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> HentaiVerse 0.82, Reading material

 
post May 24 2015, 09:53
Post #1341
Superlatanium



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QUOTE(Cashino @ May 24 2015, 05:12) *
On a different note, I'm starting to wonder how much people are overblowing the fact that non-soulfused equips no longer scale with your level. Because I could swear that I used this Scythe from levels 200 to 300, back when equips still had levels, and how I continued to use it due to how much better it was than newer drops even taking into account level scaling. More to the point: people left and right are complaining about getting weaker as they level up, but that's not quite right. You are relatively weaker than you would be if you had fully level scaled equipment, yes, but it's not like your legendary buttplug of assrape is suddenly weaker than a level-scaled average that just dropped for you from a RE.
The chance of lower-level players having gear good enough to quality as such a thing is low. They rarely have the funds (or gear valuable enough) to forge either, so it's not like that can be done to make up for it. For me, at least, Legendary Slaughter only became more possible than a distant dream around level 350 (and I still don't have any). They'll likely have to content themselves with using meh Exquisites, quite possibly not even with a good suffix - at least until 300-something when leveling slows down and they have more chances of finding something decent before next level up. How many levels would it take for an Exquisite to decay to a Superior-equivalent drop at new level? Probably not that many, for lower level players. I wouldn't want to be in their shoes right now. At least skillchip and others are going to be trying it out to see how difficult it is (though genuine newbies, with less-perfect-information, would have significantly more trouble).
QUOTE(Evil Scorpio @ May 24 2015, 05:09) *
So, which fighting style is dominating da hoodz now?
1h to melee without taking a frustrating amount of damage. Elemental mage if a player has high enough level / gear / forging for MP replenishment to be tolerable. Dark/holy is near dead for all.
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post May 24 2015, 10:26
Post #1342
Cashino



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QUOTE(MikukoAya @ May 24 2015, 07:25) *

You wouldn't happen to no longer need that scythe, would you? *drools*


Sorry, but I'm too attached to it to give it away after going through 100-sometime levels with it, even if I don't believe I'll ever use it again.


QUOTE(Superlatanium @ May 24 2015, 09:53) *

How many levels would it take for an Exquisite to decay to a Superior-equivalent drop at new level? Probably not that many, for lower level players.


Personally, if the equip decays that fast, then it probably wasn't that good of an equip in the first place.

This post has been edited by Cashino: May 24 2015, 10:27
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post May 24 2015, 10:39
Post #1343
Dead-ed



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QUOTE(Cashino @ May 24 2015, 01:26) *

I'm too attached to it

glad to know that i'm not alone.
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post May 24 2015, 11:01
Post #1344
Paarfi



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QUOTE(Tenboro @ May 17 2015, 10:14) *


Equipment/Loot Generation Changes

The way equipment is generated has been significantly changed. Instead of getting passed a "quality bonus" and from that generating random stats, before finally calculating its quality, the system was flipped around to always generating equipment based on a given quality tier.

- Luck of the Draw no longer provides a vague "loot quality bonus". As this is not compatible with the new system, it will now instead provide a bonus to the rate of rare tier equipment and consumable drops from monsters.


Now, I am not sure whether my post should be in this thread or in "Suggestions", but please bear with me.

If I understood correctly, as a first step new system generates a quality tier based on the multitude of factors, such as difficulty, battle mode and the like. I understand that adding one more factor (level of LotD) would likely require careful balancing and possibly would have to wait until 0.83, but at least that would mean that people with high levels of LotD would see more high-quality equipment, almost as they did pre-patch.

It seems to me that such behavior would be compatible with the new system, and would closely mimic pre-patch effect of LotD, unlike current version which is entirely different bonus, and does not provide benefits of pre-patch LotD.

This post has been edited by Paarfi: May 24 2015, 12:50
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post May 24 2015, 11:35
Post #1345
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QUOTE(Superlatanium @ May 24 2015, 10:53) *
1h to melee without taking a frustrating amount of damage. Elemental mage if a player has high enough level / gear / forging for MP replenishment to be tolerable. Dark/holy is near dead for all.

Ok, good to know.

P.S.: so mages mostly suck now? Good, good.
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post May 24 2015, 11:39
Post #1346
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QUOTE(Evil Scorpio @ May 24 2015, 19:35) *

Ok, good to know.

P.S.: so mages mostly suck now? Good, good.


400+ mage is awesome
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post May 24 2015, 11:44
Post #1347
Tenboro

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QUOTE(MikukoAya @ May 24 2015, 05:29) *

But didn't Tenboro add Crude or Fair back into the mix after?


Uh, no. There was a bug where Crude would never drop, but the way the bug worked was that everything that was supposed to be Crude dropped as Fair. And Crude only drops on Normal anyway.

QUOTE(MikukoAya @ May 24 2015, 06:47) *

And from what I've seen, the higher drop rates for Legendaries seem to be mostly with people that are in the high 300s or 400s.


Level doesn't affect drop quality, only difficulty and battle type.
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post May 24 2015, 11:52
Post #1348
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QUOTE(holy_demon @ May 24 2015, 12:39) *
400+ mage is awesome

RICH 400+ mage is awesome, and starting from 0.8.2 selling rates of top-level players will drop down to oblivion - there won't be any rich mages soon. (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 24 2015, 11:58
Post #1349
aided



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QUOTE(Tenboro @ May 23 2015, 11:01) *

Probably the last major 0.82 tweaks:

- Light armor can again drop with 4 base PABs. Magnificent has a chance, Legendary and Peerless will always.

- Fixed a bug where magnificent gear didn't drop with 3 PABs as often as it was supposed to.

- Fixed a bug where Crude could never drop.

- Revised arena/grindfest combat drop rates for the three highest difficulties to better match historic drop rates. (For most things, it was no or a very minor change. The only really notable one will be more Superior drops instead of Average.)


Then how about Shade of Arcanist? No 6PABs anymore?
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post May 24 2015, 12:01
Post #1350
MikukoAya



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So essentially fair was eating up crude drops if I'm reading that right.

Though I still have to wonder if lower level players have the capability to find higher quality drops as often considering things like how arenas are/were level dependent where you couldn't enter without being a certain level. And of course, it is usually easier to play on higher difficulties when you are higher in level. Partially due to gear.

So while it might not directly affect drop quality, it could affect the rate of getting drops. Which is more of what I was referring to.

Essentially what I was saying was, is it that higher levels have access to things that make it easier to get higher quality drops more often (real time)?

===

Also, as a thought, instead of gear being unusable if above a certain level, how going back to being closer to older behavior.

My thoughts:

If the gear is higher level, double the effective burden and interference and scale the gear down to the player's level. In addition, have a basic burden and interference so that even gear without burden or without interference would inflict such burden.

This would make it so that higher level gear could still be used, but at a penalty that should be comparable to before.

===

QUOTE(Cashino @ May 24 2015, 01:26) *

Sorry, but I'm too attached to it to give it away after going through 100-sometime levels with it, even if I don't believe I'll ever use it again.
Personally, if the equip decays that fast, then it probably wasn't that good of an equip in the first place.


Pity for me, but I can totally understand. At the very least, I know you'll never let go of that scythe. We must never let the scythes die!

This post has been edited by MikukoAya: May 24 2015, 12:04
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post May 24 2015, 12:01
Post #1351
Superlatanium



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QUOTE(Cashino @ May 24 2015, 08:26) *
Personally, if the equip decays that fast, then it probably wasn't that good of an equip in the first place.
Exactly, that's the thing - below level 300-something, a player is unlikely to have good equipment (unless they had income from H@H or something and had bought nice gears pre-patch). I think my first Magnificent drop was around level 280, and of course that's no guarantee that it's decent, or usable for a fighting style I use (though the average now will be lower if player does RE a lot).

Now, if level-200 players could expect to get Legendary Ethereal melee somethings of Slaughter drop every now and then, you'd be right - but they don't (and shouldn't). Playing mostly self-found makes finding nice gear quite difficult for low-level players. I think others in this thread had the right idea suggesting making Superiors/Exquisites easier to trade around or soulfuse.
QUOTE(Evil Scorpio @ May 24 2015, 09:52) *
RICH 400+ mage is awesome, and starting from 0.8.2 selling rates of top-level players will drop down to oblivion - there won't be any rich mages soon. (IMG:[invalid] style_emoticons/default/happy.gif)
Have you seen the Legendary Equipment thread for the past week? L-grade Phase will probably start to cost very little once the patch frenzy dies down and drops have accumulated. Unless one requires one of the good prefixes, the bottleneck will likely be soul fragments rather than credits (as well as level, for sufficient MP replenishment).
QUOTE(MikukoAya @ May 24 2015, 10:01) *
Essentially what I was saying was, is it that higher levels have access to things that make it easier to get higher quality drops more often (real time)?
PFUDOR RE, which lower level players are unlikely to be able to do.

This post has been edited by Superlatanium: May 24 2015, 12:03
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post May 24 2015, 12:02
Post #1352
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QUOTE(Evil Scorpio @ May 24 2015, 02:52) *

RICH 400 mage is awesome, and starting from 0.8.2 selling rates of top-level players will drop down to oblivion - there won't be any rich mages soon. (IMG:[invalid] style_emoticons/default/happy.gif)

not happening.
With 50 level restriction, selling rate from rich players to players which are 50 levels below them (usually also rich) ain't different much. Cmiiw.

This post has been edited by Dead-ed: May 24 2015, 12:03
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post May 24 2015, 12:19
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Dear Tenboro,

Has the game become like team fortress 2? I could be my imagination or due to low sample (likely) but of the legendary phase dropping a decent amount seems to be caps.
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post May 24 2015, 12:44
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QUOTE(Tenboro @ May 24 2015, 15:14) *

Level doesn't affect drop quality, only difficulty and battle type.

Umm...They're are currently 5 available battle type: Arena, RoB, Grindfest, IW, RE.
Can you please let us know the general ranking of them in terms of drop quality?


P.S. - @Those who are always writing LOOOOOOOOOOOOOOOOOOOONG posts, try to make them short if you want other people to actually read them.
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post May 24 2015, 12:50
Post #1355
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QUOTE(Tenboro @ May 24 2015, 10:44) *

Level doesn't affect drop quality, only difficulty and battle type.

Ok, I must correct my previous post, but having the first step (equipment quality tier) affected by the one additional factor (Level of LotD) would allow LotD to have behavior close enough to the pre-patch LotD.

Is adding this one factor too much to ask?
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post May 24 2015, 12:52
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Some People find, when we make Item World for new Crude Equipment with lower than 100 PXP, than:

(IMG:[i.imgur.com] http://i.imgur.com/AHWN1DO.png)
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post May 24 2015, 12:54
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QUOTE(chjj30 @ May 24 2015, 16:22) *

Some People find, when we make Item World for new Crude Equipment with lower than 100 PXP, than:
-snip-

Negative Damage??? (IMG:[invalid] style_emoticons/default/blink.gif)
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post May 24 2015, 12:54
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It seems that damage penalty for crude IW is miscalculated...?
Like wrong subtraction instead division.
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post May 24 2015, 12:55
Post #1359
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QUOTE(tetron @ May 24 2015, 18:54) *

Negative Damage??? (IMG:[invalid] style_emoticons/default/blink.gif)


Yes, it doesn't hurt, but adds our HP.
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post May 24 2015, 12:59
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QUOTE(chjj30 @ May 24 2015, 03:55) *

Yes, it doesn't hurt, but adds our HP.


Wait, does it really?

Someone loan me a crude with <100 PXP. I want to see this now.

This post has been edited by MikukoAya: May 24 2015, 13:01
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