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	   HentaiVerse 0.82, Reading material  | 
	 
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          Jul 24 2015, 19:48  
			
			
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                        Tgbvfr
  
        		
          		Group: Members 
        		Posts: 274 
        		Joined: 13-February 08 
        		
        		
        		 
        	 
        	   
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			QUOTE(mozilla browser @ Jul 24 2015, 15:53)    I guess that (soulfuse of equipped item) will get fixed in the 0.83 QoL patch.
  Wow, a patch that we won't love to hate?!?
 
 I believe some will complain no matter how nice 0.83 turns out to be. To misquote Field of Dreams, if you build it, they will hate it.  
			
			
					
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          Jul 24 2015, 19:56  
			
			
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                        Tenboro
  
        		
          		
        		
        		
        		
        		        		 
        	 
        	   
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			QUOTE(mozilla browser @ Jul 24 2015, 17:53)    Wow, a patch that we won't love to hate?!?
 
 Eh, I'm sure people will find some mole hill to latch on to and subsequently turn into a mountain. Btw, bonus warning, I'll probably be wiping old potions tomorrow.  
			
			
					
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          Jul 24 2015, 19:58  
			
			
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                        tetron
  
        		
          		Group: Gold Star Club 
        		Posts: 5,583 
        		Joined: 30-July 14 
        		
        		
        		 
        	 
        	   
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			QUOTE(Tenboro @ Jul 24 2015, 23:26)    Btw, bonus warning, I'll probably be wiping old potions tomorrow.
 
 Where's the "Evil Laugh" Picture? (IMG:[ invalid]  style_emoticons/default/laugh.gif)  
			
			
					
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          Jul 24 2015, 20:13  
			
			
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                        Mud attheBaseofLotus
  
        		
          		Group: Members 
        		Posts: 778 
        		Joined: 25-February 15 
        		
        		
        		 
        	 
        	   
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			QUOTE(Tenboro @ Jul 24 2015, 17:56)    Btw, bonus warning, I'll probably be wiping old potions tomorrow.
 
 New patch also tomorow? Anyway I had drank my last obsolete potion 3 weeks ago or so.  
			
			
					
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          Jul 24 2015, 20:20  
			
			
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                        Dead-ed
  
        		
          		Group: Members 
        		Posts: 3,578 
        		Joined: 4-March 14 
        		
        		
        		 
        	 
        	   
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			 Pfft. Right exactly when someone wants it, in wtb. 
			
			
					
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          Jul 25 2015, 06:42  
			
			
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                        kyouri
  
        		
          		Group: Catgirl Camarilla 
        		Posts: 1,012 
        		Joined: 26-October 09 
        		
        		
        		 
        	 
        	   
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			QUOTE(kyouri @ Jul 25 2015, 14:40)    200% weapon accuracy means melee can't miss, please implement something similar for 200% magic accuracy, like first roll of resist is always successful. (Aka debuffs always land) Debuffs resisted = ;_;
 
 Please? (IMG:[ invalid]  style_emoticons/default/rolleyes.gif)  
			
			
					
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          Jul 25 2015, 06:58  
			
			
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                        Larequirem
  
        		
          		Group: Members 
        		Posts: 314 
        		Joined: 21-August 13 
        		
        		
        		 
        	 
        	   
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			 patch 0.83, i hope no more stats reset like 0.82 that frenzy clicking from 0.82 just reduced my mouse durability to 50/100  another one and my mouse will broke 
			
			
					
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          Jul 25 2015, 07:46  
			
			
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                        teddy.bear
  
        		
          		Group: Members 
        		Posts: 841 
        		Joined: 20-December 09 
        		
        		
        		 
        	 
        	   
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			QUOTE(kyouri @ Jul 25 2015, 06:42)   You do realise we have to deal with parry right?, which unlike resist in which at least 50% damage still goes through, zero damage goes through and zero overchage is gained.  
			
			
					
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          Jul 25 2015, 08:51  
			
			
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                        Dead-ed
  
        		
          		Group: Members 
        		Posts: 3,578 
        		Joined: 4-March 14 
        		
        		
        		 
        	 
        	   
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			QUOTE(teddy.bear @ Jul 24 2015, 22:46)    You do realise we have to deal with parry right?, which unlike resist in which at least 50% damage still goes through, zero damage goes through and zero overchage is gained.
 
 + instant 10% loss during spirit stance.  
			
			
					
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          Jul 25 2015, 09:34  
			
			
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                        mozilla browser
  
        		
          		Group: Gold Star Club 
        		Posts: 2,131 
        		Joined: 22-December 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(kyouri @ Jul 25 2015, 12:42)   With 200% accuracy, the attack won't miss and won't be evaded.  But, it can still be parried (for melee attacks) or resisted (for magic attacks). So they are already similar.  
			
			
					
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          Jul 25 2015, 12:22  
			
			
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                        Superlatanium
  
        		
          		Group: Gold Star Club 
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        		Joined: 27-November 13 
        		
        		
        		 
        	 
        	   
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			QUOTE(kyouri @ Jul 25 2015, 04:42)   200% weapon accuracy means melee can't miss, please implement something similar for 200% magic accuracy, like first roll of resist is always successful. (Aka debuffs always land) Debuffs resisted = ;_; Spells do have something like that. 200% magic accuracy means monsters can't evade your spells, just like 200% physical hit chance means monsters can't evade your attacks. But with that, monsters can still parry physical attacks, just like monsters can still resist magic attacks.  
			
			
					
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          Jul 25 2015, 17:43  
			
			
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                        e-Stark
  
        		
          		Group: Catgirl Camarilla 
        		Posts: 1,773 
        		Joined: 20-May 13 
        		
        		
        		 
        	 
        	   
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			 Make accuracy over 200% affect parry/resist... in a way that you can't negate it, but reduce it a bit.
  Let's say... every 10% over 200 provides 1% counter-resist/parry... or something like that. 
			
			
					
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          Jul 25 2015, 17:49  
			
			
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                        tetron
  
        		
          		Group: Gold Star Club 
        		Posts: 5,583 
        		Joined: 30-July 14 
        		
        		
        		 
        	 
        	   
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			QUOTE(e-Stark @ Jul 25 2015, 21:13)    Make accuracy over 200% affect parry/resist... in a way that you can't negate it, but reduce it a bit.
  Let's say... every 10% over 200 provides 1% counter-resist/parry... or something like that.
 
 +1  
			
			
					
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          Jul 25 2015, 18:00  
			
			
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                        Dead-ed
  
        		
          		Group: Members 
        		Posts: 3,578 
        		Joined: 4-March 14 
        		
        		
        		 
        	 
        	   
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			 Through proficiencies similar to mage. Another hath sink. 
			
			
					
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          Jul 25 2015, 18:24  
			
			
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                        Crush85
  
        		
          		Group: Members 
        		Posts: 312 
        		Joined: 5-February 15 
        		
        		
        		 
        	 
        	   
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			QUOTE(mozilla browser @ Jul 24 2015, 17:53)    I guess that (soulfuse of equipped item) will get fixed in the 0.83 QoL patch.
  Wow, a patch that we won't love to hate?!?
 
 No such thing.  QUOTE(Tenboro @ Jul 24 2015, 19:56)    Eh, I'm sure people will find some mole hill to latch on to and subsequently turn into a mountain.
  Btw, bonus warning, I'll probably be wiping old potions tomorrow.
 
 All my restoration fodder gone. (IMG:[ invalid]  style_emoticons/default/anime_cry.gif)  It was great while it lasted. QUOTE(e-Stark @ Jul 25 2015, 17:43)    Make accuracy over 200% affect parry/resist... in a way that you can't negate it, but reduce it a bit.
  Let's say... every 10% over 200 provides 1% counter-resist/parry... or something like that.
 
 +2 This post has been edited by Crush85: Jul 25 2015, 18:25 
			
			
					
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          Jul 25 2015, 22:08  
			
			
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                        Madprank
  
        		
          		Group: Members 
        		Posts: 491 
        		Joined: 17-November 11 
        		
        		
        		 
        	 
        	   
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			 It would be nice if bleed proc was given a bandaid fix. Atm it is almost completely useless compared to PA. What if it was allowed to stack to 10x or no limit on stacks, or at least it was allowed to tick on player's turn. 
			
			
					
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          Jul 26 2015, 01:31  
			
			
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                        generaldoom
  
        		
          		Group: Members 
        		Posts: 114 
        		Joined: 15-January 15 
        		
        		
        		 
        	 
        	   
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			QUOTE(Larequirem @ Jul 24 2015, 20:58)    patch 0.83, i hope no more stats reset like 0.82 that frenzy clicking from 0.82 just reduced my mouse durability to 50/100  another one and my mouse will broke
 
 clicked too long time  
			
			
					
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          Jul 26 2015, 10:01  
			
			
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                        japidura
  
        		
          		Group: Members 
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        		Joined: 4-July 12 
        		
        		
        		 
        	 
        	   
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			 Incoming update
  This post has been edited by japidura: Jul 26 2015, 10:03 
			
			
					
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