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HentaiVerse 0.82, Reading material |
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May 24 2015, 03:48
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(redrum @ May 23 2015, 18:35)  is that a thing now, or just a flub-up?
The former.
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May 24 2015, 04:56
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Cashino
Group: Members
Posts: 587
Joined: 23-August 08

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QUOTE(Superlatanium @ May 24 2015, 03:47)  They seem to be much higher than 0.81 rates - in 0.81, this many people finding this many legendaries (in a week) probably would have been quite out of the ordinary. Maybe it's even too much now. I don't have the stats, but that's the feeling I'm getting.
According to Tenboro's stats from somewhere earlier in the thread, pre 0.82 drop rate for Leg+ (as in, of all equipment that dropped, the percent that Legendary or Peerless) was something like 0.08%. With 1 or 2 days worth of stats the post 0.82 rate was something like 1.2%. EDIT: found the post QUOTE(Tenboro @ May 18 2015, 20:04)  So, this is why I've been gathering equipment stats over the last few months. Literally every single patch, people complain that after the patch, they only get shit compared to before. So let's look at the numbers shall we. Looking specifically at the drop stats for random encounters at PFUDOR difficulty, I'm seeing: Pre-patch, everyone: CODE +-------------+----------+-------+ | q | count(*) | pct | +-------------+----------+-------+ | Peerless | 4 | 0.00 | | Crude | 146 | 0.03 | | Legendary | 391 | 0.08 | | Fair | 3611 | 0.77 | | Magnificent | 4678 | 0.99 | | Exquisite | 66776 | 14.17 | | Average | 104082 | 22.09 | | Superior | 291554 | 61.87 | +-------------+----------+-------+ Post-patch, everyone: CODE +-------------+----------+-------+ | q | count(*) | pct | +-------------+----------+-------+ | Peerless | 1 | 0.02 | | Legendary | 52 | 1.25 | | Magnificent | 245 | 5.91 | | Exquisite | 762 | 18.39 | | Average | 1530 | 36.92 | | Superior | 1551 | 37.43 | +-------------+----------+-------+
Is that really worse? Well, there are fewer superiors, but vastly more legendaries, magnificents and exquisites, and nothing below average. The superior factor for difficulty might need a slight tweak, but otherwise I'd say that's a pretty damn big improvement. Yours is a very small sample size, with just 10 RE higher-difficulty drops after the patch, so you shouldn't conclude anything quite yet. No, the internal drop counter. This post has been edited by Cashino: May 24 2015, 04:57
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May 24 2015, 05:29
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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But didn't Tenboro add Crude or Fair back into the mix after?
I remember seeing something about that.
This post has been edited by MikukoAya: May 24 2015, 05:30
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May 24 2015, 05:31
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Cashino
Group: Members
Posts: 587
Joined: 23-August 08

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QUOTE(MikukoAya @ May 24 2015, 05:29)  But didn't Tenboro add Crude or Fair back into the mix after?
I remember seeing something about that.
He did.
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May 24 2015, 06:01
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Tenboro @ May 23 2015, 21:03)  Well, they did a long-ass (=years) time ago. But I don't see anyone still using older shield variants, since they were revamped with better stats overall when they lost a PAB. They never dropped with 4 PABs since they were revamped, and they still won't now.
At least until/unless something fundamental changes with shields/blocking.
Which might still happen.
The concern with shields tenboro, is that they used to have 3/3 max, now they get 3/4 max since there are four possible and no way for players to control this. This is especially bad for Peerless
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May 24 2015, 06:10
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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QUOTE(skillchip @ May 23 2015, 21:01)  The concern with shields tenboro, is that they used to have 3/3 max, now they get 3/4 max since there are four possible and no way for players to control this. This is especially bad for Peerless
He never replies to what I say unless I quote someone else. So I'll just quote things.
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May 24 2015, 06:22
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dogpepper
Lurker
Group: Lurkers
Posts: 3
Joined: 20-May 15

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nice
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May 24 2015, 06:47
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Cashino @ May 23 2015, 20:31)  He did.
So then what are the updated drop patterns? And from what I've seen, the higher drop rates for Legendaries seem to be mostly with people that are in the high 300s or 400s. Is there any way to know what the drop rates are for each 100 levels? My main concern is that while it may have improved for higher level players, what about the lower level players? === And gawd, I finally decided on how to redo my stats. That was like 1800 stats to assign. Next time we have a stat reset, could we get a +100/-100 button or some way to adjust how much each +/- does? This post has been edited by MikukoAya: May 24 2015, 07:07
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May 24 2015, 06:56
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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@tenboro: Could you check if legendadary staves are dropping properly. I've only seen leg oak, but no sight of other type (there's 1 redwood, but it's from the shrine)
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May 24 2015, 07:09
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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May 24 2015, 07:12
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Cashino
Group: Members
Posts: 587
Joined: 23-August 08

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QUOTE(MikukoAya @ May 24 2015, 06:47)  So then what are the updated drop patterns?
And from what I've seen, the higher drop rates for Legendaries seem to be mostly with people that are in the high 300s or 400s.
Is there any way to know what the drop rates are for each 100 levels?
My main concern is that while it may have improved for higher level players, what about the lower level players?
Only Tenboro knows. On a different note, I'm starting to wonder how much people are overblowing the fact that non-soulfused equips no longer scale with your level. Because I could swear that I used this Scythe from levels 200 to 300, back when equips still had levels, and how I continued to use it due to how much better it was than newer drops even taking into account level scaling. More to the point: people left and right are complaining about getting weaker as they level up, but that's not quite right. You are relatively weaker than you would be if you had fully level scaled equipment, yes, but it's not like your legendary buttplug of assrape is suddenly weaker than a level-scaled average that just dropped for you from a RE.
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May 24 2015, 07:25
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Cashino @ May 23 2015, 22:12)  Only Tenboro knows. On a different note, I'm starting to wonder how much people are overblowing the fact that non-soulfused equips no longer scale with your level. Because I could swear that I used this Scythe from levels 200 to 300, back when equips still had levels, and how I continued to use it due to how much better it was than newer drops even taking into account level scaling. More to the point: people left and right are complaining about getting weaker as they level up, but that's not quite right. You are relatively weaker than you would be if you had fully level scaled equipment, yes, but it's not like your legendary buttplug of assrape is suddenly weaker than a level-scaled average that just dropped for you from a RE. You wouldn't happen to no longer need that scythe, would you? *drools* I think the main issue is that it was a drastic negative (comparative) change from the previous patch. It probably wouldn't have been as bad if it was done bit by bit.
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May 24 2015, 07:29
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redrum
Group: Members
Posts: 105
Joined: 24-May 08

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QUOTE(Maximum_Joe @ May 23 2015, 20:48)  The former.
Okay, thanks... Man, that's gonna be a pain in the keister for arena stuff...Wait, wouldn't that mean the Pack rat training is kinda useless after a point? 9 normal items for those slots (Not counting the rarer stuff I've only seen a couple times), but it trains up to 13... This post has been edited by redrum: May 24 2015, 07:34
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May 24 2015, 07:31
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(redrum @ May 23 2015, 22:29)  Okay, thanks...
Man, that's gonna be a pain in the keister for arena stuff...
Read the patch notes. It is worse in a few ways, but better in others. For some of us, it is just worse. For others, it is better. And for some, probably somewhere in-between. This post has been edited by MikukoAya: May 24 2015, 07:31
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May 24 2015, 07:37
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(MikukoAya @ May 24 2015, 07:31)  Read the patch notes. It is worse in a few ways, but better in others.
For some of us, it is just worse. For others, it is better.
And for some, probably somewhere in-between.
1.- The good parts, however, are bugged (IMG:[ invalid] style_emoticons/default/tongue.gif) . 2.- For others means level 400 and upper... anything under that level can just go eat at taco bell and have their daily disentery. 3.- The "some"... hard to tell where or who they are... but other thant the ones yelling they just get their first peerless/ legendaries, dunno. (IMG:[ invalid] style_emoticons/default/dry.gif)
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May 24 2015, 07:42
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(piyin @ May 23 2015, 22:37)  1.- The good parts, however, are bugged (IMG:[ invalid] style_emoticons/default/tongue.gif) . 2.- For others means level 400 and upper... anything under that level can just go eat at taco bell and have their daily disentery. 3.- The "some"... hard to tell where or who they are... but other thant the ones yelling they just get their first peerless/ legendaries, dunno. (IMG:[ invalid] style_emoticons/default/dry.gif) I meant specifically in regards to the battle item changes. In other words, this section: QUOTE(Tenboro @ May 17 2015, 02:14)  Consumables and Restoratives
- Draughts have returned! All the old Potion restoratives have been retired, and a new Draught and Potion for each vital has been added. -- Draughts have a long-lasting regen effect. While it is much weaker than the old regen effect, it also lasts much longer. -- Potions have an instant restoration effect. -- Elixirs will now fully restore the corresponding vital, and also grants a longer draught-like regen effect. -- There are no longer any "tiers" of potions, upgrades are now only from the potion-boosting abilities. Health draughts/potions/elixirs and mana/spirit potions get a more powerful effect with every upgrade, while mana/spirit draughts last longer. -- Until they are permanently removed from the game, all retired Potions have 50% the effect of new draughts and new potions combined. Make sure to use or sell them before they are removed, in a month or so.
(Why make new ones instead of just changing the old types to the new types? Well, mostly so we can remove a few million rows from a database table, many from inactive accounts.)
- Draughts, Potions and Elixirs (except for Last Elixirs) are now all staple items.
- Elixirs were re-added to the restoratives drop table.
- All consumables EXCEPT for the old retired potion types had their sale value divisor increased from 5 to 25. This should partially balance out the increase in equipment sell value due to the increase in average equipment quality, and allows a higher value to be placed on the new potions. -- This is unlikely to reduce the effective sale price for most non-staple items (infusions and scrolls) due to the item shop bot profit share, but it will reduce the amount of new credits generated by the item shop.
- Using consumables is now instant. (That is, the action time is zero. It will still count as a turn.)
- You can no longer slot the same item in multiple slots.
- All normal consumable slots can now be used an unlimited number of times, as long as you have stock, much like with scroll and infusion slots. There is a 50 40-turn cooldown on each slot.
(Generally, this should allow more varied use of consumables, and still let players go deeper than before. The cooldown and weaker restoratives should however prevent it from being all-out potion spam.)
- The Holy Spell Damage stat no longer affects cure power. There is instead a new modifier scaling the power from 80% to 150% based on how high the supportive magic proficency is compared to the player level. -- Scaling starts from the first point and caps at 200%. It is linear in two parts; 0 supportive proficiency yields 80% base, matching the player's level yields 100% base, doubling the player's level yields 150% base.
This post has been edited by MikukoAya: May 24 2015, 07:43
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May 24 2015, 07:46
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Tenboro @ May 24 2015, 02:33)  Well, they did a long-ass (=years) time ago. But I don't see anyone still using older shield variants, since they were revamped with better stats overall when they lost a PAB. They never dropped with 4 PABs since they were revamped, and they still won't now.
At least until/unless something fundamental changes with shields/blocking.
Which might still happen.
So in the next patch Shield is gonna be severely "ripped out"? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(SPoison @ May 24 2015, 09:40)  He never replies to what I say unless I quote someone else.
With all those pretty Galleries to read maintain, of course he doesn't have enough time to reply. (IMG:[ invalid] style_emoticons/default/duck.gif)
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May 24 2015, 07:57
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(MikukoAya @ May 24 2015, 07:42)  I meant specifically in regards to the battle item changes. In other words, this section:
Tell me if that section doesnt work alike. QUOTE(tetron @ May 24 2015, 07:46)  So in the next patch Shield is gonna be severely "ripped out"? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Oh well!... I bet it will be:
"worse in a few ways, but better in others"
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May 24 2015, 08:08
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(piyin @ May 23 2015, 22:57)  Tell me if that section doesnt work alike. Oh well!... I bet it will be:
"worse in a few ways, but better in others" I'd put the bar about 50~150 levels lower for the better? And it really isn't bugged nor does it really have anything directly to do with equipment drops?
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May 24 2015, 09:22
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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Arena clear bonus still is not worth anything. (IMG:[ invalid] style_emoticons/default/cry.gif) 31 17 You gain 1000 Credits! 31 16 You gain 7160765 EXP! 31 15 Arena Token Bonus! [Chaos Token] 31 14 Arena Clear Bonus! [Average Cotton Pants] 31 13 Lost In Limbo dropped [Monster Cuisine] 31 12 Manbearpig dropped [ManBearPig Tail] 31 11 Rarafew dropped [Monster Chow] 31 10 Snj dropped [Mana Draught] 31 9 White Bunneh dropped [Holy Hand Grenade of Antioch] 31 8 Liselotte Werckmeister dropped [15x Crystal of Vigor] 31 7 Swan Maiden dropped [Mana Potion] 31 6 Mithra dropped [Mithra's Flower] 31 5 Hime Haruno dropped [Health Draught] 31 4 You are Victorious!
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