 |
 |
 |
HentaiVerse 0.82, Reading material |
|
Jun 1 2015, 19:20
|
gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

|
QUOTE(Tenboro @ Jun 1 2015, 15:57)  I do want to add more hath perks around the 500-1000 hath range, but I don't want to lock down actual functionality behind a "paywall" unless it's necessary. It's a difficult balance to come up with perks that are useful without necessarily being must-have.
How about we make a thread about new hath perk? And then maybe vote and find some reasonable ideas?
|
|
|
|
 |
|
Jun 1 2015, 19:24
|
piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

|
QUOTE(tetron @ Jun 1 2015, 18:09)  May be he has simply forgotten which perks have been suggested. How about making a list of the suggestions and take a user pole? (IMG:[ invalid] style_emoticons/default/huh.gif) And please, reconsider to remove these ones: Eminent Elementalist Divine Warmage Death and Decay Evil Enchantress Force of Nature Im not a mage, but can anyone tell me whats the difference bewteen these ones and Dæmon Duality? isnt the last one more valuable and usefull than those? if im wrong let me know... because after the whole info about how mages were whipped, i think those are... well... useless? (IMG:[ invalid] style_emoticons/default/unsure.gif)
|
|
|
|
 |
|
Jun 1 2015, 19:24
|
cs987987
Group: Gold Star Club
Posts: 7,152
Joined: 11-March 12

|
QUOTE(Tenboro @ Jun 1 2015, 23:57)  I do want to add more hath perks around the 500-1000 hath range, but I don't want to lock down actual functionality behind a "paywall" unless it's necessary. It's a difficult balance to come up with perks that are useful without necessarily being must-have.
Can add a hath perks about Spark of Life? LV1-LV5 when Cloak of the Fallen regen 5%/10%/15%/20%/25% Health price 1000/2000/3000/4000/5000 hath or a mitigation hath perks price like the damage hath perks Increases physical mitigation and magical mitigation by 5%/10%/15%/20%/25% can use with Protection or Scroll of Protection This post has been edited by cs987987: Jun 1 2015, 19:29
|
|
|
|
 |
|
Jun 1 2015, 19:30
|
Tenboro

|
QUOTE(Maximum_Joe @ Jun 1 2015, 17:58)  We've given you plenty of perk suggestions. Want more?
I have a few written down, but if someone wants to put together a list, then please do. Keep in mind that most of the suggestions I get are either a) a lot of work to implement (which I'd rather spend on things that benefit everyone), b) effectively circumvents mechanics that are in place for good reason, or c) are stupidly OP. It would be helpful if people stop suggesting things that fall into any of those.
|
|
|
|
 |
|
Jun 1 2015, 19:45
|
piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

|
QUOTE(Tenboro @ Jun 1 2015, 19:30)  I have a few written down, but if someone wants to put together a list, then please do. Keep in mind that most of the suggestions I get are either a) a lot of work to implement (which I'd rather spend on things that benefit everyone), (IMG:[ invalid] style_emoticons/default/cool.gif) effectively circumvents mechanics that are in place for good reason, or c) are stupidly OP. It would be helpful if people stop suggesting things that fall into any of those. Suggestion number 1 ATSTMALOSFHPS (After Tenboro Suggested To Make A List Of Hath Perks Suggestions): Perk that can give a % of block chance.Is this one stupid?
|
|
|
|
 |
|
Jun 1 2015, 19:45
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(Tenboro @ Jun 1 2015, 10:57)  I do want to add more hath perks around the 500-1000 hath range, but I don't want to lock down actual functionality behind a "paywall" unless it's necessary. It's a difficult balance to come up with perks that are useful without necessarily being must-have.
Bring back credit perks Crystarium IV, V (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by hitokiri84: Jun 1 2015, 19:46
|
|
|
|
 |
|
Jun 1 2015, 19:57
|
blue12
Newcomer
  Group: Members
Posts: 78
Joined: 30-October 10

|
QUOTE(holy_demon @ Jun 1 2015, 11:24)  Instead of spending countless hours on HV, you could work for 2 hours in a min-salary job, earn 20$, rent a VPS for a year, spend 2 hours to set up H@H on that VPS, sell hath, buy GP, you will never have to care about credit for downloading again
It's not gonna make you a rich HV player though. Hath price is being driven down due to credit sinks
I kind of liking this way of getting credit though... (IMG:[ invalid] style_emoticons/default/sad.gif)
|
|
|
|
 |
|
Jun 1 2015, 20:03
|
sssss2
Group: Gold Star Club
Posts: 4,010
Joined: 11-April 14

|
QUOTE(sssss2 @ May 22 2015, 23:21)  Effluent Ether, Suffusive Spirit and Capacitor have become almost useless, at least for melees.
And mages are suffering from too low mana recovery. If the potion recovery are based on maximum hp/mp/sp, not on base stats, many problems will be solved.
Make Effluent Ether, Suffusive Spirit and Capacitor useful first. They're absolutely useless now.
|
|
|
Jun 1 2015, 20:26
|
ohmightycat
Group: Gold Star Club
Posts: 11,381
Joined: 13-December 09

|
Make a hath perk that stops Snowflake giving last fucking elixirs.
|
|
|
|
 |
|
Jun 1 2015, 20:47
|
Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

|
QUOTE(Tenboro @ Jun 1 2015, 10:30)  but if someone wants to put together a list, then please do.
I don't think I ever posted what I PM'd you ages ago so I'll just make a fresh batch. Exact numbers and the like are up to you; you'll know what is and isn't OP. - Favorite Kinds: More favorite colours/categories. (currently capped at 10) - Tag Flagging II: More Tag Flagging flags. (currently capped at 6) - Ponies No More: Brings back the maze RiddleMaster; can be adjusted in HV settings page. - Charged Up: Increases Overcharge gained from attacking. (currently 5-10) - Stay Zen: Reduces Overcharge consumed for Spirit Stance. (currently 10/turn) - Riddle Me This: Increases the duration of the "Blessing of the RiddleMaster" buff. (currently 20 turns) - Soul Extender: Reduces the base number of Soul Fragments needed for soulfusion. (currently 50) - You Get Da Prize: Trophies have a chance of giving double rewards but all rewards are now soulfused. - What's Wrong With You: Unlocks the highest difficulty setting "WWWY". - In Their Tongue: The FUS ROH DAH skill is now always available. No requirements need to be met. (currently requires a title to be unlocked and used) - Captain Planet: Slavaging now returns 100% of all non-catalyst materials. (currently 90%) - Gift Certificate: Any active monster who does not have a gift ready after 3 days will give you 50 credits. It's the thought that counts. - Stop Reading Upside-Down: Scroll effects last longer. - Cowardice: Flee skill uses less action speed. - I Can Take It: Defending skill's buff lasts longer. - I Get Knocked Down: Dying no longer causes MP and SP loss.
|
|
|
|
 |
|
Jun 1 2015, 20:49
|
Tenboro

|
QUOTE(ohmightycat @ Jun 1 2015, 20:26)  Make a hath perk that stops Snowflake giving last fucking elixirs.
Maybe I should make a perk that stops people from continually bitching about the least valuable artifact reward, whatever it may be at the time.
|
|
|
Jun 1 2015, 20:56
|
tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

|
Umm...Would changing the effects of Vigorous Vitality, Effluent Ether and Suffusive Spirit from Maximum Value to Base Value be OP? (IMG:[ invalid] style_emoticons/default/huh.gif)
|
|
|
Jun 1 2015, 21:02
|
ohmightycat
Group: Gold Star Club
Posts: 11,381
Joined: 13-December 09

|
QUOTE(Tenboro @ Jun 1 2015, 19:49)  Maybe I should make a perk that stops people from continually bitching about the least valuable artifact reward, whatever it may be at the time.
If you could make a perk like that, I'm sure you would have done so many updates ago.
|
|
|
|
 |
|
Jun 1 2015, 21:05
|
piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

|
QUOTE(Maximum_Joe @ Jun 1 2015, 20:47) 
- Charged Up: Increases Overcharge gained from attacking. (currently 5-10)
- Stay Zen: Reduces Overcharge consumed for Spirit Stance. (currently 10/turn)
- Riddle Me This: Increases the duration of the "Blessing of the RiddleMaster" buff. (currently 20 turns)
- Soul Extender: Reduces the base number of Soul Fragments needed for soulfusion. (currently 50)
- You Get Da Prize: Trophies have a chance of giving double rewards but all rewards are now soulfused.
- What's Wrong With You: Unlocks the highest difficulty setting "WWWY".
- In Their Tongue: The FUS ROH DAH skill is now always available. No requirements need to be met. (currently requires a title to be unlocked and used)
- Captain Planet: Slavaging now returns 100% of all non-catalyst materials. (currently 90%)
- Gift Certificate: Any active monster who does not have a gift ready after 3 days will give you 50 credits. It's the thought that counts.
- I Can Take It: Defending skill's buff lasts longer.
- I Get Knocked Down: Dying no longer causes MP and SP loss.
I LIKE THOSE ONES! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
|
|
|
|
 |
|
Jun 1 2015, 21:11
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(Maximum_Joe @ Jun 1 2015, 13:47)  - Ponies No More: Brings back the maze RiddleMaster; can be adjusted in HV settings page. This will never happen. The maze is too easy to bot.
|
|
|
Jun 1 2015, 21:11
|
dnftt
Newcomer
  Group: Members
Posts: 66
Joined: 15-May 13

|
QUOTE(Tenboro @ Jun 2 2015, 03:49)  Maybe I should make a perk that stops people from continually bitching about the least valuable artifact reward, whatever it may be at the time.
translated: Increase QUOTE(Tenboro @ Jun 2 2015, 03:49)  the least valuable artifact reward
perk.
|
|
|
Jun 1 2015, 21:18
|
Tenboro

|
QUOTE(ohmightycat @ Jun 1 2015, 21:02)  If you could make a perk like that, I'm sure you would have done so many updates ago.
True. QUOTE(tetron @ Jun 1 2015, 20:56)  Umm...Would changing the effects of Vigorous Vitality, Effluent Ether and Suffusive Spirit from Maximum Value to Base Value be OP? (IMG:[ invalid] style_emoticons/default/huh.gif) As it is right now, probably, but if the value was decreased to say 10%, it might be an option. Of course, knowing people, they would bitch about that as well, even though it would be a buff in almost every way.
|
|
|
|
 |
|
Jun 1 2015, 21:34
|
Necromusume
Group: Catgirl Camarilla
Posts: 7,027
Joined: 17-May 12

|
Necromancy Naughty Necrophilia - 50 hath Lets you scan dead monsters, and adds a skill in the skills menu that will cause you to hang around in the round after everything is dead, until you toggle it off again.
Makes it more convenient to farm scans, but players without the perk can still do it.
This post has been edited by mechafujoshi: Jun 1 2015, 21:38
|
|
|
Jun 1 2015, 22:08
|
tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

|
QUOTE(Tenboro @ Jun 2 2015, 00:48)  As it is right now, probably, but if the value was decreased to say 10%, it might be an option.
That sounds interesting. QUOTE(Tenboro @ Jun 2 2015, 00:48)  Of course, knowing people, they would bitch about that as well
As I've said before, people will always whine, no matter what. (IMG:[ invalid] style_emoticons/default/laugh.gif)
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|