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> HentaiVerse 0.80, rabble rabble repair rabble

 
post Jun 8 2014, 12:21
Post #81
LostLogia4



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QUOTE(Pickled Cow @ Jun 8 2014, 18:16) *
(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/soldmyshit.png)

...

Spoiler text - Highlight to read...
FUCK
Told ya so. I mean I did said that mid-grade mats will skyrocket, especially since I've just spent all of mine.
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post Jun 8 2014, 12:22
Post #82
Tenboro

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One monster per trainer should be fixed now. Let me know if you're still seeing multiple monsters from a trainer in a round.

One note about durability: it is completely independent on the equipment's quality. The exception is peerless gear, which will always be generated with maximum durability.

QUOTE(xenexegesis @ Jun 8 2014, 11:39) *
If an item was upgraded in the Forge using Bindings, will Salvaging it after this patch give us back the Bindings we used in the upgrade for the first five levels?


No. But you keep the forge exp and you didn't have to spend the catalysts, so you win some lose some.

QUOTE(xenexegesis @ Jun 8 2014, 11:39) *
And lastly, it probably shouldn't be called a "catalyst" if it gets consumed, seeing as how the definition of a catalyst is something that doesn't get consumed.


Chemically, the catalyst isn't "consumed", but the catalyst item is. You may want to [en.wikipedia.org] read up on chemistry.

QUOTE
Although catalysts are not consumed by the reaction itself, they may be inhibited, deactivated, or destroyed by secondary processes. In heterogeneous catalysis, typical secondary processes include coking where the catalyst becomes covered by polymeric side products. Additionally, heterogeneous catalysts can dissolve into the solution in a solid–liquid system or sublimate in a solid–gas system.
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post Jun 8 2014, 12:26
Post #83
LostLogia4



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QUOTE(Tenboro @ Jun 8 2014, 18:22) *
One monster per trainer should be fixed now. Let me know if you're still seeing multiple monsters from a trainer in a round.
About time. Tired of having gc to hoard all the forge materials in the world.

QUOTE(Tenboro @ Jun 8 2014, 18:22) *
One note about durability: it is completely independent on the equipment's quality. The exception is peerless gear, which will always be generated with maximum durability.
So this would be the to-find upgrade list for the top players as well?

QUOTE(Tenboro @ Jun 8 2014, 18:22) *
Chemically, the catalyst isn't "consumed", but the catalyst item is. You may want to [en.wikipedia.org] read up on chemistry.
You learn new things everytime you ask indeed, thanks for the info.


This post has been edited by LostLogia4: Jun 8 2014, 12:30
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post Jun 8 2014, 12:27
Post #84
StonyCat



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QUOTE(Tenboro @ Jun 8 2014, 18:22) *

The exception is peerless gear, which will always be generated with maximum durability.

Make all existing peerless gears with maximum durability as well please. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jun 8 2014, 12:27
Post #85
Scremaz



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only a minor problem, but is it possible to have BUR and ITR stats again in only one line? it seemed more eye-catching to me that way...
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post Jun 8 2014, 12:31
Post #86
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QUOTE(Tenboro @ Jun 8 2014, 09:04) *

No. It's an actual honest-to-goodness credit sink.
It's specifically scaled to allow any equipment to do a 1000-round GF without going below 50%.

In theory, anyway.

my Phase equipments have 200-225 durability.
that not enough to do 1000-round GF without going below 50%. (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by VriskaSerket: Jun 8 2014, 12:32
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post Jun 8 2014, 12:32
Post #87
Asariborn



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(IMG:[invalid] style_emoticons/default/wacko.gif) (IMG:[invalid] style_emoticons/default/wacko.gif) (IMG:[invalid] style_emoticons/default/wacko.gif)

By the time I understand changes there will be 0.81 out. ha ha

Really confusing reading all of that. More or less ambivalent about update. Some good, some indifferent, some bad.

Certainly people who playing very little (and/or never donated/H@Hed/etc) will feel the pain as many credits-sink features are introduced yet again.
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post Jun 8 2014, 12:34
Post #88
hentai_fusion



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QUOTE(Tenboro @ Jun 8 2014, 18:22) *

One note about durability: it is completely independent on the equipment's quality. The exception is peerless gear, which will always be generated with maximum durability.


based on the durability of my current peerless staff... i am guessing you mean future peerless drops. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

and bug report...

Forge -> Upgrade.

"The Show Upgrades" button is hidden behind the text and cannot be click (IMG:[invalid] style_emoticons/default/heh.gif)

using chrome version 35

This post has been edited by hentai_fusion: Jun 8 2014, 12:35
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post Jun 8 2014, 12:37
Post #89
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It seems totally weird that a crude item may have higher durability than an exquisite. (IMG:[invalid] style_emoticons/default/laugh.gif)

Meh, I'm just bummed that my ebony staff (which I'm assuming is treated as a redwood) got a very low durability roll, while the katalox that I found and kept the other day ended up with ~150 more durability.
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post Jun 8 2014, 12:38
Post #90
LostLogia4



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QUOTE(hentai_fusion @ Jun 8 2014, 18:34) *
Forge -> Upgrade.

"The Show Upgrades" button is hidden behind the text and cannot be click (IMG:[invalid] style_emoticons/default/heh.gif)
Press spacebar. And default font works fine.

This post has been edited by LostLogia4: Jun 8 2014, 12:41
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post Jun 8 2014, 12:38
Post #91
SPoison



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QUOTE(StonyCat @ Jun 8 2014, 03:27) *

Make all existing peerless gears with maximum durability as well please. (IMG:[invalid] style_emoticons/default/unsure.gif)


Yes please! Not sure of the lingo, but either way please make previous peerless max condition/durability, they are peerless after all!
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post Jun 8 2014, 12:41
Post #92
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Current estimated condition drain value - ~0.016 per monster kill, assuming it is linear. If that keeps up, GF with its over 9000 monsters should drain ~150 points, so we need something with 300+ points.
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post Jun 8 2014, 12:42
Post #93
FAhentai



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well, I don't know why you set the repair thing like this, tenboro but don't you think this gonna kill all the new comers? Especially for those who just started. I mean, how much credits they left after grinding all the arenas with the hardest difficulty they can take?

This post has been edited by fa怪叔叔: Jun 8 2014, 12:45
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post Jun 8 2014, 12:44
Post #94
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Why the heavy armors have same durability as cloth?
Think about reality...
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post Jun 8 2014, 12:44
Post #95
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QUOTE
- Salvaging items can now yield between 1 and 50 scrap, depending on the item's sell value. (In other words, it should never make more sense to sell equipment in order to buy scrap instead of salvaging it outright.)


salvaging equipment give ~same amount of scrap, which i can buy from selling that equipment.
no sense to salvage equipment in this case ./
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post Jun 8 2014, 12:45
Post #96
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guess who's nerfed?
new players of course!
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post Jun 8 2014, 12:45
Post #97
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post Jun 8 2014, 12:46
Post #98
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Guess that i will just do REs and a few Arenas per day until this patch have been sorted out. The credit gain appears to used mostly for repair if you use Tier2 equipment as the catalyst are really expensive. If I understand it right then 1000 rounds will halve the equipments condition.
Which means that I will have to repair once or twice per day if I would do all the Arenas. 1 Robust cost 2500c- 7 items * 5000(2500*2) means that I might have to spend 35000c just for repairs. (IMG:[invalid] style_emoticons/default/blink.gif) Daily... (IMG:[invalid] style_emoticons/default/faint.gif)

However the patch is new and as always we need some time to adapt and adjust our playstyle. After some bugs have been sorted out the changes might be enjoyable after all. (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jun 8 2014, 12:46
Post #99
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I also wonder if the gear disappear when the durability reach 0?
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post Jun 8 2014, 12:50
Post #100
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QUOTE(Mantra64 @ Jun 8 2014, 11:46) *

Guess that i will just do REs and a few Arenas per day until this patch have been sorted out. The credit gain appears to used mostly for repair if you use Tier2 equipment as the catalyst are really expensive. If I understand it right then 1000 rounds will halve the equipments condition.
Which means that I will have to repair once or twice per day if I would do all the Arenas. 1 Robust cost 2500c- 7 items * 5000(2500*2) means that I might have to spend 35000c just for repairs. (IMG:[invalid] style_emoticons/default/blink.gif) Daily... (IMG:[invalid] style_emoticons/default/faint.gif)

However the patch is new and as always we need some time to adapt and adjust our playstyle. After some bugs have been sorted out the changes might be enjoyable after all. (IMG:[invalid] style_emoticons/default/cool.gif)


Actually the repair fee is more than that.
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