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HentaiVerse 0.81, And the Maiden Fair |
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May 15 2015, 14:02
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helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

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QUOTE(Superlatanium @ May 15 2015, 08:02)  The fundamental problem here is how useless common-tier armor is compared to rare-tier armor. Rather than making rare-tier armor more common, I think a much more elegant solution would be to make common-tier armor more viable, so that 90% of drops aren't automatically trash due to being common-tier. "Legendary! ... useless leather/cotton again" is a too common gripe.
Rare-tier armor is offensive-oriented. Common-tier armor is defensive-oriented. Perhaps that should be more emphasized, so that stats such as mitigations/evade/PABs are significantly higher on common-tier armor, or at least to the point where players have the incentive to at least consider using common-tier in one or two slots, for a significant boost in defense at the expense of some offensive power.
The same could be said for equipment suffixes. Stoneskin/Vampire/Illithid/Curse-weaver/Earth-walker and many more usually automatically make the gear trash. Some might say that Slaughter should be more common because it's often the only useful suffix, but the better solution is to tweak the others' stats so they're at least worth considering for certain builds. Maybe Vampire should drain enough HP so it could be considered like having an extra Regen buff active, for instance, so that players having trouble surviving might consider it over Slaughter (or that dual-wielders might consider it over offhand Balance/Nimble). Or tweak proficiency suffix numbers/mechanics such that cast time / mana cost is significantly reduced by having one piece of depreciating/supportive prof gear - enough so that those who Cure very often, or Imperil/Confuse/Sleep/etc very often, could at least consider the possibility of using those currently-useless suffixes.
The specifics are unimportant - any solution would be nice, whether it's done through tweaked stats, changed mechanics, etc. I think with the right numbers/mechanics, nearly all of those useless types could be made to be worth considering.
There are a couple of related problems though - if we want to make more gear worth considering, then if cotton is made better, element/dark/light prof should not remain as "the only efficient choice" for your element as it is now, else not much changes. Something similar could be said about Power Slaughter, but perhaps if the defensive strength of 1h/Block is changed, going all Power Slaughter as common nowadays might prove to have not enough defense (compared to integrating at least one or two common Plate).
Etc etc. I think if more builds are considered viable, and if fewer drops are considered automatically salvage or trash due to bad type/suffix, playing for drops and figuring out equipment combinations will be made much more interesting, without necessarily having to change drop type / frequency.
+1 I have mentioned it before too and in HV we really have too limited builds due to 90% of suffixes are trash for melee whilst for mages... it's like playing another lottery with trying to match both prefix and suffixes (IMG:[ invalid] style_emoticons/default/wacko.gif)
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May 15 2015, 14:55
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someloser1
Group: Gold Star Club
Posts: 1,085
Joined: 12-February 13

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wow!
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May 15 2015, 15:56
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Shine-Addict
Group: Gold Star Club
Posts: 733
Joined: 16-July 13

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Energy drink - the only item that maintained and limited the game. So everyone taken serious consideration of balancing this and that. The one simple solution: remove [Energy drink] from the game.( takes 5 minutes) - Everyone can use his/her favorite equipments, builds to play the game.
(if argued with high end gear are useless, you can always open up more difficult levels) - Botting will become useless, no need to catch botter once and for all.
- 40 Stamina of gameplay per day is fair. You can either play less or more.
(Maybe adding other time-consuming features to increase periodic stats or drop rate, for difficult levels)
TL;DR now, Equip = income rate, instead of a flat income rate difference between players, A better "effort(includes tactic) to income" scale should be introduced. future Equip = scaled income rate. PS You don't even need 5 years to develop graphics and Apps now, just 5 minutes of deleting entries. PPS ( takes 5 minutes) If you are able to change the roll system, I think adding 1-2 random stats on Peerless item will be a fun idea, think about it, Peerless cotton have attack damage and %dodge Peerless shield have magic damage and fire resistance This post has been edited by Ckyc: May 15 2015, 16:12
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May 15 2015, 17:07
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Ckyc @ May 15 2015, 13:56)  Energy drink - the only item that maintained and limited the game.
[*]40 Stamina of gameplay per day is fair. You can either play less or more.
Back to the old days, Fighting muti-accounts and so on... One more thing , change the next patch' name into HV 0.1.1. start again.
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May 16 2015, 00:51
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Ckyc @ May 15 2015, 23:56) 
[*]Botting will become useless, no need to catch botter once and for all. [*]40 Stamina of gameplay per day is fair. You can either play less or more. (Maybe adding other time-consuming features to increase periodic stats or drop rate, for difficult levels)
You know, strictly capping the playing time on account will only encourage people to have multiple accounts. How many stamina would a person with 10 accounts have? Do your maths.
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May 16 2015, 04:47
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piyin
Group: Gold Star Club
Posts: 10,892
Joined: 4-February 09

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QUOTE(holy_demon @ May 16 2015, 00:51)  You know, strictly capping the playing time on account will only encourage people to have multiple accounts. How many stamina would a person with 10 accounts have? Do your maths.
Also... does has ever a cheater do maths? Guess the calculations were screwed since in the begining coz they dont contemplate the high value of "10B"...
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May 16 2015, 09:22
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(holy_demon @ May 16 2015, 00:51)  You know, strictly capping the playing time on account will only encourage people to have multiple accounts. How many stamina would a person with 10 accounts have? Do your maths.
Although multi-accounts are easy to catch if they funnel into a main account, and if they don't, it isn't really damaging to the economy.
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May 16 2015, 11:18
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Shine-Addict
Group: Gold Star Club
Posts: 733
Joined: 16-July 13

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QUOTE(gc00018 @ May 16 2015, 01:07)  Back to the old days, Fighting muti-accounts and so on...
One more thing , change the next patch' name into HV 0.1.1. start again.
QUOTE(holy_demon @ May 16 2015, 08:51)  You know, strictly capping the playing time on account will only encourage people to have multiple accounts. How many stamina would a person with 10 accounts have? Do your maths.
I don't think botting are worst than muti account. They have legit way to stack credits where multi account is so easy to check since you don't fake a lot of disadvantages trades amount player without forum trading record. Lets say botting is 3 out of 10 difficult. Muti must be more than 8. "Maybe adding other time-consuming features to increase periodic stats or drop rate, for difficult levels" should able to contains "encouraged people" to stay out of that. Where the people who are intended to to bot and muti, there is nothing to stop them no matter what are the changes.
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May 16 2015, 18:04
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Holy fuck! There was a fucking Shoggoth in the new my little pony episode!!! (IMG:[ invalid] style_emoticons/default/cool2.gif)
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May 16 2015, 22:25
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Tenboro

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(Psst: You should be saying "Bones!")
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May 16 2015, 22:34
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Well it's not a forecast if you give it away.
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May 16 2015, 23:03
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ May 16 2015, 22:25)  (Psst: You should be saying "Bones!")
No Patch this week. I felt in in my bones.
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May 16 2015, 23:13
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(Tenboro @ May 16 2015, 16:25)  (Psst: You should be saying "Bones!")
I'm so hyped right now.
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May 17 2015, 00:28
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Ckyc @ May 16 2015, 09:18)  multi account is so easy to check
Only when Tenb has time for it. He is not a mere game master, he has a site to manage. That's why the HV should disencourage muti not fully count on Tenb himself. Now put them aside and "Bones!" the Snowflakes 2.0~
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May 17 2015, 02:12
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ButterflyOfLight
Newcomer
  Group: Members
Posts: 73
Joined: 3-March 12

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Time to get Hyped.
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May 17 2015, 06:47
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skillchip
Group: Catgirl Camarilla
Posts: 5,767
Joined: 31-December 06

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BONES
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May 17 2015, 08:42
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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inb4 1H meganerf?
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May 17 2015, 09:38
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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There's a 1st Day Circlejerk? Don't we usually jump right into complaining? (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by n125: May 17 2015, 09:38
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May 17 2015, 09:42
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Dead-ed
Group: Members
Posts: 3,578
Joined: 4-March 14

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When does "the special fighting style" become Special?
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