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HentaiVerse 0.82, Reading material |
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Jun 5 2015, 01:20
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gynew
Group: Members
Posts: 2,019
Joined: 27-December 08

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QUOTE(tututz @ Jun 4 2015, 15:31)  So, when will the old pots disappear again?
Lots of people said they'd disappear one month after the new patch. So, in about ~12 days.
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Jun 5 2015, 01:22
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orgolove
Group: Members
Posts: 158
Joined: 4-April 10

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One hath perk would be to be able to have RiddleMaster more often..
There have been many times that Riddlemaster's heal and bonus damage saved me from a tight spot.
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Jun 5 2015, 01:37
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(orgolove @ Jun 4 2015, 16:22)  have RiddleMaster more often..
Just fail them a lot. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 5 2015, 02:03
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千石 撫子
Group: Gold Star Club
Posts: 1,883
Joined: 30-December 11

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we need high quality arena clear bonus to balance that trade limit
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Jun 5 2015, 02:07
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Nyvil
Group: Members
Posts: 318
Joined: 13-June 10

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QUOTE(jantch @ Jun 5 2015, 02:27)  It could also be because there is now a penalty for dieing (5-6k in repairs for me, roughly 10% of a typical day's credits), so people are putting more effort into not being killed. It's making play more rigid and less fun for me.
Has anyone else noticed that the new phase/shade/power armor has much lower values at the bazaar? I'm getting about 600c for each superior, which is what I used to get for an average. For exquisites, I'm averaging a little over 1500c, which is less than I used to get for superiors.
Isn't triggering spark of light also consider a kill count? After seeing people are saying how bad high difficulties clear bonus were, so I think people simply play low difficulty (prevent fast leveling) because profit of higher difficulties just not worth dying for. This post has been edited by Nyvil: Jun 5 2015, 02:11
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Jun 5 2015, 02:13
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Superlatanium
Group: Gold Star Club
Posts: 7,617
Joined: 27-November 13

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QUOTE(Nyvil @ Jun 5 2015, 00:07)  Isn't triggering spark of light also consider a kill count? After seeing people are saying how bad high difficulties clear bonus were, so I think people simply play low difficulty (prevent fast leveling) because profit of higher difficulties just not worth dying for. No. http://ehwiki.org/wiki/Monster_Lab#Power_L...Effect_On_Gifts
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Jun 5 2015, 08:57
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(holy_demon @ May 29 2015, 13:40)  Legendary Onyx Leather Boots of ProtectionLevel 70 arena Low level arena has better chance to generate leg than DwD? This marks exactly one week from my last legendary, which means 7 DwD, TT&T ,T&T/ and other arena, 150 RE without legendaries
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Jun 5 2015, 10:12
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Mantra64 @ Jun 4 2015, 17:44)  Are there fewer players around lately? Or do players not play as much as before? I'm noticing about 20% drop in my monster gifts. I used to get 110 to 120 gifts. Now I just gets 80 to 90 gifts per day. (IMG:[ invalid] style_emoticons/default/blink.gif) many of palyers gone because can't find any upgrade and buy nothing. And, new players are hard to find a set of equipment, and suffer from defeated equipment durability loss which is nothing to higher level player but deadly to newbie. (According to my monster win record, win against player 310+ only reduce about 18%, And win against player 290- reduce around 37%, win against 250- reduce more than 52%) Also, players are harder to be killed because of the potion and item speed change, and monster is same as before. (I only dead 1 time per week normally now, used to be 5-10,however the gain[Credits, equipment] is much less than before)
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Jun 5 2015, 10:17
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Pickled_Cow
Group: Gold Star Club
Posts: 6,370
Joined: 22-November 06

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POSSIBLE BUG REPORT
If you run out of an slotted item during a battle series (or start a battle series without that item in-stock), that item will be locked out for the rest of the battle series, regardless if it drops.
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Jun 5 2015, 10:30
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Necromusume
Group: Catgirl Camarilla
Posts: 7,024
Joined: 17-May 12

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QUOTE(uareader @ Jun 3 2015, 16:37)  the kitty is already dead Seacrest: I just want to let everyone know, right now Paula can’t see us. Her vision is obscured by a world that’s being slaughtered like a cat. Fresh cavities open in the earth like sucking maws, because it doesn’t want to wait for the flesh to cool. Their teeth melt as they're cremated alive. [The host looks toward the camera.] Come on, Jim, focus in on her pain. We might need it for later. [Several members of the audience laugh.][Paula Abdul sits up as her neck wrenches back, as if by spasm. Her mouth opens wide and a thick, black smoke begins to spew forth.]Seacrest: And there you go. Randy, [referring to the third panelist on the far left, Randy Jackson] take a deep breath, you might be able to join her in hell. Jackson: I’ll do that shit in my own home. Ryan, just take off the mask. We aren’t even on the air right now. Seacrest: This? [The host tugs at his cheek with his left hand.] This is real. They’ll have to rip it off me. You’re alive with the words, right? Jackson: I’m alive with the words. (from [ www.scp-wiki.net] http://www.scp-wiki.net/scp-1425)
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Jun 5 2015, 11:20
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(gc00018 @ Jun 5 2015, 01:12)  many of palyers gone because can't find any upgrade and buy nothing. And, new players are hard to find a set of equipment, and suffer from defeated equipment durability loss which is nothing to higher level player but deadly to newbie. (According to my monster win record, win against player 310+ only reduce about 18%, And win against player 290- reduce around 37%, win against 250- reduce more than 52%)
Also, players are harder to be killed because of the potion and item speed change, and monster is same as before. (I only dead 1 time per week normally now, used to be 5-10,however the gain[Credits, equipment] is much less than before)
spoiling grinders through drops ain't good for the galleries (?)
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Jun 5 2015, 11:45
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(gc00018 @ Jun 5 2015, 13:42)  (According to my monster win record, win against player 310+ only reduce about 18%, And win against player 290- reduce around 37%, win against 250- reduce more than 52%)
How the hell do you know what level of players your monsters have killed??? (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jun 5 2015, 11:55
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(tetron @ Jun 5 2015, 09:45)  How the hell do you know what level of players your monsters have killed??? (IMG:[ invalid] style_emoticons/default/blink.gif) Find out what difficlut players in different level plays and then record data of different Mob PL scales 's kill everyday.(It is why I build mob in different scales) There does be a lot of work to do and not absolutely accuracy, but it is the only way for us of knowing the players situation in an macro level. (Like I can find out, the wins against players of 250- is only reduce about 8-13% at the last 3 month in 0.81.) Corrected: Well last 2 months and 23 day....I've checked again... This post has been edited by gc00018: Jun 5 2015, 11:59
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Jun 5 2015, 12:09
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(gc00018 @ Jun 5 2015, 18:12)  many of palyers gone because can't find any upgrade and buy nothing. And, new players are hard to find a set of equipment, and suffer from defeated equipment durability loss which is nothing to higher level player but deadly to newbie. (According to my monster win record, win against player 310+ only reduce about 18%, And win against player 290- reduce around 37%, win against 250- reduce more than 52%)
Also, players are harder to be killed because of the potion and item speed change, and monster is same as before. (I only dead 1 time per week normally now, used to be 5-10,however the gain[Credits, equipment] is much less than before)
Since there's a death penalty, and higher difficulty on anything other than RE are not worth the time, nor the potion cost,. Power-levelling has also become dangerous and potentially game-beaking. So there's really no incentive to play on high difficulty (or at all) I'm pretty much spamming hellfest nowadays, though I still clear pfudor arena, but only because they don't need many pots.
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Jun 5 2015, 13:01
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Pickled Cow @ Jun 5 2015, 16:17)  POSSIBLE BUG REPORT
If you run out of an slotted item during a battle series (or start a battle series without that item in-stock), that item will be locked out for the rest of the battle series, regardless if it drops.
It always work like that. Not a bug.
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Jun 5 2015, 13:02
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(holy_demon @ Jun 5 2015, 10:09)  Since there's a death penalty, and higher difficulty on anything other than RE are not worth the time, nor the potion cost,. Power-levelling has also become dangerous and potentially game-beaking. So there's really no incentive to play on high difficulty (or at all)
I'm pretty much spamming hellfest nowadays, though I still clear pfudor arena, but only because they don't need many pots.
Yes death penalty is too high for those low-mid even some 400+ players. To risk in higher level means nothing now. Ps. Another day no Legendary with X20 arena all clear. I am get used to this. (IMG:[ invalid] style_emoticons/default/dry.gif)
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