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post May 17 2015, 17:26
Post #241
Colman



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It seem to me that with the current mp pots' recovery rate, holy/dark mage is not possible to clear anything more than 50 rounds........

How about make the pot (Draughts) have shorter duration while keeping the same overall effect?
Or
Increase the amount of mp recover
Or
lower the mp requirement for holy/dark?

This post has been edited by Colman: May 17 2015, 17:29
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post May 17 2015, 17:29
Post #242
dgdge



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At least, i can arrange my battle items more clearly while leaving one slot free between different types of items =)
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post May 17 2015, 17:29
Post #243
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QUOTE(Colman @ May 17 2015, 22:26) *

It seem to me that with the current mp pots' recovery rate, holy/dark mage is not possible to clear anything more than 50 rounds........

How about make the pot have shorter duration while keeping the same overall effect?
Or
lower the mp requirement for holy/dark?

holy demon said he got kill in power flux arena in ponyverse chat (IMG:[invalid] style_emoticons/default/blink.gif)
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post May 17 2015, 17:34
Post #244
Colman



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QUOTE(nobody_xxx @ May 17 2015, 23:29) *

holy demon said he got kill in power flux arena in ponyverse chat (IMG:[invalid] style_emoticons/default/blink.gif)

So I'm doing better than him (IMG:[invalid] style_emoticons/default/cool.gif) .

Basically, holy mage need to keep MP Draught's effect on and use MP pot when ever possible.

I may need to add MP pot in the list of spell rotation before T3 spell.
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post May 17 2015, 17:35
Post #245
orgolove



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The potion changes have really destroyed the ability of mages to sustain any kind of fight through higher difficulty arenas.

If the potions stay like this, it looks like I may need to start grinding melee... maybe dual wielding...
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post May 17 2015, 17:36
Post #246
erwtsnert



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QUOTE(Colman @ May 17 2015, 17:26) *

It seem to me that with the current mp pots' recovery rate, holy/dark mage is not possible to clear anything more than 50 rounds........

How about make the pot (Draughts) have shorter duration while keeping the same overall effect?
Or
Increase the amount of mp recover
Or
lower the mp requirement for holy/dark?


1H really has no trouble at all going really deep into grindfest right now. The second option goes out the window. It might be part of a credit sink perhaps. I mean, equipment sell prices got reduced, item shop sell prices got reduced and pots are now incredibly expensive.
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post May 17 2015, 17:44
Post #247
tetron



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QUOTE(erwtsnert @ May 17 2015, 21:06) *

pots are now incredibly expensive.

Prohibitively restrictive and expensive, for mages. (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by tetron: May 17 2015, 17:44
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post May 17 2015, 17:44
Post #248
Colman



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QUOTE(erwtsnert @ May 17 2015, 23:36) *

1H really has no trouble at all going really deep into grindfest right now. The second option goes out the window. It might be part of a credit sink perhaps. I mean, equipment sell prices got reduced, item shop sell prices got reduced and pots are now incredibly expensive.

Although I haven't tested it, by some simple calculation, elemental mage at my level should not have mp problem. (I do not want to bind the my elemental sets to my level yet.)
So the mp problem is only for holy/dark mage.

I am not willing to use other sets other than the one I'm already using due to the current fast leveling rate.

edit: typo x n (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by Colman: May 17 2015, 17:45
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post May 17 2015, 17:46
Post #249
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Why would anyone want to play holy/dark now unless you want to play without imperil. The mana cost and casting time is way higher than elemental for roughly the same damage after imperil.

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post May 17 2015, 17:46
Post #250
tetron



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QUOTE(Colman @ May 17 2015, 21:14) *

Although I haven't tested it, by some simple calculation, elemental mage at my level should not have mp problem.

Just what do you think of elemental maging, eh? You sound like it has mana-less-spells! (IMG:[invalid] style_emoticons/default/mad.gif)
It's in the same boat as Holy/Dark right now. (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 17 2015, 17:48
Post #251
Colman



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QUOTE(tetron @ May 17 2015, 23:46) *

Just what do you think of elemental maging, eh? You sound like it has mana-less-spells! (IMG:[invalid] style_emoticons/default/mad.gif)
It's in the same boat as Holy/Dark right now. (IMG:[invalid] style_emoticons/default/dry.gif)

Use the mp consumption ratio to calculate. (IMG:[invalid] style_emoticons/default/smile.gif)
You need to spam MP pot btw.
Use MP pot whenever you can and keep Draught's effect on.
Although it is expensive, it also means you can go forever if your SP is enough to protect you from oneshot.

QUOTE(danixxx @ May 17 2015, 23:46) *

Why would anyone want to play holy/dark now unless you want to play without imperil. The mana cost and casting time is way higher than elemental for roughly the same damage after imperil.

Right before the patch, my electric set can also play without imperil. The speed is slower than holy but still ok.
At least faster than melee. (IMG:[invalid] style_emoticons/default/heh.gif)

Edit:
10B is backed
(IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif)


Edit 2:
This may be out of topic, but I think I should ask here.
Is the equipment in the bazaar shop also level bound? Then how can newbies get a full set of equipment? Own drop?

This post has been edited by Colman: May 17 2015, 17:58
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post May 17 2015, 17:53
Post #252
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To level-bind Shrine gets is so flawed.

Since the higher level a player is, the more they have to rely on shrining to get equip upgrades (potentially hundreds and thousands of shrinings for FoS peerlesses), and there's only so much scrap they could ever need, so they need to sell to the shop, and the shop will be absolutely clogged with crap tier equipment the vast majority of players can't use and which definitely is way over-priced to salvage.
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post May 17 2015, 17:54
Post #253
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Soul Fragments are dropped frequently from random encounters???

I wonder how frequently as I have got none until now. (IMG:[invalid] style_emoticons/default/blink.gif) Normally I should get one every 8 RE or not?
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post May 17 2015, 17:57
Post #254
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QUOTE(Mantra64 @ May 17 2015, 23:54) *

Soul Fragments are dropped frequently from random encounters???

I wonder how frequently as I have got none until now. (IMG:[invalid] style_emoticons/default/blink.gif) Normally I should get one every 8 RE or not?

I think its just a 1/8 chance for every RE. I have 1 for doing a few RE.
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post May 17 2015, 17:57
Post #255
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QUOTE(Mantra64 @ May 17 2015, 22:54) *

Soul Fragments are dropped frequently from random encounters???

I wonder how frequently as I have got none until now. (IMG:[invalid] style_emoticons/default/blink.gif) Normally I should get one every 8 RE or not?

I got two already , mantra (IMG:[invalid] style_emoticons/default/smile.gif)

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post May 17 2015, 18:00
Post #256
Tenboro

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Couple of bugs fixed:

- Proficiency is now correctly applied on cure. (It was always healing for the minimum.)

- Salvaging post-patch equipment should now give the correct tier of material.

Still looking into a couple of other issues.
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post May 17 2015, 18:01
Post #257
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QUOTE(nobody_xxx @ May 17 2015, 21:27) *

I got two already , mantra (IMG:[invalid] style_emoticons/default/smile.gif)

So it's 3/day max, huh?
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post May 17 2015, 18:06
Post #258
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QUOTE(tetron @ May 17 2015, 19:01) *

So it's 3/day max, huh?

Like I said, 200 days with 24 random encounters / day to bind your six equipment pieces. Plus X soul fragments to make up for the level difference that will definitely exist after 200 days.
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post May 17 2015, 18:07
Post #259
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Seems I now have something to do today. Thanks Tenboro!
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post May 17 2015, 18:07
Post #260
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thanks for the warning!! #sarcasm (IMG:[invalid] style_emoticons/default/mad.gif)
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