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> HentaiVerse 0.82, Reading material

 
post Jun 4 2015, 07:29
Post #1901
Superlatanium



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QUOTE(mozilla browser @ Jun 4 2015, 00:53) *
I've also noticed that riddlemaster at the penultimate round is more common than regular rounds.
So it's not just me? I had noticed that a few times as well, but I hadn't seen it mentioned anywhere, so I wasn't sure if my mind was playing tricks on me or what.
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post Jun 4 2015, 11:30
Post #1902
Nyvil



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QUOTE(Superlatanium @ Jun 4 2015, 13:29) *

So it's not just me? I had noticed that a few times as well, but I hadn't seen it mentioned anywhere, so I wasn't sure if my mind was playing tricks on me or what.


I noticed too, but I'm still observing
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post Jun 4 2015, 15:49
Post #1903
cmos



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QUOTE
- Arena clear bonuses are now always equipment. They are also now based on a trophy-equivalent tier, and will therefore be significantly higher quality than before.


I have noticed that Arena Clear Bonuses are actually worse, while monster drops are better. Playing on PFUDOR I don't get any Averages from normal monster drops, but low-mid arenas often award me with a brilliant Average. Shouldn't arena clears have drop quality at least equal to a monster drop quality for the given difficulty with higher level arenas getting a bonus? Otherwise I'd rather take a chance for a token, artifact or elixir, than a guaranteed Average equipment drop with a faint chance for Peerless.
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post Jun 4 2015, 16:14
Post #1904
kamio11




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QUOTE(Tenboro @ May 18 2015, 18:23) *

It takes a few minutes to get the numbers for every combo, but I'll be looking at them in time - preferably after more than just a day of data. The trend is quite clear, though.


Now that there's been a few weeks of data gathering, I'd be really interested to see some before-and-after stats for some arenas and/or RoB clear bonuses like we saw for REs.

It might also reduce the number of people complaining about poor equip drops...
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post Jun 4 2015, 17:13
Post #1905
nobody_xxx



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QUOTE(cmos @ Jun 4 2015, 20:49) *

I have noticed that Arena Clear Bonuses are actually worse, while monster drops are better. Playing on PFUDOR I don't get any Averages from normal monster drops, but low-mid arenas often award me with a brilliant Average. Shouldn't arena clears have drop quality at least equal to a monster drop quality for the given difficulty with higher level arenas getting a bonus? Otherwise I'd rather take a chance for a token, artifact or elixir, than a guaranteed Average equipment drop with a faint chance for Peerless.

yup , arena clear bonus is worse now compare with 0.81 (IMG:[invalid] style_emoticons/default/sad.gif)

I always get exquisite clear bonus from PFU DwD now for more than 2 weeks (IMG:[invalid] style_emoticons/default/cry.gif)

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post Jun 4 2015, 17:33
Post #1906
Ichy



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QUOTE(Tenboro @ Jun 1 2015, 17:57) *

I do want to add more hath perks around the 500-1000 hath range, but I don't want to lock down actual functionality behind a "paywall" unless it's necessary. It's a difficult balance to come up with perks that are useful without necessarily being must-have.

let me buy monster lab level ups with hath (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jun 4 2015, 18:17
Post #1907
gc00018



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QUOTE(Ichy @ Jun 4 2015, 15:33) *

let me buy monster lab level ups with hath (IMG:[invalid] style_emoticons/default/duck.gif)


Add different annexe bring more ability. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 4 2015, 18:49
Post #1908
Mantra64



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QUOTE(nobody_xxx @ Jun 4 2015, 17:13) *

yup , arena clear bonus is worse now compare with 0.81 (IMG:[invalid] style_emoticons/default/sad.gif)

I always get exquisite clear bonus from PFU DwD now for more than 2 weeks (IMG:[invalid] style_emoticons/default/cry.gif)

Arena clear bonus has really become shitty. (IMG:[invalid] style_emoticons/default/cry.gif)

I haven't even got some good stuff in RE unlike so many others. Wonder when I will get something usefull there. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jun 4 2015, 19:12
Post #1909
danixxx



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QUOTE(Mantra64 @ Jun 4 2015, 18:49) *

Arena clear bonus has really become shitty. (IMG:[invalid] style_emoticons/default/cry.gif)

^
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post Jun 4 2015, 19:44
Post #1910
Mantra64



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Are there fewer players around lately? Or do players not play as much as before?

I'm noticing about 20% drop in my monster gifts. I used to get 110 to 120 gifts. Now I just gets 80 to 90 gifts per day. (IMG:[invalid] style_emoticons/default/blink.gif)

This post has been edited by Mantra64: Jun 4 2015, 19:44
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post Jun 4 2015, 20:27
Post #1911
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QUOTE(Mantra64 @ Jun 4 2015, 13:44) *

Are there fewer players around lately? Or do players not play as much as before?

I'm noticing about 20% drop in my monster gifts. I used to get 110 to 120 gifts. Now I just gets 80 to 90 gifts per day. (IMG:[invalid] style_emoticons/default/blink.gif)


It could also be because there is now a penalty for dieing (5-6k in repairs for me, roughly 10% of a typical day's credits), so people are putting more effort into not being killed. It's making play more rigid and less fun for me.

Has anyone else noticed that the new phase/shade/power armor has much lower values at the bazaar? I'm getting about 600c for each superior, which is what I used to get for an average. For exquisites, I'm averaging a little over 1500c, which is less than I used to get for superiors.
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post Jun 4 2015, 20:32
Post #1912
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(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) my mage died continue in difficulty normal , plz give me mage survive tip (IMG:[invalid] style_emoticons/default/anime_cry.gif)

This post has been edited by generaldoom: Jun 4 2015, 20:35
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post Jun 4 2015, 20:46
Post #1913
Logii



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I have played a decent amount after the patch and gained almost 40 levels so far. The patch seems fine after I got used to it. First I needed to drop down difficulty from old Nintendo to Hell for RE, probably because I equipped a new worse set of armor I used to use, fearing that I would out level it soon. The old potions I was still using might have affected it too. I have since got back into Nintendo difficulty, which offers me a real challenge that I can't win without using few potions.

I haven't got too many upgrades from drops so far and there would have been no upgrades if I equipped my old armor (mix of fair to superior shade). Seems like the rare armor is still very rare, at least for me. I also feel like the PABs used to be better in the old equipment, there were more PABs in my usual drops (superior and below). However, those can be just bad luck because the sample size is small.

So far the best suggestion in my opinion is to lower the soul fragment cost for lower quality equipment. It would really help lower level players that can't play PFUDOR all the time to maximize the possibility to get good equipment upgrades. Leveling is still rather fast on lower levels so you end up out leveling your equipment before you get better ones from drops, making the higher level monsters seem much harder even on lower difficulties. The Item Shop doesn't seem to offer good equipment for my level very often either, actually I haven't bought any equipment after the patch.

I would also like to point out that the tooltip for Golden Lottery Ticket in Inventory still tells about 1000 tickets instead of 100, at least on my ticket that I won before the patch.
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post Jun 4 2015, 21:09
Post #1914
piyin



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Please, let Monsters bring Soul fragments too!

This post has been edited by piyin: Jun 4 2015, 21:09
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post Jun 4 2015, 22:31
Post #1915
tututz



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So, when will the old pots disappear again?
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post Jun 4 2015, 23:36
Post #1916
dosetsu



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How about a perk that allows training's to be instant? Sounds pretty awesome.
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post Jun 4 2015, 23:38
Post #1917
Superlatanium



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QUOTE(generaldoom @ Jun 4 2015, 18:32) *

(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) my mage died continue in difficulty normal , plz give me mage survive tip (IMG:[invalid] style_emoticons/default/anime_cry.gif)
Go to Ask the Experts thread and explain situation/gear. Normal should be doable for anyone, especially at your level.
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post Jun 4 2015, 23:59
Post #1918
MSimm1



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Suggestion Hath Perk 500 to 1000 Hath

Mach Speed - increases both physical attack and magic spell casting speed by 25 to 50 percent, cumulative with Haste

This post has been edited by MSimm1: Jun 5 2015, 00:07
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post Jun 5 2015, 00:36
Post #1919
someonetimeuser2



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I love how even these small increse in version have so much good changes (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 5 2015, 01:18
Post #1920
Panuru



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How about a hath perk that effectively does what the old training montage did?
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