One monster per trainer should be fixed now. Let me know if you're still seeing multiple monsters from a trainer in a round.
One note about durability: it is completely independent on the equipment's quality. The exception is peerless gear, which will always be generated with maximum durability.
QUOTE(xenexegesis @ Jun 8 2014, 11:39)

If an item was upgraded in the Forge using Bindings, will Salvaging it after this patch give us back the Bindings we used in the upgrade for the first five levels?
No. But you keep the forge exp and you didn't have to spend the catalysts, so you win some lose some.
QUOTE(xenexegesis @ Jun 8 2014, 11:39)

And lastly, it probably shouldn't be called a "catalyst" if it gets consumed, seeing as how the definition of a catalyst is something that doesn't get consumed.
Chemically, the catalyst isn't "consumed", but the catalyst item is. You may want to [
en.wikipedia.org]
read up on chemistry.
QUOTE
Although catalysts are not consumed by the reaction itself, they may be inhibited, deactivated, or destroyed by secondary processes. In heterogeneous catalysis, typical secondary processes include coking where the catalyst becomes covered by polymeric side products. Additionally, heterogeneous catalysts can dissolve into the solution in a solid–liquid system or sublimate in a solid–gas system.