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HentaiVerse 0.82, Reading material |
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Jul 23 2015, 19:49
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(danixxx @ Jul 23 2015, 12:30)  You read the fourth rule wrong btw, it would apply to a few more people.
Yeah yeah, semantics. It should be 'max plvl', anyways.
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Jul 23 2015, 20:14
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Superlatanium
Group: Gold Star Club
Posts: 7,601
Joined: 27-November 13

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QUOTE(tetron @ Jul 23 2015, 18:05)  And what's that? Sorry if I sound noob, but really don't know what it is. Google isn't helping either. (IMG:[ invalid] style_emoticons/default/ph34r.gif) Various things that would make things easier for the player, like interface and confirmation popups and stuff, without changing anything in the meat of the game. For instance, most scripts listed on the wiki people use would be called QoL improvements if they were built-in to HV. Your quality of play is much improved when you don't have to manually [click "Feed Max" and then click a crystal a few times] for each of your monsters every couple days, if you use Monster Lab Babysitter, for instance. But only the boss knows what exactly he's referring to.
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Jul 23 2015, 20:20
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Jul 23 2015, 23:44)  Various things that would make things easier for the player, like interface and confirmation popups and stuff, without changing anything in the meat of the game. For instance, most scripts listed on the wiki people use would be called QoL improvements if they were built-in to HV. Your quality of play is much improved when you don't have to manually [click "Feed Max" and then click a crystal a few times] for each of your monsters every couple days, if you use Monster Lab Babysitter, for instance.
I see. Thanks for the info. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 23 2015, 20:47
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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He should have said QoH (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by Maximum_Joe: Jul 23 2015, 20:48
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Jul 23 2015, 23:12
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(Maximum_Joe @ Jul 23 2015, 20:47)  He should have said QoH (IMG:[ invalid] style_emoticons/default/wink.gif) Yeah but that could mean galleries. It should be more like QoHv. Which on second glance, looks like some sort of disease.
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Jul 24 2015, 01:46
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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When creating a new monster;
The class determines a number of factors: - The starting primary stats - The starting damage resistances - Which melee attack types the monster can do - (Future) Upgrade paths and specializations
This might be old news, but I'm super excited about that new line of text.
I wish the complexity of this game will grow and grow once the battle mechanics are considered 'balanced'.
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Jul 24 2015, 02:13
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,568
Joined: 31-July 10

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QUOTE(Tenboro @ Jul 23 2015, 07:28)  Along with a bunch of bug fixes and QOL changes, yeah.
Tenboro Banzai! QUOTE(jenga201 @ Jul 23 2015, 13:46)  - (Future) Upgrade paths and specializations This might be old news, but I'm super excited about that new line of text.
I wish the complexity of this game will grow and grow once the battle mechanics are considered 'balanced'.
I've been looking forward to it for a while. It would be interesting if there wre high non-sg arenas where monsters had any special abilities or specialisations activated.
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Jul 24 2015, 02:13
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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QUOTE(jenga201 @ Jul 24 2015, 01:46)  1.- This might be old news, but I'm super excited about that new line of text.
2.- I wish the complexity of this game will grow and grow once the battle mechanics are considered 'balanced'.
- New stuff = Next ability will cost soul fragments (F...........................!) - Complexity upgrade?... Then our logins will HAVE TO be 640 characters long to access the site... that or everytime we will need to fight in the arenas a special token will be needed to enter the arenas... token can be bought... cost... 20k! ... Those are really stupid exceptations(i know)... but... (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Jul 24 2015, 05:12
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Honeycat
Group: Catgirl Camarilla
Posts: 61,592
Joined: 25-February 07

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Banned people's monsters don't show up in battle so Koudu dude isn't banned. I've been seeing that monster a lot lately. The whole thing about HTTP being banned or not is turning into an urban legend.
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Jul 24 2015, 08:02
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NetorareAddict
Group: Members
Posts: 120
Joined: 12-June 13

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All these updates are making it harder to play hentaiverse... along with nerfing down the player damage. Don't mean to be negative but I just feel so outdated with all these new updates that I don't think I will play it anymore (IMG:[ invalid] style_emoticons/default/sad.gif)... goodbye fellow h-verse netizens. -I miss the good ole days when everything was simple.
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Jul 24 2015, 08:14
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Sesshomaru Moon @ Jul 24 2015, 10:12)  Banned people's monsters don't show up in battle so Koudu dude isn't banned. I've been seeing that monster a lot lately. The whole thing about HTTP being banned or not is turning into an urban legend.
I forget about this (IMG:[ invalid] style_emoticons/default/laugh.gif) so in the end , HTTP is MIA (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jul 24 2015, 10:45
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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Is there any particular reason why one can't soulfuse an equipped weapon/piece of armor?
I know you can unequip/soulfuse/re-equip, but why do you have to?
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Jul 24 2015, 11:17
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Hoheneim @ Jul 24 2015, 16:45)  Is there any particular reason why one can't soulfuse an equipped weapon/piece of armor?
I know you can unequip/soulfuse/re-equip, but why do you have to?
I think it is a technical issue. Perhaps 10B cannot think of a way (or lazy) to reflect the updated item's information on player's stat unless reequipping the item. This post has been edited by Colman: Jul 24 2015, 15:02
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Jul 24 2015, 17:21
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WOYH
Group: Members
Posts: 253
Joined: 15-June 13

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Allow users to run IW on equipped item would be nice
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Jul 24 2015, 17:33
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Tenboro

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QUOTE(Colman @ Jul 24 2015, 11:17)  I think it is a technical issue. Perhaps 10B cannot think of a way (or lazy) to reflect the updated item's information on player's stat unless reequipping the item.
It's mostly because I copied the forge template initialization from the reforge section and forgot to change that bit.
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Jul 24 2015, 17:40
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(WOYH @ Jul 24 2015, 10:21)  Allow users to run IW on equipped item would be nice
But how do you enter an item while holding that item? You would get your arm ripped off or something.
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Jul 24 2015, 17:53
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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I guess that (soulfuse of equipped item) will get fixed in the 0.83 QoL patch.
Wow, a patch that we won't love to hate?!?
This post has been edited by mozilla browser: Jul 24 2015, 17:54
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