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post Jun 2 2015, 20:54
Post #1841
Tenboro

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QUOTE(Colman @ Jun 2 2015, 14:31) *

( b ) and ( c ) are obvious. However, people do not know which suggestion fall into (a), if you do not reply to their suggestion.
It is because you are the only one know about the (newest) HV's code structure.


Should be fairly simple.

Things on the form "change X so it does Y(%) more/less Z" - that is, it just changes some variable that's already present - would be easy to add in almost every case.

Things on the form "make X have some additional unique behavior" can vary from a moderate amount to a lot of work.

Things on the form "add completely new functionality X" are usually a lot of work.

I'm not commenting on specific suggestions, but I'm taking notes, so feel free to weigh in if you see some you like.
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post Jun 2 2015, 21:06
Post #1842
gc00018



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QUOTE(Tenboro @ Jun 2 2015, 18:54) *

Should be fairly simple.

Things on the form "change X so it does Y(%) more/less Z" - that is, it just changes some variable that's already present - would be easy to add in almost every case.
some you like.


So damge perk\defense perk\prof perk\drop rate perk\recover perk...
And so on, all the number-related perk will be better choices. (IMG:[invalid] style_emoticons/default/smile.gif)

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post Jun 2 2015, 22:01
Post #1843
Panuru



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QUOTE(Paarfi @ Jun 2 2015, 03:27) *

The original poster complained that he gets too much low-quality equipment. I wrote to him that most likely it is result of changes in LotD, which no longer provide you better-quality equipment at all. I jut don't see what you wanted to add?


Yeah, I'm aware that "Luck of the Draw no longer provides a vague 'loot quality bonus'...it will now instead provide a bonus to the rate of rare tier equipment and consumable drops from monsters." In other words broadening the upper end of the probability curve now instead of shifting the curve up as it used to. Plus dropping a fuckton of potions.

TBH I probably wouldn't use a "fine" piece of equipment more than I would use an "average" one, but I wonder about the net effect on the chances of getting things such as Exquisite and Magnificent. In theory it could be higher or lower depending how the numbers are tweaked.

So...hath perk that does what LotD used to do?
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post Jun 2 2015, 22:12
Post #1844
piyin



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QUOTE(Tenboro @ Jun 2 2015, 20:54) *

Things on the form "change X so it does Y(%) more/less Z" - that is, it just changes some variable that's already present - would be easy to add in almost every case.

Things on the form "make X have some additional unique behavior" can vary from a moderate amount to a lot of work.


So the block chance stuff i posted before (as a perk suggestion) is possible? or i just need to wait for esotericsatire to post some "Exquisite" reply?
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post Jun 2 2015, 22:17
Post #1845
gc00018



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QUOTE(piyin @ Jun 2 2015, 20:12) *

So the block chance stuff i posted before (as a perk suggestion) is possible? or i just need to wait for esotericsatire to post some "Exquisite" reply?


Posting your suggestions simply and clearly will be enoguh.
Like:

Perk suggest:
XXXXXXXXXXXXX

Then wait, Tenb don't have time to reply one by one.
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post Jun 2 2015, 22:38
Post #1846
hitokiri84



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QUOTE(Tenboro @ Jun 2 2015, 13:54) *
Things on the form "change X so it does Y(%) more/less Z" - that is, it just changes some variable that's already present - would be easy to add in almost every case.

"change [# of Crytarium levels] so it does [a lot](%) [more]/less [multiplier]" (IMG:[invalid] style_emoticons/default/wink.gif)

Because I don't want to take 20 years to make 200 monsters.

Repair Bear got an extremely niche 4th level added to it pretty quickly, so why not Crystarium? It would certainly appeal to a lot more players.
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post Jun 2 2015, 22:47
Post #1847
Honeycat



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Please notice that we need more Crystallariums, senpai.

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post Jun 2 2015, 22:47
Post #1848
gc00018



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Perk Suggestion:

Add a perk to increase the chance of your monster using skills.

Thank you.


It is weird that the monsters with full energy just sitting aside watching...
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post Jun 2 2015, 22:55
Post #1849
generaldoom



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QUOTE(Tenboro @ Jun 2 2015, 10:54) *

Should be fairly simple.

Things on the form "change X so it does Y(%) more/less Z" - that is, it just changes some variable that's already present - would be easy to add in almost every case.

Things on the form "make X have some additional unique behavior" can vary from a moderate amount to a lot of work.

Things on the form "add completely new functionality X" are usually a lot of work.

I'm not commenting on specific suggestions, but I'm taking notes, so feel free to weigh in if you see some you like.


i need mage gear (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 2 2015, 23:49
Post #1850
Raye_Terse



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QUOTE(Panuru @ Jun 2 2015, 22:01) *

Yeah, I'm aware that "Luck of the Draw no longer provides a vague 'loot quality bonus'...it will now instead provide a bonus to the rate of rare tier equipment and consumable drops from monsters." In other words broadening the upper end of the probability curve now instead of shifting the curve up as it used to. Plus dropping a fuckton of potions.

TBH I probably wouldn't use a "fine" piece of equipment more than I would use an "average" one, but I wonder about the net effect on the chances of getting things such as Exquisite and Magnificent. In theory it could be higher or lower depending how the numbers are tweaked.

So...hath perk that does what LotD used to do?

As I understand it, rare tier equipment refers to Phase/Shade/Power, while Average/Superior/Exquisite/etc. is referred to as quality tier. In other words, LotD no longer affects the probability of getting Exquisite or Magnificent drops. Keep in mind, though, according to the stats 10B posted here, PFUDOR recieved a pretty big buff to the quality of drops in general. I assume this holds true for the other difficulties to a lesser degree, but we don't have access to the statistics that would back that statement up, unfortunately.
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post Jun 3 2015, 00:28
Post #1851
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I was going to put myself on battletoads as usual, but alas, I'm just one of the 5% (IMG:[invalid] style_emoticons/default/sad.gif).
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post Jun 3 2015, 00:29
Post #1852
Panuru



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QUOTE(Raye_Terse @ Jun 2 2015, 16:49) *

As I understand it, rare tier equipment refers to Phase/Shade/Power, while Average/Superior/Exquisite/etc. is referred to as quality tier. In other words, LotD no longer affects the probability of getting Exquisite or Magnificent drops. Keep in mind, though, according to the stats 10B posted here, PFUDOR recieved a pretty big buff to the quality of drops in general. I assume this holds true for the other difficulties to a lesser degree, but we don't have access to the statistics that would back that statement up, unfortunately.


Well that's weird because I've found one piece of phase armor in the several hundred rounds I know I've played since the update. I've gotten a ton of cotton, leather, and plate.
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post Jun 3 2015, 00:55
Post #1853
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QUOTE(Panuru @ Jun 3 2015, 00:29) *

Well that's weird because I've found one piece of phase armor in the several hundred rounds I know I've played since the update. I've gotten a ton of cotton, leather, and plate.

Here:

QUOTE(Tenboro @ May 17 2015, 11:14) *

Further, the chance of generating rare-tier equipment now significantly depends on the quality tier. In other words, you will never see crude or fair power armor, while the chance of legendary heavy armor being power is much higher than before.

Because of this, you probably won't see a lot of rare equipment below Exquisite, even with maxed LotD.

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post Jun 3 2015, 01:24
Post #1854
purng



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Double monster food Drop perk (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)

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post Jun 3 2015, 01:59
Post #1855
MikukoAya



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I'd love to see a hath perk that makes it so that when you do 0 time actions, it doesn't drain overcharge while in spirit stance.
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post Jun 3 2015, 02:32
Post #1856
holy_demon



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QUOTE(purng @ Jun 3 2015, 09:24) *

Double monster food Drop perk (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)


God no, it's already dropping too much.

QUOTE(Raye_Terse @ Jun 3 2015, 07:49) *

As I understand it, rare tier equipment refers to Phase/Shade/Power, while Average/Superior/Exquisite/etc. is referred to as quality tier. In other words, LotD no longer affects the probability of getting Exquisite or Magnificent drops. Keep in mind, though, according to the stats 10B posted here, PFUDOR recieved a pretty big buff to the quality of drops in general. I assume this holds true for the other difficulties to a lesser degree, but we don't have access to the statistics that would back that statement up, unfortunately.


Only PFUDOR Random Encounter received a buff. Everything else got nerfed, drop-wise. The sample size for arena and Grindfest are large enough by now to be certain about the nerf

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post Jun 3 2015, 02:34
Post #1857
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I would like to see tradeable tokens that can be purchased with Bitcoins / other currency which can then be redeemed for Bronze / Silver / Gold stars, in order to facilitate the star buying process. The idea is to be able to apply a CoD to said tokens.
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post Jun 3 2015, 02:48
Post #1858
Superlatanium



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QUOTE(CronoBoA @ Jun 3 2015, 00:34) *
I would like to see tradeable tokens that can be purchased with Bitcoins / other currency which can then be redeemed for Bronze / Silver / Gold stars, in order to facilitate the star buying process. The idea is to be able to apply a CoD to said tokens.
Sounds like
QUOTE(Tenboro @ Jun 2 2015, 18:54) *
Things on the form "add completely new functionality X" are usually a lot of work.
The process as done currently has no problems, assuming you use common sense in how you negotiate.
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post Jun 3 2015, 03:00
Post #1859
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Perk suggestion: change repair(X),so it does 50/100/150% (Y) more forge experience (Z)
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post Jun 3 2015, 03:01
Post #1860
CronoBoA



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QUOTE(Superlatanium @ Jun 2 2015, 20:48) *
The process as done currently has no problems, assuming you use common sense in how you negotiate.

Is it really as simple as negotiation? Or is it trusting an individual you've never met before to deliver goods you've already provided payment for with no recourse should they decide to not deliver said goods?
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