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> HentaiVerse 0.80, rabble rabble repair rabble

 
post Jun 9 2014, 04:41
Post #321
Colman



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QUOTE(LostLogia4 @ Jun 9 2014, 10:36) *

Hmm, probably. Except that mag-grade equips are much more common than the legendary one at the ratio of 5:1 or so, so in the auction the top players will have their eyes on the highly durable leg equips while poorer players will have to settle for poorer ones.
And rare armament like shade armors aren't so durable to begin with, so things didn't change much for armors really.

200 and 280 dur make a huge different, as a Hellfest run use ~130 dur. However, most of my gear in the 1H set do not have 250+ dur. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

This post has been edited by Colman: Jun 9 2014, 04:42
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post Jun 9 2014, 05:06
Post #322
Kazetenshi



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Why not just scale the rate of decay based on the item's base PXP modified by its Item Level as well as the number of times it's been forged? So if you're an average joe with unforged mag gear you won't have to pay as much repairs as someone using leg/peerless gear with 300x forge or w/e.

What is the whole point of the repair system anyway? To provide a credit sink for the rich players with piles of credits? Because as it stands, henjutsu training is already a credit sink for the less-hardcore players, and repair costs only add a heavier burden to them.
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post Jun 9 2014, 05:17
Post #323
Arkard



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Incoming Repair Training and/or Hath Perks!
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post Jun 9 2014, 05:27
Post #324
e-Stark



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QUOTE(Kazetenshi @ Jun 9 2014, 00:06) *
What is the whole point of the repair system anyway?

The rich continue rich... the poor continue being poorer... (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 9 2014, 05:35
Post #325
AntiGod



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QUOTE(Kazetenshi @ Jun 8 2014, 23:06) *
What is the whole point of the repair system anyway? To provide a credit sink for the rich players with piles of credits? Because as it stands, henjutsu training is already a credit sink for the less-hardcore players, and repair costs only add a heavier burden to them.

Don't let tenboro catch on that you've caught on to the master plan all along. Keep it a sekrit. Just the two of us.
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post Jun 9 2014, 05:38
Post #326
skillchip



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QUOTE(Kazetenshi @ Jun 9 2014, 03:06) *

Why not just scale the rate of decay based on the item's base PXP modified by its Item Level as well as the number of times it's been forged? So if you're an average joe with unforged mag gear you won't have to pay as much repairs as someone using leg/peerless gear with 300x forge or w/e.

What is the whole point of the repair system anyway? To provide a credit sink for the rich players with piles of credits? Because as it stands, henjutsu training is already a credit sink for the less-hardcore players, and repair costs only add a heavier burden to them.


Except logically, highly forged gear should stay repaired longer or have more durability
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post Jun 9 2014, 05:40
Post #327
holy_demon



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QUOTE(Kazetenshi @ Jun 9 2014, 13:06) *

Why not just scale the rate of decay based on the item's base PXP modified by its Item Level as well as the number of times it's been forged? So if you're an average joe with unforged mag gear you won't have to pay as much repairs as someone using leg/peerless gear with 300x forge or w/e.

What is the whole point of the repair system anyway? To provide a credit sink for the rich players with piles of credits? Because as it stands, henjutsu training is already a credit sink for the less-hardcore players, and repair costs only add a heavier burden to them.


The repair system basically serves as tax to HV economy. And like in real life, the poor will always be punished the most by high tax burden, whereas the rich has other means to evade/mitigate its effects (eg: playing on PFUDOR)
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post Jun 9 2014, 06:09
Post #328
TurendoT



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IW BUG report

http://hentaiverse.org/pages/showequip.php...;key=bdaf39edcc


IW process
Economizer Lv.2-Economizer Lv.3-Economizer Lv.4-Economizer Lv.5-lv.6 ?-lv.7 ??

This post has been edited by TurendoT: Jun 9 2014, 06:10
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post Jun 9 2014, 06:26
Post #329
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Am I missing something, or was the deterioration rate lowered?

Yesterday: First Blood -> Dreamfall, DwD (2643 monsters) = ~75% condition remaining on phase
Today: Everything but Trio and the Tree and DwD (4856 monsters) = ~78% condition remaining on phase
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post Jun 9 2014, 06:37
Post #330
Colman



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QUOTE(n125 @ Jun 9 2014, 12:26) *

Am I missing something, or was the deterioration rate lowered?

Yesterday: First Blood -> Dreamfall, DwD (2643 monsters) = ~75% condition remaining on phase
Today: Everything but Trio and the Tree and DwD (4856 monsters) = ~78% condition remaining on phase

Fixed?
Or RNG involved? (confirmed it is not the case)
Could you calculate the dur used per monster?

This post has been edited by Colman: Jun 9 2014, 06:51
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post Jun 9 2014, 06:45
Post #331
kuro-chan



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QUOTE(n125 @ Jun 9 2014, 11:26) *

Am I missing something, or was the deterioration rate lowered?

Yesterday: First Blood -> Dreamfall, DwD (2643 monsters) = ~75% condition remaining on phase
Today: Everything but Trio and the Tree and DwD (4856 monsters) = ~78% condition remaining on phase



maybe because of this: https://forums.e-hentai.org/index.php?showt...953&st=240#

QUOTE(Tenboro @ Jun 9 2014, 02:37) *

Since everyone is so concerned about new players, I've gone ahead and made it so that everyone below level 100 has no durability loss, while everyone between 100-200 has half durability loss.

As for having quality affect durability so that legendaries typically are more durable than crudes, I guess that would make sense, so I'm considering that.

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post Jun 9 2014, 07:07
Post #332
piyin



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Question: Does the prices of the equipments dropped when down?
just get one superior shade of the arcanist with 4 pabs and after bazaar it and was only 756 credtis worth... so just wondering.
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post Jun 9 2014, 07:59
Post #333
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I'm against having a new prefix for durability because
1. it does not benefit gameplay, it's just a 'I want to be lazy' prefix.
2. adding another prefix would probably mean decreased chance for other useful prefixes

QUOTE(TurendoT @ Jun 9 2014, 12:09) *

IW BUG report

http://hentaiverse.org/pages/showequip.php...;key=bdaf39edcc
IW process
Economizer Lv.2-Economizer Lv.3-Economizer Lv.4-Economizer Lv.5-lv.6 ?-lv.7 ??


Interesting bug. XD

QUOTE(n125 @ Jun 9 2014, 12:26) *

Am I missing something, or was the deterioration rate lowered?

Yesterday: First Blood -> Dreamfall, DwD (2643 monsters) = ~75% condition remaining on phase
Today: Everything but Trio and the Tree and DwD (4856 monsters) = ~78% condition remaining on phase


Can't be sure about what happened yesterday, but if it's taking off some 48-49 condition, then it should be correct.

QUOTE(piyin @ Jun 9 2014, 13:07) *

Question: Does the prices of the equipments dropped when down?
just get one superior shade of the arcanist with 4 pabs and after bazaar it and was only 756 credtis worth... so just wondering.


Nope, it's about the same.
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post Jun 9 2014, 08:00
Post #334
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QUOTE(holy_demon @ Jun 8 2014, 19:37) *


Frankly 10B should have made it easier to get rich instead so poor players have a chance to catch up with rich players who slip up. Instead he's just closing off all opportunities for poor players to ever catch up.

How about donate or run h@h?
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post Jun 9 2014, 08:21
Post #335
gc00018



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QUOTE(varst @ Jun 9 2014, 05:59) *


Interesting bug. XD



I met the same bug:

where is 6th? It works well yesterday, anyway.

Maybe, the bug only happen when you get 5 same potency in LV5.

(IMG:[i62.tinypic.com] http://i62.tinypic.com/1h4hzn.jpg)
sorry for the pic, but I have reforged it.

This post has been edited by gc00018: Jun 9 2014, 08:23
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post Jun 9 2014, 08:23
Post #336
holy_demon



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QUOTE(Ichy @ Jun 9 2014, 16:00) *

How about donate or run h@h?


With Hath price falling down, H@H and donations won't really make you rich unless you're in the toplist or something (IMG:[invalid] style_emoticons/default/heh.gif) The trend is that Hath was generated much faster than credits even before the patch, and now that a new credit since is in place, Hath price will just continue to fall. So investing in Hath is not really optimal right now.

There has always been a symbiotic relationship between the grinders and the donators. The grinders need your Hath for perks that let them grind more efficiently. On the other hand, your hath would be worthless if there's no grinders to buy them.

This post has been edited by holy_demon: Jun 9 2014, 08:39
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post Jun 9 2014, 08:24
Post #337
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QUOTE(varst @ Jun 9 2014, 13:59) *
I'm against having a new prefix for durability because
1. it does not benefit gameplay, it's just a 'I want to be lazy' prefix.
2. adding another prefix would probably mean decreased chance for other useful prefixes
Not to mention it'll be retired eventually anyways.

QUOTE(Ichy @ Jun 9 2014, 14:00) *
How about donate or run h@h?
Tell us how to buy bitcoins and where to rent a low-end server to get by, for the latter, well... (IMG:[invalid] style_emoticons/default/heh.gif)
QUOTE(holy_demon @ Jun 9 2014, 14:23) *
With Hath price falling down, H@H and donations won't really make you rich unless you're in the toplist or something (IMG:[invalid] style_emoticons/default/heh.gif)

My thoughts exactly (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by LostLogia4: Jun 9 2014, 08:26
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post Jun 9 2014, 08:36
Post #338
千石 撫子



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Can we have directly clearly information:
"We will get scrap or xxx-grade materil if salvage this stuff"

---------
We need "All repair" button
---------
Forge/Salvage tab need add "All"
---------
For this noisy play,please make +15% power when stuff>85% condition to balance,and buff the drop quality.

This post has been edited by 千石 撫子: Jun 9 2014, 08:39
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post Jun 9 2014, 08:42
Post #339
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QUOTE(LostLogia4 @ Jun 9 2014, 04:20) *

Compare that to Thrawnizator's fuckin' epic


This won't stand. That's why I never try to argue logic on forum. Did exception in a very long time and found mentally challenged people yet again are at it. Can't grasp what I said - tough luck.

To be honest most people should be glad that durability is still broken. If it was right from the word go, in my case I wouldn't have to pay ~30k after few arenas yesterday only like ~300k (replacing low cheap catalysts with 10k ones) which is less than I've got from Sunday's donation bonus+selling all equipment from the week to bazaar. If you find that normal then you are indeed Brick Tamland of IQ48 fame.

Like I said earlier. It is possible to play on Sunday freely after saving all bonuses from the week. Then on Sunday overwhelming majority of that cash will go poof (once durability is fixed because now all my legendaries looks like 'crude joke of durability' kind of gear - 210+). Defo priorities has been changed by 0.80. Will see how situation pan-out. For now only RE (at least few I can snipe in a week).

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post Jun 9 2014, 09:17
Post #340
holy_demon



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QUOTE(千石 撫子 @ Jun 9 2014, 16:36) *

Can we have directly clearly information:
"We will get scrap or xxx-grade materil if salvage this stuff"

---------
We need "All repair" button
---------
Forge/Salvage tab need add "All"
---------
For this noisy play,please make +15% power when stuff>85% condition to balance,and buff the drop quality.


Until that happens, script can do the job. (IMG:[invalid] style_emoticons/default/heh.gif) Just do everything straight from the inventory (though you'd still need to visit Forge to repair, unless you're very fluent with regualar expression)

This post has been edited by holy_demon: Jun 9 2014, 09:19
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