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HentaiVerse 0.82, Reading material |
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Jun 2 2015, 20:54
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Tenboro

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QUOTE(Colman @ Jun 2 2015, 14:31)  ( b ) and ( c ) are obvious. However, people do not know which suggestion fall into (a), if you do not reply to their suggestion. It is because you are the only one know about the (newest) HV's code structure.
Should be fairly simple. Things on the form "change X so it does Y(%) more/less Z" - that is, it just changes some variable that's already present - would be easy to add in almost every case. Things on the form "make X have some additional unique behavior" can vary from a moderate amount to a lot of work. Things on the form "add completely new functionality X" are usually a lot of work. I'm not commenting on specific suggestions, but I'm taking notes, so feel free to weigh in if you see some you like.
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Jun 2 2015, 21:06
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Tenboro @ Jun 2 2015, 18:54)  Should be fairly simple.
Things on the form "change X so it does Y(%) more/less Z" - that is, it just changes some variable that's already present - would be easy to add in almost every case. some you like.
So damge perk\defense perk\prof perk\drop rate perk\recover perk... And so on, all the number-related perk will be better choices. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by gc00018: Jun 2 2015, 21:06
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Jun 2 2015, 22:01
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Paarfi @ Jun 2 2015, 03:27)  The original poster complained that he gets too much low-quality equipment. I wrote to him that most likely it is result of changes in LotD, which no longer provide you better-quality equipment at all. I jut don't see what you wanted to add?
Yeah, I'm aware that "Luck of the Draw no longer provides a vague 'loot quality bonus'...it will now instead provide a bonus to the rate of rare tier equipment and consumable drops from monsters." In other words broadening the upper end of the probability curve now instead of shifting the curve up as it used to. Plus dropping a fuckton of potions. TBH I probably wouldn't use a "fine" piece of equipment more than I would use an "average" one, but I wonder about the net effect on the chances of getting things such as Exquisite and Magnificent. In theory it could be higher or lower depending how the numbers are tweaked. So...hath perk that does what LotD used to do?
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Jun 2 2015, 22:12
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(Tenboro @ Jun 2 2015, 20:54)  Things on the form "change X so it does Y(%) more/less Z" - that is, it just changes some variable that's already present - would be easy to add in almost every case.
Things on the form "make X have some additional unique behavior" can vary from a moderate amount to a lot of work.
So the block chance stuff i posted before (as a perk suggestion) is possible? or i just need to wait for esotericsatire to post some "Exquisite" reply?
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Jun 2 2015, 22:17
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(piyin @ Jun 2 2015, 20:12)  So the block chance stuff i posted before (as a perk suggestion) is possible? or i just need to wait for esotericsatire to post some "Exquisite" reply?
Posting your suggestions simply and clearly will be enoguh. Like: Perk suggest: XXXXXXXXXXXXX Then wait, Tenb don't have time to reply one by one.
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Jun 2 2015, 22:38
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Jun 2 2015, 13:54)  Things on the form "change X so it does Y(%) more/less Z" - that is, it just changes some variable that's already present - would be easy to add in almost every case. "change [# of Crytarium levels] so it does [a lot](%) [more]/less [multiplier]" (IMG:[ invalid] style_emoticons/default/wink.gif) Because I don't want to take 20 years to make 200 monsters. Repair Bear got an extremely niche 4th level added to it pretty quickly, so why not Crystarium? It would certainly appeal to a lot more players.
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Jun 2 2015, 22:47
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Honeycat
Group: Catgirl Camarilla
Posts: 61,625
Joined: 25-February 07

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Please notice that we need more Crystallariums, senpai.
This post has been edited by Sesshomaru Moon: Jun 2 2015, 22:47
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Jun 2 2015, 22:47
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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Perk Suggestion:
Add a perk to increase the chance of your monster using skills.
Thank you.
It is weird that the monsters with full energy just sitting aside watching...
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Jun 2 2015, 22:55
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generaldoom
Group: Members
Posts: 114
Joined: 15-January 15

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QUOTE(Tenboro @ Jun 2 2015, 10:54)  Should be fairly simple.
Things on the form "change X so it does Y(%) more/less Z" - that is, it just changes some variable that's already present - would be easy to add in almost every case.
Things on the form "make X have some additional unique behavior" can vary from a moderate amount to a lot of work.
Things on the form "add completely new functionality X" are usually a lot of work.
I'm not commenting on specific suggestions, but I'm taking notes, so feel free to weigh in if you see some you like.
i need mage gear (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 2 2015, 23:49
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Raye_Terse
Newcomer
  Group: Members
Posts: 84
Joined: 9-September 11

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QUOTE(Panuru @ Jun 2 2015, 22:01)  Yeah, I'm aware that "Luck of the Draw no longer provides a vague 'loot quality bonus'...it will now instead provide a bonus to the rate of rare tier equipment and consumable drops from monsters." In other words broadening the upper end of the probability curve now instead of shifting the curve up as it used to. Plus dropping a fuckton of potions.
TBH I probably wouldn't use a "fine" piece of equipment more than I would use an "average" one, but I wonder about the net effect on the chances of getting things such as Exquisite and Magnificent. In theory it could be higher or lower depending how the numbers are tweaked.
So...hath perk that does what LotD used to do?
As I understand it, rare tier equipment refers to Phase/Shade/Power, while Average/Superior/Exquisite/etc. is referred to as quality tier. In other words, LotD no longer affects the probability of getting Exquisite or Magnificent drops. Keep in mind, though, according to the stats 10B posted here, PFUDOR recieved a pretty big buff to the quality of drops in general. I assume this holds true for the other difficulties to a lesser degree, but we don't have access to the statistics that would back that statement up, unfortunately.
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Jun 3 2015, 00:28
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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I was going to put myself on battletoads as usual, but alas, I'm just one of the 5% (IMG:[ invalid] style_emoticons/default/sad.gif).
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Jun 3 2015, 00:29
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Raye_Terse @ Jun 2 2015, 16:49)  As I understand it, rare tier equipment refers to Phase/Shade/Power, while Average/Superior/Exquisite/etc. is referred to as quality tier. In other words, LotD no longer affects the probability of getting Exquisite or Magnificent drops. Keep in mind, though, according to the stats 10B posted here, PFUDOR recieved a pretty big buff to the quality of drops in general. I assume this holds true for the other difficulties to a lesser degree, but we don't have access to the statistics that would back that statement up, unfortunately. Well that's weird because I've found one piece of phase armor in the several hundred rounds I know I've played since the update. I've gotten a ton of cotton, leather, and plate.
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Jun 3 2015, 00:55
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Raye_Terse
Newcomer
  Group: Members
Posts: 84
Joined: 9-September 11

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QUOTE(Panuru @ Jun 3 2015, 00:29)  Well that's weird because I've found one piece of phase armor in the several hundred rounds I know I've played since the update. I've gotten a ton of cotton, leather, and plate.
Here: QUOTE(Tenboro @ May 17 2015, 11:14)  Further, the chance of generating rare-tier equipment now significantly depends on the quality tier. In other words, you will never see crude or fair power armor, while the chance of legendary heavy armor being power is much higher than before.
Because of this, you probably won't see a lot of rare equipment below Exquisite, even with maxed LotD. This post has been edited by Raye_Terse: Jun 3 2015, 00:55
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Jun 3 2015, 01:59
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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I'd love to see a hath perk that makes it so that when you do 0 time actions, it doesn't drain overcharge while in spirit stance.
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Jun 3 2015, 02:32
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(purng @ Jun 3 2015, 09:24)  Double monster food Drop perk (IMG:[ invalid] style_emoticons/default/cry.gif) (IMG:[ invalid] style_emoticons/default/cry.gif) God no, it's already dropping too much. QUOTE(Raye_Terse @ Jun 3 2015, 07:49)  As I understand it, rare tier equipment refers to Phase/Shade/Power, while Average/Superior/Exquisite/etc. is referred to as quality tier. In other words, LotD no longer affects the probability of getting Exquisite or Magnificent drops. Keep in mind, though, according to the stats 10B posted here, PFUDOR recieved a pretty big buff to the quality of drops in general. I assume this holds true for the other difficulties to a lesser degree, but we don't have access to the statistics that would back that statement up, unfortunately. Only PFUDOR Random Encounter received a buff. Everything else got nerfed, drop-wise. The sample size for arena and Grindfest are large enough by now to be certain about the nerf This post has been edited by holy_demon: Jun 3 2015, 03:30
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Jun 3 2015, 02:34
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CronoBoA
Group: Gold Star Club
Posts: 671
Joined: 29-December 10

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I would like to see tradeable tokens that can be purchased with Bitcoins / other currency which can then be redeemed for Bronze / Silver / Gold stars, in order to facilitate the star buying process. The idea is to be able to apply a CoD to said tokens.
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Jun 3 2015, 02:48
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Superlatanium
Group: Gold Star Club
Posts: 7,617
Joined: 27-November 13

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QUOTE(CronoBoA @ Jun 3 2015, 00:34)  I would like to see tradeable tokens that can be purchased with Bitcoins / other currency which can then be redeemed for Bronze / Silver / Gold stars, in order to facilitate the star buying process. The idea is to be able to apply a CoD to said tokens. Sounds like QUOTE(Tenboro @ Jun 2 2015, 18:54)  Things on the form "add completely new functionality X" are usually a lot of work. The process as done currently has no problems, assuming you use common sense in how you negotiate.
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Jun 3 2015, 03:00
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Nyvil
Group: Members
Posts: 318
Joined: 13-June 10

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Perk suggestion: change repair(X),so it does 50/100/150% (Y) more forge experience (Z)
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Jun 3 2015, 03:01
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CronoBoA
Group: Gold Star Club
Posts: 671
Joined: 29-December 10

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QUOTE(Superlatanium @ Jun 2 2015, 20:48)  The process as done currently has no problems, assuming you use common sense in how you negotiate. Is it really as simple as negotiation? Or is it trusting an individual you've never met before to deliver goods you've already provided payment for with no recourse should they decide to not deliver said goods?
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