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> HentaiVerse 0.82, Reading material

 
post Jul 23 2015, 19:49
Post #2881
Mud attheBaseofLotus



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QUOTE(tetron @ Jul 23 2015, 17:45) *

"QOL"? What's that? (IMG:[invalid] style_emoticons/default/huh.gif)


Quality of Life? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 23 2015, 19:49
Post #2882
Koaen



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QUOTE(danixxx @ Jul 23 2015, 12:30) *

You read the fourth rule wrong btw, it would apply to a few more people.


Yeah yeah, semantics. It should be 'max plvl', anyways.
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post Jul 23 2015, 20:05
Post #2883
tetron



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QUOTE(Mud attheBaseofLotus @ Jul 23 2015, 23:19) *

Quality of Life? (IMG:[invalid] style_emoticons/default/laugh.gif)

And what's that? Sorry if I sound noob, but really don't know what it is. Google isn't helping either. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jul 23 2015, 20:14
Post #2884
Superlatanium



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QUOTE(tetron @ Jul 23 2015, 18:05) *
And what's that? Sorry if I sound noob, but really don't know what it is. Google isn't helping either. (IMG:[invalid] style_emoticons/default/ph34r.gif)
Various things that would make things easier for the player, like interface and confirmation popups and stuff, without changing anything in the meat of the game. For instance, most scripts listed on the wiki people use would be called QoL improvements if they were built-in to HV. Your quality of play is much improved when you don't have to manually [click "Feed Max" and then click a crystal a few times] for each of your monsters every couple days, if you use Monster Lab Babysitter, for instance.

But only the boss knows what exactly he's referring to.
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post Jul 23 2015, 20:20
Post #2885
tetron



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QUOTE(Superlatanium @ Jul 23 2015, 23:44) *

Various things that would make things easier for the player, like interface and confirmation popups and stuff, without changing anything in the meat of the game. For instance, most scripts listed on the wiki people use would be called QoL improvements if they were built-in to HV. Your quality of play is much improved when you don't have to manually [click "Feed Max" and then click a crystal a few times] for each of your monsters every couple days, if you use Monster Lab Babysitter, for instance.

I see. Thanks for the info. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 23 2015, 20:47
Post #2886
Maximum_Joe



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He should have said QoH (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by Maximum_Joe: Jul 23 2015, 20:48
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post Jul 23 2015, 23:12
Post #2887
Crush85



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QUOTE(Maximum_Joe @ Jul 23 2015, 20:47) *

He should have said QoH (IMG:[invalid] style_emoticons/default/wink.gif)


Yeah but that could mean galleries.

It should be more like QoHv. Which on second glance, looks like some sort of disease.
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post Jul 24 2015, 01:46
Post #2888
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When creating a new monster;

The class determines a number of factors:
- The starting primary stats
- The starting damage resistances
- Which melee attack types the monster can do
- (Future) Upgrade paths and specializations



This might be old news, but I'm super excited about that new line of text.

I wish the complexity of this game will grow and grow once the battle mechanics are considered 'balanced'.
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post Jul 24 2015, 02:13
Post #2889
EsotericSatire



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QUOTE(Tenboro @ Jul 23 2015, 07:28) *

Along with a bunch of bug fixes and QOL changes, yeah.


Tenboro Banzai!

QUOTE(jenga201 @ Jul 23 2015, 13:46) *

- (Future) Upgrade paths and specializations
This might be old news, but I'm super excited about that new line of text.

I wish the complexity of this game will grow and grow once the battle mechanics are considered 'balanced'.


I've been looking forward to it for a while. It would be interesting if there wre high non-sg arenas where monsters had any special abilities or specialisations activated.
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post Jul 24 2015, 02:13
Post #2890
piyin



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QUOTE(jenga201 @ Jul 24 2015, 01:46) *

1.- This might be old news, but I'm super excited about that new line of text.

2.- I wish the complexity of this game will grow and grow once the battle mechanics are considered 'balanced'.



- New stuff = Next ability will cost soul fragments (F...........................!)
- Complexity upgrade?... Then our logins will HAVE TO be 640 characters long to access the site... that or everytime we will need to fight in the arenas a special token will be needed to enter the arenas... token can be bought... cost... 20k!

...

Those are really stupid exceptations(i know)... but... (IMG:[invalid] style_emoticons/default/anime_cry.gif)

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post Jul 24 2015, 05:12
Post #2891
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Banned people's monsters don't show up in battle so Koudu dude isn't banned. I've been seeing that monster a lot lately. The whole thing about HTTP being banned or not is turning into an urban legend.
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post Jul 24 2015, 08:02
Post #2892
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All these updates are making it harder to play hentaiverse... along with nerfing down the player damage. Don't mean to be negative but I just feel so outdated with all these new updates that I don't think I will play it anymore (IMG:[invalid] style_emoticons/default/sad.gif)... goodbye fellow h-verse netizens.

-I miss the good ole days when everything was simple.
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post Jul 24 2015, 08:14
Post #2893
nobody_xxx



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QUOTE(Sesshomaru Moon @ Jul 24 2015, 10:12) *

Banned people's monsters don't show up in battle so Koudu dude isn't banned. I've been seeing that monster a lot lately. The whole thing about HTTP being banned or not is turning into an urban legend.

I forget about this (IMG:[invalid] style_emoticons/default/laugh.gif)

so in the end , HTTP is MIA (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 24 2015, 10:45
Post #2894
Hoheneim



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Is there any particular reason why one can't soulfuse an equipped weapon/piece of armor?

I know you can unequip/soulfuse/re-equip, but why do you have to?
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post Jul 24 2015, 11:17
Post #2895
Colman



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QUOTE(Hoheneim @ Jul 24 2015, 16:45) *

Is there any particular reason why one can't soulfuse an equipped weapon/piece of armor?

I know you can unequip/soulfuse/re-equip, but why do you have to?

I think it is a technical issue. Perhaps 10B cannot think of a way (or lazy) to reflect the updated item's information on player's stat unless reequipping the item.

This post has been edited by Colman: Jul 24 2015, 15:02
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post Jul 24 2015, 17:21
Post #2896
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Allow users to run IW on equipped item would be nice
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post Jul 24 2015, 17:33
Post #2897
Tenboro

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QUOTE(Colman @ Jul 24 2015, 11:17) *

I think it is a technical issue. Perhaps 10B cannot think of a way (or lazy) to reflect the updated item's information on player's stat unless reequipping the item.


It's mostly because I copied the forge template initialization from the reforge section and forgot to change that bit.
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post Jul 24 2015, 17:40
Post #2898
Panuru



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QUOTE(WOYH @ Jul 24 2015, 10:21) *

Allow users to run IW on equipped item would be nice

But how do you enter an item while holding that item? You would get your arm ripped off or something.
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post Jul 24 2015, 17:51
Post #2899
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QUOTE(WOYH @ Jul 24 2015, 08:21) *

Allow users to run IW on equipped item would be nice

http://ehwiki.org/wiki/Never_To_Be_Added#Equipment
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post Jul 24 2015, 17:53
Post #2900
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I guess that (soulfuse of equipped item) will get fixed in the 0.83 QoL patch.

Wow, a patch that we won't love to hate?!?

This post has been edited by mozilla browser: Jul 24 2015, 17:54
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