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> Mage vs Melee, Discussion

 
post Aug 16 2014, 19:57
Post #21
LostLogia4



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QUOTE(watisthis @ Aug 16 2014, 20:58) *
FUCK ALL YOU GUYS I FIST MY MONSTERS!
Fuckjya as well becuz I fought a Blue Slime naked. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 16 2014, 20:03
Post #22
rignel



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So... what about proficiencies? If I go melee all the way to 300 don't I suck ass at magic with zero profs when I switch?
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post Aug 16 2014, 20:26
Post #23
Cats Lover



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QUOTE(rignel @ Aug 17 2014, 03:03) *

So... what about proficiencies? If I go melee all the way to 300 don't I suck ass at magic with zero profs when I switch?

Don't worry.
At 300 level, raising a proficiency from 0 to 200 takes only 2~3 hours (4 hours on bad ping (IMG:[invalid] style_emoticons/default/sad.gif)) grinding even on 0 Assimilator.
Mousemelee + SpellSpam will help you.
If you want quicker and have sufficient enough credits, train some Assimilator.

This post has been edited by Cats Lover: Aug 16 2014, 20:28
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post Aug 16 2014, 21:39
Post #24
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QUOTE(watisthis @ Aug 16 2014, 13:58) *

FUCK ALL YOU GUYS I FIST MY MONSTERS!


You horrible mage.

(IMG:[i36.tinypic.com] http://i36.tinypic.com/1553zuc.jpg)
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post Aug 16 2014, 21:48
Post #25
vincent_s999



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I've been loving the responses so far! (IMG:[invalid] style_emoticons/default/laugh.gif)

You've all been very helpful so thank you. As of right now, I'm still under lvl 30 so it's a matter of getting my lvl up and training that adept learner ability. Which is a lot harder to do when your not getting credits passively XD. Anyways, the magic magikarp comment really stuck with me and I'm glad someone asked the question about proficiencies. Guess I'll have to up the difficulty and grind a bit more when I have the time.
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post Aug 16 2014, 23:08
Post #26
varst



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QUOTE(vincent_s999 @ Aug 16 2014, 20:48) *

I've been loving the responses so far! (IMG:[invalid] style_emoticons/default/laugh.gif)

You've all been very helpful so thank you. As of right now, I'm still under lvl 30 so it's a matter of getting my lvl up and training that adept learner ability. Which is a lot harder to do when your not getting credits passively XD. Anyways, the magic magikarp comment really stuck with me and I'm glad someone asked the question about proficiencies. Guess I'll have to up the difficulty and grind a bit more when I have the time.


1. Get to level 30 first, get some free equips, then you should have no trouble grinding EXP to level 300.

2. Proficiencies should be worried about later. Except possibly deprecating proficiency (which you'll have to grind a bit with weaken till you get 30), everything else should grow naturally (or used sufficiently to grow naturally).
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post Aug 17 2014, 00:00
Post #27
Musashi92



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QUOTE(watisthis @ Aug 16 2014, 08:58) *

FUCK ALL YOU GUYS I FIST MY MONSTERS!

You dirty dirty person.
So you "Fist your Monsters"?
(IMG:[invalid] style_emoticons/default/laugh.gif)

As far as HV I'm more mixed.
I play as Melee yet use lots of mage spells.
It has worked for me all this time so far so I just keep playing like that. (IMG:[invalid] style_emoticons/default/happy.gif)
Light armor two handed mage. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 8 2014, 02:42
Post #28
plus1feed



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QUOTE(Colman @ Aug 16 2014, 13:27) *

And you are piecing your own ass with rapier. Right? (IMG:[invalid] style_emoticons/default/cool.gif)


rofl.
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post Sep 8 2014, 10:51
Post #29
nobodyalivehere



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QUOTE(watisthis @ Aug 16 2014, 14:58) *

FUCK ALL YOU GUYS I FIST MY MONSTERS!


sir, you made my day ahahahahahah
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post Sep 8 2014, 16:24
Post #30
Koaen



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QUOTE(LostLogia4 @ Aug 15 2014, 23:49) *

Mages have Magikarp power, plain and simple. Or as TvTropes put it, the "Linear Warriors, Quadratic Wizards" trope is in effect here.
(IMG:[static.tvtropes.org] http://static.tvtropes.org/pmwiki/pub/images/wizardsandmelees_9442.jpg)
Our resident Railgun guy here can clear IWBTH IW within 3-5 minutes. (IMG:[invalid] style_emoticons/default/rolleyes.gif)



IW is a bad indicator of strength. Example, I can do a PFUDOR IW in about 5 minutes with 2H. The restriction there isn't damage, but turns/s limit.


I feel like mage has less to do with level than people think.. and ALL to do with good equips, proper IW/Forging, and at level profs.

And yes, end to the debate.. at endgame mage >> melee in all aspects.
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post Sep 8 2014, 18:39
Post #31
crute



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However, it is easier to automate and implement credit farming processes using melee. Right right? (IMG:[invalid] style_emoticons/default/wink.gif)

Melee, however, does require a significantly lower amount of mental resources and focus.

This post has been edited by cirrux: Sep 8 2014, 18:40
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post Sep 8 2014, 18:47
Post #32
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QUOTE(cirrux @ Sep 9 2014, 02:39) *

However, it is easier to automate and implement credit farming processes using melee. Right right? (IMG:[invalid] style_emoticons/default/wink.gif)

Melee, however, does require a significantly lower amount of mental resources and focus.

Nah melee is harder, since you have to manage one extra resource (OC), an unreliable short stacking debuffs (PA) and a rather long cooldown skills (OFC). In comparison, mage's debuff (Imperil) is more reliable, last longer and doesn't need stacking to be effective, and T3 spell has shorter cooldown. Just try to customise your SpellSpam loadouts for mage, then melee and you'll know what I'm talking about (well debuff conditional hasn't been released yet, but when it does, you will have to check for both PA's duration and PA's stack (IMG:[invalid] style_emoticons/default/tongue.gif) )

Who needs focus when you have SpellSpam? (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by holy_demon: Sep 8 2014, 18:51
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post Sep 8 2014, 19:04
Post #33
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QUOTE(cirrux @ Sep 9 2014, 00:39) *

However, it is easier to automate and implement credit farming processes using melee. Right right? (IMG:[invalid] style_emoticons/default/wink.gif)

Melee, however, does require a significantly lower amount of mental resources and focus.

Mage never require focus, at least for me. There is only shoot and heal. 4 hotkeys are what I used. I am using spellSpam so only heal require a hotkey now.

For melee, I need to choose the right timing for OFC/Skills so it is more tiring.

This post has been edited by Colman: Sep 8 2014, 19:05
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post Sep 9 2014, 03:05
Post #34
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come on! I want more drama!
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post Sep 9 2014, 17:02
Post #35
isp123



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New player weighting in..
I've only been playing for about 2 weeks, so..

IMHO at low levels Melee feels much more reliable; damage dealing is pretty consistent & good staying power, only real magic needed is Cure & Protect. Some Absorb for Heavy so you don't clobbered by magic quite so bad, Prolly Haste as well once you've sunk a couple points into it, as most of the mobs will go before you or twice before you do. managing Overcharge is really the only big challenge at higher difficulties. You don't use much consumables either.

Magic Users at low levels are pretty fragile in comparison. You want to fap your nukes out and try to level the playing field as quick as you can. The offense spells are cheap in compared to support magic though, so the MP drain isn't really something to sweat. You want to use all the Support Magic as a Magic User. And use your speels that will exploit an enemy's weaknesses.

So in my humble opinion~

Melee are more balanced in means of Attack and Defense, more staying power, generally less stressful overall.
Magic Users are stronger offensively, but require a little more thought into what your gear does, and how powerful your spells are ect.

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post Sep 9 2014, 17:21
Post #36
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Mages are metrosexual people that in the words of Noneya, wears "gay clothes," thus this are often mistaken as gays.
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post Sep 14 2014, 20:15
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And at high levels, what's about the different fighting style ? (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Sep 15 2014, 02:51
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Mages are the killing machines for every mob crowd. Well, we are still at version 0.8 of Hentaiverse and the next patches will maybe shift some aspects, but I do not think mages will be nerfed so far to be equal to melees. The game styles are too different. Mages need scripts, keys, attention. Melees just a decent configured number pad. (Just check your settings, ALT+1 to ALT+0 for the spells listed from slot 1 to 10)

Like said above, train other things as well:
- deprecating proficiency for weaken, silence and imperil
- when you can have drain with the spirit theft perk train dark magic (yes, even as melee!) and invest on the matching perks to get a higher chance of ripened soul. Ripened soul just needs a hit, so maybe stun your opponents before doing dark spells, so you just have to cope with a full resist (counted as miss).

Any Poopermon (poorly perked monster) does not do anything at all until level 200, so just watch out for those who are a challenge at your level.

The biggest difference between mages and melee? Mages don't do acceptable void damage. *snicker*
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post Sep 15 2014, 23:41
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so stick with melee for a while is the best answer?
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post Sep 16 2014, 00:26
Post #40
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QUOTE(AbesanIsGod @ Sep 15 2014, 23:41) *

so stick with melee for a while is the best answer?

No, using melee for high difficulties and mage for low difficulties for a while is the best answer.
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