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> HentaiVerse 0.82, Reading material

 
post Jun 11 2015, 21:40
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piyin



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QUOTE(Maximum_Joe @ Jun 11 2015, 21:36) *

Stop wearing it.


Im not using it!

QUOTE(hitokiri84 @ Jun 11 2015, 21:37) *

Unequip from all sets.

That's not your usual unhelpful Read the Wiki cut/paste job. Kudos.


1.- That works, thanks!

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post Jun 11 2015, 22:30
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QUOTE(silverhail @ Jun 11 2015, 09:28) *

I've actually quite liked this patch. After reading a bunch of comments about why people hated it, I still feel that it's made the game easier for me.

Holy mage hasn't actually been nerfed through the ground. I'm a low-level holy mage; I'm doing fine. The damage is still unparalleled by other elements, and I haven't had too many mana issues (40-turn cooldown on potions is plenty short enough, although I'm using a staff with Economizer). Cure has been heavily nerfed for users of Katalox staffs (Holy spell damage and no supportive prof) but not at all for Oak staffs (Holy spell damage and really high supportive prof). Since I switched to holy, the game's gotten significantly easier than with my elec set, even under the new patch's rules.

I've actually seen quite a lot of good equipment being dropped. I've gotten quite a few Magnificents since the patch (I play on Normal, so even Exquisites used to be a rarity). It was nothing I would use or even sell, but it's nice to get the free high-grade materials for a few thousand credits. New phase is way better than old phase, hands down, especially at the higher levels. The crushing mitigation is nice (10% less damage from a common damage type isn't half bad), and EDB and PABs are now at the old Pmax for quite a few equipments. Further, the new equip generation rules mean that every good equip is strong on all fronts. Legendary phase can no longer be crippled by a low EDB or SMax Intelligence; every single stat is guaranteed to be good. From what I can see in shops and auctions, there have been way more really good equips generated since 0.82 than before per unit time. Even the equipment people in this thread are complaining about are just as good as before; they just apparently "buffed enough."

I'm still not sure what to think about the equipment level concept. The problem seemed to be that rich players would farm a bunch of good equipment, then sell it to lower-level players and get even richer (also facilitated by the LotD perk, now nerfed presumably for this reason). Low-level players are much more likely to use the drops they get. Since drop quality overall has increased, the poor players *should* be helped and the rich players *should* be hurt, which I think is a good thing for the game and its economy as a whole. In fact, the WTS thread seems to be doing completely fine; at the upper echelons where much of the trading is going on, any given pair of players will probably be within 50 levels of each other anyway since leveling up is so darn slow.
One issue: although the very top players (like danixxx) have been slightly hurt as intended due to a lack of equipment buyers, the other group that's actually damaged by the equipment levels is the low-level players. While high- and mid-level players level up slowly enough that they can easily soulfuse their equipment without it degrading too much, newbies can't claim the same. Their armor and weapons devolve into uselessness far faster than they can claim soul fragments to recoup, and it's not like they can buy cheap upgrades from higher-level players or the FreeShop anymore, and even the Bazaar is now off-limits. And while drop quality has improved, it hasn't been good enough that you can just make a decent set out of equipment you've found in the last 20 levels. Worse still, the superior and exquisite equipment that they'll be forced to use has been severely crippled by missing PABs by the last update. A best-case scenario for a level 100 player would still be something like a set of level-80 exquisite, two-PAB cotton and a staff whose prefix, type, and suffix may or may not match, or whatever the equivalent is for melee. Until they reach a level where they can actually buy and equip rare-tier armor from the WTS thread, new players are, in practice, completely screwed. Maybe for now they can just pick up a weak level-unassigned set from some high-level player, but when everything in the WTS thread is level 400, it'll be a lot more foreboding for anyone below that level.

On a side note, thanks for the XP modifications. It's good to see that leveling up at higher levels is slightly less insanely hard than before.

Short version: I actually like this update, holy maging is still quite good, at least from my experiences, the economy is decidedly not dead, and I'm glad I'm above level 300 and bought all my phase gear before it became level-assigned, because this game sucks for newbies now.


newbie need help by new patch!!!!!!!!!! TOO MANY REPAIR N POTION COST !!!!!!!
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post Jun 12 2015, 04:24
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Can we fix the lotteries' soul fragments prizes? I don't think anyone thinks 1 soul fragment is better than 3 blood tokens or 5 chaos tokens. Either:

- increase the number of soul fragments awarded, or
- move it down to 5th prize.
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post Jun 12 2015, 04:50
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QUOTE(mozilla browser @ Jun 12 2015, 02:24) *

Can we fix the lotteries' soul fragments prizes? I don't think anyone thinks 1 soul fragment is better than 3 blood tokens or 5 chaos tokens. Either:

- increase the number of soul fragments awarded, or
- move it down to 5th prize.

I wouldn't be surprised if soul fragments when down the prize list in the next release. No doubt a number of folks will be happy about that. However, I also think they'll find something else to complain about. Time will tell.
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post Jun 12 2015, 05:38
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QUOTE(mozilla browser @ Jun 12 2015, 02:24) *
Can we fix the lotteries' soul fragments prizes? I don't think anyone thinks 1 soul fragment is better than 3 blood tokens or 5 chaos tokens. Either:

- increase the number of soul fragments awarded, or
- move it down to 5th prize.
Maybe 1 fragment = 20k, 10 blood tokens = 80k-90k (TT&T noodle + other trophies + clear bonus) = 8.5k per token. More, if player does not play arenas regularly and would use them on just FSM instead. Chaos tokens... I dunno, but I don't think they're that valuable, at least not for most regular players who probably need 70+ just for the next slot.

Maybe their values aren't exactly in line with each other, but they're not too bad, and I'm ok with not taking the lottery too seriously.
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post Jun 12 2015, 07:30
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Odd, even with Better Mana pots lv 3 mana droughts still only work for 50 turns.
Is it just me?


Nevermind. The wiki tricked me.

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post Jun 12 2015, 08:06
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QUOTE(Superlatanium @ Jun 12 2015, 11:38) *

at least not for most regular players who probably need 70+ just for the next slot.


(IMG:[invalid] style_emoticons/default/blink.gif)
Regular players ?

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post Jun 12 2015, 08:20
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QUOTE(intertex @ Jun 11 2015, 23:06) *

(IMG:[invalid] style_emoticons/default/blink.gif)
Regular players ?

frequent
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post Jun 12 2015, 08:37
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QUOTE(Superlatanium @ Jun 12 2015, 05:38) *

Maybe their values aren't exactly in line with each other, but they're not too bad, and I'm ok with not taking the lottery too seriously.


Personally, I find it funny that people complain about the lottery prize ordering as if they think they will win the lottery frequent enough to actually matter.
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post Jun 12 2015, 08:38
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I have a question about the credit sink.

Is there any reason to make the credits sink so strong? Is the forge and repair not enough? Is the old credits income not low enough. It took years to max a few training, that was replaced by nerfed effect, even without those sink.

AFAIK, all exchange rate are market decided. If there are more credits, it only make each credit worth less.
The only exception is the archive download, which make the floor of credit same as GP.

So, how about make credits no longer able to download archive. (IMG:[invalid] style_emoticons/default/tongue.gif)

edit: typo

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post Jun 12 2015, 08:51
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In comparison to those below ~350 who likely do much less regular grinding combined than those of higher level, yeah. After all, the lottery's only really for rich folks who can take the risk of losing some millions worth of credits and getting next to nothing in exchange. If someone fails to win the equipment prize, the other rewards are almost certainly worth next to nothing in comparison. So that's why I don't think the lottery is worth worrying over.
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post Jun 12 2015, 10:36
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There are people who play the lotteries hoping *not* to win the 1st prize.

I think there was someone (Sesshomaru?) who was trying to get anything else and maybe the chaos tokens in particular.

Look at it the other way. Golden lottery tickets and tokens are priceless. You can't buy them from the shop nor trade them, and the only other way is to grind many rounds for tokens.

Soul fragments can be obtained with just a bit of knuckle elbow grease with as little as 6 REs a day for 6 soul fragments, or can be purchased at 20k credits each (which is probably not too significant to those spending big credits at the lottery).

This post has been edited by mozilla browser: Jun 12 2015, 11:32
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post Jun 12 2015, 13:06
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I used 11000 heroic mana potions + 500 mana draughts since the current patch.

I could survive because I had plenty of heroic mana potions, but I ran out of them. More I play, more I will lose credits.
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post Jun 12 2015, 13:38
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QUOTE(WOYH @ Jun 12 2015, 21:06) *

I used 11000 heroic mana potions + 500 mana draughts since the current patch.

I could survive because I had plenty of heroic mana potions, but I ran out of them. More I play, more I will lose credits.


I stopped using the old mana potion since the first day. It overrides the draught's effect and provide much less regen in overall. Holy mage did struggle a bit, but after the buff you should be able to sustain your magic infinitely with just draught and potion (not even elixirs are needed).

One tip I would give you is to get rid of all MP-saving technique, and prioritize using T3/T2 off-cooldown. Dont do stuff like waiting for coalesced mana or saving mystic gem. It's not worth it.
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post Jun 12 2015, 14:05
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Can we have some data on player fighting styles and what difficulties they play in.

1h right now is fairly easy to do PFUDOR but even a 50 round IW on hell with 2h and 75% mit I am using health draughts and cure towards the end. Also with monster evade and parry plus recasting buffs and draughts overcharge 2h spirit stance doesn't last very long as opposed to 1h with unlimited overcharge thanks to counter and overwhelming strikes.

Right now 2h's main offence spirit stance is severely nerfed as high pl mobs have plenty of parry/evade and the only real defense with heavy is your armor which doesn't offer enough defense vs normal attacks and does nothing against mp sp attacks. The little evade and parry you do get is useless when its a mob of high pl monsters.

The multiplicative nature of crush slash pierce drops my slashing piercing mits by about 5% which is around 8-10% more damage for slash, pierce. Making them addative wouldn't solve the problem but it would help, it would also make plate deflection etc more viable. Same with fire cold etc, with the massive damage high pl monsters magical attacks do making them multiplicative doesnt make much sense even with 50% mit its still probably going to hit the spirit shield but at least you would have better defense vs the weaker mobs

For offense allowing overcharge to be gained from parry for 2h like counter for 1h would also enable spirit stance to last longer and hopefully kill most things before their mp sp attacks hit. Provided the gain was from 2-5% it wouldnt allow it to be used nonstop like 1h, as 2h still has parry evade to contend with, but it would help to boost offense a bit more

I doubt any of this will come to be as this was an issue when I stopped playing last time around .076, not as big an issue as the number of high pl monsters with lots of chaos upgrades were much less but now the consecutive monster evade parry for 2h is far worse, 2h already has lower accuracy than 1h and dw so unless you can afford to enchant your weapon non stop there is little that can be done to get accuracy over 150 or even 140 without sacrificing either dmg or defense.

Should probably be in suggestions but meh
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post Jun 12 2015, 14:36
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QUOTE(holy_demon @ Jun 12 2015, 19:38) *

I stopped using the old mana potion since the first day. It overrides the draught's effect and provide much less regen in overall. Holy mage did struggle a bit, but after the buff you should be able to sustain your magic infinitely with just draught and potion (not even elixirs are needed).


Holy mage with 5 economizer and what else? No frugal and MP saving? Full-cure instead of Cure? Health Draught/Pot instead of Regen?

How about MP gaining techniques (theft/tap)?

QUOTE

One tip I would give you is to get rid of all MP-saving technique, and prioritize using T3/T2 off-cooldown. Dont do stuff like waiting for coalesced mana or saving mystic gem. It's not worth it.


Not worth it because of which?
- too much effort (takes time to decide, so turns per second goes down)
- slower (requires more turns to clear the round, because we're doing less damage using T1/T2 instead of T2/T3, and because we're hitting less monsters)
- despite what our intuition says, it doesn't actually save MP (because...)
- or something else?

This post has been edited by mozilla browser: Jun 12 2015, 14:38
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post Jun 12 2015, 15:43
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QUOTE(teddy.bear @ Jun 12 2015, 13:05) *
I doubt any of this will come to be as this was an issue when I stopped playing last time around .076, not as big an issue as the number of high pl monsters with lots of chaos upgrades were much less but now the consecutive monster evade parry for 2h is far worse, 2h already has lower accuracy than 1h and dw so unless you can afford to enchant your weapon non stop there is little that can be done to get accuracy over 150 or even 140 without sacrificing either dmg or defense.
With the offhand weapon damage boost DW is completely playable. Yet, the consecutive evade is still there.

Thanks to that DW boost in this patch i switched to it (for the kicks). With decent shade (all Mag, not even a single Leg) it is completely possible to survive on Nintendo relying on regen only. OK, my off hand is a Rapier of the nimble and that gives me a grand total of 64.4% parry (which is higher than my PMI) but evade helps a lot too.

IWBTH is possible as well, but needs healing from time to time and a good deal of spirit draughts.

edit:typo

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post Jun 12 2015, 16:04
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QUOTE(blue penguin @ Jun 12 2015, 23:43) *

With the offhand weapon damage boost DW is completely playable. Yet, the consecutive evade is still there.

Thanks to that DW boost in this patch i switched to it (for the kicks). With decent shade (all Mag, not even a single Leg) it is completely possible to survive on Nintendo relying on regen only. OK, my off hand is a Rapier of the nimble and that gives me a grand total of 64.4% parry (which is higher than my PMI) but evade is helps a lot too.

IWBTH is possible as well, but needs healing from time to time and a good deal of spirit draughts.


The standard for playability is playing at PFUDOR for melee at your level

Anyway, DW has always been playable in 0.81, as in clearing all arena on PFUDOR. Its only shortcoming is slow Grindfest/Item World clear, making it an inferior choice to 1H

This post has been edited by holy_demon: Jun 12 2015, 16:12
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post Jun 12 2015, 16:32
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QUOTE(blue penguin @ Jun 12 2015, 15:43) *

With the offhand weapon damage boost DW is completely playable. Yet, the consecutive evade is still there.

Thanks to that DW boost in this patch i switched to it (for the kicks). With decent shade (all Mag, not even a single Leg) it is completely possible to survive on Nintendo relying on regen only. OK, my off hand is a Rapier of the nimble and that gives me a grand total of 64.4% parry (which is higher than my PMI) but evade is helps a lot too.

IWBTH is possible as well, but needs healing from time to time and a good deal of spirit draughts.


I can do nintendo arenas with 3 plate and 2 power protection, but it needs regular curing and draughts towards the end and with 130% accuracy and 25%crit its horrendously slow constantly switching to different monsters to break an evade/parry cycle. 2h needs a buff, the skills are useless as the last 2 don't hit all monsters and require too much overcharge and micromanaging, at least when they used to hit all targets it allowed you to go a higher difficulty than you could with spirit stance,

I used to use the skills so I could survive a 180 round IW for my current weapon. I would always try to end a round with great cleave so that I could pick of the strongest mobs once stuned and hopefully have enough overcharge to repeat. But now the monsters you cant stun will pick you off, you could silence /weaken them but really if you need to do that you might as well drop the difficulty. Mages I noticed can once again hit all targets with their strongest spell, so I dont see why 2h with a 150% overcharge requirement to use cant hit all as well. Besides its not like everyone would suddenly flock back to 2h if it was changed back.

I tried PFUDOR on the first 3 arenas using all plate with 80%pmi, 3 monsters normal attacks is nearly overwhelming my regen and their mp sp attacks are obviously smashing into my spirit shield and with only 122% acc and 21% crit not to mention horrible damage I was taking lots of mp sp attacks. That being said my gear isnt anything special and I dont expect to be able to do PFUDOR with it (though my crappy 1h set can) but it should at least be able to do hell without regular curing.
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post Jun 12 2015, 17:39
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QUOTE(blue penguin @ Jun 12 2015, 15:43) *

With the offhand weapon damage boost DW is completely playable. Yet, the consecutive evade is still there.

Thanks to that DW boost in this patch i switched to it (for the kicks). With decent shade (all Mag, not even a single Leg) it is completely possible to survive on Nintendo relying on regen only. OK, my off hand is a Rapier of the nimble and that gives me a grand total of 64.4% parry (which is higher than my PMI) but evade helps a lot too.

IWBTH is possible as well, but needs healing from time to time and a good deal of spirit draughts.

edit:typo


Could you post your DW weapons and character stats?

I tried DW and have struggled to stay alive on PFUDOR. I am using balance offhand with 57.4%parry/44.2% and 94% offhand.
How often do you use draughts/potions?

My set is two lvl10 ex weapons and 4 Mag + 1 Leg shade with 48/50 potencies with 13 Juggernaut and 8 Capacitor:
main off head body hands legs boots

This post has been edited by Tenrag: Jun 12 2015, 17:40
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