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HentaiVerse 0.82, Reading material |
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May 17 2015, 17:26
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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It seem to me that with the current mp pots' recovery rate, holy/dark mage is not possible to clear anything more than 50 rounds........
How about make the pot (Draughts) have shorter duration while keeping the same overall effect? Or Increase the amount of mp recover Or lower the mp requirement for holy/dark?
This post has been edited by Colman: May 17 2015, 17:29
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May 17 2015, 17:29
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dgdge
Newcomer
  Group: Gold Star Club
Posts: 89
Joined: 23-January 11

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At least, i can arrange my battle items more clearly while leaving one slot free between different types of items =)
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May 17 2015, 17:29
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Colman @ May 17 2015, 22:26)  It seem to me that with the current mp pots' recovery rate, holy/dark mage is not possible to clear anything more than 50 rounds........
How about make the pot have shorter duration while keeping the same overall effect? Or lower the mp requirement for holy/dark?
holy demon said he got kill in power flux arena in ponyverse chat (IMG:[ invalid] style_emoticons/default/blink.gif)
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May 17 2015, 17:34
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(nobody_xxx @ May 17 2015, 23:29)  holy demon said he got kill in power flux arena in ponyverse chat (IMG:[ invalid] style_emoticons/default/blink.gif) So I'm doing better than him (IMG:[ invalid] style_emoticons/default/cool.gif) . Basically, holy mage need to keep MP Draught's effect on and use MP pot when ever possible. I may need to add MP pot in the list of spell rotation before T3 spell.
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May 17 2015, 17:35
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orgolove
Group: Members
Posts: 158
Joined: 4-April 10

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The potion changes have really destroyed the ability of mages to sustain any kind of fight through higher difficulty arenas.
If the potions stay like this, it looks like I may need to start grinding melee... maybe dual wielding...
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May 17 2015, 17:36
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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QUOTE(Colman @ May 17 2015, 17:26)  It seem to me that with the current mp pots' recovery rate, holy/dark mage is not possible to clear anything more than 50 rounds........
How about make the pot (Draughts) have shorter duration while keeping the same overall effect? Or Increase the amount of mp recover Or lower the mp requirement for holy/dark?
1H really has no trouble at all going really deep into grindfest right now. The second option goes out the window. It might be part of a credit sink perhaps. I mean, equipment sell prices got reduced, item shop sell prices got reduced and pots are now incredibly expensive.
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May 17 2015, 17:44
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(erwtsnert @ May 17 2015, 21:06)  pots are now incredibly expensive.
Prohibitively restrictive and expensive, for mages. (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by tetron: May 17 2015, 17:44
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May 17 2015, 17:44
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(erwtsnert @ May 17 2015, 23:36)  1H really has no trouble at all going really deep into grindfest right now. The second option goes out the window. It might be part of a credit sink perhaps. I mean, equipment sell prices got reduced, item shop sell prices got reduced and pots are now incredibly expensive.
Although I haven't tested it, by some simple calculation, elemental mage at my level should not have mp problem. (I do not want to bind the my elemental sets to my level yet.) So the mp problem is only for holy/dark mage. I am not willing to use other sets other than the one I'm already using due to the current fast leveling rate. edit: typo x n (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by Colman: May 17 2015, 17:45
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May 17 2015, 17:46
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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Why would anyone want to play holy/dark now unless you want to play without imperil. The mana cost and casting time is way higher than elemental for roughly the same damage after imperil.
This post has been edited by danixxx: May 17 2015, 17:46
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May 17 2015, 17:46
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Colman @ May 17 2015, 21:14)  Although I haven't tested it, by some simple calculation, elemental mage at my level should not have mp problem.
Just what do you think of elemental maging, eh? You sound like it has mana-less-spells! (IMG:[ invalid] style_emoticons/default/mad.gif) It's in the same boat as Holy/Dark right now. (IMG:[ invalid] style_emoticons/default/dry.gif)
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May 17 2015, 17:53
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pcsbx
Newcomer
  Group: Members
Posts: 88
Joined: 14-September 13

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To level-bind Shrine gets is so flawed.
Since the higher level a player is, the more they have to rely on shrining to get equip upgrades (potentially hundreds and thousands of shrinings for FoS peerlesses), and there's only so much scrap they could ever need, so they need to sell to the shop, and the shop will be absolutely clogged with crap tier equipment the vast majority of players can't use and which definitely is way over-priced to salvage.
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May 17 2015, 17:54
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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Soul Fragments are dropped frequently from random encounters??? I wonder how frequently as I have got none until now. (IMG:[ invalid] style_emoticons/default/blink.gif) Normally I should get one every 8 RE or not?
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May 17 2015, 17:57
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Mantra64 @ May 17 2015, 23:54)  Soul Fragments are dropped frequently from random encounters??? I wonder how frequently as I have got none until now. (IMG:[ invalid] style_emoticons/default/blink.gif) Normally I should get one every 8 RE or not? I think its just a 1/8 chance for every RE. I have 1 for doing a few RE.
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May 17 2015, 17:57
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Mantra64 @ May 17 2015, 22:54)  Soul Fragments are dropped frequently from random encounters??? I wonder how frequently as I have got none until now. (IMG:[ invalid] style_emoticons/default/blink.gif) Normally I should get one every 8 RE or not? I got two already , mantra (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 17 2015, 18:00
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Tenboro

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Couple of bugs fixed:
- Proficiency is now correctly applied on cure. (It was always healing for the minimum.)
- Salvaging post-patch equipment should now give the correct tier of material.
Still looking into a couple of other issues.
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May 17 2015, 18:01
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nobody_xxx @ May 17 2015, 21:27)  I got two already , mantra (IMG:[ invalid] style_emoticons/default/smile.gif) So it's 3/day max, huh?
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May 17 2015, 18:06
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08

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QUOTE(tetron @ May 17 2015, 19:01)  So it's 3/day max, huh?
Like I said, 200 days with 24 random encounters / day to bind your six equipment pieces. Plus X soul fragments to make up for the level difference that will definitely exist after 200 days.
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May 17 2015, 18:07
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Noneyabusiness
Group: Members
Posts: 1,467
Joined: 2-February 08

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Seems I now have something to do today. Thanks Tenboro!
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