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HentaiVerse 0.80, rabble rabble repair rabble |
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Jun 25 2014, 02:40
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(AntiGod @ Jun 23 2014, 02:12)  I invite you to read this. Specifically the part about Immunity. i looked at the banned user list after checking this out, i noticed bunkos name on there, reason being "lesse majesty" what does that mean? what did he do to get banned? unrelated: is it just me or has the rate of artifact drops decreased significantly since the latest update? i put another level into scavenger and im saving up for another level in archaeologist but i dont want to waste the credits if Bossman temporarily squashed drop rates as part of the update. if so, i would rather wait till things are stable again before sinking a large amount of credits into trainings.
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Jun 25 2014, 03:11
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Tenboro @ Jun 24 2014, 02:17)  There won't ever be a way to buy absolution. What do we look like, the catholic church?
QUOTE(Ichy @ Jun 24 2014, 02:21)  Who knows with all the pedophiles around here? (IMG:[ invalid] style_emoticons/default/duck.gif) Lol. We totally need to make either a Tenboric Church or a MLPism Church now. *runs*
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Jun 25 2014, 04:32
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AntiGod
Group: Gold Star Club
Posts: 587
Joined: 31-December 13

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QUOTE(PSPhreak @ Jun 24 2014, 20:40)  i looked at the banned user list after checking this out, i noticed bunkos name on there, reason being "lesse majesty" what does that mean? what did he do to get banned?
unrelated: is it just me or has the rate of artifact drops decreased significantly since the latest update? i put another level into scavenger and im saving up for another level in archaeologist but i dont want to waste the credits if Bossman temporarily squashed drop rates as part of the update. if so, i would rather wait till things are stable again before sinking a large amount of credits into trainings.
Whatever you think the arti drop rate is is probably as far from reality as possible, you'll have some runs and you'll have some dry spells, the nature of RNG. Lesse majeste is essentially scathingly insulting the "head of state" around these parts.
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Jun 25 2014, 05:19
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(PSPhreak @ Jun 25 2014, 10:40)  i looked at the banned user list after checking this out, i noticed bunkos name on there, reason being "lesse majesty" what does that mean? what did he do to get banned?
unrelated: is it just me or has the rate of artifact drops decreased significantly since the latest update? i put another level into scavenger and im saving up for another level in archaeologist but i dont want to waste the credits if Bossman temporarily squashed drop rates as part of the update. if so, i would rather wait till things are stable again before sinking a large amount of credits into trainings.
Is there any chance you are running things in normal-nightmare difficulty? Otherwise it's just luck, I can get somewhere between 4 and 13 artifacts every 1000 rounds of GF...
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Jun 25 2014, 08:51
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Patoo64
Lurker
Group: Recruits
Posts: 3
Joined: 25-June 14

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swagoo
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Jun 25 2014, 10:02
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(holy_demon @ Jun 25 2014, 05:19)  Is there any chance you are running things in normal-nightmare difficulty? Otherwise it's just luck, I can get somewhere between 4 and 13 artifacts every 1000 rounds of GF...
yes, i usually play norm-nightmare and i only seem to get artifacts on norm. thats why im wondering why the well suddenly ran dry
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Jun 25 2014, 10:18
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(PSPhreak @ Jun 25 2014, 18:02)  yes, i usually play norm-nightmare and i only seem to get artifacts on norm. thats why im wondering why the well suddenly ran dry
There's a drop penalty for doing more than 1000 rounds in on Nightmare and below. You have to either play at Hell difficulty at least, or sit out of combat for 16 hours every 1000 rounds
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Jun 25 2014, 10:29
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(Colman @ Jun 24 2014, 08:15)  Mace is not work at higher level. At my level, the damage infected on the main target of mace is even lower than the bleeding damage of longsword. Longsword and estoc are both working well depended on the situation.
really? not even if you spam rending blow?
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Jun 25 2014, 10:56
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(holy_demon @ Jun 25 2014, 10:18)  There's a drop penalty for doing more than 1000 rounds in on Nightmare and below. You have to either play at Hell difficulty at least, or sit out of combat for 16 hours every 1000 rounds
i never do that many rounds in a day, not even close. i cant afford that many ED's so i stick to arenas/RoB and i switch back to norm once the mobs start getting so big in the first round that i cant get my buffs up fast enough to survive. i either run out of MP and im playing defense waiting for mana pot to build me back up or im waiting for cure cooldown to expire. i think we need a new "scroll of wonder" that does it all plus the buff from using ED.
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Jun 25 2014, 11:01
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(something @ Jun 25 2014, 16:29)  really? not even if you spam rending blow?
The skill not worth the reduced spirit stance time IMO. And it cannot hit all targets.
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Jun 25 2014, 11:11
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(PSPhreak @ Jun 25 2014, 18:56)  i never do that many rounds in a day, not even close. i cant afford that many ED's so i stick to arenas/RoB and i switch back to norm once the mobs start getting so big in the first round that i cant get my buffs up fast enough to survive. i either run out of MP and im playing defense waiting for mana pot to build me back up or im waiting for cure cooldown to expire. i think we need a new "scroll of wonder" that does it all plus the buff from using ED.
I'm sure you did a lot of thing wrong if you can't even do hell difficulty at your level. And if you can't do 1000+ rounds everyday, don't expect to see too many artifacts
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Jun 25 2014, 11:48
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(holy_demon @ Jun 25 2014, 18:11)  I'm sure you did a lot of thing wrong if you can't even do hell difficulty at your level.
He mages; it's not like he can block all attacks AND perma-SS AND kill mobs with OFC. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 25 2014, 11:57
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(holy_demon @ Jun 25 2014, 11:11)  I'm sure you did a lot of thing wrong if you can't even do hell difficulty at your level.
i dont think its anything i did wrong per se, ive just never had enough luck with drops or credits to put back into HV to become a more efficient killer. if i had 2 more mastery points at my level it would make a big diff (there arent enough mastery points w/o training for players using an elementalist build) and i need those +1 stat increases from artifacts. i mostly get crystals when i do get artifacts which doesnt help. im sure not having any perks of any kind except postage paid is holding me back too but i needs teh artifacts to gets teh haths...
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Jun 25 2014, 12:10
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(treesloth16 @ Jun 25 2014, 11:48)  He mages; it's not like he can block all attacks AND perma-SS AND kill mobs with OFC. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) and thats exactly it, the tradeoff between melee and mage. melee cant nuke mobs with aoe spells the way a mage can so its slower which is why i switched to mage @lvl 50. melee was just painfully slow. but now melees kinda get the best of both worlds with OFC. mages need a buff its long overdue. This post has been edited by PSPhreak: Jun 25 2014, 12:10
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Jun 25 2014, 12:11
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Have you been using imperil?
225 would be the first sweet point when the CD of imperil can be lowered to 1.
This post has been edited by varst: Jun 25 2014, 12:13
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Jun 25 2014, 12:22
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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I think what you need right now is not artifacts and mastery points, but leveling up. As varst said 225 and 310 level is the point which mages suddenly get stronger because of the Imperil. I cleared IWBTH EoD right after getting 225 level even though my main set was melee and mage set was just mix of sup cotton/gossamer/phase and sup staff of focus.
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Jun 25 2014, 12:29
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(treesloth16 @ Jun 25 2014, 19:48)  He mages; it's not like he can block all attacks AND perma-SS AND kill mobs with OFC. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Mages can evade all attack AND don't need SS to do damage AND sustain like a god AND spam spell just as destructive as OFC that they got for FREE every 4 turns (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by holy_demon: Jun 25 2014, 12:30
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Jun 25 2014, 12:41
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(varst @ Jun 25 2014, 12:11)  Have you been using imperil?
225 would be the first sweet point when the CD of imperil can be lowered to 1.
i use it mostly on FSM (beat that fucker on hell after putting together an ok heimdall set) but it hasnt been too reliable in arenas, it misses a lot. when it does connect it only hits 1 or 2 monsters so i dont use it much. for the most part if i can get my buffs up and survive the first round on higher difficulties i can usually nuke the mobs fast enough by rotating my spells to not need debuffs. since my staff has fire as highest spell damage i lead off with that and go -> ice -> wind if there any stragglers at that point they are usually hanging on by 2 hairs and some air with CM proc'd so i bop em once with my staff and ET. but yeah im in a hurry to reach 220-225 for the mastery point and next tier of imperil. right now im playing w/o HP/MP tanks in exchange for more firepower abilities. so far its worked out ok on norm-hard
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Jun 25 2014, 13:43
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09

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QUOTE(holy_demon @ Jun 25 2014, 12:29)  Mages can evade all attack AND don't need SS to do damage AND sustain like a god AND spam spell just as destructive as OFC that they got for FREE every 4 turns (IMG:[ invalid] style_emoticons/default/rolleyes.gif) i wouldnt say we can evade ALL attacks and spells are not free, we dont have infinity bandanas, and they have a cooldown-another big difference between melee and mage. it costs a melee nothing to strike with weapons and theres no cooldown so you at least have a fighting chance when backed into a corner. mages not so much. we are glass cannons. we are fragile and once we blow our load we have a bit of a refractory period.
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Jun 25 2014, 15:50
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(PSPhreak @ Jun 25 2014, 21:43)  i wouldnt say we can evade ALL attacks and spells are not free, we dont have infinity bandanas, and they have a cooldown-another big difference between melee and mage. it costs a melee nothing to strike with weapons and theres no cooldown so you at least have a fighting chance when backed into a corner. mages not so much. we are glass cannons. we are fragile and once we blow our load we have a bit of a refractory period.
Neither can 1H at early level. He was pretty much comparing an early level mage with an endgame 1H. I responded in kind with what endgame mage can do. (IMG:[ invalid] style_emoticons/default/cool.gif) Only 1H has high defense, 2H and DW are pretty much just as squishy as mage. Melee attack is "free" but does no damage without spirit stance, which depends on a 4th resource. The main advantage melee has over mage is that it's cheaper to get to endgame with melee, mainly because mage is massively more popular than melee. If Phazon is as cheap as say, actuators, mage will suddenly become noob-friendly. But frankly I can't comprehend how you can die, even as mage, with spirit shield and SoL. This post has been edited by holy_demon: Jun 25 2014, 15:53
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