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post Jul 23 2015, 11:18
Post #2861
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QUOTE(Hoheneim @ Jul 23 2015, 15:27) *
The conditioner script doesn't work anymore since the equip changes crippled it and so far no one took the task to update the script.


I never got round to trying out the conditioner script. But using HV Item Manager (I think) script, I just click the select all checkbox, click repair, then ok.
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post Jul 23 2015, 14:16
Post #2862
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QUOTE(Tenboro @ Jul 21 2015, 02:23) *

That script runs automatically once every day. Though the next patch will tighten it up somewhat.

It would be nice to tighten it to:
  1. Monsters with 0 morale will not participate in any type of fight.
  2. Monsters will be un-named after staying at 0 morale for 30 days.
  3. Monsters will be deleted (without refund) after staying at 0 morale for 180 days.
  4. The top 5 monsters of each type (in term of PL; 65 monsters in total) do not bound by the rules above.

More chance for low level monsters to participate in battle. (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jul 23 2015, 16:09
Post #2863
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QUOTE(Colman @ Jul 23 2015, 02:16) *

It would be nice to tighten it to:
  1. Monsters with 0 morale will not participate in any type of fight.
  2. Monsters will be un-named after staying at 0 morale for 30 days.
  3. Monsters will be deleted (without refund) after staying at 0 morale for 180 days.
  4. The top 5 monsters of each type (in term of PL; 65 monsters in total) do not bound by the rules above.
More chance for low level monsters to participate in battle. (IMG:[invalid] style_emoticons/default/cool.gif)



Why rules 3 and 4? Do inactive monsters have an impact on database performance?

and rule number 4 will basically just apply to about 5 people ultimately.
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post Jul 23 2015, 16:17
Post #2864
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QUOTE(Hoheneim @ Jul 23 2015, 12:57) *

The conditioner script doesn't work anymore since the equip changes crippled it and so far no one took the task to update the script.

It HAS been updated shortly after the patch. As of now, it's working properly. Check the script thread.

This post has been edited by tetron: Jul 23 2015, 16:18
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post Jul 23 2015, 16:43
Post #2865
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QUOTE(EsotericSatire @ Jul 23 2015, 22:09) *

Why rules 3 and 4? Do inactive monsters have an impact on database performance?

and rule number 4 will basically just apply to about 5 people ultimately.

Rules 3 is a sink. To make the inactive rich players pay again if they want to raise monsters again. (IMG:[invalid] style_emoticons/default/tongue.gif)
Rule 4 is to make sure Elia 501st (and her friends) suffer forever. (IMG:[invalid] style_emoticons/default/cool.gif)

BTW, since 10B need to make new potion to remove some lines in the database, I think too many inactive monsters should also be a problem.

This post has been edited by Colman: Jul 23 2015, 17:12
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post Jul 23 2015, 17:11
Post #2866
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QUOTE(tetron @ Jul 23 2015, 16:17) *

It HAS been updated shortly after the patch. As of now, it's working properly. Check the script thread.


This page still shows the item conditioner script as working for HV 0.80, and the link points to the old script.

How stupid of me thinking that the wiki would have relevant info up to date on the matter...

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post Jul 23 2015, 17:13
Post #2867
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QUOTE(EsotericSatire @ Jul 23 2015, 10:09) *

and rule number 4 will basically just apply to about 5 people ultimately.


It applies to [hvlist.niblseed.com] 3 people, one of whom is banned.
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post Jul 23 2015, 17:29
Post #2868
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QUOTE(jenga201 @ Jul 23 2015, 23:13) *

It applies to [hvlist.niblseed.com] 3 people, one of whom is banned.

so it is truth that HTTP get moon vacation (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jul 23 2015, 17:55
Post #2869
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QUOTE(jenga201 @ Jul 23 2015, 20:43) *
It applies to [hvlist.niblseed.com] 3 people, one of whom is banned.
QUOTE(nobody_xxx @ Jul 23 2015, 20:59) *
so it is truth that HTTP get moon vacation (IMG:[invalid] style_emoticons/default/huh.gif)

I'm curious. Why was he banned? (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jul 23 2015, 17:58
Post #2870
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QUOTE(tetron @ Jul 23 2015, 23:55) *

I'm curious. Why was he banned? (IMG:[invalid] style_emoticons/default/ph34r.gif)

same here (IMG:[invalid] style_emoticons/default/huh.gif)
maybe using bot (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 23 2015, 18:28
Post #2871
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I had only heard that he had never logged on again, but not banned...?
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post Jul 23 2015, 18:30
Post #2872
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QUOTE(jenga201 @ Jul 23 2015, 17:13) *

It applies to [hvlist.niblseed.com] 3 people

You read the fourth rule wrong btw, it would apply to a few more people.

This post has been edited by danixxx: Jul 23 2015, 18:32
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post Jul 23 2015, 18:31
Post #2873
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QUOTE(Superlatanium @ Jul 22 2015, 00:30) *
0.83 has been said to be the major rebalancing patch. After it comes out, and after the initial testing period / minor tweaks has ended, players will probably be able to safely assume that major rebalancing changes will likely not happen for a while - unlike where we are now, where players can expect major changes to likely happen in the next few months.


While that was originally the plan, it's unlikely that the mitigation rebalancing will make it into 0.83. Mostly because it's already fairly big, and I'd rather push two moderate-size patches than a single huge one.
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post Jul 23 2015, 18:39
Post #2874
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QUOTE(Tenboro @ Jul 23 2015, 22:01) *

While that was originally the plan, it's unlikely that the mitigation rebalancing will make it into 0.83. Mostly because it's already fairly big, and I'd rather push two moderate-size patches than a single huge one.

So the suggested hath perks, soul binding cost adjustment etc have higher priority to appear in the next patch compared to the rebalancing?
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post Jul 23 2015, 18:57
Post #2875
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QUOTE(Tenboro @ Jul 23 2015, 23:31) *

While that was originally the plan, it's unlikely that the mitigation rebalancing will make it into 0.83. Mostly because it's already fairly big, and I'd rather push two moderate-size patches than a single huge one.

so , no rebalancing in 0.83 , yay (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Jul 23 2015, 19:00
Post #2876
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QUOTE(Colman @ Jul 23 2015, 14:16) *

It would be nice to tighten it to:
  1. Monsters with 0 morale will not participate in any type of fight.
  2. Monsters will be un-named after staying at 0 morale for 30 days.
  3. Monsters will be deleted (without refund) after staying at 0 morale for 180 days.
  4. The top 5 monsters of each type (in term of PL; 65 monsters in total) do not bound by the rules above.
More chance for low level monsters to participate in battle. (IMG:[invalid] style_emoticons/default/cool.gif)


For all that is holy please no. Especially rule 3. I don't have money to splurge on crystals (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jul 23 2015, 19:16
Post #2877
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QUOTE(Crush85 @ Jul 24 2015, 01:00) *

For all that is holy please no. Especially rule 3. I don't have money to splurge on crystals (IMG:[invalid] style_emoticons/default/cry.gif)

180 days is not long enough?
If the old monsters from the inactive accounts remain in HV for a long time, the new monsters made by active players will never have a chance to show up in battle. It is not fair to active players.

QUOTE(Colman @ Jul 23 2015, 20:16) *

It would be nice to tighten it to:
  1. Monsters with 0 morale will not participate in any type of fight.
  2. Monsters will be un-named after staying at 0 morale for 30 days.
  3. Monsters will be deleted (without refund) after staying at 0 morale for 180 days. Monsters in a banned accounts will also be deleted.
  4. The top 5 monsters of each type (in term of PL; 65 monsters in total) do not bound by the rules above. Instead, each attributes will be deducted by 1 every 180 days when morale stay at 0.
More chance for low level monsters to participate in battle. (IMG:[invalid] style_emoticons/default/cool.gif)

Change #3 & #4 to be more evil. (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jul 23 2015, 19:28
Post #2878
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QUOTE(tetron @ Jul 23 2015, 18:39) *

So the suggested hath perks, soul binding cost adjustment etc have higher priority to appear in the next patch compared to the rebalancing?


Along with a bunch of bug fixes and QOL changes, yeah.
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post Jul 23 2015, 19:29
Post #2879
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QUOTE(Colman @ Jul 23 2015, 19:16) *

180 days is not long enough?
If the old monsters from the inactive accounts remain in HV for a long time, the new monsters made by active players will never have a chance to show up in battle. It is not fair to active players.


After giving it some thought (after I stopped panicking), I guess it's not that big a deal. Though I think it's preferable to tweak starvation to do those things, instead of morale.
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post Jul 23 2015, 19:45
Post #2880
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QUOTE(Tenboro @ Jul 23 2015, 22:58) *

Along with a bunch of bug fixes and QOL changes, yeah.

"QOL"? What's that? (IMG:[invalid] style_emoticons/default/huh.gif)
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