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> HentaiVerse 0.82, Reading material

 
post May 22 2015, 14:04
Post #1181
intertex



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QUOTE(holy_demon @ May 22 2015, 19:29) *


Magnificent Power Armor of Warding
Just as this one...though I'd still prefer slaughter

This post has been edited by intertex: May 22 2015, 14:05
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post May 22 2015, 14:42
Post #1182
asd



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I just finish Eternal Darkness arena (125 round...) @PFUDOR and i only got 4 equipment (arena bonus included):
- [Superior Power Boots of Protection]
- [Superior Leather Breastplate of Stoneskin]
- [Exquisite Katana of Slaughter]
- [Average Plate Cuirass of Dampening]
Isn't it too little ?
It would be better if it were 3x times than now.....

What are the minimum and maximun number of PAB per type (Average,Superior,Exquisite,Magnificent,Legendary) ?

This post has been edited by asd: May 22 2015, 14:56
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post May 22 2015, 14:48
Post #1183
Dead-ed



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Humble suggestion:
QUOTE
The idea is that you should be able to grab one "keeper" every week or so just from playing.

please increase it to two. For those who use 2 weapons.
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post May 22 2015, 15:21
Post #1184
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QUOTE(stryker115 @ May 21 2015, 18:04) *

Are you using credits to download?

If yes then that's just stupid
BUY GP


It might be stupid but using credits works for me and i don't have a neet to buy anything. so until the time comes when credits are obsolete I will continue to use them
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post May 22 2015, 15:33
Post #1185
m118w11



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QUOTE(Dead-ed @ May 22 2015, 14:48) *

Humble suggestion:

please increase it to two. For those who use 2 weapons.


Then after you reach gear saturation point, you either need your gear to expire 2 per week, ie. 3 levels means a gear piece is worthless & no soulbinding, or your gear finding drops to 1 upgrade per week, then 0.5, then 0.25.

In gear games, the solution to "not enough good gear" is never more good gear drops, that just postpones the problem.
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post May 22 2015, 15:57
Post #1186
Raye_Terse



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QUOTE(goatboy @ May 22 2015, 15:21) *

It might be stupid but using credits works for me and i don't have a neet to buy anything. so until the time comes when credits are obsolete I will continue to use them

Exchanging credits for GP and then downloading an archive with GP is cheaper than just downloading the archive with credits. (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 22 2015, 16:21
Post #1187
sssss2



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Effluent Ether, Suffusive Spirit and Capacitor have become almost useless, at least for melees.

And mages are suffering from too low mana recovery.


If the potion recovery are based on maximum hp/mp/sp, not on base stats, many problems will be solved.
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post May 22 2015, 16:45
Post #1188
tetron



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QUOTE(hitokiri84 @ May 22 2015, 14:48) *

Riddlemaster after every round would stop semi-botting.

Hey, I like this idea! It'll solve the MP Potion crisis! (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(gc00018 @ May 22 2015, 14:55) *

Let us have 20-30 monsters per round, It would be awesome!

You have that big computer screen? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Anyway, I'm once again suggesting my old suggestion: Player's equipment drops should be biased towards what they are wearing.

What do you people think about it?
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post May 22 2015, 17:13
Post #1189
kserox



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QUOTE(goatboy @ May 22 2015, 18:21) *

It might be stupid but using credits works for me and i don't have a neet to buy anything. so until the time comes when credits are obsolete I will continue to use them

That's nice (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 22 2015, 17:17
Post #1190
CapableScoutMan



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QUOTE(tetron @ May 22 2015, 17:45) *

Anyway, I'm once again suggesting my old suggestion: Player's equipment drops should be biased towards what they are wearing.

What do you people think about it?

I definitely think it would be convenient.
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post May 22 2015, 17:24
Post #1191
gc00018



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QUOTE(tetron @ May 22 2015, 14:45) *


Anyway, I'm once again suggesting my old suggestion: Player's equipment drops should be biased towards what they are wearing.



It will be better, I hate to drop Light or Heavy that I can't sell ,slavage or use. (IMG:[invalid] style_emoticons/default/wink.gif)
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post May 22 2015, 17:56
Post #1192
intertex



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QUOTE(tetron @ May 22 2015, 22:45) *


Anyway, I'm once again suggesting my old suggestion: Player's equipment drops should be biased towards what they are wearing.

What do you people think about it?


Definitely. If you expect us to solely self-sustain on equipment upgrade, what's the point if we keep getting equipment we can't upgrade with.
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post May 22 2015, 18:46
Post #1193
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QUOTE(intertex @ May 22 2015, 10:56) *

Definitely. If you expect us to solely self-sustain on equipment upgrade, what's the point if we keep getting equipment we can't upgrade with.

You will get locked into one play style with very little chance of changing. You would have no option but to buy your way out, which would be a lot harder now with soulfusing and a +50 level cap.
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post May 22 2015, 18:55
Post #1194
gc00018



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QUOTE(hitokiri84 @ May 22 2015, 16:46) *

You will get locked into one play style with very little chance of changing. You would have no option but to buy your way out, which would be a lot harder now with soulfusing and a +50 level cap.


Add a drop favor option, you can choose a equipment style you want to drop.
It will make you easier to find drop for your current style or to change to other style.

For example, a mage can choose to drop lights and melee weapons only when you want to change into light warrior.

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post May 22 2015, 19:06
Post #1195
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Sorry if this was asked, but is there a way to assign stats other than few hundred clicks?
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post May 22 2015, 19:09
Post #1196
piyin



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QUOTE(Valheran @ May 22 2015, 19:06) *

Sorry if this was asked, but is there a way to assign stats other than few hundred clicks?


YEAH! few thousand clicks!
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post May 22 2015, 19:29
Post #1197
skillchip



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Let it be an option. So that people can stick with the type they are or build a new one
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post May 22 2015, 20:32
Post #1198
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What is this 'soul fragment' thing?

Why would we need 50 of this to soulbind our equipment?

If we have 5 sets of different equipments, than we will need 5x50 = 250 soul fragments ? (IMG:[invalid] style_emoticons/default/ohmy.gif)

And if we need right hand, left hand, helmet, gauntlet, shoes, shirts/armor then it will be 250x5 = 1250 soul fragments

Each day is limited to 6 soul fragments , so we will need 208.333333... days (IMG:[invalid] style_emoticons/default/ohmy.gif),,, around 7 months and everyday must finish daily grind ... (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/cry.gif)

Well.. HV becomes harder lol.. but I got my first legendary drop in this year from this patch ... (IMG:[invalid] style_emoticons/default/unsure.gif) (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by Frostbite: May 22 2015, 20:33
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post May 22 2015, 20:44
Post #1199
piyin



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QUOTE(Frostbite @ May 22 2015, 20:32) *

What is this 'soul fragment' thing?

Why would we need 50 of this to soulbind our equipment?

If we have 5 sets of different equipments, than we will need 5x50 = 250 soul fragments ? (IMG:[invalid] style_emoticons/default/ohmy.gif)

And if we need right hand, left hand, helmet, gauntlet, shoes, shirts/armor then it will be 250x5 = 1250 soul fragments

Each day is limited to 6 soul fragments , so we will need 208.333333... days (IMG:[invalid] style_emoticons/default/ohmy.gif),,, around 7 months and everyday must finish daily grind ... (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/cry.gif)

Well.. HV becomes harder lol.. but I got my first legendary drop in this year from this patch ... (IMG:[invalid] style_emoticons/default/unsure.gif) (IMG:[invalid] style_emoticons/default/unsure.gif)



Yet... need another 50 SF if wanna soul fuse it... so 300 of those... legendary drops are not quite the incentive to play HV anymore... dont?
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post May 22 2015, 21:02
Post #1200
something



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cooldown expire notice for potion slots when?
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