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> HentaiVerse 0.80, rabble rabble repair rabble

 
post Jun 10 2014, 15:55
Post #481
eroKen



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okay
THANK YOU for Updated
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post Jun 10 2014, 16:20
Post #482
holy_demon



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QUOTE(Cats Lover @ Jun 10 2014, 23:51) *

1 1 You use Shield Bash. (IMG:[invalid] style_emoticons/default/cool.gif)

1 1 You cast Confuse. (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Jun 10 2014, 16:39
Post #483
LostLogia4



Translating Miku's Yuri Nikki for the heck of it~~
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QUOTE(gc00018 @ Jun 10 2014, 21:21) *
Sounds like PVP will coming in 2week™~ (IMG:[invalid] style_emoticons/default/laugh.gif)
A battle royale where the winners hoards the loser's equipments?

QUOTE(holy_demon @ Jun 10 2014, 22:20) *
1 1 You cast Confuse. (IMG:[invalid] style_emoticons/default/wacko.gif)
2 1 You cast Storm of Njord
*blasts everyone in the arena and earn everyone's Emnity*

Well, yeah. mages really need a range control in PVP battle or else...
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post Jun 10 2014, 16:56
Post #484
retra



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QUOTE(holy_demon @ Jun 10 2014, 14:20) *

1 1 You cast Confuse. (IMG:[invalid] style_emoticons/default/wacko.gif)

1 2 Your enemies gain the effect Naked.
1 1 You use Equipment Theft.

(IMG:[invalid] style_emoticons/default/duck.gif)
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post Jun 10 2014, 17:02
Post #485
Owyn



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QUOTE
1 2 Your enemies gain the effect Naked.

Mushroom-shaped Diglett uses Pound.
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post Jun 10 2014, 17:29
Post #486
galdon



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Repair costs are sounding like a royal pain. I understand the need for a credit sink, but I tend to prefer sinks that add non-monetary value to play as opposed to sinks that just take money for no reason. Maybe if repairing had some sort of benefit to balance it out it would be easier to swallow. for instance, having a "well maintained" bonus to increase the base stats of equipment that are above a certain percentage repaired.
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post Jun 10 2014, 18:04
Post #487
Mantra64



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Has monster hunger been increased? Or do my goldstars not halve the hunger drain anymore? (IMG:[invalid] style_emoticons/default/blink.gif)

I'm checking my monsters once per day and do also feed them by then. But today some of them were suddenly starving (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 10 2014, 18:10
Post #488
oddaicky



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Question: Does Condition effect Sale Price now?

I just compared these two otherwise similar staffs in the Bazaar.

Superior Willow Staff of the Curse-Weaver

Level 0 0/293
Condition 372/383 (98%)
2139 Credits

Level 0 0/294
Condition 303/425 (72%)
1747 Credits

Note: Higher rating, Lower % Condition, Lower Price.
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post Jun 10 2014, 18:12
Post #489
SoraNoAki



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QUOTE(Mantra64 @ Jun 10 2014, 17:04) *

Has monster hunger been increased? Or do my goldstars not halve the hunger drain anymore? (IMG:[invalid] style_emoticons/default/blink.gif)

I'm checking my monsters once per day and do also feed them by then. But today some of them were suddenly starving (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

Yes, it's now 1000 hunger per food.
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post Jun 10 2014, 18:25
Post #490
Colman



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QUOTE(Mantra64 @ Jun 11 2014, 00:04) *

Has monster hunger been increased? Or do my goldstars not halve the hunger drain anymore? (IMG:[invalid] style_emoticons/default/blink.gif)

I'm checking my monsters once per day and do also feed them by then. But today some of them were suddenly starving (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

Haven't found any different yet. Will see closely into it. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Colman: Jun 10 2014, 18:49
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post Jun 10 2014, 18:25
Post #491
Mantra64



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QUOTE(SoraNoAki @ Jun 10 2014, 18:12) *

Yes, it's now 1000 hunger per food.

I was meaning the hunger drain.
Monsters consume food at a base rate of ~166 per hour and can be fed up to 12,000 food (3 days' worth).
Players with a Gold Star will halve their monsters' hunger rate.

If the wiki is still right then my monsters should be drained about 2000 hunger per day.

Since the patch my monsters seems to consume food much faster. (IMG:[invalid] style_emoticons/default/blink.gif)

This post has been edited by Mantra64: Jun 10 2014, 18:28
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post Jun 10 2014, 18:45
Post #492
LostLogia4



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QUOTE(galdon @ Jun 10 2014, 23:29) *
Repair costs are sounding like a royal pain. I understand the need for a credit sink, but I tend to prefer sinks that add non-monetary value to play as opposed to sinks that just take money for no reason. Maybe if repairing had some sort of benefit to balance it out it would be easier to swallow. for instance, having a "well maintained" bonus to increase the base stats of equipment that are above a certain percentage repaired.
Hard to expect our Adminpony to do that...
Welp, you'll gain forge level whenever you repair and it stays with you for good. so there's your compensation for repairing your equip.
Also, the discovery of the catalysts now allows the first five upgrades levels to be forged in binding free. Rare armaments is another story though.
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post Jun 10 2014, 18:47
Post #493
SoraNoAki



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QUOTE(Mantra64 @ Jun 10 2014, 17:25) *

I was meaning the hunger drain.
Monsters consume food at a base rate of ~166 per hour and can be fed up to 12,000 food (3 days' worth).
Players with a Gold Star will halve their monsters' hunger rate.

If the wiki is still right then my monsters should be drained about 2000 hunger per day.

Since the patch my monsters seems to consume food much faster. (IMG:[invalid] style_emoticons/default/blink.gif)

Have not seen any increase.
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post Jun 10 2014, 19:02
Post #494
Mantra64



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QUOTE(SoraNoAki @ Jun 10 2014, 18:47) *

Have not seen any increase.

I will see that tomorrow as I have max feed them. If they need much more than 2 food, then something was changed there too. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 10 2014, 19:36
Post #495
retra



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The Wiki says this:

QUOTE
For rarer equipment (Phase, Shade, and Power armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.


So that means for the rarer equipments (Phase, Shade, and Power armors), the 1st 5 level of upgrades for all the stats will require only 5 Rare components (and the usual Mats), right?
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post Jun 10 2014, 19:37
Post #496
Colman



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QUOTE(retra @ Jun 11 2014, 01:36) *

The Wiki says this:
So that means for the rarer equipments (Phase, Shade, and Power armors), the 1st 5 level of upgrades for all the stats will require only 5 Rare components (and the usual Mats), right?

Yes. (IMG:[invalid] style_emoticons/default/cool.gif)
However, do not under estimate their price and rarity.
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post Jun 10 2014, 20:11
Post #497
Frederiksc



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Well, that is indeed some quick and dirty patch. Hope I don't get banned for my personal opinion, but what is the point here? All about reducing the credits gained as far as I see.

Repairs:
Why cant I just have a simple "Repair all" button like in all other games I prefer to play? Is it because the system introduced is quite too complex for that? Even in HP/MP/SP can be refreshed by "refresh all". Making it a bit more transparent for using Low vs High gear. Just running around in EXQ MAX gear with a fine ETH seems to be the most cost efficient way here. So I hope to snipe some 4 PAB EXQ gear to replace my MAGs. Damn me, but I even thought about getting NAKED to do just the first two arena challenges on easy diff just to have a certain drop chance^^ (well, that even works^^)

Cash Cow Ambush:
You will not hurt the people with billion credits here. You do not motivate people to play when you sicken them with high costs for playing their 1k rounds a day without proper "satisfaction" (credits, drops, you name it). To keep your Catgirls and Donators happy, do what every pay site does:
- decrease the number monster slots for non-gold-stars to 10
- increase monster hunger by 100%
- offer a shop to Donators only having a decent price tag on every stuff you can think about, but make it bound so it can not be sold
- reduce ANY credits given at the Dawn event to -0- exept for Donators, but be careful not to spill out zillions of credits a day (inflation)
- reduce HATH generating items (cookies, gems, etc) active time to -1- year

Parte et rege
So as far as I see there are already a few groups of players here:
a. Casual
b. Professional
c. Donators (both a. and b.)
You do not to need listen to group a, since they do not generate cash or bits for anything. Group b may considers to pay one day, so keep those folks happy. Group c pushes their lobby in their own sub-forum, which is a must to read.
Keeping group b happy is the utmost concern, since they may are the next Donators. Question yourself if you hit the mark with that patch.

Black Friday Patch aka HV 1.0.0
Reducing cash may be done by a simple thing: make it obsolete ^^ Form a different one, name it e.g. Gold and let everything be paid in the new currency. Make a shop for Donators where they can exchange existing credits to Gold until a given date. Restart for all players except for donators. Freeze assets by making them bound to the player. New drops may then be unbound again. Feel free to make currencies obsolete anytime you see a need for it.

I am just a Casual player. With that patch I will be even more casual, since I do not want to pay 25k a day for repairs. That is more than the arenas I play generate.
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post Jun 10 2014, 21:23
Post #498
treesloth



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QUOTE(Frederiksc @ Jun 11 2014, 03:11) *


Group c pushes their lobby in their own sub-forum,


It doesn't really work that way here. I've been begging for peerless gear and more credits/hath for a while, to no avail. But your post reminds me it's time for my annual 'Send a bribe to the local Congressman/Senator.' Thanks (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Frederiksc @ Jun 11 2014, 03:11) *

Reducing cash may be done by a simple thing: make it obsolete ^^ ...Restart for all players except for donators. Freeze assets by making them bound to the player. New drops may then be unbound again. Feel free to make currencies obsolete anytime you see a need for it.


What kinda Communist idea is this. (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Jun 10 2014, 22:35
Post #499
Jigsy



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QUOTE(Tenboro @ Jun 10 2014, 11:29) *

Only axe, which was normalized with the rest of the tier 1 drops.


I don't know, other equipment seems to be selling at a lower price for me, too.

This post has been edited by Jigsy: Jun 10 2014, 22:45
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post Jun 10 2014, 22:38
Post #500
galdon



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QUOTE(LostLogia4 @ Jun 10 2014, 11:45) *

Hard to expect our Adminpony to do that...
Welp, you'll gain forge level whenever you repair and it stays with you for good. so there's your compensation for repairing your equip.
Also, the discovery of the catalysts now allows the first five upgrades levels to be forged in binding free. Rare armaments is another story though.

I can't afford to upgrade anything yet still, due to all my credits going to upkeep the food, and moral of my monsters, and henjutsu, so I can't really comment on how helpful forge exp is.

The five early binding free upgrades would be nice though.. except that superior equipment no longer salvages into upgrade materials (I salvaged a few superiors today just to see if it was a fluke the first time. none gave anything but scrap). Saving 5 bindings per category does not come close to a fair trade for every other material becoming MUCH harder to get.

This post has been edited by galdon: Jun 10 2014, 22:40
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