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> HentaiVerse 0.82, Reading material

 
post Jul 24 2015, 19:48
Post #2901
Tgbvfr



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QUOTE(mozilla browser @ Jul 24 2015, 15:53) *

I guess that (soulfuse of equipped item) will get fixed in the 0.83 QoL patch.

Wow, a patch that we won't love to hate?!?

I believe some will complain no matter how nice 0.83 turns out to be. To misquote Field of Dreams, if you build it, they will hate it.
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post Jul 24 2015, 19:56
Post #2902
Tenboro

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QUOTE(mozilla browser @ Jul 24 2015, 17:53) *

Wow, a patch that we won't love to hate?!?


Eh, I'm sure people will find some mole hill to latch on to and subsequently turn into a mountain.

Btw, bonus warning, I'll probably be wiping old potions tomorrow.
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post Jul 24 2015, 19:58
Post #2903
tetron



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QUOTE(Tenboro @ Jul 24 2015, 23:26) *

Btw, bonus warning, I'll probably be wiping old potions tomorrow.

Where's the "Evil Laugh" Picture? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 24 2015, 20:13
Post #2904
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QUOTE(Tenboro @ Jul 24 2015, 17:56) *

Btw, bonus warning, I'll probably be wiping old potions tomorrow.


New patch also tomorow?

Anyway I had drank my last obsolete potion 3 weeks ago or so.
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post Jul 24 2015, 20:20
Post #2905
Dead-ed



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Pfft.
Right exactly when someone wants it, in wtb.
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post Jul 24 2015, 21:01
Post #2906
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I don't have any old potion since early 0.82 patch ( less than 100 ) (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 24 2015, 22:29
Post #2907
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ok, i waiting HV n HEARTH STONE new patch. (IMG:[invalid] style_emoticons/default/mad.gif)
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post Jul 25 2015, 06:42
Post #2908
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QUOTE(kyouri @ Jul 25 2015, 14:40) *

200% weapon accuracy means melee can't miss, please implement something similar for 200% magic accuracy, like first roll of resist is always successful. (Aka debuffs always land) Debuffs resisted = ;_;


Please? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 25 2015, 06:58
Post #2909
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patch 0.83, i hope no more stats reset like 0.82
that frenzy clicking from 0.82 just reduced my mouse durability to 50/100
another one and my mouse will broke
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post Jul 25 2015, 07:46
Post #2910
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QUOTE(kyouri @ Jul 25 2015, 06:42) *

Please? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


You do realise we have to deal with parry right?, which unlike resist in which at least 50% damage still goes through, zero damage goes through and zero overchage is gained.
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post Jul 25 2015, 08:51
Post #2911
Dead-ed



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QUOTE(teddy.bear @ Jul 24 2015, 22:46) *

You do realise we have to deal with parry right?, which unlike resist in which at least 50% damage still goes through, zero damage goes through and zero overchage is gained.

+ instant 10% loss during spirit stance.
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post Jul 25 2015, 09:34
Post #2912
mozilla browser



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QUOTE(kyouri @ Jul 25 2015, 12:42) *

Please? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


With 200% accuracy, the attack won't miss and won't be evaded. But, it can still be parried (for melee attacks) or resisted (for magic attacks). So they are already similar.
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post Jul 25 2015, 12:22
Post #2913
Superlatanium



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QUOTE(kyouri @ Jul 25 2015, 04:42) *
200% weapon accuracy means melee can't miss, please implement something similar for 200% magic accuracy, like first roll of resist is always successful. (Aka debuffs always land) Debuffs resisted = ;_;
Spells do have something like that. 200% magic accuracy means monsters can't evade your spells, just like 200% physical hit chance means monsters can't evade your attacks. But with that, monsters can still parry physical attacks, just like monsters can still resist magic attacks.
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post Jul 25 2015, 17:43
Post #2914
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Make accuracy over 200% affect parry/resist... in a way that you can't negate it, but reduce it a bit.

Let's say... every 10% over 200 provides 1% counter-resist/parry... or something like that.
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post Jul 25 2015, 17:49
Post #2915
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QUOTE(e-Stark @ Jul 25 2015, 21:13) *

Make accuracy over 200% affect parry/resist... in a way that you can't negate it, but reduce it a bit.

Let's say... every 10% over 200 provides 1% counter-resist/parry... or something like that.

+1
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post Jul 25 2015, 18:00
Post #2916
Dead-ed



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Through proficiencies similar to mage.
Another hath sink.
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post Jul 25 2015, 18:24
Post #2917
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QUOTE(mozilla browser @ Jul 24 2015, 17:53) *

I guess that (soulfuse of equipped item) will get fixed in the 0.83 QoL patch.

Wow, a patch that we won't love to hate?!?


No such thing.

QUOTE(Tenboro @ Jul 24 2015, 19:56) *

Eh, I'm sure people will find some mole hill to latch on to and subsequently turn into a mountain.

Btw, bonus warning, I'll probably be wiping old potions tomorrow.


All my restoration fodder gone. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
It was great while it lasted.

QUOTE(e-Stark @ Jul 25 2015, 17:43) *

Make accuracy over 200% affect parry/resist... in a way that you can't negate it, but reduce it a bit.

Let's say... every 10% over 200 provides 1% counter-resist/parry... or something like that.


+2

This post has been edited by Crush85: Jul 25 2015, 18:25
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post Jul 25 2015, 22:08
Post #2918
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It would be nice if bleed proc was given a bandaid fix. Atm it is almost completely useless compared to PA. What if it was allowed to stack to 10x or no limit on stacks, or at least it was allowed to tick on player's turn.
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post Jul 26 2015, 01:31
Post #2919
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QUOTE(Larequirem @ Jul 24 2015, 20:58) *

patch 0.83, i hope no more stats reset like 0.82
that frenzy clicking from 0.82 just reduced my mouse durability to 50/100
another one and my mouse will broke

clicked too long time
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post Jul 26 2015, 10:01
Post #2920
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Incoming update

This post has been edited by japidura: Jul 26 2015, 10:03
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