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> HentaiVerse 0.81, And the Maiden Fair

 
post May 8 2015, 17:57
Post #741
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QUOTE(Superlatanium @ May 7 2015, 17:56) *

I'm less familiar than I would like to be with interfaces of computers like those. What makes HV playing difficult?


Touch.

QUOTE(Pillowgirl @ May 8 2015, 04:48) *

Lol.
Fuck off please.


The amount of ignorance in those few words is outstanding. Grow up.

QUOTE(ButterflyOfLight @ May 8 2015, 06:01) *

I don't understand what people have against the current design of HVerse. It runs well on every computer (even from an old age). There's a lot of people that fine with current design don't ask for a think that need a bunch of OS-specific-BrowserSpecific-2020 features. That's annoying


I'm not asking for anything other than HV being more touch friendly. Relics and legacy are just that for a reason, you know? I am fairly certain E-Hentai was updated recently to be more touch friendly for that very reason.

This post has been edited by miyake: May 8 2015, 17:59
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post May 8 2015, 18:14
Post #742
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QUOTE(miyake @ May 8 2015, 15:57) *
Touch.
So using a mouse is not an option? I couldn't imagine having to use fingers instead of a fast precise mouse if I wanted to use a computer with any reasonable efficiency.

Touch makes good sense for devices with limited UI potential, like some phones, or for when fast precision isn't important, like with ebook readers, but I don't see how it would be preferable for someone sitting down at an actual computer - especially for games where precise UI is important for efficiency (which is nearly all of them, including HV). Unless of course it's a company thing and there's no other option.

Is the UI/browser is configurable enough for stuff like Spellspam to work?
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post May 8 2015, 19:16
Post #743
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QUOTE(miyake @ May 8 2015, 16:57) *
Touch.
The amount of ignorance in those few words is outstanding. Grow up.
I'm not asking for anything other than HV being more touch friendly. Relics and legacy are just that for a reason, you know? I am fairly certain E-Hentai was updated recently to be more touch friendly for that very reason.

Just fuck off,

if you want software to become a 1984 like monitoring system do that for yourself not to others.

This post has been edited by blue penguin: May 8 2015, 19:17
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post May 8 2015, 21:32
Post #744
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QUOTE(Superlatanium @ May 8 2015, 11:14) *

So using a mouse is not an option? I couldn't imagine having to use fingers instead of a fast precise mouse if I wanted to use a computer with any reasonable efficiency.

Touch makes good sense for devices with limited UI potential, like some phones, or for when fast precision isn't important, like with ebook readers, but I don't see how it would be preferable for someone sitting down at an actual computer - especially for games where precise UI is important for efficiency (which is nearly all of them, including HV). Unless of course it's a company thing and there's no other option.

Is the UI/browser is configurable enough for stuff like Spellspam to work?


If I were stationary, yes, a mouse would work.

I disagree with HV being precision based, but that's another discussion all together.

It's a full computer so I can run any browser, but I doubt any of those scripts would work with touch due to the very nature of hovering


QUOTE(blue penguin @ May 8 2015, 12:16) *

Just fuck off,

if you want software to become a 1984 like monitoring system do that for yourself not to others.


You clearly lack comprehension.

This post has been edited by miyake: May 8 2015, 21:32
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post May 9 2015, 03:49
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QUOTE(miyake @ May 9 2015, 01:57) *

Touch.


but you can already touch to play the game ....
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post May 9 2015, 11:31
Post #746
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QUOTE(boulay @ May 8 2015, 15:08) *

You probably need one point to keep the equip into shape. 0 condition will mean equip destruction in the future (IMG:[invalid] style_emoticons/default/laugh.gif)

May be it's already coded and we simply don't know about it? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Superlatanium @ May 8 2015, 21:44) *

Is the UI/browser is configurable enough for stuff like Spellspam to work?

Nope. Simulating a Mouse behavior in a touch interface is tough job.

QUOTE(holy_demon @ May 9 2015, 07:19) *

but you can already touch to play the game ....

That's the exact same thing I was thinking. (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 9 2015, 17:03
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Using touch is going at turtle speed.
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post May 10 2015, 04:36
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QUOTE(Pillowgirl @ May 9 2015, 17:03) *

Using touch is going at turtle speed.


NOPE!... SLOWER!.
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post May 10 2015, 05:46
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There are definitely a lot of things that could be done to make HV more mobile-friendly (and frankly, HV is conceptually a perfect candidate for mobile gaming), it's just that that takes a lot of effort and testing and I don't think it's high on Tenboro's priority list. I think you're going to need to look for script-makers for this one.
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post May 10 2015, 06:04
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Is HV good for mobile devices?

There is constant relay between servers (every single click causes a ping) which mobile devices can't handle well. Unless a major redesign is done, mobiles will always be much slower.
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post May 10 2015, 06:20
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QUOTE(m118w11 @ May 10 2015, 00:04) *

Is HV good for mobile devices?

There is constant relay between servers (every single click causes a ping) which mobile devices can't handle well. Unless a major redesign is done, mobiles will always be much slower.

There's server lag if you play mobile, there's server lag if you play on a tower computer. For me the difference between computer and tablet is minor. Maybe some devices send/receive signals slower.
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post May 10 2015, 06:39
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Any update this week?
This is also a spam post (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 10 2015, 07:48
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QUOTE(Pillowgirl @ May 9 2015, 20:33) *

Using touch is going at turtle speed.

Nope. Sloth speed. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 10 2015, 08:13
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QUOTE(Colman @ May 9 2015, 18:39) *

Any update this week?


(IMG:[s2.postimg.org] http://s2.postimg.org/ohf2npcq1/Please_senpai_XD_thumbs_up.jpg)

Notice us.
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post May 10 2015, 08:20
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QUOTE(Sesshomaru Moon @ May 10 2015, 11:43) *

Whoa! Someone here actually has 50K Post count!
(IMG:[invalid] style_emoticons/default/faint.gif) (IMG:[invalid] style_emoticons/default/faint.gif) (IMG:[invalid] style_emoticons/default/faint.gif) (IMG:[invalid] style_emoticons/default/faint.gif)
(IMG:[invalid] style_emoticons/default/faint.gif) (IMG:[invalid] style_emoticons/default/faint.gif) (IMG:[invalid] style_emoticons/default/faint.gif)
(IMG:[invalid] style_emoticons/default/faint.gif) (IMG:[invalid] style_emoticons/default/faint.gif)
(IMG:[invalid] style_emoticons/default/faint.gif)
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post May 10 2015, 08:42
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The suspense continues...
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post May 10 2015, 12:36
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QUOTE(tetron @ May 10 2015, 14:20) *

That is the rage count. Not post count. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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post May 10 2015, 13:28
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QUOTE(sotl @ May 9 2015, 23:46) *
There are definitely a lot of things that could be done to make HV more mobile-friendly (and frankly, HV is conceptually a perfect candidate for mobile gaming), it's just that that takes a lot of effort and testing and I don't think it's high on Tenboro's priority list. I think you're going to need to look for script-makers for this one.

Mobile is the best way to do Random Encounters, if you're into that. It might take a little longer, but it's better than being chained to a computer every 30 minutes. But yeah, I wouldn't hold my breath waiting for mobile support.
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post May 11 2015, 07:25
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So, no Android App yet?
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post May 11 2015, 14:29
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QUOTE(beto san @ May 11 2015, 07:25) *

So, no Android App yet?


You could probably try make one.
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