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> The Legendary Equipment Thread, Legendary and Peerless gears only

 
post Oct 1 2018, 00:19
Post #16181
Juggernaut Santa



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QUOTE(Scremaz @ Oct 1 2018, 00:06) *

plot twist: back then i chatted a bit with admin about this PXP mechanic. he basically told me that it didn't work the way we supposed and (albeit we could find a way to get a use out of it) PXP0 is calculated only incidentally. something like that.

either way, should that be actually made by some sort of sum of base stats (cannot be arsed to check my inbox to find that pm, so let's just put a big IF somewhere), i shouldn't remember you that in an addition you lose infos about single terms, so you cannot know whether an item with low PXP has, saying, low ADB or low PABs without looking at them. you can reasonably suppose that high PXP means high stats overall though.

That's what I always thought, and what it got somewhat confirmed when there was some theory about PxP slightly influencing the stat scaling when forging (iirc that theory said that high PxP slightly hinders stat scaling, but it was so negligible that even a LMax ADB item with the lowest PxP possible still had the same forged adb value as a Peerless...the only thing it influenced was some 0.01 fluctuation on some non-peerlesses...like some shields with 38.45 or 38.46 base block having 51.95 block when forged to 50).

All Min stats -> lowest PxP
All Max stats -> peerless PxP

The only thing we do not know it's the weight of each stat on the actual PxP between min and max.
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post Oct 1 2018, 00:25
Post #16182
Mantra64



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post Oct 1 2018, 01:04
Post #16183
BlueWaterSplash



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QUOTE(Scremaz) *
he basically told me that it didn't work the way we supposed and PXP0 is calculated only incidentally

I've still got a long way to go for full understanding but I perhaps now understand the meaning of this cryptic statement. The PXP0 contribution formula in the wiki is roughly correct as a model, but it's not written the exact same as the game codes it, and more precisely the wiki formula is wrong in several ways. (I mentioned one way last year, base attack values we see are not quantized in increments of 0.0854 as that formula suggests: there can be rapiers with 51.1, some with 51.11, some with 51.12 adb).

I think that the tiny PXP0 contribution to base stats could instead be a bizarre form of very complex rounding in the original game code.

QUOTE(Juggernaut Santa) *
it got somewhat confirmed when there was some theory about PxP slightly influencing the stat scaling when forging...that theory said that high PxP slightly hinders stat scaling, but it was so negligible that even a LMax ADB item with the lowest PxP possible still had the same forged adb value as a Peerless...the only thing it influenced was some 0.01 fluctuation on some non-peerlesses...like some shields with 38.45 or 38.46 base block having 51.95 block when forged to 50).

I am one proponent of this theory. However more recently I noted that it matters less than I thought, actually perhaps not mattering at all for attack damage. The two reasons it doesn't matter for attack damage, and the reason someone did see it mattering the tiniest bit on a shield, are:

1) The tiny size of the PXP0 contribution to base stats varies with each stat. It is the tiniest on attack (study the wiki formulas).
2) Attack is unique as a stat because the scaled actual damage value removes the decimals, getting rounded to the nearest 1 damage (50.01 base may do the exact same damage as 50.05 base).

So a forged LMax ADB rapier with the lowest PXP0 might have the same scaled damage as a peerless, or at most it will be 1 damage less which is pathetic.
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post Oct 1 2018, 01:23
Post #16184
Cleavs



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QUOTE(Juggernaut Santa @ Oct 1 2018, 00:19) *

All Min stats -> lowest PxP
All Max stats -> peerless PxP

The only thing we do not know it's the weight of each stat on the actual PxP between min and max.

my thoughts exactly.

QUOTE(BlueWaterSplash @ Oct 1 2018, 01:04) *

I've still got a long way to go for full understanding but I perhaps now understand the meaning of this cryptic statement. The PXP0 contribution formula in the wiki is roughly correct as a model, but it's not written the exact same as the game codes it, and more precisely the wiki formula is wrong in several ways. (I mentioned one way last year, base attack values we see are not quantized in increments of 0.0854 as that formula suggests: there can be rapiers with 51.1, some with 51.11, some with 51.12 adb).

I think that the tiny PXP0 contribution to base stats could instead be a bizarre form of very complex rounding in the original game code.

assuming all what admin remembered about equip generation as correct, and assuming all what i remember about what he told me is correct, my own interpretation is that he threw that stat for a reason, and we (mostly chippy, but w/e) are seeing in that some purpose different than what it was coded for.
which may or may not be exact, btw.
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post Oct 1 2018, 13:41
Post #16185
cs987987



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post Oct 1 2018, 18:39
Post #16186
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post Oct 1 2018, 20:54
Post #16187
Logii



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post Oct 2 2018, 01:06
Post #16188
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post Oct 2 2018, 07:33
Post #16189
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post Oct 2 2018, 10:14
Post #16190
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post Oct 2 2018, 12:15
Post #16191
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post Oct 2 2018, 18:30
Post #16192
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post Oct 2 2018, 21:30
Post #16193
Basara Nekki



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Drop #482:

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post Oct 2 2018, 23:57
Post #16194
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QUOTE(BlueWaterSplash) *
So a forged LMax ADB rapier with the lowest PXP0 might have the same scaled damage as a peerless, or at most it will be 1 damage less which is pathetic.

I ran the numbers again carefully and this is a bit exaggerated. Two rapiers ~5 PXP0 apart may have ~0.02 pxp part of base damage difference, after max forge this results in a growth difference of 0.02 x (1.66 - 1.0) ≈ 0.01 base damage, which after level scaling becomes 0~1 damage.

QUOTE(BlueWaterSplash) *
peerless 377 PXP0 and maybe 347 PXP0, a difference in Quality_Bonus of 11.08 - 9.88 = 1.2 times 0.0854 gives about 0.1 attack base difference.

In the extreme case the forge growth difference is 0.1 x (1.66 - 1.0) ≈ 0.07 base damage, which after level scaling becomes ~2 damage.

This post has been edited by BlueWaterSplash: Oct 3 2018, 00:05
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post Oct 3 2018, 01:29
Post #16195
Cleavs



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yes, the effect of PXP0 in my sheets is negligible as well. nonetheless you need to have one to start the reverse calculation, so even going with the standard (average) ones is viable without affecting result significatively (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Oct 3 2018, 11:57
Post #16196
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post Oct 3 2018, 12:20
Post #16197
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post Oct 3 2018, 16:22
Post #16198
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QUOTE(e-Stark @ Sep 30 2018, 03:08) *
Dunno why but, Snowflake keeps giving me rapiers over and over... every week I send one of them to auction (IMG:[invalid] style_emoticons/default/unsure.gif)


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post Oct 3 2018, 16:39
Post #16199
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Holy crap it even has almost identical in every stat to your hallowed one from last week.
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post Oct 3 2018, 17:11
Post #16200
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