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post Nov 30 2014, 01:45
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post Nov 30 2014, 03:58
Post #142
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post Nov 30 2014, 04:20
Post #143
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post Nov 30 2014, 05:46
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post Nov 30 2014, 08:45
Post #145
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[ながしま超助] 俺たちのパイズリーナ 一妻多夫のススメ
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post Nov 30 2014, 09:30
Post #146
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post Nov 30 2014, 09:32
Post #147
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!!!!!
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post Nov 30 2014, 09:35
Post #148
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and probably last thing is go in together with lane partner for the V shaped
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post Nov 30 2014, 15:56
Post #149
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23 16 You gain 117173636 EXP!
23 15 Ossirian dropped [Infusion of Darkness]
23 14 Orusk dropped [Superior Cotton Shoes of Warding]
23 13 Rinette Apostel dropped [480 Credits]
23 12 Snj dropped [Monster Edibles]
23 11 Lance006 dropped [3x Crystal of Flames]
23 10 I Fear Shortsword dropped [Happy Pills]
23 9 Deroo dropped [3x Crystal of Swiftness]
23 8 Kemoners dropped [Scroll of the Avatar]
23 7 Ur The Drug I Cannot Quit dropped [Scroll of Swiftness]
23 6 You are Victorious!
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post Nov 30 2014, 16:06
Post #150
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As a game programmer, let me just say:
The engine is very well optimised, It's just that SC2 has one of the most complicated game engines out there.

Data-driven (You can edit almost everything with the sc2 editor)
Synchronous lockstep
Completely deterministic
Pretty advanced colission avoidance and path finding for large groups of units
Deferred rendering engine with transparency
Streaming of assets while playing

And a lot more other things.
The fact that it's limited to two cores is because the entire simulation runs on 1 core: Deterministic synchronous lockstep is pretty much impossible to multi-thread. The other thread is for the UI, connection to battlenet etc.
Of course the game runs worse then for example CoD, because it is doing a billion more things in the background.
The only way you can definitly say it's "not that optimized" is by comparing it to other games with similar feature set. The closest current game that you can compare it to is maybe Supreme Commander or any of the Total War series, yet these games look and run even worse then SC2.
Face it, if you have a game engine that supports all that stuff and you can have hundreds of units on-screen at once, performance will suffer. It has nothing to do with optimization.
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post Nov 30 2014, 16:48
Post #151
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post Nov 30 2014, 17:04
Post #152
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practiced a
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post Nov 30 2014, 21:15
Post #153
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It's written into the very definition of the type. They unconsciously make themselves repellent, to cause a rejection that feeds their bizarre ego fix (that of being undesirable, flawed & alienated from other people - which stirs envy of those who are desired, whole, and connected to people).
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post Dec 1 2014, 01:59
Post #154
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post Dec 1 2014, 02:00
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post Dec 1 2014, 02:03
Post #156
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post Dec 1 2014, 02:07
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post Dec 1 2014, 04:21
Post #158
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post Dec 1 2014, 05:17
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post Dec 1 2014, 08:24
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