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post May 25 2015, 19:04
Post #1481
tetron



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QUOTE(danixxx @ May 25 2015, 22:21) *

I get 28 mana from my draughts (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Okay. I'm convinced that piyin made a miscalculation.
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post May 25 2015, 19:05
Post #1482
arialinnoc



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22 mp from draughts here with 478+42 base wisdom
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post May 25 2015, 19:10
Post #1483
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QUOTE(tetron @ May 25 2015, 19:04) *

Okay. I'm convinced that piyin made a miscalculation.



QUOTE(arialinnoc @ May 25 2015, 19:05) *

22 mp from draughts here with 478+42 base wisdom


Darn! How does it works then? normal mode: 28 (Battlecaster + AS + reset main abilities)

and now: PFUOR mode: 12...


this is quite some maths... dont?
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post May 25 2015, 19:23
Post #1484
Daodaodaidai



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Wis : 480 + 40. Mana draught PFUDOR mode : around 14-15/tick (Edit : 9-10 with old potions)

I really don't get it too...

This post has been edited by Daodaodaidai: May 25 2015, 19:25
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post May 25 2015, 19:29
Post #1485
Paarfi



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QUOTE(Cashino @ May 25 2015, 17:41) *

I'm pretty sure this comes in hand with Niten not being a vast improvement over the other melee styles and Holy and Dark being vastly inferior to elemental in the current state of things. However, all the rare armor types are generally better than the common types and therefore more desired, which is probably why armor still has tiers.

You misunderstood me. I was asking why the training that previously gave quality bonus (i.e. better equipment of all types) was changed to give more rare tier stuff (i.e. more certain equips, no effect on anything else), while the logical thing would be to add it as a third factor during the quality determination process (which could allow it to gave almost the same effect as pre-patch)

I used the term "quality tiers" to mean prefixes like Legendary, Magnificent etc. because it was used this way in patch notes by Tenboro.

I also should note that while rare-tier armor is more desirable for the vast majority of players, this is not the case for everyone. And with new equipment-level system it would be nigh impossible to trade undesirable equipment for desirable.

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post May 25 2015, 19:31
Post #1486
tetron



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QUOTE(piyin @ May 25 2015, 22:40) *

Darn! How does it works then? normal mode: 28 (Battlecaster + AS + reset main abilities)

and now: PFUOR mode: 12...

HuH?? You get different amount in different Difficulties??? (IMG:[invalid] style_emoticons/default/blink.gif)

QUOTE(Daodaodaidai @ May 25 2015, 22:53) *

Wis : 480 + 40. Mana draught PFUDOR mode : around 14-15/tick (Edit : 9-10 with old potions)

What do you mean by "around"? Don't draughts give you a fixed amount? (IMG:[invalid] style_emoticons/default/blink.gif)
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post May 25 2015, 19:37
Post #1487
Daodaodaidai



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QUOTE(tetron @ May 25 2015, 19:31) *

What do you mean by "around"? Don't draughts give you a fixed amount? (IMG:[invalid] style_emoticons/default/blink.gif)


Sometimes it's 14, sometimes it's 15. The amount is not a round number (maybe 14,4, just a guess). The natural mana regen interferes with the draught mana regen.

This post has been edited by Daodaodaidai: May 25 2015, 19:39
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post May 25 2015, 19:40
Post #1488
tetron



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QUOTE(Daodaodaidai @ May 25 2015, 23:07) *

Sometimes it's 14, sometimes it's 15. The amount is not a round number (maybe 14,4, just a guess). The natural mana regen interferes with the draught mana regen.

What are you talking about? The battle log clearly displays the draught's effects.
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post May 25 2015, 19:46
Post #1489
arialinnoc



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difficulty doesn't affect replenishment.
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post May 25 2015, 19:49
Post #1490
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QUOTE(stryker115 @ May 25 2015, 08:50) *

Here's a legit suggestion

How about have the equips bought at the equipment store scale to the buyers lvl when someone buys from there? That way the Equipment Shop can be somewhat useful now instead of just being there to make some quick cash


That would cause a loop hole because now you can buy back your sold equipment for 24h at 10k credits and then you can just level it up that way instead of soul fusing it which defeats the purpose of soul fusing.
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post May 25 2015, 20:30
Post #1491
e-Stark



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Maybe 10b like piyin more than us? (IMG:[invalid] style_emoticons/default/tongue.gif)


1058 Effective Wisdom here... tested on PFUDOR, IWBTH and Normal... 23 mp regen (IMG:[invalid] style_emoticons/default/duck.gif)
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post May 25 2015, 20:52
Post #1492
tetron



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QUOTE(e-Stark @ May 26 2015, 00:00) *

1058 Effective Wisdom here... tested on PFUDOR, IWBTH and Normal... 23 mp regen (IMG:[invalid] style_emoticons/default/duck.gif)

"MP regen" - Is that from draughts only? or Gold Star + RR Perk included? (IMG:[invalid] style_emoticons/default/huh.gif)
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post May 25 2015, 20:52
Post #1493
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Wisdom 536+0+47, Base magic 1067.0 here.

GF on PFUDOR) Replenishment restores 16 points of magic.
GF on Hell) Replenishment restores 16 points of magic.
GF on Normal) Replenishment restores 16 points of magic.
IW on IWBTH) Replenishment restores 16 points of magic.

+Add
Better Mana Pots maxed, of course. (IMG:[invalid] style_emoticons/default/smile.gif)

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post May 25 2015, 21:00
Post #1494
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QUOTE(tetron @ May 25 2015, 15:52) *
"MP regen" - Is that from draughts only? or Gold Star + RR Perk included? (IMG:[invalid] style_emoticons/default/huh.gif)

From Draughts...

2 5 Replenishment restores 23 points of magic.


Always the same, regardless the difficulty.

This post has been edited by e-Stark: May 25 2015, 21:01
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post May 25 2015, 21:19
Post #1495
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QUOTE(YohAsakuraXD @ May 25 2015, 20:49) *

That would cause a loop hole because now you can buy back your sold equipment for 24h at 10k credits and then you can just level it up that way instead of soul fusing it which defeats the purpose of soul fusing.

And high-level players could buy low-level gear, have it scale up, and sell it at a profit.
-> money-making loophole for high levels
-> no gear for low levels
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post May 25 2015, 21:28
Post #1496
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QUOTE(YohAsakuraXD @ May 25 2015, 22:49) *

That would cause a loop hole because now you can buy back your sold equipment for 24h at 10k credits and then you can just level it up that way instead of soul fusing it which defeats the purpose of soul fusing.

But you have to reforge it and reIW it again, no? Every time.
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post May 25 2015, 21:29
Post #1497
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QUOTE(tetron @ May 25 2015, 11:34) *

@Hito, what was your Base WIS again? (IMG:[invalid] style_emoticons/default/huh.gif)

Base Magic 1593 (which is 10 + level + WIS)
draught 24/turn
potion 1195

It would be nice if tenboro told us how the new pot restorations are calculated. The new wiki entries look like speculation at best.

QUOTE(tetron @ May 25 2015, 12:04) *

Okay. I'm convinced that piyin made a miscalculation.

What's to calculate? Enter battle, pop draught, read log. Pretty much impossible that he has the same regen as dani.
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post May 25 2015, 21:38
Post #1498
tetron



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QUOTE(Cats Lover @ May 26 2015, 00:22) *

Wisdom 536+0+47, Base magic 1067.0 here.

GF on PFUDOR) Replenishment restores 16 points of magic.
GF on Hell) Replenishment restores 16 points of magic.
GF on Normal) Replenishment restores 16 points of magic.
IW on IWBTH) Replenishment restores 16 points of magic.

+Add
Better Mana Pots maxed, of course. (IMG:[invalid] style_emoticons/default/smile.gif)

Man, this is depressing to hear. As a mage I recover the same amount. (IMG:[invalid] style_emoticons/default/sad.gif) (Well, I admit that my WIS from armors is pretty low)

QUOTE(e-Stark @ May 26 2015, 00:30) *

From Draughts...

I need to assemble a new main set...
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post May 25 2015, 21:43
Post #1499
tetron



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QUOTE(hitokiri84 @ May 26 2015, 00:59) *

Base Magic 1593 (which is 10 + level + WIS)
draught 24/turn
potion 1195

Hmm. With 788 1167 Base MP, I get 16/turn from draught.

Umm...Two more question: How much MP does Elemental spells cost you people right now? and With how much effective Mana Conservation?

This post has been edited by tetron: May 26 2015, 18:25
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post May 25 2015, 22:35
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QUOTE(tetron @ May 25 2015, 16:43) *
Hmm. With 788 Base MP, I get 16/turn from draught.

Umm...Two more question: How much MP does Elemental spells cost you people right now? and With how much effective Mana Conservation?

1514 Base Magic here... 25% Mana Conservation... T1=16, T2=36, T3=58

Edit: 614 Elemental prof, if it matters... (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by e-Stark: May 25 2015, 22:43
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