Loading. Please Wait... 
 |
 |
 |
HentaiVerse 0.82, Reading material |
|
May 24 2015, 21:32
|
generaldoom
Group: Members
Posts: 114
Joined: 15-January 15

|
|
|
|
May 24 2015, 22:08
|
Skith
Newcomer
 Group: Recruits
Posts: 12
Joined: 28-January 09

|
Don't know whether it's a bug or if it's intended but just noticed that scrolls and infusions can be placed in the regular item slots and used in battle. Just thought I'd let you guys know in case it's a bug with new patch.
Edit: Nevermind, read the wiki note.
This post has been edited by Skith: May 24 2015, 22:10
|
|
|
|
 |
|
May 24 2015, 22:18
|
MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

|
QUOTE(Skith @ May 24 2015, 13:08)  Don't know whether it's a bug or if it's intended but just noticed that scrolls and infusions can be placed in the regular item slots and used in battle. Just thought I'd let you guys know in case it's a bug with new patch.
Haven't they always been able to? (Or at least for a long time). So from what I can see, three? trainings became much less useful or useless with this patch: Luck of the Draw: Equipment no longer gets affected, there are no longer tiers for potions. Pack Rat: There isn't much point past say 9~11 items. That is 4~6 levels that have very limited use. Set Collector: With the current system, outside of players near max level, there isn't much point in having more than 3 sets because it isn't really reasonable to expect someone to use Soul Fragment on that many sets.
|
|
|
|
 |
|
May 24 2015, 23:19
|
TehrisRensei
Newcomer
 Group: Catgirl Camarilla
Posts: 48
Joined: 14-July 11

|
Huh. Almost glad to see I started playing this after this patch occurred. Would've been a little awkward playing through an engine overhaul--which I must say is amazing.
Now, if only some other staple games everyone played could have similar done...
|
|
|
May 24 2015, 23:37
|
Tenboro

|
QUOTE(MikukoAya @ May 24 2015, 22:18)  Luck of the Draw: Equipment no longer gets affected, there are no longer tiers for potions.
Equipment is affected, only now it increases the chance of rare tier over common. (So you find more phase relative to cotton.)
|
|
|
May 24 2015, 23:53
|
Paarfi
Group: Gold Star Club
Posts: 1,020
Joined: 30-December 13

|
QUOTE(Tenboro @ May 24 2015, 22:37)  Equipment is affected, only now it increases the chance of rare tier over common. (So you find more phase relative to cotton.)
Except it's doesn't help at all with weapons, plate armor and so on. I'm sorry, but is it technicaly unfeasible to add it as the third factor for deciding a quality tier (besides difficulty and battle type), or was it just considered "too good for it's own price"?
|
|
|
|
 |
|
May 24 2015, 23:57
|
MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

|
QUOTE(Tenboro @ May 24 2015, 14:37)  Equipment is affected, only now it increases the chance of rare tier over common. (So you find more phase relative to cotton.)
Still, that is a pretty significant change compared to how it used to work. And it isn't as useful for people that say want a more common tier of gear for whatever reason. For example, all the shields I would want for my playstyle are common tier shields (bucklers specifically). And they are rare enough that I'd want more common drops until I get the shield I want. Cotton would also be better (suffixes) for my playstyle than phase. Although for light armor and heavy armor, Shade and Power are better for my playstyle than leather and Plate. And the Plate is arguable since it depends on the specific armor. I'm not sure if weapons have an actual tier still, but some weapon classes suit me more than others - most of which were lower tier weapons. Granted, the weapons I like no longer drop (Scythes and Daggers), but even so, that is a negative effect for certain players. Essentially, with this patch, I spent 5? days and a bunch of credits leveling up LotD for an overall negative effect. This post has been edited by MikukoAya: May 25 2015, 00:06
|
|
|
|
 |
|
May 25 2015, 00:00
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
Just add a guaranteed Legendary counter. For every piece dropped you get 0,00001% closer to your guaranteed Legendary. with maxed LotD you will get 0,00001001% closer with each drop.
fair game?
|
|
|
May 25 2015, 00:10
|
Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

|
QUOTE(MikukoAya @ May 24 2015, 13:18)  there are no longer tiers for potions.
Elixirs. QUOTE(Paarfi @ May 24 2015, 14:53)  plate armor and so on.
Power armor.
|
|
|
|
 |
|
May 25 2015, 00:20
|
MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

|
QUOTE(Maximum_Joe @ May 24 2015, 15:10)  Elixirs. Power armor.
Elixers aren't really that significant of a bonus though until you are higher level. Especially considering how you can no longer multislot and there is a cooldown so you kind of want a mix of different potions. That is of course assuming that elixers are an actual tier which considering the first post... QUOTE(Tenboro @ May 17 2015, 02:14)  -- There are no longer any "tiers" of potions, upgrades are now only from the potion-boosting abilities. Health draughts/potions/elixirs and mana/spirit potions get a more powerful effect with every upgrade, while mana/spirit draughts last longer.
I'm not quite sure about. And depending on your playstyle and goal, Plate might be just as good or better than Power. For example of a goal, if I'm prof training, I don't want to kill the enemies quickly. For example of a playstyle, a turtle type (which is essentially what I am) would prefer Plate over Power while an offensive player would prefer Power over Plate. === Personally, I think it would have been better for the slots thing if we could still multislot. Just have a higher cooldown like say 75. With 15 items, that would essentially be about 5 turns per item so any spam would be limited. And if they are spamming potions, they are also burning through their potion and credit supply. This post has been edited by MikukoAya: May 25 2015, 00:27
|
|
|
|
 |
|
May 25 2015, 00:24
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(MikukoAya @ May 25 2015, 00:20)  For example of a goal, if I'm prof training, I don't want to kill the enemies quickly.
Why not just play more rounds?
|
|
|
May 25 2015, 00:28
|
MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

|
QUOTE(Ichy @ May 24 2015, 15:24)  Why not just play more rounds?
I don't have the care bear hath perk >.> That would be 25k hath... This post has been edited by MikukoAya: May 25 2015, 00:28
|
|
|
|
 |
|
May 25 2015, 00:30
|
tbarim
Group: Members
Posts: 119
Joined: 15-March 15

|
QUOTE(Superlatanium @ May 24 2015, 02:53)  The chance of lower-level players having gear good enough to quality as such a thing is low. They rarely have the funds (or gear valuable enough) to forge either, so it's not like that can be done to make up for it. For me, at least, Legendary Slaughter only became more possible than a distant dream around level 350 (and I still don't have any). They'll likely have to content themselves with using meh Exquisites, quite possibly not even with a good suffix - at least until 300-something when leveling slows down and they have more chances of finding something decent before next level up. How many levels would it take for an Exquisite to decay to a Superior-equivalent drop at new level? Probably not that many, for lower level players. I wouldn't want to be in their shoes right now. At least skillchip and others are going to be trying it out to see how difficult it is (though genuine newbies, with less-perfect-information, would have significantly more trouble).1h to melee without taking a frustrating amount of damage. Elemental mage if a player has high enough level / gear / forging for MP replenishment to be tolerable. Dark/holy is near dead for all.
Just to chip in from my experience as a low level elemental mage. I had managed to pick up all exquisite armor (mostly cloth) and a mag staff (with element) days before the patch went live. 9 levels later and nothing I've picked up so far is worth keeping. I got one set of exquisite cloth gloves that were close to being a keeper. For reference, I'm only doing arena battles on normal difficulty. Up to nightmare seems doable for the shorter arenas, but I don't have the equipment/knowledge to do much more. Tried arenas on normal, got 200 rounds in and then died from getting unlucky. 1500 damage in a round when I though I could get by without a heal for one more turn.
|
|
|
|
 |
|
|
 |
|
May 25 2015, 00:33
|
Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

|
QUOTE(MikukoAya @ May 24 2015, 22:20)  And depending on your playstyle and goal, Plate might be just as good or better than Power.
For example of a playstyle, a turtle type (which is essentially what I am) would prefer Plate over Power while an offensive player would prefer Power over Plate. I think every high level heavy armor player who cares about clear speed wants to have at least 4/5 slots as Power (usually Power Slaughter). Those who Grindfest may use one Plate of Protection for defense, which can improve clear speed due to fewer Cures needed. (For any other battle type, Plate is pretty useless.) You can go all Plate and prefer Plate over Power, but your clearing potential will be drastically reduced. The same is generally true for Leather/Shade and Cotton/Phase; for those concerned about efficient clearing, LOTD is certainly a nice bonus, even though it doesn't work the way it used to. QUOTE(tbarim @ May 24 2015, 22:30)  Just to chip in from my experience as a low level elemental mage. I had managed to pick up all exquisite armor (mostly cloth) and a mag staff (with element) days before the patch went live. 9 levels later and nothing I've picked up so far is worth keeping. I got one set of exquisite cloth gloves that were close to being a keeper. A cotton "keeper"? (IMG:[ invalid] style_emoticons/default/ohmy.gif)
|
|
|
|
 |
|
May 25 2015, 00:45
|
tbarim
Group: Members
Posts: 119
Joined: 15-March 15

|
|
|
|
|
 |
|
May 25 2015, 00:46
|
MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

|
QUOTE(Superlatanium @ May 24 2015, 15:33)  I think every high level heavy armor player who cares about clear speed wants to have at least 4/5 slots as Power (usually Power Slaughter). Those who Grindfest may use one Plate of Protection for defense, which can improve clear speed due to fewer Cures needed. (For any other battle type, Plate is pretty useless.) You can go all Plate and prefer Plate over Power, but your clearing potential will be drastically reduced. The same is generally true for Leather/Shade and Cotton/Phase; for those concerned about efficient clearing, LOTD is certainly a nice bonus, even though it doesn't work the way it used to.A cotton "keeper"? (IMG:[ invalid] style_emoticons/default/ohmy.gif) I think the problem here is that your level and experience is probably too high. Different level groups will naturally play differently due to experience and gear availability. And as I said, different playstyles. Fast clears would be offensive, which as I said, would likely prefer power. But you have people like me who prefer defense, which would likely consider plate. Possibly even prefer. And for a sword and shield mage or a melee that uses magic as a support, cotton could be better than phase. I myself would be a a mix of a sword and shield mage and a melee that uses magic for support and for my playstyle, cotton is generally better than phase.
|
|
|
|
 |
|
|
 |
|
May 25 2015, 01:02
|
YohAsakuraXD
Newcomer
  Group: Members
Posts: 64
Joined: 30-April 12

|
[/quote]You can go all Plate and prefer Plate over Power, but your clearing potential will be drastically reduced. The same is generally true for Leather/Shade and Cotton/Phase; for those concerned about efficient clearing, LOTD is certainly a nice bonus, even though it doesn't work the way it used to.A cotton "keeper"? (IMG:[ invalid] style_emoticons/default/ohmy.gif) [/quote] Close to a keeper. Just came back from the WTS Forum section well everything is dead except for the unassigned equipment and for the materials and consumable no more Free Shop until well this issue is fixed. Well lower levels are now screwed. (Mages the most i think) Well WTS/WTB will be only consumables and material until everyone reaches 400-460 or higher!!! OR higher players stock pile their equipment and then trade someone who reaches their past level. Example player lvl390 Starts stock piling their equipments untill a level 390 can use them i dont think 1000 slots will be enough for stockpiling
|
|
|
|
 |
|
May 25 2015, 01:36
|
Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

|
QUOTE(MikukoAya @ May 24 2015, 15:20)  That is of course assuming that elixers are an actual tier which considering the first post...
Newer posts beat older ones. He added Elixirs to the potion drop table.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|