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HentaiVerse 0.80, rabble rabble repair rabble |
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Jun 9 2014, 04:41
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(LostLogia4 @ Jun 9 2014, 10:36)  Hmm, probably. Except that mag-grade equips are much more common than the legendary one at the ratio of 5:1 or so, so in the auction the top players will have their eyes on the highly durable leg equips while poorer players will have to settle for poorer ones. And rare armament like shade armors aren't so durable to begin with, so things didn't change much for armors really.
200 and 280 dur make a huge different, as a Hellfest run use ~130 dur. However, most of my gear in the 1H set do not have 250+ dur. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) This post has been edited by Colman: Jun 9 2014, 04:42
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Jun 9 2014, 05:06
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Kazetenshi
Group: Members
Posts: 314
Joined: 8-August 12

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Why not just scale the rate of decay based on the item's base PXP modified by its Item Level as well as the number of times it's been forged? So if you're an average joe with unforged mag gear you won't have to pay as much repairs as someone using leg/peerless gear with 300x forge or w/e.
What is the whole point of the repair system anyway? To provide a credit sink for the rich players with piles of credits? Because as it stands, henjutsu training is already a credit sink for the less-hardcore players, and repair costs only add a heavier burden to them.
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Jun 9 2014, 05:17
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Arkard
Group: Members
Posts: 2,001
Joined: 14-August 10

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Incoming Repair Training and/or Hath Perks!
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Jun 9 2014, 05:27
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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QUOTE(Kazetenshi @ Jun 9 2014, 00:06)  What is the whole point of the repair system anyway?
The rich continue rich... the poor continue being poorer... (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 9 2014, 05:35
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AntiGod
Group: Gold Star Club
Posts: 587
Joined: 31-December 13

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QUOTE(Kazetenshi @ Jun 8 2014, 23:06)  What is the whole point of the repair system anyway? To provide a credit sink for the rich players with piles of credits? Because as it stands, henjutsu training is already a credit sink for the less-hardcore players, and repair costs only add a heavier burden to them.
Don't let tenboro catch on that you've caught on to the master plan all along. Keep it a sekrit. Just the two of us.
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Jun 9 2014, 05:38
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Kazetenshi @ Jun 9 2014, 03:06)  Why not just scale the rate of decay based on the item's base PXP modified by its Item Level as well as the number of times it's been forged? So if you're an average joe with unforged mag gear you won't have to pay as much repairs as someone using leg/peerless gear with 300x forge or w/e.
What is the whole point of the repair system anyway? To provide a credit sink for the rich players with piles of credits? Because as it stands, henjutsu training is already a credit sink for the less-hardcore players, and repair costs only add a heavier burden to them.
Except logically, highly forged gear should stay repaired longer or have more durability
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Jun 9 2014, 05:40
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Kazetenshi @ Jun 9 2014, 13:06)  Why not just scale the rate of decay based on the item's base PXP modified by its Item Level as well as the number of times it's been forged? So if you're an average joe with unforged mag gear you won't have to pay as much repairs as someone using leg/peerless gear with 300x forge or w/e.
What is the whole point of the repair system anyway? To provide a credit sink for the rich players with piles of credits? Because as it stands, henjutsu training is already a credit sink for the less-hardcore players, and repair costs only add a heavier burden to them.
The repair system basically serves as tax to HV economy. And like in real life, the poor will always be punished the most by high tax burden, whereas the rich has other means to evade/mitigate its effects (eg: playing on PFUDOR)
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Jun 9 2014, 06:26
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Am I missing something, or was the deterioration rate lowered?
Yesterday: First Blood -> Dreamfall, DwD (2643 monsters) = ~75% condition remaining on phase Today: Everything but Trio and the Tree and DwD (4856 monsters) = ~78% condition remaining on phase
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Jun 9 2014, 06:37
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(n125 @ Jun 9 2014, 12:26)  Am I missing something, or was the deterioration rate lowered?
Yesterday: First Blood -> Dreamfall, DwD (2643 monsters) = ~75% condition remaining on phase Today: Everything but Trio and the Tree and DwD (4856 monsters) = ~78% condition remaining on phase
Fixed? Or RNG involved? (confirmed it is not the case) Could you calculate the dur used per monster? This post has been edited by Colman: Jun 9 2014, 06:51
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Jun 9 2014, 06:45
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kuro-chan
Group: Members
Posts: 259
Joined: 3-November 10

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QUOTE(n125 @ Jun 9 2014, 11:26)  Am I missing something, or was the deterioration rate lowered?
Yesterday: First Blood -> Dreamfall, DwD (2643 monsters) = ~75% condition remaining on phase Today: Everything but Trio and the Tree and DwD (4856 monsters) = ~78% condition remaining on phase
maybe because of this: https://forums.e-hentai.org/index.php?showt...953&st=240#QUOTE(Tenboro @ Jun 9 2014, 02:37)  Since everyone is so concerned about new players, I've gone ahead and made it so that everyone below level 100 has no durability loss, while everyone between 100-200 has half durability loss.
As for having quality affect durability so that legendaries typically are more durable than crudes, I guess that would make sense, so I'm considering that.
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Jun 9 2014, 07:07
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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Question: Does the prices of the equipments dropped when down? just get one superior shade of the arcanist with 4 pabs and after bazaar it and was only 756 credtis worth... so just wondering.
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Jun 9 2014, 07:59
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I'm against having a new prefix for durability because 1. it does not benefit gameplay, it's just a 'I want to be lazy' prefix. 2. adding another prefix would probably mean decreased chance for other useful prefixesQUOTE(TurendoT @ Jun 9 2014, 12:09)  IW BUG report http://hentaiverse.org/pages/showequip.php...;key=bdaf39edccIW process Economizer Lv.2-Economizer Lv.3-Economizer Lv.4-Economizer Lv.5-lv.6 ?-lv.7 ?? Interesting bug. XD QUOTE(n125 @ Jun 9 2014, 12:26)  Am I missing something, or was the deterioration rate lowered?
Yesterday: First Blood -> Dreamfall, DwD (2643 monsters) = ~75% condition remaining on phase Today: Everything but Trio and the Tree and DwD (4856 monsters) = ~78% condition remaining on phase
Can't be sure about what happened yesterday, but if it's taking off some 48-49 condition, then it should be correct. QUOTE(piyin @ Jun 9 2014, 13:07)  Question: Does the prices of the equipments dropped when down? just get one superior shade of the arcanist with 4 pabs and after bazaar it and was only 756 credtis worth... so just wondering.
Nope, it's about the same.
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Jun 9 2014, 08:00
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(holy_demon @ Jun 8 2014, 19:37) 
Frankly 10B should have made it easier to get rich instead so poor players have a chance to catch up with rich players who slip up. Instead he's just closing off all opportunities for poor players to ever catch up.
How about donate or run h@h?
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Jun 9 2014, 08:21
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(varst @ Jun 9 2014, 05:59) 
Interesting bug. XD
I met the same bug: where is 6th? It works well yesterday, anyway. Maybe, the bug only happen when you get 5 same potency in LV5. (IMG:[ i62.tinypic.com] http://i62.tinypic.com/1h4hzn.jpg) sorry for the pic, but I have reforged it. This post has been edited by gc00018: Jun 9 2014, 08:23
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Jun 9 2014, 08:23
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Ichy @ Jun 9 2014, 16:00)  How about donate or run h@h?
With Hath price falling down, H@H and donations won't really make you rich unless you're in the toplist or something (IMG:[ invalid] style_emoticons/default/heh.gif) The trend is that Hath was generated much faster than credits even before the patch, and now that a new credit since is in place, Hath price will just continue to fall. So investing in Hath is not really optimal right now. There has always been a symbiotic relationship between the grinders and the donators. The grinders need your Hath for perks that let them grind more efficiently. On the other hand, your hath would be worthless if there's no grinders to buy them. This post has been edited by holy_demon: Jun 9 2014, 08:39
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Jun 9 2014, 08:24
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(varst @ Jun 9 2014, 13:59)  I'm against having a new prefix for durability because 1. it does not benefit gameplay, it's just a 'I want to be lazy' prefix. 2. adding another prefix would probably mean decreased chance for other useful prefixes Not to mention it'll be retired eventually anyways. QUOTE(Ichy @ Jun 9 2014, 14:00)  How about donate or run h@h? Tell us how to buy bitcoins and where to rent a low-end server to get by, for the latter, well... (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(holy_demon @ Jun 9 2014, 14:23)  With Hath price falling down, H@H and donations won't really make you rich unless you're in the toplist or something (IMG:[ invalid] style_emoticons/default/heh.gif) My thoughts exactly (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by LostLogia4: Jun 9 2014, 08:26
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Jun 9 2014, 08:36
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千石 撫子
Group: Gold Star Club
Posts: 1,883
Joined: 30-December 11

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Can we have directly clearly information: "We will get scrap or xxx-grade materil if salvage this stuff"
--------- We need "All repair" button --------- Forge/Salvage tab need add "All" --------- For this noisy play,please make +15% power when stuff>85% condition to balance,and buff the drop quality.
This post has been edited by 千石 撫子: Jun 9 2014, 08:39
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Jun 9 2014, 08:42
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Asariborn
Group: Catgirl Camarilla
Posts: 2,596
Joined: 31-October 09

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QUOTE(LostLogia4 @ Jun 9 2014, 04:20)  Compare that to Thrawnizator's fuckin' epic
This won't stand. That's why I never try to argue logic on forum. Did exception in a very long time and found mentally challenged people yet again are at it. Can't grasp what I said - tough luck. To be honest most people should be glad that durability is still broken. If it was right from the word go, in my case I wouldn't have to pay ~30k after few arenas yesterday only like ~300k (replacing low cheap catalysts with 10k ones) which is less than I've got from Sunday's donation bonus+selling all equipment from the week to bazaar. If you find that normal then you are indeed Brick Tamland of IQ48 fame. Like I said earlier. It is possible to play on Sunday freely after saving all bonuses from the week. Then on Sunday overwhelming majority of that cash will go poof (once durability is fixed because now all my legendaries looks like 'crude joke of durability' kind of gear - 210+). Defo priorities has been changed by 0.80. Will see how situation pan-out. For now only RE (at least few I can snipe in a week).
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Jun 9 2014, 09:17
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(千石 撫子 @ Jun 9 2014, 16:36)  Can we have directly clearly information: "We will get scrap or xxx-grade materil if salvage this stuff"
--------- We need "All repair" button --------- Forge/Salvage tab need add "All" --------- For this noisy play,please make +15% power when stuff>85% condition to balance,and buff the drop quality.
Until that happens, script can do the job. (IMG:[ invalid] style_emoticons/default/heh.gif) Just do everything straight from the inventory (though you'd still need to visit Forge to repair, unless you're very fluent with regualar expression) This post has been edited by holy_demon: Jun 9 2014, 09:19
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