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> HentaiVerse 0.80, rabble rabble repair rabble

 
post Jun 13 2014, 00:39
Post #621
Maximum_Joe



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QUOTE(Pickled Cow @ Jun 12 2014, 15:20) *

Will repairing an equip increase it's salvage yield

No.

This post has been edited by Maximum_Joe: Jun 13 2014, 00:39
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post Jun 13 2014, 01:56
Post #622
dnbdave



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QUOTE(Colman @ Jun 12 2014, 18:02) *

It seems I am a very unlucky player (IMG:[invalid] style_emoticons/default/anime_cry.gif)
With LotD 25/25. Almost everything on PF. Doing daily ED/EoD/TT.
Exg : Mag >>20


No, that's just normal. My drops are ridiculously unremarkable and it's pretty depressing. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jun 13 2014, 03:22
Post #623
holy_demon



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QUOTE(LostLogia4 @ Jun 13 2014, 02:54) *

There is quite a lot of illogical advises here to kill us off the hardcore players once again~

TL, DR: Blatant taxing of the riches is no go, so stop the subsidies for them cuz they don't bloody need them.
And it's simply unfair for the high-damage legendary weapons to be able to be forged so cheaply when the rare armors costs rare and expensive materials to forge regardless of it's quality. (IMG:[invalid] style_emoticons/default/duck.gif)


The inherent problem is that a lot of the hardcore players are also H@Her. You nerfed the rich's gameplay too much, and the H@H will be pissed. 10B simply can't go around killing off the hands that feed. that's like the universal rule (which I think more people follow than even the Golden Rules).
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post Jun 13 2014, 04:26
Post #624
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QUOTE(holy_demon @ Jun 13 2014, 10:22) *

The inherent problem is that a lot of the hardcore players are also H@Her. You nerfed the rich's gameplay too much, and the H@H will be pissed.


Pretty sure H@H'ers don't care that much about repair costs. What we care about is the value of hath.
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post Jun 13 2014, 04:49
Post #625
Colman



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QUOTE(dnbdave @ Jun 13 2014, 07:56) *

No, that's just normal. My drops are ridiculously unremarkable and it's pretty depressing. (IMG:[invalid] style_emoticons/default/dry.gif)

then where is the 1:5 ratio.
All mag are generated by the same player?

This post has been edited by Colman: Jun 13 2014, 04:52
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post Jun 13 2014, 05:02
Post #626
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Finally read this and the repairs thing and the mail prune makes me sad.
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post Jun 13 2014, 05:13
Post #627
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Please take out Happy Pills from shrine loot roll off artefacts since you can easily buy them off shops now? You may replace them with a packet of tissue or some 100k~200kGPs
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post Jun 13 2014, 05:40
Post #628
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QUOTE(Colman @ Jun 13 2014, 10:49) *

then where is the 1:5 ratio.
All mag are generated by the same player?

Tenboro himself with his 50/25 LotD? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 13 2014, 05:47
Post #629
holy_demon



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QUOTE(treesloth16 @ Jun 13 2014, 12:26) *

Pretty sure H@H'ers don't care that much about repair costs. What we care about is the value of hath.


less credit in the market + less grinding => less demand for hath perk => Hath price drops.

A hath/GP sink will benefit H@H, whereas a credit sink will hurt them
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post Jun 13 2014, 06:24
Post #630
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QUOTE(Tenboro @ Jun 12 2014, 21:27) *

If you want to criticize, at least apply reason.


imo, the new salvage system really hurts the low lvl players (ie 0 to 300lvl) which further widen the gap between the players. also, it takes away a bit of fun & chance for gambling for HG mats from salvaging higher pxp Exquisite.

in the current new system, players don't have the options of salvaging the "rare" higher pxp Exquisite for HG mats then sell them for credits which is a substantial amount of income for <300lvl players. <300lvl players just don't hv the ability or training to get Exq regularly. Mag+ drops are pretty much non-existence for them. now most of their exquisite are only Bazaar material for very little credits, because you can't sell most of them in WTB & salvaging will have 0% chance in HG mats.

i can't speak for others, but i like to think that i'm somewhat established, probably less so than many others. however, i can do TT +SG arenas @PF for gears then sell them in WTS/auction. if not, my small group of monsters in Monster lab can bring binding + mats. if not, i can grind fast enough & generate decent amount of credits/drops for myself. if not, i can start selling some equipment that i rarely use. sure, i do sell HG mats for credits too, but in comparison to when i'm <300, it makes up a lot less of my income. in fact, the last time i've sold any HG mats is a month ago (2014-05-12).

edit: i know it's easy to criticize than offering suggestions, so I suggest a combination of the current, initial 0.80 & 0.79 salvage system. essentially, rolling chances with only 3 possible outcome, crit fail/success/crit with 15-30%/70%/15-30%.

<Average/ <275pxp = scraps/scraps/scraps, ie 100% scraps
Superior (pxp276-315?) = scraps/LG/MG
Exquisite (pxp~313-338) = LG/MG/HG
Magnificent (pxp332-348) = MG/HG/HG
Legendary+ (pxp~339+?) = HG/HG/HG, ie 100% HG.

This post has been edited by malkatmp: Jun 13 2014, 09:18
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post Jun 13 2014, 06:30
Post #631
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QUOTE(Colman @ Jun 13 2014, 00:02) *

It seems I am a very unlucky player (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Me too. My last legendary drop was at ≈L200-250 and I got 2H Longsword from the boss trophy when I was at ≈L300. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 13 2014, 08:04
Post #632
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QUOTE(treesloth16 @ Jun 12 2014, 22:20) *

I think this patch was very positive.


This patch is very positive for element mages.

All my measure designed to limit element mages have been cancelled by Tenb:
'Battles will now only feature at most a single player monster from every trainer'

I guess it's time to switch... (IMG:[invalid] style_emoticons/default/cool.gif)


QUOTE(holy_demon @ Jun 13 2014, 03:47) *

less credit in the market + less grinding => less demand for hath perk => Hath price drops.



Just make more attractive hath perk with high hath cost every 3 month. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


This post has been edited by gc00018: Jun 13 2014, 08:09
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post Jun 13 2014, 08:06
Post #633
Colman



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QUOTE(gc00018 @ Jun 13 2014, 14:04) *

I guess it's time to switch... (IMG:[invalid] style_emoticons/default/cool.gif)

Switch to gay? Not yet gay?
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post Jun 13 2014, 08:11
Post #634
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QUOTE(Colman @ Jun 13 2014, 06:06) *

Switch to gay? Not yet gay?


You looks tasty... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 13 2014, 08:59
Post #635
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QUOTE(gc00018 @ Jun 13 2014, 08:04) *

This patch is very positive for element mages.

All my measure designed to limit element mages have been cancelled by Tenb:
'Battles will now only feature at most a single player monster from every trainer'


... wat?
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post Jun 13 2014, 09:04
Post #636
holy_demon



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QUOTE(gc00018 @ Jun 13 2014, 16:04) *

I guess it's time to switch... (IMG:[invalid] style_emoticons/default/cool.gif)
Just make more attractive hath perk with high hath cost every 3 month. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


I propose a hath perk that give a chance to instant-kill anything regardless of HP (1HKO FSM FTW), and costs 10k Hath. DW should have highest chance, then 1H, 2H and Niten, then mage, cos balance™ (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by holy_demon: Jun 13 2014, 09:09
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post Jun 13 2014, 09:11
Post #637
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QUOTE(holy_demon @ Jun 13 2014, 16:04) *

I propose a hath perk that give a chance to instant-kill anything regardless of HP (1HKO FSM FTW), and costs 10k Hath. DW should have highest chance, then 1H, 2H and Niten, then mage, cos balance™ (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Vorpal Blade I (10k Hath)
Vorpal Blade II (25k Hath)
Vorpal Blade III (50k Hath)
The exact chance for each step should be discussed. (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by Cats Lover: Jun 13 2014, 09:12
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post Jun 13 2014, 09:18
Post #638
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QUOTE(Cats Lover @ Jun 13 2014, 15:11) *

Vorpal Blade I (10k Hath)
Vorpal Blade II (25k Hath)
Vorpal Blade III (50k Hath)
The exact chance for each step should be discussed. (IMG:[invalid] style_emoticons/default/wink.gif)

No need to discuss. I will not have enough hath for them anyway.
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post Jun 13 2014, 09:25
Post #639
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QUOTE(Cats Lover @ Jun 13 2014, 00:11) *

Vorpal Blade I (10k Hath)
Vorpal Blade II (25k Hath)
Vorpal Blade III (50k Hath)
The exact chance for each step should be discussed. (IMG:[invalid] style_emoticons/default/wink.gif)


Such prices will just put a delay on finding out what Follower of Snowflake does.
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post Jun 13 2014, 10:28
Post #640
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QUOTE(n125 @ Jun 13 2014, 17:25) *

Such prices will just put a delay on finding out what Follower of Snowflake does.


You mean, delay the disappointment of finding out that doubling of 0 is still 0?
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