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HentaiVerse 0.80, rabble rabble repair rabble |
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Jun 12 2014, 20:14
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Tenrag
Group: Gold Star Club
Posts: 696
Joined: 22-January 11

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QUOTE(Colman @ Jun 8 2014, 10:49)  bug (?) report In forge -> upgrade. The button is hidden behind the text and cannot be click (IMG:[ invalid] style_emoticons/default/heh.gif) With chrome 35 I have the same problem, Firefox 29. Also, nice update, I can finally start doing something in forge. I actually started playing more, was doing only some RE and short arenas for few months now. edit: one complaint: salvaging mats needs some reworking imo. Too big of a jump on mats availability. This post has been edited by Tenrag: Jun 12 2014, 20:19
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Jun 12 2014, 20:18
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ariosty
Group: Catgirl Camarilla
Posts: 1,317
Joined: 12-December 12

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thanks for the update now the exq market will collapse
but who cares about exq
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Jun 12 2014, 21:00
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(Tenrag @ Jun 13 2014, 02:14)  I have the same problem, Firefox 29. This problem had been around for a while now. Blue penguin have already given a solution here. QUOTE(Tenrag @ Jun 13 2014, 02:14)  one complaint: salvaging mats needs some reworking imo. Too big of a jump on mats availability. Dunno about mats availability thingy but pretty sure that mid-grade mat supplies are going down pretty fast right now. QUOTE(ariosty @ Jun 13 2014, 02:18)  thanks for the update now the exq market will collapse
but who cares about exq Meh, exquisites are waaay more common than mags, not to mention cheaper, so the exqs having the same repair costs as magnificent don't matter all that much really. This post has been edited by LostLogia4: Jun 12 2014, 21:07
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Jun 12 2014, 21:10
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Tenrag
Group: Gold Star Club
Posts: 696
Joined: 22-January 11

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QUOTE(LostLogia4 @ Jun 12 2014, 21:00)  This problem had been around for a while now. Blue penguin have already given a solution here. Thanks for the info. This post has been edited by Tenrag: Jun 12 2014, 21:11
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Jun 12 2014, 21:27
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Tenboro

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QUOTE(teenyman45 @ Jun 12 2014, 19:58)  The nerf to salvaging has now made the decision process so simple as to be nearly binary. "Nerf"? Are you fucking kidding me? Getting 100% high-grade on magnificents (previously 50%+) and legendaries (previously 75%+), compared to the ~15% chance to get one with exquisites, is a nerf? Getting 100% mid-grade with exquisites compared to the roughly 10-25% of getting a low-grade, is a nerf? And, you get the bonus scrap as well. You'll get slightly fewer low-grades, which people were literally dumping in the item store for 10C. As far as nerfs go, that's about the same level as changing the font size. If you want to criticize, at least apply reason.
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Jun 12 2014, 21:47
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hentai_fusion
Group: Gold Star Club
Posts: 33,588
Joined: 14-August 09

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hmm... i was under the impression that before this patch, the chances of getting high grade materials more dependant on the PXP. meaning to say, an exquisite with higher PXP will have a higher chance of getting high grade material, as compared to an exquisite with a lower PXP. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jun 12 2014, 21:48
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Tenboro @ Jun 12 2014, 12:27)  If you want to criticize, at least apply reason.
But then the forums would be empty...
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Jun 12 2014, 21:50
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Tenboro @ Jun 12 2014, 19:27)  "Nerf"? Are you fucking kidding me?
He must be a super-lucky guy, getting High-grade from Ex everytime... (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jun 12 2014, 22:45
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Tenboro @ Jun 13 2014, 01:27)  Getting 100% high-grade on magnificents (previously 50%+) and legendaries (previously 75%+), compared to the ~15% chance to get one with exquisites, is a nerf?
Let's say me some random guy played for some time, and got: 100 exqs 10 mags 1 legs Then that guy salvaged everything. Before-the-patch income: ~15 lowgrades ~75 midgrades (70 from exq and 5 from mag) ~16 higrades (15 from exq, 5 from mag and 1 leg) After-the-patch: 0 lowgrades 100 midgrades 11 highs. tl;dr What is mag/leg drop rate compared to exq one? I get exqs only all the time (IMG:[invalid] style_emoticons/default/cry.gif)
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Jun 12 2014, 23:14
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Tenboro

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QUOTE(kserox @ Jun 12 2014, 22:45)  Let's say me some random guy played for some time, and got: Let's say that we make up some completely random example that shows that in the completely random example you are somewhat worse off with a change..? The actual global drop rate of magnificents to exquisites is closer to 1 to 5 across all players. Individually, it would obviously change due to stuff like trainings and difficulty level. QUOTE meaning to say, an exquisite with higher PXP will have a higher chance of getting high grade material, as compared to an exquisite with a lower PXP. Indeed it was, which is why I applied ranges. A barely-exquisite previously had a 0% chance to drop a high grade, while a barely-not-magnificent would have had about 30%.
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Jun 12 2014, 23:29
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,579
Joined: 31-July 10

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QUOTE(Tenboro @ Jun 12 2014, 11:14)  Let's say that we make up some completely random example that shows that in the completely random example you are somewhat worse off with a change..?
The actual global drop rate of magnificents to exquisites is closer to 1 to 5 across all players. Individually, it would obviously change due to stuff like trainings and difficulty level. Indeed it was, which is why I applied ranges. A barely-exquisite previously had a 0% chance to drop a high grade, while a barely-not-magnificent would have had about 30%.
Usually people that have invested in training somewhat would get a large volume of exquisites compared to magnificient and legendary. A lot of people; Sell all exquistes below 321 pxp, salvage 321 pxp and up. So there is a distortion already, as you are selling 70% of exquisites so for the subset you are salvaging the HG return rate was 20-30%. So the example is more like: 340 exqs 10 mags 1 legs Now if you sell the midgrade at current prices and buy high grade at current prices you end up with more high grade mats.
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Jun 12 2014, 23:38
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Tenboro

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QUOTE(EsotericSatire @ Jun 12 2014, 23:29)  A lot of people;
Sell all exquistes below 321 pxp, salvage 321 pxp and up.
So there is a distortion already, as you are selling 70% of exquisites so for the subset you are salvaging the HG return rate was 20-30%.
So the example is more like:
340 exqs 10 mags 1 legs Now if you sell the midgrade at current prices and buy high grade at current prices you end up with more high grade mats. But that doesn't really change it by a lot, since if you sold off those that didn't have a high chance of high grade, you get fewer salvages but a higher salvage rate. You'd still get the same average yield per drop, assuming you were able to calculate the exact "sweet spot" for PXP/quality. Then again, no matter how you twist it, you are still *a lot* better off with salvaging than prior to 0.80, since mid-grades are now much more useful/valuable. Though some people seem to have it in them to always complain, if they can construct a specific case where they exclude all they gain and focus only on what they perceive to have lost.
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Jun 12 2014, 23:44
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teenyman45
Group: Gold Star Club
Posts: 1,586
Joined: 12-July 10

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QUOTE(Tenboro @ Jun 12 2014, 15:27)  "Nerf"? Are you fucking kidding me?
Getting 100% high-grade on magnificents (previously 50%+) and legendaries (previously 75%+), compared to the ~15% chance to get one with exquisites, is a nerf?
Getting 100% mid-grade with exquisites compared to the roughly 10-25% of getting a low-grade, is a nerf?
And, you get the bonus scrap as well.
You'll get slightly fewer low-grades, which people were literally dumping in the item store for 10C. As far as nerfs go, that's about the same level as changing the font size.
If you want to criticize, at least apply reason.
So my HG recovery on Exquisites was on a little bit on the low end of the bell curve. I thought the recovery for higher rated Exq gear was 1/10 or at best 1/8. My recovery on Mag gear was almost definitely sub 50%. I think I only once salvaged a Legendary. However, removing any possibility of HG from Exq gear and any possibility of MG from Superior is for me, and it seems in general, a net drop in benefits. Tier 1 gear with 300 potency is worth ~500 credits in the Bazaar. Since 300+ gear had a seemingly 50/50 shot of resulting in an MG salvage there was a possibility for a few extra credits, based on current Item Bot pricing. Unless somebody is really desperate with Item Bot, LG mats are not likely to generate anything close to that. When Superiors could still generate MG mats then, under the new pricing scheme, there was incentive to forge gear generally and especially gear related to one equipment just to get the MG mats. Similarly, getting the occasional HG material from Exq gear made forging them worthwhile over selling. This is all the more so for Mages where Wood and Cloth frequently ranged at 15-25K (though usually 15-20K) credits per HG. Now, as indicated in my prior post, Exq gear gets forged strictly depending on Item Bot price, while gear above ~320 gets sold unless it is in type for the player's equipment and that player has a special immediate need for MG mats. On a straight materials grade examination, the only benefit skews to the people lucky enough to routinely get Mag / Leg gear while also being unlucky enough for gear to have garbage stats. For those whose salvaging would mainly come about through Sup and Exq gear, this is a net loss when viewed in terms of equivalent value in credits. Yes, this initially ignores the new benefit of scrap being generated along with LG, MG, or HG gear. For in type gear, presuming the player never bothers to salvage Crude, Fair, or Average, the ~1-3 scrap generated partially, but not fully, offsets the loss for not getting MG for Sups. It in no way comes close to offsetting the absolute removal of any chance of getting HG when salvaging Exq gear. Further, scrap has almost no value when out of type for the player's gear. Unless the re-sale of scrap in the forums settles out at 50-80 per, it is a negligible factor for Exq gear and a nearly negligible factor for Sup gear.
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Jun 13 2014, 00:01
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teenyman45
Group: Gold Star Club
Posts: 1,586
Joined: 12-July 10

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QUOTE(Tenboro @ Jun 12 2014, 17:38)  But that doesn't really change it by a lot, since if you sold off those that didn't have a high chance of high grade, you get fewer salvages but a higher salvage rate. You'd still get the same average yield per drop, assuming you were able to calculate the exact "sweet spot" for PXP/quality.
Then again, no matter how you twist it, you are still *a lot* better off with salvaging than prior to 0.80, since mid-grades are now much more useful/valuable. Though some people seem to have it in them to always complain, if they can construct a specific case where they exclude all they gain and focus only on what they perceive to have lost.
The area near the sweet spot was fairly easy to dial in for any material with an Item Bot / Forum price of 15K or more. Compared to the prior, 10 / 100 / 1,000, sale to the store scheme pre-0.80 there is an initial short-term benefit while people are using more MG mats and actually using any LG mats. Long term, LG and MG prices will drop back down, unless you see them returning to the pricing / rarity scheme from a much longer while back where MG mats were often trading for 3-5K each. I see this as much less likely (barring a drastic reduction in the availability of materials) as the major players already have heavily, if not fully forged gear of their choice which will only be replaced with Peerless as it very, very slowly becomes more available. The prior salvage ratios, under the new pricing was generally better for all but some high level, fully trained, heavy grinders, who are routinely salvaging several Mags or Legs each day, every day. What percentage of the player pool fell into that category? You mentioned that, globally, the distribution is about 5 Exq to 1 Mag for drops. How would that change by removing the outside edge of the bell curve? Would the difference be as similarly stark as Mean wage versus Median wage in the U.S.? The biggest benefit is the removal of frustration from getting LG from either Mag or Leg gear. There is a small bonus benefit for also gaining scrap associated with a player's chosen gear. This post has been edited by teenyman45: Jun 13 2014, 00:06
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Jun 13 2014, 00:02
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Tenboro @ Jun 13 2014, 05:14)  Let's say that we make up some completely random example that shows that in the completely random example you are somewhat worse off with a change..?
The actual global drop rate of magnificents to exquisites is closer to 1 to 5 across all players. Individually, it would obviously change due to stuff like trainings and difficulty level. Indeed it was, which is why I applied ranges. A barely-exquisite previously had a 0% chance to drop a high grade, while a barely-not-magnificent would have had about 30%.
It seems I am a very unlucky player (IMG:[ invalid] style_emoticons/default/anime_cry.gif) With LotD 25/25. Almost everything on PF. Doing daily ED/EoD/TT. Exg : Mag >>20 This post has been edited by Colman: Jun 13 2014, 00:03
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Jun 13 2014, 00:16
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Pillowgirl
Group: Gold Star Club
Posts: 5,458
Joined: 2-December 12

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QUOTE(Tenboro @ Jun 13 2014, 02:43)  Some tweaks were added to the patch notes:
- Removed the random factor when salvaging items. Superior will now always yield low-grade, Exquisite will always yield mid-grade, and Magnificent+ will always yield high-grade.
- When you salvage a low/mid/high grade material, you now also get a (reduced) amount of scrap.
- Tweaked the tier ranges for repair component to change Magnificent-quality gear from tier 3 to tier 2. Tier 3 is now only for Legendary/Peerless quality. Should be fixed now.
Yay for stable salvaging and nay for broken feeding ALL THE TIME.
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Jun 13 2014, 00:20
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treesloth
Group: Catgirl Camarilla
Posts: 3,525
Joined: 6-January 13

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I think this patch was very positive.
Some people got nerfed, but then they get buffed, so it's a wash.
By and large, this patch was geared towards credit sinks. So now if you want to win that lottery, you have to bid a lot of GPs. Plus that deters multi-accounters.
Anyway, what's all this talk about bots and professional players? What is the goal for professional players? Can they make real money or something? isn't it just better to get a job?
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Jun 13 2014, 00:20
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Pickled_Cow
Group: Gold Star Club
Posts: 6,359
Joined: 22-November 06

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I'M ALSO UPSET OVER THE CHANGE TO SALVAGING! But only because I salvaged a MAG last night only get a MG from it.
Wait, serious question for Tenboro.
Will reparing an equip increase it's savage yield, or is it fixed to durability and not condition?
This post has been edited by Pickled Cow: Jun 13 2014, 00:24
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Jun 13 2014, 00:21
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liddlemicky
Group: Gold Star Club
Posts: 132
Joined: 24-March 10

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Did the monster hunger system get changed? My monster is getting less hunger restored when I feed it now.
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Jun 13 2014, 00:25
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teenyman45
Group: Gold Star Club
Posts: 1,586
Joined: 12-July 10

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Yep, food restores only 1,000 Hunger now. That is part of the credit sink. On the other hand, appropriate food is now always available.
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