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> Mage vs Melee, Discussion

 
post Sep 23 2014, 04:52
Post #41
supanoodle



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Well, it is a relieve to see mage is good at high level. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 23 2014, 04:57
Post #42
someloser1



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use bare fists
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post Sep 25 2014, 08:11
Post #43
urcu



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meele win~
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post Dec 3 2014, 19:59
Post #44
kthasan



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I think mage win
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post Dec 3 2014, 20:28
Post #45
uareader



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Money win.
Whether you just consider having lots of credits for equipments/items/forge/others, or add hath perks and things requiring "external" money, those who have Money win against players and monsters, regardless of melee or mages.

This post has been edited by uareader: Dec 3 2014, 20:29
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post Dec 3 2014, 22:46
Post #46
chjj30



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my Recommend:
0-200 Eth Mace + Plate of Protection.
201-310 Rapier + Force Shield + Power of Protection.
311- Mage.
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post Dec 3 2014, 22:57
Post #47
EsotericSatire



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Obsolete discussion


1h level 10 rapier Legendary Ethereal Rapier Slaughter + Dark strike + holy infusion.
Legendary force field shield
4-5 Savage power armour of slaughter
All forged.

Greater than all.
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post Dec 12 2014, 10:06
Post #48
applex111



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always mage! absolutely
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post Dec 12 2014, 22:07
Post #49
hentai-collection



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melee is pretty fit on New.
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post Dec 13 2014, 07:48
Post #50
leit12



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i like melee attack
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post Dec 17 2014, 14:50
Post #51
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I thought about it, but I went mage.
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post Dec 18 2014, 02:04
Post #52
Receptors



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Plan to come back, which class is better for lv365, dark,holy or element?
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post Dec 19 2014, 00:24
Post #53
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QUOTE(something @ Aug 15 2014, 17:51) *

yep. by level 400 you have so much passive defense that you really don't need to worry about getting one-shotted so much on PFUDOR and you have enough credits lying around to spend on the crazy expensive mage gear you see in auctions since you probably completed your melee set + forged it + got most of the hath perks you wanted before hitting level 375


So much for my plan of trying to do this Skyrim style and start off as a caster...
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post Dec 27 2014, 23:16
Post #54
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Cost wise I think melee is much better. Cheaper equips less need for consumables and dat block chance means overall longer survivabilty for much less dosh.
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post Dec 29 2014, 07:29
Post #55
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People over level 400

What's your build?

What's your typical clear time on the level Trio (100 round) arena on PFUDOR?

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post Jan 19 2015, 15:30
Post #56
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Melee is good but I do mage.
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post Jan 25 2015, 14:17
Post #57
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At low level, you d better be a melee cuz u don't have enough base to be a mage like a stat, equipments, spell, and so on.
But at enough level (around 200), do whatever u wanna be.
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post Jan 25 2015, 14:52
Post #58
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QUOTE(huang2000 @ Dec 18 2014, 09:04) *

Plan to come back, which class is better for lv365, dark,holy or element?

QUOTE(cwx @ Dec 29 2014, 14:29) *

People over level 400
What's your build?


I started as rainbow mage. then went dark. then went holy to clear SGs super fast. Now have dark/holy/wind sets.

now using charged dark to gfest and arena. Holy for SGs. Wind set incomplete.

after having near endgame sets for all mage styles, my advice: In terms of damage/mana spent, elemental > holy/dark. holy=dark. Gfest is much more profitable than SGs (on average), and elemental can supposedly complete PFUDOR gfest. You can always have a mediocre holy/dark set to do SGs. if you feel you need 'better cure' add gloves or shoes of heimdall.



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post Jan 25 2015, 17:56
Post #59
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@treesloth... let me asking you, since you have godly holy and dark sets (and assuming you don't need thefting/tap)... what is faster to clear DwD, holy or dark?

thanks in advance... (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 26 2015, 00:11
Post #60
treesloth



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QUOTE(e-Stark @ Jan 26 2015, 00:56) *

@treesloth... let me asking you, since you have godly holy and dark sets (and assuming you don't need thefting/tap)... what is faster to clear DwD, holy or dark?

thanks in advance... (IMG:[invalid] style_emoticons/default/smile.gif)

No problem (IMG:[invalid] style_emoticons/default/smile.gif)

Definitely Holy. Holy has the 10% extra damage from it's debuff proc, so it is 10% faster than dark. Also, if you need mana during SG runs, holy automatically proc's Soul Fire, so you just need to cast drain on a SG. If you use Dark, you have to cast a holy spell, hope it proc's Soul fire on a SG, then drain; it's much more time consuming. Ether Theft >> Ether Tap during SGs. Tapping is generally for gfest'ing.

Dark doesn't have any advantage beyond automatic Ripened Soul (useful for gfest), so Dark is really left out in the cold, without a niche.
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