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> HentaiVerse 0.82, Reading material

 
post Jun 16 2015, 22:42
Post #2381
qw3rty67



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QUOTE(piyin @ Jun 16 2015, 14:41) *
... Well... was going to let know to all the ppl that donated that we were going to have a raffle (soon or later... as soon scremaz say yes) to give away 3 sets of 27 ponies collectibles... bunch of credits/haths, and equipments... But if you dont wanna tat, then we will just close it and ask for account deletion will all the stuff inside... Nice, dont? (IMG:[invalid] style_emoticons/default/biggrin.gif)

You can have my raffle ticket if you want. I don't remember if I gave to the current FS, but I know I gave an exquisite katana at some point.

It should be obvious, and I may have written about this before, but free shops are bad because they ruin the market by blocking people from getting upgrades. If you come from the goblinish school of wisdom, you know it's better to buy gear that's 90% as good for 10% the cost. Free shops kill that because no one will sell anything that's not worth big bucks. Everyone in this patch complains about leveling up being a punishment, but this was the biggest punishment of all.
I'm not going to say any names, but I've recently seen two pieces of gear with a 50x price difference, and even though the expensive one was arguably worse than the cheaper one, both were worse than things I've seen in free shops. This is bullshit.

This isn't just for me, either. Free shop hurts the item hunt for everyone, and with lower players being unable to trade amongst themselves, it hurts them twice. Once, by making it harder for them to get the cash for the expensive gear, and again by sticking them into good gear so early that they don't get to learn how to play.

Free shops, pls go and stay go.
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post Jun 16 2015, 23:52
Post #2382
piyin



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QUOTE(qw3rty67 @ Jun 16 2015, 22:42) *

You can have my raffle ticket if you want. I don't remember if I gave to the current FS, but I know I gave an exquisite katana at some point.

It should be obvious, and I may have written about this before, but free shops are bad because they ruin the market by blocking people from getting upgrades. If you come from the goblinish school of wisdom, you know it's better to buy gear that's 90% as good for 10% the cost. Free shops kill that because no one will sell anything that's not worth big bucks. Everyone in this patch complains about leveling up being a punishment, but this was the biggest punishment of all.

I'm not going to say any names, but I've recently seen two pieces of gear with a 50x price difference, and even though the expensive one was arguably worse than the cheaper one, both were worse than things I've seen in free shops. This is bullshit.

This isn't just for me, either. Free shop hurts the item hunt for everyone, and with lower players being unable to trade amongst themselves, it hurts them twice. Once, by making it harder for them to get the cash for the expensive gear, and again by sticking them into good gear so early that they don't get to learn how to play.

Free shops, pls go and stay go.


1.- odd... i did check the entery list and went to check the MM... but still cant find your donation... sorry!... if i find your donation i will add the tickets (dunno why if you donated the script didnt put your name on the list).

2.- So... as i was reading he second part... FS was responsible of 0.82?... Darn!... i guess then that jarun, WG and all the FS staff members are at fault... Well... it wasnt our intention (thats why i believe) so sorry for bother ppl... i guess thats why capitalism rules and why communism is... well... not good for the market (i guess the only free stuff in life is death... isnt?)

3.- Darn! i think i know where you saw those... well... i will not tell any names neither... but guess aside of FS there are still some free shops (or sections from shops) that are still giving ppl free stuff... is that bad?

4.- So far... i believe you... so i guess that that also means that the shrine is also at fault: what if a newbie got the luck of the devil and then start get legendary or peerless from his shrined trophies? and he hadnt even reach leven 100? the shrine doesnt need to be closed then? (IMG:[invalid] style_emoticons/default/tongue.gif)

5.- I guees happy ppl doesnt mean good... at least thats the idea im getting of FS legacy... well... if the overlord say so, the project will be closed and everyone will be unhappy again... (un)happy? (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 17 2015, 00:46
Post #2383
qw3rty67



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QUOTE(piyin @ Jun 16 2015, 17:52) *
FS was responsible of 0.82?

That's too big a conspiracy for me to get behind, but I won't say that the ponylord didn't consider it. With the original item level system, anyone could drop something good at any time, and as long as you would take it to the item world, having access to everything wasn't a big deal. If the current system had no restrictions, it would be way too easy to make one good purchase and be set for a very long time. It was already like that before the patch; FS just exacerbated it. Soul fragments are a very roundabout, credit-sinky solution for that.
A better solution would be to make things reasonably droppable to allow customisation, without being too strong. Like making two affixes per roll and making the higher half very rare.
I've never seen a force shield with my own eyes, and I just had shielding gear drop for the first time since the original version got axed two years ago.

QUOTE
there are still some free shops (or sections from shops) that are still giving ppl free stuff... is that bad?

It's bad when you're excluded from mags or otherwise significant upgrades via level, while the alternative is to compete in auctions.

QUOTE
what if a newbie got the luck of the devil and then start get legendary or peerless from his shrined trophies?

That's great! He grinded and bought those trophies and hit the lottery. (Can you shrine trophies if you haven't unlocked sg arenas?) Until he realises he'll have a hell of a time selling it if it's not exactly what he could use himself. Why spend what would be a relatively high sum to upgrade from free mag to slightly better leg, and unless it's soul fragments + bindings + item worlds better than a high level's current gear, he won't want it, either.

QUOTE
5.

This guy sure doesn't sound too happy. (IMG:[invalid] style_emoticons/default/smile.gif)

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post Jun 17 2015, 03:54
Post #2384
animepornacc



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Cool.
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post Jun 17 2015, 04:03
Post #2385
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Suggestion of the day: Massive increase in drop rates, and allow players to auto sell loot that meets (or does not meet) specifications that they can set. With this comes a corresponding decrease in equipment bazaar value so that overall credits generated from equipments stays constant. Repair costs and other credit value determined factors will need to be re-figured to keep costs of maintaining and upgrading gear the same. This will allow players to have a better chance of generating gear that they can actually use, and even upgrades, more often.

This post has been edited by skillchip: Jun 17 2015, 04:04
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post Jun 17 2015, 04:35
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Well... for excessive play on all arenas (including School Girls arenas) I got some legendaries the last days... So you seem to have a highly boosted drop rate for them.
I changed plans from raising Scavenger to max to raising Quartermaster to max first.

Scav 38, Luck 16, Quarter 13 atm

Legendary Shocking Oak Staff of Heimdall
Legendary Charged Cotton Gloves of the Curse-weaver
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post Jun 17 2015, 04:53
Post #2387
qw3rty67



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QUOTE(skillchip @ Jun 16 2015, 22:03) *
Massive increase in drop rates, and allow players to auto sell loot

This will allow players to have a better chance of generating gear that they can actually use, and even upgrades, more often.

Define upgrade.
Increasing drop rates won't address the issue of lack of gradation in gear. Doing that makes cheap gear cheaper, expensive gear more expensive, and bazaar hunting more tedious; meanwhile bad phase is still better than good cotton. I'd much rather see a low-powered edb affix spawn on both phase (which would have a higher range) and cotton, and at low quality tiers (nobody wants affixless phase), with the current affix only spawning on phase and the low-powered version not spawning above a certain quality tier. That would be a real upgrade.
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post Jun 17 2015, 07:04
Post #2388
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Can we have the prices of the item shop be rebalanced?
Spending 1k creds for 1 featherweight shard seems way too overpriced.

Can we have it at 500/piece instead?
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post Jun 17 2015, 07:59
Post #2389
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QUOTE(Panuru @ Jun 16 2015, 18:36) *

Hogwash. Back in my day we walked uphill both ways to the arena. There was no equipment, so we went naked through the snow and punched monsters in the face and died every battle. It built character.

Oh yes. The days where a lowbie couldn't survive anything higher than Normal and you would avoid doing arenas past the first 5 because you had a high chance of losing credits due to getting one shotted. Good stuff.
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post Jun 17 2015, 09:10
Post #2390
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QUOTE(stryker115 @ Jun 17 2015, 12:04) *

Can we have the prices of the item shop be rebalanced?
Spending 1k creds for 1 featherweight shard seems way too overpriced.

Can we have it at 500/piece instead?


you can WTB it
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post Jun 17 2015, 11:20
Post #2391
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QUOTE(skillchip @ Jun 17 2015, 04:03) *

Suggestion of the day: Massive increase in drop rates, and allow players to auto sell loot that meets (or does not meet) specifications that they can set. With this comes a corresponding decrease in equipment bazaar value so that overall credits generated from equipments stays constant. Repair costs and other credit value determined factors will need to be re-figured to keep costs of maintaining and upgrading gear the same. This will allow players to have a better chance of generating gear that they can actually use, and even upgrades, more often.


More gear isn't a fix to the "drops aren't good enough" problem.

Everyone has legendaries, now monsters are too easy. Okay, let's add 20 more difficulties. Playing on MLPSuperland (exp x1000) is not rewarding enough. All we need is [www.diablowiki.net] ancient legendaries, 1 in 5 legendaries are ancient with 20% increase in stats. Now game is too easy....
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post Jun 17 2015, 11:55
Post #2392
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QUOTE(m118w11 @ Jun 17 2015, 11:20) *

All we need is ancient legendaries, 1 in 5 legendaries are ancient with 20% increase in stats. Now game is too easy....

No, we dont. Just let people reforge suffixes or even prefixes. Item will be rerolled on these. Make it costly. Painful. Souldbound. Maybe 1000 of these new Soul Thingies that drop every 4 hrs...

btw +20% stats:
You can fully forge pre 0.82 legendary items to about 200% damage and 167% PABs.
You can fully forge pre 0.82 peerless items to about 208% damage and 169.8% PABs.

I did not calc 0.82 items yet, but if you want ancient legendaries just forge 11x damage (120.69%) and 18x PABs (120.59%) , IW and rename it. Voila ^^
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post Jun 17 2015, 17:28
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QUOTE(Cashino @ Jun 17 2015, 00:59) *

Oh yes. The days where a lowbie couldn't survive anything higher than Normal and you would avoid doing arenas past the first 5 because you had a high chance of losing credits due to getting one shotted. Good stuff.


Not to mention all the monsters started with their MP and SP bars full, so you would get clobbered into dust right away.
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post Jun 17 2015, 20:29
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On the wiki:
Exquisite ~282-303

RL:
[Axe-0]Exquisite Fiery Axe of Slaughter
[Force-1]Exquisite Force Shield of Deflection

...Is that Correct? (not gonna ask possible, coz Snowflake has been doing stuff pretty odd lately).
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post Jun 17 2015, 21:46
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Ug not sure if this is old bug again but

When you padlock items and then unlocked them later they don't seem to be able to lock up anymore afterwards.

Is there like a work around or something? Or am I doing something wrong?

EDIT: NVM I think it seems to reset after logging out and relogging back in or maybe its time based no clue but my lock can be aquired again on equipments after logging in again.

This post has been edited by rfEH: Jun 18 2015, 07:49
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post Jun 18 2015, 00:05
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need more 1-300 lvl user post
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post Jun 18 2015, 02:36
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Could Prince Tenbrostia tell us the percentage of hv players who've never posted?
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post Jun 18 2015, 02:52
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QUOTE(qw3rty67 @ Jun 18 2015, 00:36) *

Could Prince Tenbrostia tell us the percentage of hv players who've never posted?

According to http://ehwiki.org/wiki/E-Hentai_Forums#Groups, at the time 2.4 million had 0-1 posts. It is probably still around 98%.
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post Jun 18 2015, 03:03
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QUOTE(Frederiksc @ Jun 17 2015, 17:55) *

You can fully forge pre 0.82 legendary items to about 200% damage and 167% PABs.
You can fully forge pre 0.82 peerless items to about 208% damage and 169.8% PABs.


Please explain? According to http://ehwiki.org/wiki/Upgrades#Upgrading, ADB/MDB can be 100xforged to around 166%, and non-ADB/MDB can be 50xforged to around 135%
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post Jun 18 2015, 03:03
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I think...I only post...to keep my daily bonus? xD
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