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> HentaiVerse 0.82, Reading material

 
post Jul 19 2015, 13:53
Post #2801
Mantra64



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Since my PL1000- monsters aren't effective anymore, the only solution would be to raise them above PL1000, or not?

In the past I rarely farmed crystals in Grindfest. However since my luck in equipment drops really sucks, I guess that I should try grinding crystals for a change. But what is currently the best ratio in difficulty/time/crystal drops for a 1H melee player like me?

My stats

Fighting Style
One-Handed (void)
30 % Overwhelming Strikes on hit
75 % Counter-Attack on block/parry

Physical Attack
10681 attack base damage
197.7 % hit chance
46.3 % crit chance / +59 % damage
8.7 % attack speed bonus

Magical Attack
1367 magic base damage
102.5 % hit chance
0 % crit chance / +50 % damage
162.8 % mana cost modifier
0 % cast speed bonus

Vitals
190 % HP Boost
104 % MP Boost

Defense
79.1 % physical mitigation
75.9 % magical mitigation
5.9 % evade chance
59.5 % block chance
61.8 % parry chance
22.5 % resist chance

This post has been edited by Mantra64: Jul 19 2015, 13:58
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post Jul 19 2015, 14:10
Post #2802
teddy.bear



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Not that I have much experience but I would say considering how high your mobs already are you are not going to get much return on time invested regardless. As to which is best I believe hellfest is the best, though if your ping isn't so good you should consider switching to mage (if you can afford a decent set).
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post Jul 19 2015, 14:19
Post #2803
Mantra64



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I believe that my ping isn't bad at all. However I don't know anymore how to check it.

Me, a mage??? (IMG:[invalid] style_emoticons/default/laugh.gif)

My mage poficiencies:

Staff 34.60
Cloth armor 55.88

Magic proficiency

Elemental 19.01
Divine 32.90
Forbidden 6.83
Deprecating 241.99
Supportive 460.00
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post Jul 19 2015, 14:42
Post #2804
Tgbvfr



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QUOTE(teddy.bear @ Jul 19 2015, 11:05) *

I dont know why their monsters still show up in battle though as I thought they were supposed to drop out of battle when they have zero morale.

I would like to know what percentage of monsters faced is from trainers we know are no longer active.

"After 180 days of starving a monster will cease to participate in battles and will be un-named. Monsters that are 500 PL or higher are immune to this."
http://ehwiki.org/wiki/monster_lab#Starving

This could have been done to insure there are enough monsters at higher PL. However, if there is now a surplus of high PL monsters from inactive trainers, perhaps a future version could add the effect that after 180 days starving monsters start losing PL. Eventually, they will go under 500 and become inactive.
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post Jul 19 2015, 14:46
Post #2805
teddy.bear



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QUOTE(Mantra64 @ Jul 19 2015, 14:19) *

I believe that my ping isn't bad at all. However I don't know anymore how to check it.

Me, a mage??? (IMG:[invalid] style_emoticons/default/laugh.gif)

My mage poficiencies:
My Webpage
Staff 34.60
Cloth armor 55.88

Magic proficiency

Elemental 19.01
Divine 32.90
Forbidden 6.83
Deprecating 241.99
Supportive 460.00


Back before 0.76 hit I had a crappy holy set, its Normal grinding speed was way faster than my 2h set, would probably still beat my crappy 1h set at hellfesting if I had the ability points and grinded my staff prof. Wouldn't reach very deep though. If your ping is good and you have crystal perks give it a try.

I doubt the time invested would be worth it though. So far this patch my best useful drop has been this 2Pab Magnificent Power Helmet of Protection which isn't saying much so you are not alone when it comes to equipment drops.

QUOTE(Tgbvfr @ Jul 19 2015, 14:42) *

"After 180 days of starving a monster will cease to participate in battles and will be un-named. Monsters that are 500 PL or higher are immune to this."
http://ehwiki.org/wiki/monster_lab#Starving

This could have been done to insure there are enough monsters at higher PL. However, if there is now a surplus of high PL monsters from inactive trainers, perhaps a future version could add the effect that after 180 days starving monsters start losing PL. Eventually, they will go under 500 and become inactive.


That's just nasty, just deactivate them like the others

This post has been edited by teddy.bear: Jul 19 2015, 14:48
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post Jul 19 2015, 15:19
Post #2806
purng



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Could Shields gain a Juggernaut Potency?

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post Jul 19 2015, 15:31
Post #2807
Mantra64



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QUOTE(teddy.bear @ Jul 19 2015, 14:46) *

Back before 0.76 hit I had a crappy holy set, its Normal grinding speed was way faster than my 2h set, would probably still beat my crappy 1h set at hellfesting if I had the ability points and grinded my staff prof. Wouldn't reach very deep though. If your ping is good and you have crystal perks give it a try.

I doubt the time invested would be worth it though. So far this patch my best useful drop has been this 2Pab Magnificent Power Helmet of Protection which isn't saying much so you are not alone when it comes to equipment drops.
That's just nasty, just deactivate them like the others

What's currently the best element for a mage? And what kind of staff should I try to get?
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post Jul 19 2015, 15:38
Post #2808
arialinnoc



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QUOTE(purng @ Jul 19 2015, 20:19) *

Could Shields gain a Juggernaut Potency?


No, see here
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post Jul 19 2015, 15:44
Post #2809
mozilla browser



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QUOTE(Tgbvfr @ Jul 19 2015, 20:42) *

"After 180 days of starving a monster will cease to participate in battles and will be un-named. Monsters that are 500 PL or higher are immune to this."
http://ehwiki.org/wiki/monster_lab#Starving

This could have been done to insure there are enough monsters at higher PL. However, if there is now a surplus of high PL monsters from inactive trainers, perhaps a future version could add the effect that after 180 days starving monsters start losing PL. Eventually, they will go under 500 and become inactive.


That's a very nice idea, I think. It's good both in terms of the outcome, and the elegance of the means.

QUOTE(purng @ Jul 19 2015, 21:19) *

Could Shields gain a Juggernaut Potency?


Nope.

QUOTE(Mantra64 @ Jul 19 2015, 21:31) *

What's currently the best element for a mage? And what kind of staff should I try to get?


Anything but holy and dark (IMG:[invalid] style_emoticons/default/tongue.gif)

Maging is faster but more fragile. Play-wise, it also requires more effort and concentration. So it may not be for everybody. I think https://forums.e-hentai.org/index.php?showt...iew=getlastpost is a better place to ask about this.
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post Jul 19 2015, 15:55
Post #2810
teddy.bear



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QUOTE(Mantra64 @ Jul 19 2015, 15:31) *

What's currently the best element for a mage? And what kind of staff should I try to get?


As far as I know its either holy or dark, then wind but from what others have posted the difference between the elements is only small. If you have a nice staff try building a set around it.

For grinding staff prof crude IWBTH IW's seem to be the way to go. Other than that I don't know,

I have tried my old holy set in hell with zero abilities, the lack of holy imperil is the main issue against the high pl mobs dmg wise, against all else they go down easy.
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post Jul 19 2015, 23:08
Post #2811
generaldoom



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QUOTE(teddy.bear @ Jul 19 2015, 05:55) *

As far as I know its either holy or dark, then wind but from what others have posted the difference between the elements is only small. If you have a nice staff try building a set around it.

For grinding staff prof crude IWBTH IW's seem to be the way to go. Other than that I don't know,

I have tried my old holy set in hell with zero abilities, the lack of holy imperil is the main issue against the high pl mobs dmg wise, against all else they go down easy.

want know more mage strategy
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post Jul 19 2015, 23:47
Post #2812
Razor320



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All that "investing" and "low profit" crap makes me sick. Seriously, for what goals do you seek credits income so much?

QUOTE

want know more mage strategy

Basically it is to get as much magic damage bonus and elemental damage bonus (for single element) as you can, spam imperil and watch for health bar. If you don't care about ~10% of effectiveness, that is pretty much all you have to know.

This post has been edited by Razor320: Jul 19 2015, 23:47
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post Jul 20 2015, 01:04
Post #2813
EsotericSatire



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QUOTE(teddy.bear @ Jul 19 2015, 01:05) *

I would like to know what percentage of monsters faced is from trainers we know are no longer active.



When Tenboro does the bi-annual monster clean up, there is usually like 20k monsters deactivated.
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post Jul 20 2015, 01:18
Post #2814
Mud attheBaseofLotus



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QUOTE(Tgbvfr @ Jul 19 2015, 12:42) *

perhaps a future version could add the effect that after 180 days starving monsters start losing PL. Eventually, they will go under 500 and become inactive.


It's never hapends, game need this monsters especcialy now in times when creating high-PL monsters is not efficient.
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post Jul 20 2015, 01:38
Post #2815
teddy.bear



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QUOTE(EsotericSatire @ Jul 20 2015, 01:04) *

When Tenboro does the bi-annual monster clean up, there is usually like 20k monsters deactivated.


Damn that's a lot of 500+ monsters, don't know why they need to be immune from the starvation effects in the first place, especially if they are to be manually deactivated bi-annual anyway
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post Jul 20 2015, 01:47
Post #2816
holy_demon



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QUOTE(Mud attheBaseofLotus @ Jul 20 2015, 09:18) *

It's never hapends, game need this monsters especcialy now in times when creating high-PL monsters is not efficient.


When those inactive monsters are gone, creating high-PL will become more efficient. Inactive monsters are actually trashes because they're not chaos-ed, so deactivating them will make the game harder in the long run.

This post has been edited by holy_demon: Jul 20 2015, 01:49
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post Jul 20 2015, 02:56
Post #2817
EsotericSatire



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QUOTE(holy_demon @ Jul 19 2015, 13:47) *

When those inactive monsters are gone, creating high-PL will become more efficient. Inactive monsters are actually trashes because they're not chaos-ed, so deactivating them will make the game harder in the long run.


Dang.
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post Jul 20 2015, 03:46
Post #2818
Crush85



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QUOTE(holy_demon @ Jul 20 2015, 01:47) *

When those inactive monsters are gone, creating high-PL will become more efficient. Inactive monsters are actually trashes because they're not chaos-ed, so deactivating them will make the game harder in the long run.


So essentially, they're the monsters that are much easier to kill than the rest of the mob.

I like those we should keep 'em.
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post Jul 20 2015, 13:25
Post #2819
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When doing a few RE give bettet drops than grinding all day, people have no reason to grind and lose; thus monsters get fewer win and gift.
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post Jul 20 2015, 13:57
Post #2820
nobody_xxx



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QUOTE(Colman @ Jul 20 2015, 18:25) *

When doing a few RE give bettet drops than grinding all day, people have no reason to grind and lose; thus monsters get fewer win and gift.

tenb should nerf RE drop and boost all arenas clear bonus (IMG:[invalid] style_emoticons/default/sad.gif)

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