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HentaiVerse 0.82, Reading material |
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Jun 20 2015, 14:38
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Tenboro @ Jun 20 2015, 16:34)  -snip-
There should be a Title for those who can assemble a full Self-Found set. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 20 2015, 14:47
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(tetron @ Jun 20 2015, 05:38)  There should be a Title for those who can assemble a full Self-Found set. (IMG:[ invalid] style_emoticons/default/laugh.gif) Lucky-go-Happy
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Jun 20 2015, 16:58
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Colman @ Jun 20 2015, 12:33)  It is sad to find out that playing thousands of rounds do not give better drop than a few RE in 0.82. So there is no reason to do any run that take longer than 30 minutes.
Yeah, Re is only thing. So new perk suggestions: (IMG:[ invalid] style_emoticons/default/cool.gif) More RE Lv1-lv3: increase the limits of RE from 24 to 36-48-60. Quick RE Lv1-lv3: reduce the time gap of 2 RE from 30min to 20-10-5min. It will also help to reduce muti-accounts for RE. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 20 2015, 18:10
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(Colman @ Jun 20 2015, 14:33)  It is sad to find out that playing thousands of rounds do not give better drop than a few RE in 0.82. So there is no reason to do any run that take longer than 30 minutes.
I assume you mean this: QUOTE(Tenboro @ Jun 14 2015, 10:12)  I'll tell you a secret. Since the patch, random encounters have made up 2.2% of all battles fought, 10.73% of all equipment dropped, and 46.72% of all legendaries dropped.
Get your REs in.
This means that "Other" (discounting arena bonuses which aren't rewarding atm) make up 53.28% of Legendaries and 97.8% of battles. On the surface this means that REs are ~39x as legendary prone. So 1 RE = ~39 rounds. 1 GF = ~25 REs which is more REs than you can do daily. It Should be noted that most people play arenas instead of GF which has more mobs, and at a lower difficulty than REs, so it probably the number is much lower than 39. Since I've stopped all the arena nonsense and went back to GF I've gotten quite a few legendaries. Mostly suck, but not as suck as last patch. This post has been edited by m118w11: Jun 20 2015, 18:11
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Jun 20 2015, 18:16
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(m118w11 @ Jun 21 2015, 00:10)  I assume you mean this: This means that "Other" (discounting arena bonuses which aren't rewarding atm) make up 53.28% of Legendaries and 97.8% of battles.
On the surface this means that REs are ~39x as legendary prone. So 1 RE = ~39 rounds. 1 GF = ~25 REs which is more REs than you can do daily.
It Should be noted that most people play arenas instead of GF which has more mobs, and at a lower difficulty than REs, so it probably the number is much lower than 39.
Since I've stopped all the arena nonsense and went back to GF I've gotten quite a few legendaries. Mostly suck, but not as suck as last patch.
So far I have gotten 1 useful drop from RE. And 1 useful drop from non-RE rounds. The rounds ratio should be 1:100 or more. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Buying potions is quite expensive as well. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) CODE 2015-06-20 08:43 -50050 Purchased 1001 "Spirit Draught" 2015-06-20 08:43 -100100 Purchased 1001 "Spirit Potion" 2015-06-20 08:43 -50050 Purchased 1001 "Health Potion" 2015-06-20 08:43 -100050 Purchased 2001 "Mana Draught" 2015-06-20 08:43 -200100 Purchased 2001 "Mana Potion" This post has been edited by Colman: Jun 20 2015, 18:18
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Jun 20 2015, 19:18
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(skillchip @ Jun 20 2015, 01:35)  Long long ago, Hito and I did some simulations that said he should still with his god staff. Times have changed from then, as long low difficulty schoolgirls are no longer a thing. So sad the easy girls are gone instead of lining up for us.
Not sure about that any more with the new higher rolls on everything, but it's still pretty boss. If the new max rolls for staffs are ever found, I could do some number crunching to find out again. Proficiency raising counter-resist instead of damage now will make it more annoying...
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Jun 20 2015, 20:03
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Colman @ Jun 20 2015, 21:46)  Buying potions is quite expensive as well. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) CODE 2015-06-20 08:43 -50050 Purchased 1001 "Spirit Draught" 2015-06-20 08:43 -100100 Purchased 1001 "Spirit Potion" 2015-06-20 08:43 -50050 Purchased 1001 "Health Potion" 2015-06-20 08:43 -100050 Purchased 2001 "Mana Draught" 2015-06-20 08:43 -200100 Purchased 2001 "Mana Potion" (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jun 20 2015, 20:30
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(Tenboro @ Jun 20 2015, 07:04)  Well, that would vary greatly depending on what you are doing to spin the equipment roulette wheel, but the system isn't really designed to let you pick and choose like that without trading.
If you're just grinding out battles at PFUDOR, you can assume (very roughly) that ~25% of the drops are cloth, of which ~7% will be phase, of which ~15% will have a prefix, of which ~10% will be charged. So about 1 in 3809 random drops will be a charged phase.
If on the other hand you're handing in noodles, it's all cloth and about ~12% phase, of which ~30% will have a prefix, of which ~10% will be charged. So about 1 in 277 noodle cloth drops will be charged phase.
Of course, in either case, since you have 5 unique slots you will very likely run into the collector cards syndrome where you end up with doubles before you have one of each. Awesome. Thank you. So drop odds are lower than I thought, and trophies much higher, yet my guess was still accurate. 277 noodles at 40k each is over 11 million. Times five. Of course by then, you should have gotten more than enough loot back to buy some really good gear; but that goes right back to the state of the market, with less trades taking place and perfectly fine, even more than fine, gear being thrown out or salvaged. I can more confidently say the soulforge system should be tweaked. A little bit. There should be a small range above a player's level where he can still equip gear that will scale down to his level. +5? 10? 20 is overkill. After which, instead of binding being an all or nothing process, a player should spend 1+function fragments per level to keep it with him, WITHOUT making it soulbound. This will expand the market for a given level while encouraging more frequent trade, since it will end up being cheaper to outright buy smaller upgrades or duplicates than to keep up with the ever shrinking fragment pile. However, there should still be some permanent soulbinding mechanic for when you really find a keeper, or when a high level buys something amazing from a low level. The small range is necessary for trade to happen at all. Otherwise, nothing will change because only the best will be sold and barter will be impossible, if anyone even does that anymore. And the low level is more likely to keep something good than sell it. Since better gear comes from higher level players, he won't be able to use the upgrades even if they're in bindable range, and he had the money. If you look around the forums, low levels are far more likely to ask "should I bind and forge this" than "what does this sell for." As for the fragment process, linking the cost to the player without binding results in the loophole of being able to sell it and buy it back, resetting the cost. Tracking that would result in a huge and messy database increase. So, fragment cost must be linked to the weapon, itself. This is good for casual players since they don't level every day. The more regular and hardcore players now have things to think about. If you choose to use fragments, the item's value will decrease as the leveling cost goes up. Ideally, you'd sell to someone whatever-the-range-is levels below you so they don't have to spend any fragments, or else you'll have to buy gear frequently or stick to what you have while building funds for a more significant upgrade. tl;dr spend increasing fragment cost to level gear, everyone wins
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Jun 20 2015, 21:25
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(qw3rty67 @ Jun 20 2015, 08:27)  QUOTE Tenpai always notices my posts, and he's been logging drops since January so he knows what's out there. Maybe I'm doing something wrong, but I don't want to buy trophies just yet unless there's a a reasonable chance to make back 30-50% of the cost with a few lucky results, OR a chance to actually get things you're looking for. Remember it's a game, not a job. QUOTE It was much easier to find more things before free shops and FS, and the free shops of old didn't stock gear that was nearly as good as today's. I'd like to know why you think free shops are a good thing overall. QUOTE My most recent lurkings have told me your item must be worth millions, or it's worth zero. That means at least legendary with no sub-leg rolls, or possibly magnificent with near or max rolls for every single stat. Exquisites aren't even free shop tier. I even offered almost double salvage price for a bad exquisite and still didn't get it. I'd rather see crudes drop than exquisites and mags. It makes me sad when "worthless" things drop. Drops are supposed to be fun ! QUOTE This isn't a sudden thing. I just never talked about it until now. FS is at fault because it devalues gear and makes higher tiers harder to reach by stifling trade. Look at what happens to those who don't know how good they really have it. The ponylord has always taken steps to reduce the flow of the downwards trickle. Would he have done this if there were no FS? Sure, but probably not to this extent. After all, the game is totally playable completely nude on at least normal. I did a few rounds just now, just to see. QUOTE -Things could pick up after all the old gear disappears, but who knows how long that will take. -Really! I have an idea for a decent compromise. It would actually cost more fragments than the current system, but allow more flexibility ( = market ) while still having restrictions towards natural progression. -The forge already exists, and there's already a counter in the shrine, so it'd be a matter of adding new drops and tokens. The rest depends on how hard it is to work with the code. -Auction house isn't my idea; I just think it's more fun to deal with other players. It goes back to Rei-Tenshi's question: is HV a single player or multi player game? But WHO WAS SS? Seriously, I can't figure it out. (IMG:[ invalid] style_emoticons/default/blink.gif) -Ya, its a game... so i wonder why ppl keep whinning... or why they take the time to whine about agame when they have RL to deal with... so... will you keep whinning too? -Never say that FS were "good"... its only that you put way too much effort (along with other guys) in blame FS and other free shops (or shops that have free sections) for the WTS crisis: It is a scapegoat, isnt? because after all the stuff i had read... i can only find this answer: "FS, indeed, were part of it... but only the tip of the iceberg" -You are dead wrong about how much i have: Mllions or nothing? NOPE! i have nothing and still having what i have.. is still nothing... got it? this is game. -So... again... FS forced 10B to do this???... not sure if i get the ight idea... anyway... i think WE MUST FORBIDE FREE SHOPS TO END THIS MADNESS... dont? I mean if FS forced Tenboro to do this then i guess the overlord himself have told ppl that Freeshops were forbiden... dont? if your logic is correct: The overlord did this to himself and so he has to amend his mistake making this update so the balance in HV ould go back to normal... is that right? (IMG:[ invalid] style_emoticons/default/unsure.gif) -So... the game has to become more complicate to be enjoyable?... Anyway... i think this ideas are going to drive themselves on a very complicate maze of madness, and so anything related ho them will be left in the expert hands of the oerlord and Skillchip (in bronies, i trust!) Also: WWSSD? CRUCIO! HIS ASS! QUOTE(Tenboro @ Jun 20 2015, 13:04)  Well, that would vary greatly depending on what you are doing to spin the equipment roulette wheel, but the system isn't really designed to let you pick and choose like that without trading.
If you're just grinding out battles at PFUDOR, you can assume (very roughly) that ~25% of the drops are cloth, of which ~7% will be phase, of which ~15% will have a prefix, of which ~10% will be charged. So about 1 in 3809 random drops will be a charged phase.
If on the other hand you're handing in noodles, it's all cloth and about ~12% phase, of which ~30% will have a prefix, of which ~10% will be charged. So about 1 in 277 noodle cloth drops will be charged phase.
Of course, in either case, since you have 5 unique slots you will very likely run into the collector cards syndrome where you end up with doubles before you have one of each.
BUT WE HAVE HOPE!... YES! WE CAN! QUOTE(Colman @ Jun 20 2015, 14:33)  It is sad to find out that playing thousands of rounds do not give better drop than a few RE in 0.82. So there is no reason to do any run that take longer than 30 minutes.
30 minutes... what i do on pfudor when try TTATT. QUOTE(tetron @ Jun 20 2015, 14:38)  There should be a Title for those who can assemble a full Self-Found set. (IMG:[ invalid] style_emoticons/default/laugh.gif) "Touched by Tenboro/Snowflake"
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Jun 20 2015, 22:53
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generaldoom
Group: Members
Posts: 114
Joined: 15-January 15

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QUOTE(mutsdhr @ Jun 19 2015, 16:14)  Concider-> every Prefix & Suffix of each Geartype (Jep, tons of Plate/Leather & Cotton/ tons of 1H crap/2H crap/Staff crap/ Phase,Shade,Power with shitty PAB´s) + the Number "Luck" = asking for the immposible.. isnt really necessary^^ But, if he spits out a Number ..it must be 7 !
Doesnt mean.. Years/Months/Weeks/Hours/Minutes/Sek´s ..just 7 !!!
Like "8" if you would feed him with infos about your investment of time as a Graph in % over 31 days.. maybe the outcome would be "9" ..dunno actually ^^
i hate rent shop
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Jun 20 2015, 22:56
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(piyin @ Jun 20 2015, 15:25)  -Ya, its a game... so i wonder why ppl keep whinning... or why they take the time to whine about agame when they have RL to deal with... so... will you keep whinning too? If you're not whining, you're not playing HV. (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE -Never say that FS were "good"... its only that you put way too much effort (along with other guys) in blame FS and other free shops (or shops that have free sections) for the WTS crisis: It is a scapegoat, isnt? because after all the stuff i had read... i can only find this answer: "FS, indeed, were part of it... but only the tip of the iceberg" Other people don't like free shops, too? First I've heard of it. FS is more like a catalyst than an iceberg. More than a tip, in any case. Ideally, nothing would be free. If there are going to be free shops, they shouldn't be stocked with exquisite+ at least, for reasons I will get to. We'd have to ask the donators why they do it. I've done it because I don't want to throw away gear someone could use, but don't want to spend time selling it, BUT that's because I'm a kook who's afraid someone will message me for an item right when my computer blows up or something and I won't be able to respond fast. If I had auction-worthy gear, I'd probably proxy it or just sell it up-front. It'd be cool if someone with serious expertise could weigh in on this, but I don't like free shops because without players learning to play from scratch and having to work for gear, they won't have the carrot and stick to generate wealth and play for more than just downloads. In a way, free shops directly go against Tenboro's wishes of having a credit sink. Also some people take from free shops and bazaar them, and that's just wrong (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE -You are dead wrong about how much i have: Mllions or nothing? NOPE! i have nothing and still having what i have.. is still nothing... got it? this is game. I meant the value of the item, not you specifically. If the item isn't worth millions, it's not worth selling. QUOTE -So... again... FS forced 10B to do this???... not sure if i get the ight idea... anyway... i think WE MUST FORBIDE FREE SHOPS TO END THIS MADNESS... dont? I mean if FS forced Tenboro to do this then i guess the overlord himself have told ppl that Freeshops were forbiden... dont? if your logic is correct: The overlord did this to himself and so he has to amend his mistake making this update so the balance in HV ould go back to normal... is that right? (IMG:[ invalid] style_emoticons/default/unsure.gif) All we know is there need to be restrictions on uneven trading and means for removing gear from the pool. The gear level and soul system allows this, at the expense of below top-end trading, which was already suffering beforehand. I think my soul idea can do this without that expense. QUOTE -So... the game has to become more complicate to be enjoyable?... At the top end, yes (IMG:[ invalid] style_emoticons/default/smile.gif) No one needs top end gear to play pfudor. But why choose the slow and boring route? QUOTE "Touched by Tenboro/Snowflake" I like this one.
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Jun 20 2015, 23:18
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(qw3rty67 @ Jun 20 2015, 20:30)  Awesome. Thank you.
So drop odds are lower than I thought, and trophies much higher, yet my guess was still accurate. 277 noodles at 40k each is over 11 million. Times five. Of course by then, you should have gotten more than enough loot back to buy some really good gear; but that goes right back to the state of the market, with less trades taking place and perfectly fine, even more than fine, gear being thrown out or salvaged. I can more confidently say the soulforge system should be tweaked. A little bit.
There should be a small range above a player's level where he can still equip gear that will scale down to his level. +5? 10? 20 is overkill. After which, instead of binding being an all or nothing process, a player should spend 1+function fragments per level to keep it with him, WITHOUT making it soulbound. This will expand the market for a given level while encouraging more frequent trade, since it will end up being cheaper to outright buy smaller upgrades or duplicates than to keep up with the ever shrinking fragment pile. However, there should still be some permanent soulbinding mechanic for when you really find a keeper, or when a high level buys something amazing from a low level.
The small range is necessary for trade to happen at all. Otherwise, nothing will change because only the best will be sold and barter will be impossible, if anyone even does that anymore. And the low level is more likely to keep something good than sell it. Since better gear comes from higher level players, he won't be able to use the upgrades even if they're in bindable range, and he had the money. If you look around the forums, low levels are far more likely to ask "should I bind and forge this" than "what does this sell for."
As for the fragment process, linking the cost to the player without binding results in the loophole of being able to sell it and buy it back, resetting the cost. Tracking that would result in a huge and messy database increase. So, fragment cost must be linked to the weapon, itself. This is good for casual players since they don't level every day. The more regular and hardcore players now have things to think about. If you choose to use fragments, the item's value will decrease as the leveling cost goes up. Ideally, you'd sell to someone whatever-the-range-is levels below you so they don't have to spend any fragments, or else you'll have to buy gear frequently or stick to what you have while building funds for a more significant upgrade.
tl;dr spend increasing fragment cost to level gear, everyone wins
^ There was no mention of drop quality *cough* (IMG:[ invalid] style_emoticons/default/duck.gif) In regards to the binding part, on which i have absolutely no data (besides a lot of whining (IMG:[ invalid] style_emoticons/default/wink.gif)), how about a process to move equipment into "bindable" range. i.e. eq_level > (player_level + 50) => (eq_level - player_level) * 0.2 to bring an eq to (player_level) So for levels 50, 200, 350 CODE 50 downgrade: eq 150 => (150 - 50) * 0.2 = 20 eq 250 => (250 - 50) * 0.2 = 40 eq 350 => (350 - 50) * 0.2 = 60 eq 500 => (500 - 50) * 0.2 = 90 --- 200 downgrade: eq 275 => (275 - 200) * 0.2 = 15 eq 350 => (350 - 200) * 0.2 = 30 eq 500 => (500 - 200) * 0.2 = 60 --- 350 downgrade: eq 425 => (425 - 350) * 0.2 = 15 eq 450 => (450 - 350) * 0.2 = 20 eq 500 => (500 - 350) * 0.2 = 30
Which would sadly favor higher level players too much imho, so maybe a ln() or sqrt() variant instead of the linear multiplication would be better? Possibly also add a quality multiplier in there as well, since you're most likely getting "good" gear for the extra cost which usually stays a long while (and thus gets soulfused). In the end it adds another sort of tax on trading down, which would be fair imho since the tax for trading upward already exists (soulfusing below your level is unrestricted).
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Jun 21 2015, 00:01
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Honeycat
Group: Catgirl Camarilla
Posts: 61,624
Joined: 25-February 07

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QUOTE(piyin @ Jun 19 2015, 18:58)  "Touched by Tenboro/Snowflake"
Ew.
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Jun 21 2015, 06:54
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(hitokiri84 @ Jun 20 2015, 17:18)  Not sure about that any more with the new higher rolls on everything, but it's still pretty boss. If the new max rolls for staffs are ever found, I could do some number crunching to find out again. Proficiency raising counter-resist instead of damage now will make it more annoying...
Should have them after a few weeks of lottery for staffs at least QUOTE(piyin @ Jun 20 2015, 19:25)  Anyway... i think this ideas are going to drive themselves on a very complicate maze of madness, and so anything related ho them will be left in the expert hands of the oerlord and Skillchip (in bronies, i trust!)
Why am I involved? This post has been edited by skillchip: Jun 21 2015, 06:59
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Jun 21 2015, 09:31
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,644
Joined: 31-July 10

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QUOTE(skillchip @ Jun 20 2015, 18:54)  Why am I involved?
Aren't you one of Tenboro's apostles. Through you we understand Tenboro's will.
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Jun 21 2015, 09:49
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Is skillchip Void or Ubik?
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Jun 21 2015, 10:11
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(qw3rty67 @ Jun 21 2015, 10:49)  Is skillchip Void or Ubik?
He's a Cat.
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