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HentaiVerse 0.82, Reading material |
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Jun 12 2015, 18:08
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artsan
Group: Gold Star Club
Posts: 1,279
Joined: 21-August 10

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QUOTE(Tenrag @ Jun 12 2015, 11:39)  Could you post your DW weapons and character stats? I tried DW and have struggled to stay alive on PFUDOR. I am using balance offhand with 57.4%parry/44.2% and 94% offhand. How often do you use draughts/potions? My set is two lvl10 ex weapons and 4 Mag + 1 Leg shade with 48/50 potencies with 13 Juggernaut and 8 Capacitor: main off head body hands legs bootsI'm not that guy but I have no problem staying alive on any instance on PFUDOR with DW, and my equipment seems lower quality than yours. Exq eth club + Sup balance rapier (both max level) and a full set of Exq fleet shade (no IW). No potions necessary. I use HP draughts on cooldown to get that ~20% boost to regen, and MP/spirit draughts when they reach about 50%. For MP that's about twice potion cooldown and for spirit about once every 10 rounds depending on the number of monsters in each round. Only difference I can see is the club or the fleet but stun is only a single monster anyway. I'm at 43% evade and 40% parry. Edit: The only thing is I think my clear speed is pretty low. What kind of clear speed do you get with 1H? I've been considering switching to it after all I've heard about it this patch. This post has been edited by artsan: Jun 12 2015, 18:10
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Jun 12 2015, 18:09
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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^ Do you have spirit shield on all the time right? that *is* the actual thing that keeps you alive. Almost every hit i take on PFUDOR gives me spirit damage. EDIT: Got ninja'd but will leave it anyway. Also, i *know* that i should be using a club in the main hand, but hey, i'm a casual. Arcanist and negation is bad shade in survival terms, not that i have amazing equipment or anything: main rapier offhand rapier head (post 0.82) body hands legs feetAn this results in the following stats: (in summary: shit damage, great crit; i need some savage equips) Fighting Style Dualwield (void / void) 84% Offhand Strike on hit Physical Attack 5473 attack base damage 185.9% hit chance 45% crit chance / +50 % damage 18.6% attack speed bonus Magical Attack 1139 magic base damage 101.7 % hit chance 2.8% crit chance / +50 % damage 106.7% mana cost modifier 0% cast speed bonus Vitals 128.8% HP Boost 119.2% MP Boost Defense 64.3% physical mitigation 58.2% magical mitigation 51.7% evade chance 0% block chance 64.4% parry chance 59.7% resist chance Compromise 45.2 interference 0 burden ... Effective Primary Stats 670 Strength 742 Dexterity 766 Agility 518 Endurance 453 Intelligence 450 Wisdom Effective Proficiency 383 One-handed 367 Two-handed 340 Dual wielding 110 Staff 170 Cloth armor 384 Light armor 365 Heavy armor 138 Elemental 233 Divine 230 Forbidden 133 Deprecating 365 Supportive This post has been edited by blue penguin: Jun 12 2015, 18:11
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Jun 12 2015, 18:18
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Tenrag @ Jun 12 2015, 23:39)  Could you post your DW weapons and character stats? I tried DW and have struggled to stay alive on PFUDOR. I am using balance offhand with 57.4%parry/44.2% and 94% offhand. How often do you use draughts/potions? My set is two lvl10 ex weapons and 4 Mag + 1 Leg shade with 48/50 potencies with 13 Juggernaut and 8 Capacitor: main off head body hands legs bootsTry rapier of slaughter with waki of nimble. Parry can go higher than 70.
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Jun 12 2015, 18:23
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(blue penguin @ Jun 12 2015, 18:09)  ^ Do you have spirit shield on all the time right? that *is* the actual thing that keeps you alive. Almost every hit i take on PFUDOR gives me spirit damage. EDIT: Got ninja'd but will leave it anyway. Also, i *know* that i should be using a club in the main hand, but hey, i'm a casual. Arcanist and negation is bad shade in survival terms, not that i have amazing equipment or anything: main rapier offhand rapier head (post 0.82) body hands legs feetAn this results in the following stats: (in summary: shit damage, great crit; i need some savage equips) Fighting Style Dualwield (void / void) 84% Offhand Strike on hit Physical Attack 5473 attack base damage 185.9% hit chance 45% crit chance / +50 % damage 18.6% attack speed bonus Magical Attack 1139 magic base damage 101.7 % hit chance 2.8% crit chance / +50 % damage 106.7% mana cost modifier 0% cast speed bonus Vitals 128.8% HP Boost 119.2% MP Boost Defense 64.3% physical mitigation 58.2% magical mitigation 51.7% evade chance 0% block chance 64.4% parry chance 59.7% resist chance Compromise 45.2 interference 0 burden ... Effective Primary Stats 670 Strength 742 Dexterity 766 Agility 518 Endurance 453 Intelligence 450 Wisdom Effective Proficiency 383 One-handed 367 Two-handed 340 Dual wielding 110 Staff 170 Cloth armor 384 Light armor 365 Heavy armor 138 Elemental 233 Divine 230 Forbidden 133 Deprecating 365 Supportive Darn! im also using DW right now, wanna see my stats? (IMG:[ i58.tinypic.com] http://i58.tinypic.com/t53lo6.jpg) (IMG:[ i61.tinypic.com] http://i61.tinypic.com/347i8ly.jpg) (IMG:[ invalid] style_emoticons/default/wink.gif) .
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Jun 12 2015, 18:28
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Is this Rapier and Waki along with exq shade and maybe kevlar enough (dont think I can make full shade set). I have no dw or light prof or abilities yet though. I havnt finished getting 1h to my lvl yet
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Jun 12 2015, 18:36
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(teddy.bear @ Jun 13 2015, 00:28)  Is this Rapier and Waki along with exq shade and maybe kevlar enough (dont think I can make full shade set). I have no dw or light prof or abilities yet though. I havnt finished getting 1h to my lvl yet 1H is better than DW in every area. No reason to switch if you do not have a full set.
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Jun 12 2015, 18:40
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Tenrag
Group: Gold Star Club
Posts: 696
Joined: 22-January 11

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QUOTE(blue penguin @ Jun 12 2015, 18:09)  Do you have spirit shield on all the time right? that *is* the actual thing that keeps you alive. Almost every hit i take on PFUDOR gives me spirit damage.
Yes, I play with Haste/SV/Spark/Regen/Protection/HS/SS and for example near the end of PFUDOR "The Trio and the Tree" when there is more monsters I sometimes have to cure 5-9 times a round. I also tested 93-round-PFUDOR-IW and it is carnage: non stop draughts/potions/cures around round 40... Guess I just suck and got too comfortable with 1H breeze. QUOTE(blue penguin @ Jun 12 2015, 18:09)  i *know* that i should be using a club in the main hand, but hey, i'm a casual.
I'm on the same boat, using double rapiers cause I like to. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Colman @ Jun 12 2015, 18:18)  Try rapier of slaughter with waki of nimble. Parry can go higher than 70. I recently bought nice waki on nimble but can't soulfuse yet. Will try in the future. Until then, I go back to 1H. edit: typo edit 2: QUOTE(piyin @ Jun 12 2015, 18:23)  Darn! im also using DW right now, wanna see my stats? (IMG:[ invalid] style_emoticons/default/wink.gif) . With that mitigations/evade I presume you are using power and oh god, dat 9k attack damage. I have only ~5600 (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by Tenrag: Jun 12 2015, 19:36
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Jun 12 2015, 21:26
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(teddy.bear @ Jun 12 2015, 10:32)  2H is bad Are you using a scythelongsword or something? QUOTE I would always try to end a round with great cleave so that I could pick of the strongest mobs once stuned and hopefully have enough overcharge to repeat. But now the monsters you cant stun will pick you off You should be able to tank whatever monsters are left over while the top five get killed before the stun wears off. Especially with 80% mit. Your gear is an order of magnitude better than mine. I've only been using drops and a bit of bazaar since the patch hit. QUOTE it should at least be able to do hell without regular curing. Do you use defend? QUOTE(Colman @ Jun 12 2015, 12:36)  1H is better than DW in every area. No reason to switch if you do not have a full set. Do you use infusions or does 1H take the lead with top-end fully forged gear?
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Jun 12 2015, 22:33
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generaldoom
Group: Members
Posts: 114
Joined: 15-January 15

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i want 9337 attack damage!!
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Jun 13 2015, 00:00
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(qw3rty67 @ Jun 12 2015, 21:26)  Are you using a scythelongsword or something?
You should be able to tank whatever monsters are left over while the top five get killed before the stun wears off. Especially with 80% mit. Your gear is an order of magnitude better than mine. I've only been using drops and a bit of bazaar since the patch hit.
Do you use defend? Do you use infusions or does 1H take the lead with top-end fully forged gear?
Never said I had 80% pmi with what I normally use, I just wanted to see what the damage would be with all plate and facing just a few monsters. My normal hell pmi is either 72.7% with 1 plate 4 power protection or 75.6% with 2 plate. I usually use 1 plate as the extra defense has negligible effect. Not sure why you ask if I use defend, have never used it except for accident. I know in PFUDOR with 1h when spark procs even with the 75% additional mit, thanks to diminishing returns from multiplicative I havw died a few times because I forgot to cast cure right away so I doubt the additional 25% and small health regen would make it worth giving them more turns to use a mp sp attack. My main issues with 2h heavy is that you are a glass cannon thanks to multiplicative mit calculations and only having a small amount of evade/parry made smaller by counter evade/parry and unlike 1h which has both max acc and max counterparry under overwhelming strikes or max acc and high crit for dw the ability to use what power you have is severely hampered by monster evade/parry which leaves you wide open. On some bad rounds it can take me 40 turns just to kill 4 monsters without spirit stance, and with it I could easily burn through most of my overcharge (this is hell btw).
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Jun 13 2015, 00:55
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(generaldoom @ Jun 12 2015, 22:33)  i want 9337 attack damage!!
Go to school, Eat your veggies, and This post has been edited by piyin: Jun 13 2015, 00:55
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Jun 13 2015, 01:03
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(teddy.bear @ Jun 12 2015, 18:00)  stuff You can't use high gear strategies with low gear and complain when it doesn't work, and your gear is still much better than mine. You're exaggerating your troubles or doing something wrong. Like using longswords.
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Jun 13 2015, 02:02
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Weapon HelmetThis or this armor GlovesLegsBootsI dont think I need a high gear strategy to play with that gear on hell, its not the best but its not crap. As it is now my 1h heavy can coast through an IW on nintendo regardless of rounds while the same 2h heavy in hell constantly has to cure past round 30 and struggles beyond round 50. If you wish to say that nothing is wrong with the evade/parry hell that 2h suffers through (unless you can afford to use voidseeker shards non stop in which case you still have parry to deal with) or that the physical mit provided by heavy is fine and the multiplicative way its calculated doesnt have any issues then thats your call. I never said it was impossible or that I couldnt do hell arenas, I said I could do nintendo arenas and that IW is difficult for 2h. I was talking about those 2 issues above evade/parry and mitigation and the fact that 2h compared with the 1h and DW styles has extremely low defense. 1h has block and counter stun as well as parry boost with rapier shortsword for defense and it has overwhelming strikes for evade /parry and dmg on offense. DW has high parry easily 65+ twice that of 2h, evade if using light as most do for defense, and high accuracy to negate evade and high crit for dmg. 2h heavy has only small amout of parry (I have 33%) and even less evade from casting viel for defense which with monster counter parry/evade on the chaosed mobs offers little real defense. For offense 2h weapons have less accuracy than their 1h counterparts and because more plate needs to be added this reduces it further as well as reducing dmg output. Mixing in a balance power armor reduces defence further and makes negligible difference anyway as getting to even 150% accuracy is difficult. Using a balance weapon due to the far less base accuracy of 1h weapons is pointless as the dmg drop is going to hurt more than the additional 15-20% counter evade you will get from it and the crit chance you get from it unless it is ethereal wont make much difference either. This is all made much worse by the way in which the game calculates things as evade/parry comes more in sets than anything, which means you are more likely to have rounds where all monsters who are attacking hit you and you are more likely to get consecutive monster evade/parry than a more evenly spread evade/parry. With 2h this leaves you wide open to the worst case where you start a round and get a evade/parry set giving the monsters time to charge their mp sp attacks then when they do fire them off you get the round where all monsters hit you.
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Jun 13 2015, 02:58
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Superlatanium
Group: Gold Star Club
Posts: 7,617
Joined: 27-November 13

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QUOTE(teddy.bear @ Jun 13 2015, 00:02)  2h is still pretty suicidal. I don't think that's anything new. From what I've heard, without amazing and super-forged gear, the only way to play 2h and not have to Cure annoyingly often on a non-boring difficulty is to have very high evade with Shade. (but even then, Cure will be too common to be efficient.) Heavy armor with no evade doesn't work well - nothing's blocked, nothing's evaded, and only a little is parried, so you take large chunks of damage - and have serious trouble even getting your attacks to connect. It's not worth it. Hopefully 2h will become a possible option for people to play come 0.83 rebalancing, because as it is, it's not. If you want to keep playing as 2h, you might at least try for Overpower 4 or 5 on estoc. (right now you have 0, and OP 4/5 will definitely be better than endurance/agility/swift strike put together. You hate seeing constant parry, right?) 0.82 exquisites are pretty bad compared to 0.81 exquisites, so you might keep that in mind. Juggernaut 4 or 5 >>> everything else. Once you're sure of what gear you'll be using for a while, getting that on everything will significantly increase your survivability. It'll also help clear speed as well, if you use Fullcure regularly, which you probably should. To IW on IWBTH you might as well use 1h until IW is finished. I don't think the multiplicative-calculation has much to do with the problems you're having. Anything other than multiplicative results in way too much defense. This might be more suited to Experts thread than this one. QUOTE(qw3rty67 @ Jun 13 2015, 00:40)  QUOTE(teddy.bear @ Jun 13 2015, 00:40)  fully forged magnificent weapon with four pabs Get lost. Are you whining because the game isn't easy enough or because you don't have a bot to play for you yet? "It's difficult because I'm not invincible." Shame on you (IMG:[ invalid] style_emoticons/default/mad.gif) (IMG:[ invalid] style_emoticons/default/mad.gif) (IMG:[ invalid] style_emoticons/default/mad.gif) I don't think Legacy IW PABs count. They're much worse than the alternative, anyway. Base has only 2 PABs. And he is experiencing a relevant issue... that 2h is pretty trash currently. This post has been edited by Superlatanium: Jun 13 2015, 03:01
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Jun 13 2015, 03:03
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(teddy.bear @ Jun 13 2015, 08:02)  1h too easy, 2h needs too much attention So are you arguing for 1h to be nerfed, or for 2h to be buffed so as to get 2h-level of damage with 1h-style mousemelee play?
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Jun 13 2015, 03:13
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Unsibscribed
Newcomer
  Group: Members
Posts: 79
Joined: 29-February 12

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What happened to REs lately? It's like the equipment drop rate went down these few days.
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Jun 13 2015, 03:41
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(qw3rty67 @ Jun 13 2015, 02:40)  Get lost. Are you whining because the game isn't easy enough or because you don't have a bot to play for you yet? "It's difficult because I'm not invincible." Shame on you (IMG:[ invalid] style_emoticons/default/mad.gif) (IMG:[ invalid] style_emoticons/default/mad.gif) (IMG:[ invalid] style_emoticons/default/mad.gif) How exactly is Weapon fully forged, also the only reason it has 4 pabs is because it got 2 when you could get them in IW, it only has 2, plus being non eth the burden hurts. I have never been invincible with any of my gear ever. I IW that estoc using this Fair Estoc and I am pretty sure I did it on Hell or the next one up. Back then it had 180 rounds, the only reason I was able to make it through was because I was using the skills which would let me recover while all the mobs where stunned. QUOTE(mozilla browser @ Jun 13 2015, 03:03)  So are you arguing for 1h to be nerfed, or for 2h to be buffed so as to get 2h-level of damage with 1h-style mousemelee play?
I am not asking for 1h to be nerfed, nor was I asking for for 2h to recieve a massive buff. I was pointing out that heavy mits dont offer enough protection for 2h as that is the only real defense it has. Making the specific mits additive would help to boost survivability just that little bit more and giving a small overcharge gain from successful parry would help a bit with 2h evade/parry blowing through all the overcharge in a couple of bad rounds. As it is I would probably be only maintaining spirit stance a third of the time and as potions are zero action time now, making them not use overcharge would also be nice. I know the legacy potencies on my estoc are pointless and would like to have overpower lvl 5 but I would rather find a decent eth estoc and IW that than spend 100's of rounds in IW with my 1h gear
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Jun 13 2015, 03:42
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(Superlatanium @ Jun 12 2015, 20:58)  And he is experiencing a relevant issue The "issue" is he's blowing things way out of proportion because he has to cure "too much," while refusing to use any of the available options. It's things like that which cause other criticisms to be ignored or never fixed. If he wants to be invincible with 2-handed, he should get a mace and use shielding gear - which leads to the real issue of affixes being stupendously rare, forcing him to use the forums. There should be two levels for each affix, with the lower, common level spawning even on fairs, and higher tier equipment spawning only the current, higher level affix. Or, maybe better drain will get fixed and the extra regen combined with his high mit will save him from having to cure.
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