% affect parry/resist... in a way that you can't negate it, but reduce it a bit.
Let's say... every 10% over 200 provides 1% counter-resist/parry... or something like that.
+1
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Jul 25 2015, 18:00
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Through proficiencies similar to mage. Another hath sink.
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Jul 25 2015, 18:24
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(mozilla browser @ Jul 24 2015, 17:53)  I guess that (soulfuse of equipped item) will get fixed in the 0.83 QoL patch.
Wow, a patch that we won't love to hate?!?
No such thing. QUOTE(Tenboro @ Jul 24 2015, 19:56)  Eh, I'm sure people will find some mole hill to latch on to and subsequently turn into a mountain.
Btw, bonus warning, I'll probably be wiping old potions tomorrow.
All my restoration fodder gone. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) It was great while it lasted. QUOTE(e-Stark @ Jul 25 2015, 17:43)  Make accuracy over 200% affect parry/resist... in a way that you can't negate it, but reduce it a bit.
Let's say... every 10% over 200 provides 1% counter-resist/parry... or something like that.
+2 This post has been edited by Crush85: Jul 25 2015, 18:25
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Jul 25 2015, 22:08
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Madprank
Group: Members
Posts: 491
Joined: 17-November 11

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It would be nice if bleed proc was given a bandaid fix. Atm it is almost completely useless compared to PA. What if it was allowed to stack to 10x or no limit on stacks, or at least it was allowed to tick on player's turn.
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Jul 26 2015, 01:31
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generaldoom
Group: Members
Posts: 114
Joined: 15-January 15

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QUOTE(Larequirem @ Jul 24 2015, 20:58)  patch 0.83, i hope no more stats reset like 0.82 that frenzy clicking from 0.82 just reduced my mouse durability to 50/100 another one and my mouse will broke
clicked too long time
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Jul 26 2015, 10:01
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japidura
Group: Members
Posts: 681
Joined: 4-July 12

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Incoming update
This post has been edited by japidura: Jul 26 2015, 10:03
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