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post Jun 15 2015, 10:10
Post #2321
sk8ball



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QUOTE(piyin @ Jun 14 2015, 21:54) *

242.2. Everybody lies on the Internet. Rule 242 is a lie too. No exceptions.


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I say this pic is a lie, also. It's gotta be a shoop.
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post Jun 15 2015, 10:49
Post #2322
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QUOTE(sk8ball @ Jun 15 2015, 16:05) *

Well, I gotta say it prob'ly won't ever be easy for me to play pfudor:
I play one-hand with light armor (none of it IW'ed), and I prob'ly spent too much ability on mage skills,


If you spent on your ability points on mage skills but you're currently playing a melee style, for heaven's sake, reset the ability point allocation (using the "Reset" buttons, not the "Reset All" button) and reallocate them!
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post Jun 15 2015, 11:27
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omg, so the main point, there is no point in 500 lvl @ all, because even if something drops @ that level, almost nobody could use it, this sux =(

maybe increase soulfuse lvl difference to 100? this might help a little? or maybe remove the max lvl difference, and add another formula, lets sey, till 50 lvl difference there is only 1 soul fragment per 2 lvl difference, from 50-100 lvl difference there is 1 soul fragment per 1 lvl difference and 100+ lvl difference 2 soul fragments per 1 lvl diffence (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by TheLaG: Jun 15 2015, 11:28
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post Jun 15 2015, 13:37
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QUOTE(TheLaG @ Jun 14 2015, 23:27) *

omg, so the main point, there is no point in 500 lvl @ all, because even if something drops @ that level, almost nobody could use it, this sux =(



Pro tip: Higher level players have all the credits.
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post Jun 15 2015, 14:02
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QUOTE(mozilla browser @ Jun 15 2015, 10:49) *

If you spent on your ability points on mage skills but you're currently playing a melee style, for heaven's sake, reset the ability point allocation (using the "Reset" buttons, not the "Reset All" button) and reallocate them!


That should help, but still, I had trouble doing IWBTH and PFUDOR at around lvl200 (I mean with no deaths).
Before I could cast spirit shield it was too easy to trigger Sparks of life, so the spirit points were never enough.

P.S. I don't think IWBTH drop are that much worse than PFUDOR, you can still get a leg every 1-2 weeks doing IWTBH REs.

This post has been edited by Sapo84: Jun 15 2015, 14:04
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post Jun 15 2015, 15:50
Post #2326
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A perk that lets you see the adjusted stats of equipment that's been equipped regardless of level. This way no unnecessary maths are involved on our part.
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post Jun 15 2015, 17:16
Post #2327
Panuru



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I want to check that I understand this correctly. All else equal, the same piece of equipment would have better stats as a higher-level drop than a lower level drop (e.g. level 319 drop has better stats than 219 drop). If I soulfuse a piece of level 319 equipment, then its stats will improve slightly when I level up to 320 (it levels with me and, as above, higher level is better stats).

My question is this: If I soulfuse a level 219 equip, it will maintain its 219 stats and level up to 220 stats when I level, OR it will jump to level 319 stats when I fuse it, then level to 320 stats when I level? I'm pretty sure it's the former, but I wanted to check. And I realize that an actual level will no longer be displayed.
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post Jun 15 2015, 17:34
Post #2328
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QUOTE(Panuru @ Jun 16 2015, 01:16) *

I want to check that I understand this correctly. All else equal, the same piece of equipment would have better stats as a higher-level drop than a lower level drop (e.g. level 319 drop has better stats than 219 drop). If I soulfuse a piece of level 319 equipment, then its stats will improve slightly when I level up to 320 (it levels with me and, as above, higher level is better stats).

My question is this: If I soulfuse a level 219 equip, it will maintain its 219 stats and level up to 220 stats when I level, OR it will jump to level 319 stats when I fuse it, then level to 320 stats when I level? I'm pretty sure it's the former, but I wanted to check. And I realize that an actual level will no longer be displayed.

It is the latter where it will level to your current level. You can verify it yourself by using the wiki to calculate what stats you would have at a particular level
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post Jun 15 2015, 17:56
Post #2329
Panuru



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QUOTE(helno @ Jun 15 2015, 10:34) *

It is the latter where it will level to your current level. You can verify it yourself by using the wiki to calculate what stats you would have at a particular level

Okay, so just the act of soulfusing lower-level equipment will increase its stats.
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post Jun 15 2015, 19:50
Post #2330
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QUOTE(mozilla browser @ Jun 15 2015, 01:49) *

If you spent on your ability points on mage skills but you're currently playing a melee style, for heaven's sake, reset the ability point allocation (using the "Reset" buttons, not the "Reset All" button) and reallocate them!


I should clarify: I haven't pumped my mage-related abilities, I meant the EXP-allocated Int/Wis stats.
I figure for "my style," the phys to psych ratio should prob'ly be about 60/40, maybe a little higher, like 68/32 or something, but I just prefer a more even ratio. It wouldn't be as interesting for me to merely "Hulk SMASH!!" my way through levels, I like using spells as well, even though it's less efficient or effective or whatever.
But I know part of my difficulty is because i chose this ratio, and that when I get my ass pounded like a drunk cheerleader at her first kegger, it's my own damn fault.

This post has been edited by sk8ball: Jun 15 2015, 20:01
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post Jun 15 2015, 19:59
Post #2331
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QUOTE(holy_demon @ Jun 15 2015, 06:53) *

it's very easy to play on pfudor nowadays thanks to the new item mechanics. Just spam potions/elixir/scroll/infusion if needed. Scrolls in particular are very good for people without IA as it doesn't require action time (though I'd still recommend people to get IA1 at least to slot in Spark of life so sparking becomes cheap in MP). Health potion and elixir are much better than cure/full-cure for the same reason. If all your curative options are on cooldown, spam infusion until Cure comes back up. The bonus RE drop is worth it


You may consider that you have a 40 turns CD on EVERY restorative battle item now. So SPAMMING anything restorative is getting you beaten. To be more specified, even I had to change my behaviour on SoL procs. When doing PFUDOR'ing high end arenas or ring of blood.

Last Elixiers were good on Snowflake's loot list, now I am burning them on the level 250+ arenas on due to the new potion system.
All got nerfed, but mages got buffed, or why is there a CRUSHING mig on Phase now? Weaken giants for mages was surely intended. Now you need PERK giants also fully on mag mig and evade and feed them agility and wisdom to compensate for this. Damn, I wish old rage-quitted Bunko was here: "Nerf GAINTS!" and not "Buff Mages!"
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post Jun 15 2015, 21:17
Post #2332
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yeeee... just got this one....

[0]Legendary Arctic Rapier of Balance (359)

my luck go up 1 point... dont?
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post Jun 15 2015, 21:20
Post #2333
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QUOTE(sk8ball @ Jun 15 2015, 17:50) *

I should clarify: I haven't pumped my mage-related abilities, I meant the EXP-allocated Int/Wis stats.
I figure for "my style," the phys to psych ratio should prob'ly be about 60/40, maybe a little higher, like 68/32 or something, but I just prefer a more even ratio. It wouldn't be as interesting for me to merely "Hulk SMASH!!" my way through levels, I like using spells as well, even though it's less efficient or effective or whatever.
But I know part of my difficulty is because i chose this ratio, and that when I get my ass pounded like a drunk cheerleader at her first kegger, it's my own damn fault.


The advice holy_demon gave was good stuff but its only half the story. (Also not sure if scrolls actually have no action time because one time I had to renew my haste scroll and somehow my health drop very slightly upon using it unless I'm misunderstanding action time or something however pots seem to have zero action time) (Furthermore this was confirmed many post ago but Gems are definitely are not immediate nearly died using one)

I asked the experts recently a little while back about when and how to comfortably complete PFU RE and these are my findings so far after taking their advice.

Don't try PFUDOR or even IWBTH until past level 200 at the very least, because Spirit Shield is a god send and will likely be required to survive PF. That and man those repair bills after dieing really hurts the bank.
But I think Nintendo should be acheivable regardless of stat ratio. I feel its actually more an equipment thing.

I finally figured out why everyone says to remember silence, sleep, weaken, imperiling everything. I had to re-invest my ability points so that all those deprecating skills hit like 3 targets. The strategy I use is blanket silence and deprecate entire field as quickly as possible. Shield bash if needed but try to reach spirit stance ASAP. Then pick them off one by one whilst maintaining heal through pots and cure (but keep in mind mana is more important than pots however pots have 40 turn CD, in fact straight after buffing substaintially use mana potion immediately to reduce wait time between use if required). Also if you get channelling don't just spam waste it straight away if you don't need it, it has like 5 turn expire so hit mobs until turn 0 flashing then decide whether you want to waste it on another deprecating spell or more likely a free cure/full cure on self.

BTW still can't really do PF RE myself (at least not the 9 to 10 Mobs variation). But using this I can do IWBTH 9 to 10 Mob RE without too much problem.

One last thing when you use silence and stuff on mobs, the Mobs still generate MP and SP. After silence wear off and you somehow miss the next silence, you may find yourself in a position (its actually super rare but possible) that all 3 mobs will initiate a nasty Mp/SP attack on next turn or so which will most likely kill you unless you have Sol on ( those attack cuts through even spirit shields if deployed in large enough numbers).

Hope it helps you or someone else a little bit in doing higher level RE.

Also my only legendary drop so far came from Nintendo RE so there no real rush to risk death in PF.

Anyway I will stop rambling now.

This post has been edited by rfEH: Jun 15 2015, 21:45
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post Jun 15 2015, 22:23
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QUOTE(piyin @ Jun 15 2015, 11:17) *

yeeee... just got this one....

[0]Legendary Arctic Rapier of Balance (359)

my luck go up 1 point... dont?

where is my luck
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post Jun 15 2015, 23:31
Post #2335
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QUOTE(rfEH @ Jun 15 2015, 21:20) *

The advice holy_demon gave was good stuff but its only half the story. (Also not sure if scrolls actually have no action time because one time I had to renew my haste scroll and somehow my health drop very slightly upon using it unless I'm misunderstanding action time or something however pots seem to have zero action time) (Furthermore this was confirmed many post ago but Gems are definitely are not immediate nearly died using one)

I asked the experts recently a little while back about when and how to comfortably complete PFU RE and these are my findings so far after taking their advice.

Don't try PFUDOR or even IWBTH until past level 200 at the very least, because Spirit Shield is a god send and will likely be required to survive PF. That and man those repair bills after dieing really hurts the bank.
But I think Nintendo should be acheivable regardless of stat ratio. I feel its actually more an equipment thing.

I finally figured out why everyone says to remember silence, sleep, weaken, imperiling everything. I had to re-invest my ability points so that all those deprecating skills hit like 3 targets. The strategy I use is blanket silence and deprecate entire field as quickly as possible. Shield bash if needed but try to reach spirit stance ASAP. Then pick them off one by one whilst maintaining heal through pots and cure (but keep in mind mana is more important than pots however pots have 40 turn CD, in fact straight after buffing substaintially use mana potion immediately to reduce wait time between use if required). Also if you get channelling don't just spam waste it straight away if you don't need it, it has like 5 turn expire so hit mobs until turn 0 flashing then decide whether you want to waste it on another deprecating spell or more likely a free cure/full cure on self.

BTW still can't really do PF RE myself (at least not the 9 to 10 Mobs variation). But using this I can do IWBTH 9 to 10 Mob RE without too much problem.

One last thing when you use silence and stuff on mobs, the Mobs still generate MP and SP. After silence wear off and you somehow miss the next silence, you may find yourself in a position (its actually super rare but possible) that all 3 mobs will initiate a nasty Mp/SP attack on next turn or so which will most likely kill you unless you have Sol on ( those attack cuts through even spirit shields if deployed in large enough numbers).

Hope it helps you or someone else a little bit in doing higher level RE.

Also my only legendary drop so far came from Nintendo RE so there no real rush to risk death in PF.

Anyway I will stop rambling now.



What is your playing style? You are 15 levels beyond so I feel you're the person to ask, considering those 350+ giving advice already have most things unlocked and maxed.

What about abilites? Do you IW your eq?

I'm asking because PFUDOR is impossible for me (barely survived 5 rounds of second arena, got thrashed on the 6th) as of now. IWBTH is managable if I'm against <=5 monsters, but even then it's not a sure win, plus I use up ton of scrolls and infusions to pass potions cooldown. Nintendo is almost always a win, although I have died a few times due to multiple special attacks from the monsters out of ten.


Currently I have this set:

Magnificent Fiery Redwood Staff of Niflheim
Superior Phase Cap of Freyr
Exquisite Cotton Robe of the Elementalist
Magnificent Cotton Gloves of Warding
Exquisite Phase Pants of Mjolnir
Exquisite Radiant Phase Shoes of Freyr



Abilities distribution:

General: All Tanks, Better Mana Pots
Staff: All
Cloth Armor: All

Deprecating: Better and Faster Weaken, Mind Control (for Sleep)
Supportive: Haste, Better Regen, Better Cure, Better Spark

Elemental: Tempest, Sorcery, Elementalism, Archmage



Base proficiencies:
Staff: 120
Cloth Armor: 182
Elemental: 187
Deprecating: 59
Supportive: 165

This post has been edited by Unsibscribed: Jun 15 2015, 23:32
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post Jun 15 2015, 23:42
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Getting close to a month later. Will we get forewarning before legacy potions are removed or should we just be prepared to lose them at any given time?
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post Jun 15 2015, 23:54
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QUOTE(sotl @ Jun 15 2015, 14:42) *

Getting close to a month later. Will we get forewarning before legacy potions are removed or should we just be prepared to lose them at any given time?

You have at least 2 more days.
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post Jun 16 2015, 00:57
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QUOTE(sotl @ Jun 15 2015, 21:42) *

Getting close to a month later. Will we get forewarning before legacy potions are removed or should we just be prepared to lose them at any given time?

A 12-24 hour warning notice in this thread from the powers that be would be nice, but I recommend selling whatever legacy potions you have right now. Better safe than sorry.

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post Jun 16 2015, 01:08
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Sry to post here an answer to a possible post in "Ask the Experts". Moderators may move respective posts to the "Ask the Experts" threat.
QUOTE(Unsibscribed @ Jun 15 2015, 23:31) *

What is your playing style? You are 15 levels beyond so I feel you're the person to ask, considering those 350+ giving advice already have most things unlocked and maxed.

There is an ask the experts threat for such questions, where you can get advice from all players. It's a think tank formed by players for players to help you to get stronger. You do not need to read the whole post, just go to the last entry and post your question. You will receive an answer mostly in a couple of hours (sometimes minutes). Just check the last posts there.

For myself even at my level I do not consider playing a mage (yet), because I am feeling still to low level to play one. Playing a mage below 300 (may not be mathematically correct level) is considered the hardest style of all. I admire your courage on doing so.

QUOTE(Unsibscribed @ Jun 15 2015, 23:31) *

I'm asking because PFUDOR is impossible for me (barely survived 5 rounds of second arena, got thrashed on the 6th) as of now. IWBTH is managable if I'm against <=5 monsters, but even then it's not a sure win, plus I use up ton of scrolls and infusions to pass potions cooldown. Nintendo is almost always a win, although I have died a few times due to multiple special attacks from the monsters out of ten.


You need all supporting buffs at this difficulty level. Haste, Spark, Regen, Shadow Veil, etc. Do cast protection.

QUOTE(Unsibscribed @ Jun 15 2015, 23:31) *

So... what element you go for? Decide for one and collect more corresponding gear for it. There are some good and affordable 3 PAB cloth/phase pieces out there.

QUOTE(Unsibscribed @ Jun 15 2015, 23:31) *

Abilities distribution:

General: All Tanks, Better Mana Pots
Staff: All
Cloth Armor: All

Deprecating: Better and Faster Weaken, Mind Control (for Sleep)
Supportive: Haste, Better Regen, Better Cure, Better Spark

Elemental: Tempest, Sorcery, Elementalism, Archmage

Get Imperil and use this debuff before casting your first offensive spell. Skip mind conrol (breaks to soon with your level) and perk silence.
Even with this, you will almost be forced to use Elixirs at 35% HP. If Health Elixier is on CD use Last Elixier.

QUOTE(Unsibscribed @ Jun 15 2015, 23:31) *

Base proficiencies:
Staff: 120
Cloth Armor: 182
Elemental: 187
Deprecating: 59
Supportive: 165

Use a low difficulty Grind Fest to boost Staff prof to your level. So you raise cloth, too. After hitting cloth to level, you may wear light/plate and just whack with your staff. Do not look on interference, its just for whacking. You loose to much dps with staff < 0.85 * level since magic dps is correlated to Staff prof. Same with elemental and supportive. Pfudor is designed to get the max out of your char to succeed and you should standing maxed by all means in the arena.
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post Jun 16 2015, 01:21
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QUOTE(Frederiksc @ Jun 16 2015, 01:08) *

Sry to post here an answer to a possible post in "Ask the Experts". Moderators may move respective posts to the "Ask the Experts" threat.

There is an ask the experts threat for such questions, where you can get advice from all players. It's a think tank formed by players for players to help you to get stronger. You do not need to read the whole post, just go to the last entry and post your question. You will receive an answer mostly in a couple of hours (sometimes minutes). Just check the last posts there.

For myself even at my level I do not consider playing a mage (yet), because I am feeling still to low level to play one. Playing a mage below 300 (may not be mathematically correct level) is considered the hardest style of all. I admire your courage on doing so.
You need all supporting buffs at this difficulty level. Haste, Spark, Regen, Shadow Veil, etc. Do cast protection.
So... what element you go for? Decide for one and collect more corresponding gear for it. There are some good and affordable 3 PAB cloth/phase pieces out there.
Get Imperil and use this debuff before casting your first offensive spell. Skip mind conrol (breaks to soon with your level) and perk silence.
Even with this, you will almost be forced to use Elixirs at 35% HP. If Health Elixier is on CD use Last Elixier.
Use a low difficulty Grind Fest to boost Staff prof to your level. So you raise cloth, too. After hitting cloth to level, you may wear light/plate and just whack with your staff. Do not look on interference, its just for whacking. You loose to much dps with staff < 0.85 * level since magic dps is correlated to Staff prof. Same with elemental and supportive. Pfudor is designed to get the max out of your char to succeed and you should standing maxed by all means in the arena.


I am aware, it's just that I wanted an answer from someone close to my level, and the page was already talking about these stuff. Thank you, by the way. Very useful tips.
Currently, I'm playing Wind Mage (highest spell damage bonus).

This post has been edited by Unsibscribed: Jun 16 2015, 01:22
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