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> HentaiVerse 0.80, rabble rabble repair rabble

 
post Jun 9 2014, 10:43
Post #361
gc00018



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QUOTE(Tenboro @ Jun 9 2014, 08:35) *

Quality now has some influence on durability, to the point where legendaries will always be in the upper range of what is possible. Affected existing gear has been rerolled, but if you currently have it equipped you may have to reequip it to see the new one.

Looking into the potency thing.



Thanks~ Tenb. The Legend are better now~

My rare one increase about 100 condition~

And my common get a max roll...XDDD Condition: 877 / 900
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post Jun 9 2014, 10:50
Post #362
Cats Lover



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Oh, the condition of equipment are increased just now.
Thanks, 10B! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 9 2014, 10:54
Post #363
n125



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Thanks for the durability adjustment. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jun 9 2014, 10:55
Post #364
LostLogia4



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QUOTE(Tenboro @ Jun 9 2014, 16:35) *
Quality now has some influence on durability, to the point where legendaries will always be in the upper range of what is possible. Affected existing gear has been rerolled, but if you currently have it equipped you may have to reequip it to see the new one.
Yay, now I have one less thing to worry about.
My phase armaments is still as fragile as ever, but then again, so is all my slaughter armors, oh well.

QUOTE(Tenboro @ Jun 9 2014, 16:35) *
Looking into the potency thing. Derp. Should be fixed now.
Varst's divine staff still haven't got the extra potencies. Would very much prefer it to be fixed without having to reforge it again.

This post has been edited by LostLogia4: Jun 9 2014, 11:00
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post Jun 9 2014, 11:01
Post #365
Colman



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(IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 9 2014, 11:09
Post #366
LostLogia4



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Everything is good news so far... except that... look at this!

You won't be getting this kind of shield again lol.

Also, please let us reforge locked equips as well please.

This post has been edited by LostLogia4: Jun 9 2014, 11:12
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post Jun 9 2014, 11:12
Post #367
gc00018



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QUOTE(LostLogia4 @ Jun 9 2014, 08:55) *

Varst's divine staff still haven't got the extra potencies. Would very much prefer it to be fixed without having to reforge it again.


Yes, not a big deal. Iwing is so easy now.
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post Jun 9 2014, 11:13
Post #368
LostLogia4



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QUOTE(gc00018 @ Jun 9 2014, 17:12) *
Yes, not a big deal. Iwing is so easy now.
Well, except that shields will never get more than three elemproofs again, so say goodbye to omnielemental shields lol.
Not so bad when there's Juggernaut and Capacitor as the king of the potencies, but shields can't get them. Necessary sacrifices lol.

This post has been edited by LostLogia4: Jun 9 2014, 11:15
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post Jun 9 2014, 11:15
Post #369
zekana



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...why do i see mid-grade metal jumping to 1-5k value in under a week with how it can be used now.
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post Jun 9 2014, 11:19
Post #370
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QUOTE(Tenboro @ Jun 9 2014, 10:35) *

Quality now has some influence on durability, to the point where legendaries will always be in the upper range of what is possible. Affected existing gear has been rerolled, but if you currently have it equipped you may have to reequip it to see the new one.


moo cho grassy ass boss, my staff is much better this morning with DUR more than doubled. i didnt need to unequip/reequip to see the change just so you know. monster gifts were surprisingly nice too yielding a few bindings and mats i can actually use. i still have a concern about binding my staff to my acc, which ill pm you about, but i was wondering if you are working on a way for us to do that manually via an item shop staple we can use at the forge or something similar.
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post Jun 9 2014, 11:19
Post #371
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QUOTE(LOL50015 @ Jun 8 2014, 21:54) *

Basically, from day 1 TenB never really intended the HV game to be fair.



You and your arguments about 'fairness'. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 9 2014, 11:21
Post #372
Owyn



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QUOTE
Quality now has some influence on durability

wow, thankx for that great decision, now it all makes big sense.
but sadly just "some" influence xD
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post Jun 9 2014, 11:26
Post #373
gc00018



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QUOTE(EsotericSatire @ Jun 9 2014, 09:19) *

You and your arguments about 'fairness'. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Fairness is always not a big deal in most place. (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jun 9 2014, 11:27
Post #374
LostLogia4



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QUOTE(zekana @ Jun 9 2014, 17:15) *
...why do i see mid-grade metal jumping to 1-5k value in under a week with how it can be used now.
Cuz I've spent all of mine. Same goes for everyone else. People suddenly started to find forging that previously needs extremely rare mats now only needs a cheaper material + catalysts instead. These mats were previously pretty much useless in the old forging dynamics sure, but that doesn't mean there's an endless supply of them. And this catalyzed forges eats a whole lot of them, so, demand outstripped supply and started to be traded for higher prices.

Case in point, each player would spend 60 mid-grade metals at least to forge the ADB and STR. Mages with unforged staves would be eating 120 mid-grade woods at least, and if they're richer, would eat at least 600 woods just for one staff. Both of my main staff needs 720+60=1360 and I probably won't be able to forge it all the way through for awhile.

Of course, bindings are still needed for higher level forging, but you would only do that for the best equips anyways. And specialized mats are still needed for fragile armaments.

This post has been edited by LostLogia4: Jun 9 2014, 11:35
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post Jun 9 2014, 11:31
Post #375
holy_demon



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QUOTE(gc00018 @ Jun 9 2014, 18:16) *

Leave the essential job to the system will be better sometime~ Still, script has to be updated frequently.
But it does play a good part when system is not complete. (IMG:[invalid] style_emoticons/default/laugh.gif)


Well I'm intending to make the script so that you can do all item-related actions from the inventory page, because, as we all know, moving and clicking mouse are hard, tedious jobs, and waiting for page load can cut into our precious grinding time (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 9 2014, 12:16
Post #376
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QUOTE(LostLogia4 @ Jun 9 2014, 11:27) *

Case in point, each player would spend 60 mid-grade metals at least to forge the ADB and STR. Mages with unforged staves would be eating 120 mid-grade woods at least, and if they're richer, would eat at least 600 woods just for one staff. Both of my main staff needs 720+60=1360 and I probably won't be able to forge it all the way through for awhile.


I definitely think that this will be a temporary thing just like the hath price jump with new perks. There is a massive demand right now as everyone want to have 5 of everything, but once this settles, you still tend to get upgrades quite infrequently so you won't need much more once this jump passes.

I'm quite glad that my weapon and gloves now have more than 200 durability, but not being able to "repair all" is a bit annoying... maybe someone will be able to make a "buy appropriate catalysts and repair all" script.
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post Jun 9 2014, 12:27
Post #377
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Wow, an update !
Bravo !
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post Jun 9 2014, 12:37
Post #378
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A ) A weapon forged 5 times with 5 binding of slaughters (before the patch)
B ) A weapon forged 5 times without bindings (now)

Are they distinguished? Especially when I salvage them...
That say, when I salvage B, it would return no binidings, but how about A? The server DB will maintain the info about that?

This post has been edited by Cats Lover: Jun 9 2014, 12:37
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post Jun 9 2014, 12:45
Post #379
SPoison



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QUOTE(Cats Lover @ Jun 9 2014, 03:37) *

A ) A weapon forged 5 times with 5 binding of slaughters (before the patch)
B ) A weapon forged 5 times without bindings (now)

Are they distinguished? Especially when I salvage them...
That say, when I salvage B, it would return no binidings, but how about A? The server DB will maintain the info about that?


Pretty sure he answered and said you won't get bindings back.
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post Jun 9 2014, 12:59
Post #380
LostLogia4



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QUOTE(m118w11 @ Jun 9 2014, 18:16) *
I definitely think that this will be a temporary thing just like the hath price jump with new perks. There is a massive demand right now as everyone want to have 5 of everything, but once this settles, you still tend to get upgrades quite infrequently so you won't need much more once this jump passes.
Hopefully the metal supplies would last until then lol. cuz we need maybe... i dunno, about 60,000 or so?

QUOTE(m118w11 @ Jun 9 2014, 18:16) *
I'm quite glad that my weapon and gloves now have more than 200 durability, but not being able to "repair all" is a bit annoying... maybe someone will be able to make a "buy appropriate catalysts and repair all" script.
Would be glad to write a clean script that does exactly that for everyone if I know Javascript, complete with number of existing supplies and their purchasing cost.
Except that I only can give a raw design for the script but can't write the codes.

This post has been edited by LostLogia4: Jun 9 2014, 13:02
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