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> HentaiVerse 0.82, Reading material

 
post Jun 10 2015, 20:15
Post #2141
cs987987



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QUOTE(Tenboro @ Jun 11 2015, 01:40) *

For glove elemental EDB, exactly the same it would seem. Old gear was prone to stat rounding, but the stats that are considered the most important should always be the same or better, as should the equipment piece as a whole.

(Keep in mind though that the new equipment generator has 1400+ tweakable variables, almost all of which were added or changed in 0.82.)

how about these two Cotton

QUOTE(nta-008 @ Jun 7 2015, 23:09) *

Range error

Peerless Ruby Cotton Shoes of the Earth-walker

Old
[alt.hentaiverse.org] http://alt.hentaiverse.org/pages/showequip...;key=7e40f41a8c

New
[alt.hentaiverse.org] http://alt.hentaiverse.org/pages/showequip...;key=b0977457c5


This post has been edited by cs987987: Jun 10 2015, 20:16
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post Jun 10 2015, 20:21
Post #2142
Dead-ed



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QUOTE(tetron @ Jun 10 2015, 11:07) *

What do you mean by stat reduction? (IMG:[invalid] style_emoticons/default/blink.gif)

ungrown stats. The difference between before & after soulfusing.
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post Jun 10 2015, 20:30
Post #2143
piyin



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QUOTE(tetron @ Jun 10 2015, 20:06) *

Stat rounding? You mean the 0.03 difference due to roundup? (IMG:[invalid] style_emoticons/default/huh.gif)

In that case, I have two gear links for comparison:

Pre patch gear: Peerless Ethereal Oak Staff of Focus (Base WIS: 7.21)
New patch gear: Peerless Ethereal Oak Staff of Focus (Base WIS: 7.08)

Looks like there's a 0.11 difference in the base WIS. Even with roundup error, the difference shouldn't be higher than 0.06, right? Or am I missing something here? (IMG:[invalid] style_emoticons/default/huh.gif)


...
I see no difference (im blind!).

if you find one... aside the high P. dmage of one of those (FOCUS+ over 1000 of attack...?... usefull for mages?), let me know! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 10 2015, 20:35
Post #2144
tetron



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QUOTE(Dead-ed @ Jun 10 2015, 23:51) *

ungrown stats. The difference between before & after soulfusing.

Sorry, but couldn't get what you're saying.

QUOTE(piyin @ Jun 11 2015, 00:00) *

I see no difference (im blind!).

Sorry. I should have mentioned "Unforged base WIS". Now included in that post.
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post Jun 10 2015, 20:42
Post #2145
Tenboro

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QUOTE(tetron @ Jun 10 2015, 20:06) *

In that case, I have two gear links for comparison:

Pre patch gear: Peerless Ethereal Oak Staff of Focus (Unforged Base WIS: 7.21)
New patch gear: Peerless Ethereal Oak Staff of Focus (Unforged Base WIS: 7.08)

Looks like there's a 0.11 difference in the unforged base WIS. Even with roundup error, the difference shouldn't be higher than 0.06, right? Or am I missing something here? (IMG:[invalid] style_emoticons/default/huh.gif)


The old one has 230 will while the new one has 225, so that's a very slight decrease, but it's not the primary stat people look at. Among other things, the new one has 375 spell damage, up from 350 on the old one.

I'm not saying that every stat will be as high or higher, but overall, new equipment stats as a whole should be as good or better in every case.
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post Jun 10 2015, 20:52
Post #2146
tetron



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QUOTE(Tenboro @ Jun 11 2015, 00:12) *

The old one has 230 will while the new one has 225, so that's a very slight decrease, but it's not the primary stat people look at. Among other things, the new one has 375 spell damage, up from 350 on the old one.

No, no. What I meant was something else. You said the roundup error was happening in the old gears. What I wanted to know was if it's still happening in the new patch gears or not. (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(Tenboro @ Jun 11 2015, 00:12) *

I'm not saying that every stat will be as high or higher, but overall, new equipment stats as a whole should be as good or better in every case.

Yup, that we can already see. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by tetron: Jun 10 2015, 20:53
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post Jun 10 2015, 21:06
Post #2147
Tenboro

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QUOTE(tetron @ Jun 10 2015, 20:52) *

No, no. What I meant was something else. You said the roundup error was happening in the old gears. What I wanted to know was if it's still happening in the new patch gears or not. (IMG:[invalid] style_emoticons/default/huh.gif)


New gear has ten times more fidelity for stats, so it's essentially a non-issue. (When I say that old staff rolled 230 for will, it actually rolled 23, but the system adds a 10x multiplier for old stuff.)
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post Jun 10 2015, 21:07
Post #2148
generaldoom



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Stamina system must change (24hour) 76-99 great, 80-99 too hard to play!
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post Jun 10 2015, 21:26
Post #2149
Aerith12



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QUOTE(mozilla browser @ Jun 10 2015, 00:47) *

I don't quite understand it either. So, it's possible to check too frequently for gifts? Eg, 1.4 doubles to 2.8 (which would probably be 2 gifts), while waiting a bit longer would be 1.5 double to 3.
You are proposing to purchase enough soul fragments to bind 7 pieces of equipment - that's currently 50 fragments x 7 = 350fragments = 7m credits. And, there's no telling whether Tenboro will revert the requirement back to 100 soul fragments per equipment.

Nor do I see you in the toplists; do you have the 6.5m GP to bind one equipment; 45m GP to bind seven equipment, or how long would it take to do so?

Are you sure your equipment is worth 7m credits? 7m credits can buy quite a lot of equipment at the auctions. You're also low-enough level to get a discount at several shops in WTS.

Edit: eek. how do you get 70+% PMI and MMI from a combination of equipment types?


The high mitigation is mostly luck I suppose....
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post Jun 10 2015, 21:54
Post #2150
tetron



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QUOTE(Tenboro @ Jun 11 2015, 00:36) *

New gear has ten times more fidelity for stats, so it's essentially a non-issue. (When I say that old staff rolled 230 for will, it actually rolled 23, but the system adds a 10x multiplier for old stuff.)

Ah ha. So they are still happening. (IMG:[invalid] style_emoticons/default/laugh.gif)
Oh well, everything can't be perfect.
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post Jun 10 2015, 22:11
Post #2151
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QUOTE(Tenboro @ Jun 10 2015, 14:06) *

New gear has ten times more fidelity for stats, so it's essentially a non-issue. (When I say that old staff rolled 230 for will, it actually rolled 23, but the system adds a 10x multiplier for old stuff.)

Ah, this is actually pretty helpful info.

QUOTE(Tenboro @ Jun 10 2015, 12:40) *
(Keep in mind though that the new equipment generator has 1400+ tweakable variables, almost all of which were added or changed in 0.82.)

And this is terrifying. How am I supposed to calculate if forged 0.82 gear will be better than old forged gear? I don't make these kinds of decisions without hard data. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jun 10 2015, 22:33
Post #2152
Tenboro

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QUOTE(tetron @ Jun 10 2015, 21:54) *

Ah ha. So they are still happening. (IMG:[invalid] style_emoticons/default/laugh.gif)
Oh well, everything can't be perfect.


Well yeah, but it's a lot more expensive to store floats, so I just had to choose what would be a sufficient level of accuracy. Stats are usually in the 100 to 1000 range after the 10x shift, so you usually get less than 1% base stat skew due to rounding, which is quite acceptable.
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post Jun 10 2015, 22:35
Post #2153
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Final batch of perk suggestions since I'm sure you're tired of them.


Not So Random - Increases the chance for a Boss monster to appear in Random Encounters.

Too Horny To Care - Adds an "Random Gallery" link to the gallery index page. Use with caution.

Extra Stength Formula - Happy Pills completely fill a monster's morale.

Hurts So Good - All critical hits received heal you for a portion of their damage. If you survive that is...

Gotta Warm Up First - Monsters at 90%+ health do a percentage less damage to you.

King of Hawaii - Unlocks the Kamehameha skill. When used it consumes all remaining MP and does damage to a single target based on the amount consumed.

Shadow Clone I - Each damaging attack or spell made has a chance to be done a second time at 50% damage.
Shadow Clone II - Each damaging attack or spell made has a chance to be done a second time at 75% damage.
Shadow Clone III - Each damaging attack or spell made has a chance to be done a second time at 100% damage.

Change the Channel - Increases the base chance for Channeling to occur.
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post Jun 10 2015, 23:10
Post #2154
Aerith12



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QUOTE(Maximum_Joe @ Jun 10 2015, 14:35) *

Final batch of perk suggestions since I'm sure you're tired of them.
Not So Random - Increases the chance for a Boss monster to appear in Random Encounters.

Too Horny To Care - Adds an "Random Gallery" link to the gallery index page. Use with caution.

Extra Stength Formula - Happy Pills completely fill a monster's morale.

Hurts So Good - All critical hits received heal you for a portion of their damage. If you survive that is...

Gotta Warm Up First - Monsters at 90%+ health do a percentage less damage to you.

King of Hawaii - Unlocks the Kamehameha skill. When used it consumes all remaining MP and does damage to a single target based on the amount consumed.

Shadow Clone I - Each damaging attack or spell made has a chance to be done a second time at 50% damage.
Shadow Clone II - Each damaging attack or spell made has a chance to be done a second time at 75% damage.
Shadow Clone III - Each damaging attack or spell made has a chance to be done a second time at 100% damage.

Change the Channel - Increases the base chance for Channeling to occur.


Lol, some of these sound like great ideas, though Hurts So Good could backfire on you if your not careful...

This post has been edited by Aerith12: Jun 10 2015, 23:13
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post Jun 10 2015, 23:49
Post #2155
EsotericSatire



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QUOTE(Tenboro @ Jun 10 2015, 09:06) *

New gear has ten times more fidelity for stats, so it's essentially a non-issue. (When I say that old staff rolled 230 for will, it actually rolled 23, but the system adds a 10x multiplier for old stuff.)



New equipment is HD.
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post Jun 11 2015, 01:21
Post #2156
skillchip



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QUOTE(Tenboro @ Jun 9 2015, 18:21) *

The weightings for the equipment slots didn't change. Did you have an older one to compare?


QUOTE(Tenboro @ Jun 10 2015, 17:20) *

And how is the new one worse? The old one has Elec EDB upgraded to level 38, but both of those rolled 180 as the internal base Elec EDB bonus.


It is a 0.03 difference, likely attributed to the quality_boost from Q or PXP0

QUOTE(Tenboro @ Jun 10 2015, 19:06) *

New gear has ten times more fidelity for stats, so it's essentially a non-issue. (When I say that old staff rolled 230 for will, it actually rolled 23, but the system adds a 10x multiplier for old stuff.)


Ugh, going to be harder to get Min/Max rolls for data, can you just hand feed me them so that they can be held historically like the old ones should have?

This post has been edited by skillchip: Jun 11 2015, 01:25
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post Jun 11 2015, 01:47
Post #2157
hitokiri84



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QUOTE(skillchip @ Jun 10 2015, 18:21) *
Ugh, going to be harder to get Min/Max rolls for data, can you just hand feed me them so that they can be held historically like the old ones should have?

Gonna have to start over, like in the old days. After a few tests, everything else about base stat calculation appears to be unchanged. I was worried a lot more had changed, but seems only base rolls are now 10x + some extra shifting to increase the maxes.
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post Jun 11 2015, 01:48
Post #2158
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QUOTE(Tenboro @ Jun 11 2015, 02:40) *

For glove elemental EDB, exactly the same it would seem. Old gear was prone to stat rounding, but the stats that are considered the most important should always be the same or better, as should the equipment piece as a whole.

(Keep in mind though that the new equipment generator has 1400+ tweakable variables, almost all of which were added or changed in 0.82.)


New: Peerless Ruby Phase Cap of Surtr EDB=16.97
Old: Peerless Charged Phase Cap of Heimdall (unforged)EDB=16.19


This new Peerless Phase Cap has higher EDB than the old one.

QUOTE(Tenboro @ Jun 10 2015, 03:21) *

The weightings for the equipment slots didn't change. Did you have an older one to compare?


If this is the case, a new Peerless gloves should have higher EDB than an old one too, right?


There are also new Peerless phase robe/shoes that have higher EDB than old Peerless.
I don't know a links of an old ones though.

Peerless Charged Phase Robe of Freyr EDB=20.18 (old Pmax = 19.41)
Peerless Radiant Phase Shoes of Heimdall EDB=13.75 (old Pmax = 12.98)

This post has been edited by milannews: Jun 13 2015, 15:30
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post Jun 11 2015, 02:28
Post #2159
generaldoom



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want good gear = play high difficulty = no credit no potion = no gear

sad patch

all player is not 'legend / power / slaughter user'

sad gear players need repair n potion n credit cost with die

this patch designed by high-end gear player

i played PFUDOR 150round arena yesterday

it wasted many potion n 9hour 30min

and i have 1140 credit now

i gotta 400lvl

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post Jun 11 2015, 03:19
Post #2160
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Some of my opinion for this patch (0.82).
The major change in this patch are the following:
  1. Restorative items revamp
    The weak but unlimited HP/MP/SP pots make glass cannon very weak while heavy tank (1H heavy) last very long.
    Due to the low drop rate for items of instant effect, mage or other low defense players have to buy a lot of potions from item shop, which is rather expensive.
    This force all low~mid level players switching to 1H heavy or they cannot survive. Higher fire power class (including 2H (IMG:[invalid] style_emoticons/default/heh.gif) ) are exclusive for relatively rich players.
    -
  2. Equipment revamp
    Equipment level is back, together with a stricter level restriction.
    Due to the restriction, the market is half dead (if not completely).
    Only players with similar level can trade with each others. And 1M+ credits is needed for each bought gear just to make them usable or useful.

    The chance of usable own drop is not higher. It is lower in my case, but I cannot represent the whole HV society.
    All exq- gears will have miss PABs, which make the floor of usable to Mag+, which is rare, and still mostly come with missing PABs.
    Some stat are buffed, some stat are not changed or nerfed. However, the items stat will no longer grow with level. Which result in a completely nerf besides the few top rich players.
So, people need to switch style, keep updating equipment; while at the same time, earning credits to repair/soul bound their gears, buy pots. However, it is very hard to get any useful equipment in this patch, even for an exq set of power/phase.
99%+ active players here cannot sustain their own needed and will die out soon. Better go inactive before the resource run out and lose the chance to comeback forever.

Conclusion: You can skip this post and go inactive. (IMG:[invalid] style_emoticons/default/laugh.gif)

P.S: I think 10B can rise the soul fragment cost for binding back to 100, since there is no useful drop to bind at all. The people who do the binding are those extreme rich player who do not care about 10 or 20m credits.

This post has been edited by Colman: Jun 11 2015, 03:30
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