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HentaiVerse 0.80, rabble rabble repair rabble |
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Jun 9 2014, 09:19
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Oh... The trick to scrap seems to be in how you allocate your boss/schoolgirl trophies, since they often result in crude~average equipment. So my total repair cost after doing all of the arenas today is less than 10k, since I only have to buy catalysts... That's not bad at all. QUOTE(varst @ Jun 8 2014, 22:59)  Can't be sure about what happened yesterday, but if it's taking off some 48-49 condition, then it should be correct.
Yeah, I used my last arena to pay close attention to how condition was affected and I was wrong. The deterioration rate seems to be fine. QUOTE(千石 撫子 @ Jun 8 2014, 23:36)  Can we have directly clearly information: "We will get scrap or xxx-grade materil if salvage this stuff"
--------- We need "All repair" button --------- Forge/Salvage tab need add "All"
It would be useful if the Repair and Salvage screens listed how much scrap you have. Currently the easiest way to check is to go to the Item Shop and click on the Materials tab, which isn't very convenient.
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Jun 9 2014, 09:19
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(gc00018 @ Jun 9 2014, 14:21)  I met the same bug:
where is 6th? It works well yesterday, anyway.
Maybe, the bug only happen when you get 5 same potency in LV5.
My guess is that it lacks the condition to go back to the 'pick another potency' table when it's maxed, so whenever you get the first potency maxed, the moogles don't know what to do so they give you nothing. (IMG:[ invalid] style_emoticons/default/tongue.gif) We request compensation from the moogles!
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Jun 9 2014, 09:23
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Thrawnizator @ Jun 9 2014, 16:42)  This won't stand. That's why I never try to argue logic on forum. Did exception in a very long time and found mentally challenged people yet again are at it. Can't grasp what I said - tough luck.
To be honest most people should be glad that durability is still broken. If it was right from the word go, in my case I wouldn't have to pay ~30k after few arenas yesterday only like ~300k (replacing low cheap catalysts with 10k ones) which is less than I've got from Sunday's donation bonus+selling all equipment from the week to bazaar. If you find that normal then you are indeed Brick Tamland of IQ48 fame.
Like I said earlier. It is possible to play on Sunday freely after saving all bonuses from the week. Then on Sunday overwhelming majority of that cash will go poof (once durability is fixed because now all my legendaries looks like 'crude joke of durability' kind of gear - 210+). Defo priorities has been changed by 0.80. Will see how situation pan-out. For now only RE (at least few I can snipe in a week).
He wasn't even disagreeing with you in that post. Quoting-out-of-context +1 (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 9 2014, 09:25
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(Thrawnizator @ Jun 9 2014, 14:42)  This won't stand. That's why I never try to argue logic on forum. Did exception in a very long time and found mentally challenged people yet again are at it. Can't grasp what I said - tough luck. Because high taxes drives the riches away of course. Never said that your complaint is a bad thing, in fact, it's exactly the opposite (=good thing). (IMG:[ invalid] style_emoticons/default/unsure.gif) Because none of us would stand for blood-sucking high taxes either. This post has been edited by LostLogia4: Jun 9 2014, 09:27
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Jun 9 2014, 09:27
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Nagashurai
Newcomer
 Group: Members
Posts: 38
Joined: 15-April 12

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Goodbye mage set with 200 durability and hello mace protectors set with 600 durability... I tried to become a mage, I even had a few magnificent drops, but this update is going to be a bit too expensive for my mage and so I will probably head back to my melee build... but then again, I don't think my melee set can handle this difficulty that I have it set to. I'm in a pickle. The reason I might go back to one of the games I used to play is simply because they got rid of the entire armor degrading system!
Oh well, I don't play this thing enough for it to become that much of an issue for me anyway.
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Jun 9 2014, 09:27
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(n125 @ Jun 9 2014, 15:19)  Oh... The trick to scrap seems to be in how you allocate your boss/schoolgirl trophies, since they often result in crude~average equipment. So my total repair cost after doing all of the arenas today is less than 10k, since I only have to buy catalysts... That's not bad at all.
I don't think that's the supposed effect. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Not sure if it'd work, but how about lowering the condition consumption for arenas?
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Jun 9 2014, 09:45
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Laboq
Group: Members
Posts: 2,601
Joined: 16-November 10

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QUOTE(varst @ Jun 9 2014, 07:59)  Nope, it's about the same.
Axes, Wakis, for example. I think that "to-the-Bazaar" selling price was reduced at least by half. (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by Laboq: Jun 9 2014, 09:50
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Jun 9 2014, 09:54
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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Agree with said "epic tantrum"
Basically, from day 1 TenB never really intended the HV game to be fair. It is more as a means to get people to donate and rent servers.
You see, without HV, all the credits and hath generated would have nowhere to go. With Doggie bags being dirt cheap, the only other way to spent hath and credits was in the bounty system. However, not many hath and credits change hands this way because the work in the bounty system was hard and people would only do it if they want the hath and credits to create their own bounty, thus hath and credits were really worthless.
Seeing this scenario, in order to make renting servers and donating more attractive so that he can profit more, TB made HV. It needs to be appealing at first and greatly favours catgirls and H@Hers. This is so that new players hooked onto the game would see donating and H@Hathing as a quick get-rich scheme that will statisfy their self-satisfaction. This will thus increase the number of donaters and H@Haths, allowing more profits for TB.
Of course, TB's job was far from over. In order to convince those very stubborn grinders/leechers to either stop wasting bandwidth or donate/H@H, TB introduces increasing punishing measures to achieve his goal. By making the life of a grinder more difficult, the prospects of donating or owning a server becomes more attractive. This also has the side effect of contributing to his second goal in the next paragraph.
At the same time, in order to prevent existing donaters/H@Hers from getting too complacent, he created increasingly better equips as time goes on.
Sure, you may say that it is not all doom and gloom like for example in this patch there is the super cheap 5 level forge upgrade. But such things are petty compared to the credit sink introduced. It can be said that mages benefits most from forging and by making early level maging more viable, TB simply wants you to join the maging route so that in the higher levels you would be forced to join the very expensive rat race for high quality maging arnaments. Further making putting money into TenB's pockets more attractive.
In order to get the sympathetic vote, be tried to portray himself as a generous person contributing to the community with his own money. Of course we don't actually see any real prove of this, we've never seen his earnings/expenses spread sheet. People who argue for his cause are merely speculating. He may even go as far as to use MLP so that he can try to tell people that he is a victim of stereotyping and prejudices.
Calling his critics whiners to try to discredit and ignoring answering the hard questions rather than taking the bull by its horn.
There it is folks, TenB, the manipulating and cruel pony.
( Yeah, it's raining here and the internet's slow so I have a bit lot of time on by hands )
This post has been edited by LOL50015: Jun 9 2014, 09:55
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Jun 9 2014, 10:01
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Laboq
Group: Members
Posts: 2,601
Joined: 16-November 10

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QUOTE(LOL50015 @ Jun 9 2014, 09:54)  TB simply wants you to join the maging route But I'm already maging. What's the point? (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Jun 9 2014, 10:02
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Laboq @ Jun 9 2014, 16:01)  But I'm already maging. What's the point? (IMG:[ invalid] style_emoticons/default/ohmy.gif) prevent you from straying once you joined.
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Jun 9 2014, 10:04
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(varst @ Jun 9 2014, 00:27)  I don't think that's the supposed effect. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Not sure if it'd work, but how about lowering the condition consumption for arenas? I totally forgot to take into account how many credits I'd get from just selling the crude~average equipment. (IMG:[ invalid] style_emoticons/default/heh.gif) But my mind was preoccupied with your post from the other day where you wrote that people with high loot trainings who play on high difficulties wouldn't get enough junk to salvage for scrap. In my case I needed scrap cloth the most, so I dumped the 30 or so schoolgirl trophies I got from the day's arenas into Cloth at the Shrine and ended up with 133 scrap cloth, and I only needed 76 to fully repair.
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Jun 9 2014, 10:14
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nta-008
Group: Catgirl Camarilla
Posts: 1,546
Joined: 2-September 11

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I got a variable amount of income depending on the difficulty, but I need to pay a fixed cost on repair. So my arena income's greatly nerfed if I don't play on higher difficulty.
This post has been edited by nta-008: Jun 9 2014, 10:16
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Jun 9 2014, 10:16
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(holy_demon @ Jun 9 2014, 07:17)  Until that happens, script can do the job.
Leave the essential job to the system will be better sometime~ Still, script has to be updated frequently. But it does play a good part when system is not complete. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(varst @ Jun 9 2014, 07:19)  My guess is that it lacks the condition to go back to the 'pick another potency' table when it's maxed
Only happen when get 5 same potency in LV5. It works well when I get more than 1 potency before lv5,no matter 1 or 2. QUOTE(varst @ Jun 9 2014, 07:27)  Not sure if it'd work, but how about lowering the condition consumption for arenas?
'When an equipment piece degrades below 50% condition' Maybe slightly decrease the degrade line? How about 25% and double the degrades rate. 50% is fine for a 500 durability piece, but too high for a 200 durability one. It's easy to be degrade when you forget to repair them. Or let the degrade line be determined by your total durability of all your equiped pieces, it will also ecourage max rare and common piece~ (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 9 2014, 10:28
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xenexegesis
Group: Members
Posts: 141
Joined: 14-May 09

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QUOTE(Tenboro @ Jun 8 2014, 03:22)  No. But you keep the forge exp and you didn't have to spend the catalysts, so you win some lose some.
Welp, there go my Bindings of Slaughter.
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Jun 9 2014, 10:31
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kainord
Group: Gold Star Club
Posts: 2,198
Joined: 10-July 10

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I can't see my equipped armament in the repair section, only my leggings. Everything is damaged at least 1% but they can't be found in the repair needed items under worn or heavy or two handed.
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Jun 9 2014, 10:32
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TurendoT
Group: Gold Star Club
Posts: 370
Joined: 15-January 13

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Why the equipment(with out locked) wear on another equipment set can not be reforged ? Reforge equipments must be unequipped and unlocked now,and IW equipments now has higher risk to loss those equipment ( I sold a Leg rapier to bazaar (IMG:[ invalid] style_emoticons/default/sad.gif) ) This post has been edited by TurendoT: Jun 9 2014, 10:41
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Jun 9 2014, 10:34
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(TurendoT @ Jun 9 2014, 08:32)  IW equipments now has higher risk to lose this equipment
That's exactly what Tenb intends to do~ (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 9 2014, 10:35
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Tenboro

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Quality now has some influence on durability, to the point where legendaries will always be in the upper range of what is possible. Affected existing gear has been rerolled, but if you currently have it equipped you may have to reequip it to see the new one. Looking into the potency thing. Derp. Should be fixed now. QUOTE(n125 @ Jun 8 2014, 22:36)  I know it's based on sell value, but sort of items do you need to salvage in order to get 50 scrap? Some theoretical item that sells for 5k and isn't guaranteed to be a low-grade at least. I know I did get a 22-scrap one when I was throwing random items at it, but 50 may or may not be actually possible.
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Jun 9 2014, 10:39
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Razor320
Group: Members
Posts: 220
Joined: 17-October 13

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Oh, free repair for my equip xD Thanks!
Now my exquisite shade set has ~350 durability (303 is lowest, 391 is greatest)
This post has been edited by Razor320: Jun 9 2014, 10:41
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