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> HentaiVerse 0.80, rabble rabble repair rabble

 
post Jun 9 2014, 02:21
Post #301
piyin



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QUOTE(cruelsion @ Jun 9 2014, 02:18) *

oh this came out yesterday >.<


And is gonna be here for a long time... pure and unadultered.
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post Jun 9 2014, 02:22
Post #302
キラ・ヤマト



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QUOTE(Maximum_Joe @ Jun 9 2014, 08:08) *

Yes and yes.

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post Jun 9 2014, 02:24
Post #303
skillchip



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QUOTE(Tenboro @ Jun 8 2014, 20:18) *

Basically the only reason it's not like that is that originally, all equipment needed the same amount of scrap per % degradation, so you didn't have both the more expensive catalysts *and* the higher amount of scrap for high-quality gear. Though for various reasons, during last-minute playtesting I ended up changing that something like half an hour before the patch went live, and it ended up skewing things a bit too much against high-quality gear.

So, yeah. Probably tomorrow.


I will wait for this
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post Jun 9 2014, 02:45
Post #304
treesloth



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QUOTE(DYasha @ Jun 9 2014, 09:17) *

I think the first 5 upgrades of phase shouldn't require a crystallized phazon (and likewise with shade armor and shade fragments, etc). It's so expensive to just upgrade once with a phase armor piece.


Some Bugs:

One of my Shade Boots only provides cheap upgrades to level 4; level 5 requires a shade fragment.

http://hentaiverse.org/pages/showequip.php...;key=65d2750dce

Also, the first 5 upgrades for phase requires a crystallized phazons.
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post Jun 9 2014, 02:50
Post #305
AntiGod



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QUOTE(treesloth16 @ Jun 8 2014, 20:45) *

Some Bugs:

One of my Shade Boots only provides cheap upgrades to level 4; level 5 requires a shade fragment.

http://hentaiverse.org/pages/showequip.php...;key=65d2750dce

Also, the first 5 upgrades for phase requires a crystallized phazons.

As far as we know, that's working as intended. The shade boots, I have no idea about.
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post Jun 9 2014, 02:52
Post #306
skillchip



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Did you use fragments for any of those first 4 upgrades?
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post Jun 9 2014, 02:53
Post #307
blue penguin



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^You still need phazons and fragments (and modulators and actuators), what you don't need are only the bindings for all the first 5 levels. I suppose you had that shade with 4 levels of something already forged/

QUOTE(Hoheneim @ Jun 9 2014, 00:13) *
thanks, it's just me who got incredibly unlucky then...
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post Jun 9 2014, 02:54
Post #308
EsotericSatire



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QUOTE(Tenboro @ Jun 8 2014, 09:37) *

Since everyone is so concerned about new players, I've gone ahead and made it so that everyone below level 100 has no durability loss, while everyone between 100-200 has half durability loss.

As for having quality affect durability so that legendaries typically are more durable than crudes, I guess that would make sense, so I'm considering that.


Yes please, both ideas are great.
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post Jun 9 2014, 03:16
Post #309
holy_demon



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QUOTE(piyin @ Jun 9 2014, 09:59) *

make another HV shop helper


I'm making one, called HV Item Manager that support mass select/lock/MM/link/bazaar

Razor320 also makes oneone that supports mass select/lock/bazaar/salvage
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post Jun 9 2014, 03:20
Post #310
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Every time.
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post Jun 9 2014, 03:23
Post #311
treesloth



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QUOTE(skillchip @ Jun 9 2014, 09:52) *

Did you use fragments for any of those first 4 upgrades?



QUOTE(blue penguin @ Jun 9 2014, 09:53) *

^You still need phazons and fragments (and modulators and actuators), what you don't need are only the bindings for all the first 5 levels. I suppose you had that shade with 4 levels of something already forged/

thanks, it's just me who got incredibly unlucky then...


Oh maybe I did use fragments... I didn't check. I might have been too excited about getting free stuff. (IMG:[invalid] style_emoticons/default/blush.gif)
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post Jun 9 2014, 03:52
Post #312
Fuu



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After... N pages of this shitstorm topic, seem like I must stop to do anything else except waiting for REs, and kick away the save-credits-to-improve-my-noob-character idea, now must-use them to repair my shitty equipments :-(
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post Jun 9 2014, 04:03
Post #313
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Well, this isn't too bad. At least I have another use for the lower quality equipment. Is it just me or have monsters gotten stronger?
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post Jun 9 2014, 04:08
Post #314
LostLogia4



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QUOTE(Tenboro @ Jun 9 2014, 03:37) *
Since everyone is so concerned about new players, I've gone ahead and made it so that everyone below level 100 has no durability loss, while everyone between 100-200 has half durability loss.

As for having quality affect durability so that legendaries typically are more durable than crudes, I guess that would make sense, so I'm considering that.
Yay, thank you Adminpony. Should've done this from the start but better late than never.

Btw, care to reduce the description at the upgrade sections as well? blue_penguin already suggested a shorter one here.

QUOTE(garm0 @ Jun 9 2014, 05:51) *
Shade Fragments and all the other rare materials should become loot, even bindings. that would bring some fresh air in the player driven economy and drop the prices. Less money for the richest payerbase and more affordable for the poorest playerbase.
If you are afraid that creating monsters will become optional, then have them bring catalysts to players since all players will need these.
No can do, sorry to break it to you, but repair stuff is necessity while forge materials is optional. As for richest playerbase hoarding the bindings, that's pretty much inevitable as they have more monsters to gather bindings.

QUOTE(treesloth16 @ Jun 9 2014, 08:45) *
One of my Shade Boots only provides cheap upgrades to level 4; level 5 requires a shade fragment.

http://hentaiverse.org/pages/showequip.php...;key=65d2750dce
Did it require you to use bindings/hi-grade mats or a higher tier catalyst?

QUOTE(skillchip @ Jun 9 2014, 07:59) *
Also, can the repair button auto buy the catalysts and scraps needed instead of making us run to the shop, buy whats needed, and run back?
Yes, please do.

QUOTE(NooneDX @ Jun 9 2014, 10:03) *
Well, this isn't too bad. At least I have another use for the lower quality equipment. Is it just me or have monsters gotten stronger?
Dunno but it might be your imagination. I've never met more than one of these IMO darkmages since yesterday.

This post has been edited by LostLogia4: Jun 9 2014, 04:16
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post Jun 9 2014, 04:11
Post #315
Colman



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QUOTE(skillchip @ Jun 9 2014, 07:59) *

You really should have assigned all current gear the max durability/condition when you introduced this system, since there is nothing us players could have done about the assigned values, and the high or low numbers on some gears may have influenced if people had bought/used them in the first place...

It is too good to have max dur (IMG:[invalid] style_emoticons/default/laugh.gif)
In my case, there is only low and even lower dur (IMG:[invalid] style_emoticons/default/anime_cry.gif).
The whole set go below 50% within a single Hellfest run.
Do not have anything that close to the max (compare to the peerless).
QUOTE
Also, can the repair button auto buy the catalysts and scraps needed instead of making us run to the shop, buy whats needed, and run back?

I have already stock some for repair and forge. (IMG:[invalid] style_emoticons/default/cool.gif) Not too expensive ATM for the old player. Just not sure how long it can last.

This post has been edited by Colman: Jun 9 2014, 04:15
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post Jun 9 2014, 04:20
Post #316
LostLogia4



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QUOTE(Colman @ Jun 9 2014, 10:11) *
Not too expensive ATM for the old player. Just not sure how long it can last.
Compare that to Thrawnizator's fuckin' epic tantrum here. To be fair, that was when the repair requires higher tier catalysts as well.

QUOTE(Tenboro @ Jun 8 2014, 19:23) *
Edit: Looking at some of the numbers I'm seeing, it's turning out a bit higher than I intended for the very highest range, so I've dropped the 4th tier for repair materials. You should now be using the 3rd tier regular catalysts for stuff that required robust ones before.


This post has been edited by LostLogia4: Jun 9 2014, 04:23
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post Jun 9 2014, 04:28
Post #317
Colman



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QUOTE(LostLogia4 @ Jun 9 2014, 10:20) *

Compare that to Thrawnizator's fuckin' epic tantrum here. To be fair, that was when the repair requires higher tier catalysts as well.

The drop of 4th catalyst may make the Mag gear market collapse, as Mag and Leg+ share the same repair cost. And it is likely that Leg will have more dur than Mag tomorrow ™.

This post has been edited by Colman: Jun 9 2014, 04:29
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post Jun 9 2014, 04:36
Post #318
LostLogia4



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QUOTE(Colman @ Jun 9 2014, 10:28) *
And it is likely that Leg will have more dur than Mag tomorrow ™.
Hmm, probably. Except that mag-grade equips are much more common than the legendary one at the ratio of 5:1 or so, so in the auction the top players will have their eyes on the highly durable leg equips while poorer players will have to settle for poorer ones.
And rare armament like shade armors aren't so durable to begin with, so things didn't change much for armors really.

This post has been edited by LostLogia4: Jun 9 2014, 04:37
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post Jun 9 2014, 04:37
Post #319
EsotericSatire



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QUOTE(Colman @ Jun 8 2014, 16:28) *

The drop of 4th catalyst may make the Mag gear market collapse, as Mag and Leg+ share the same repair cost. And it is likely that Leg will have more dur than Mag tomorrow ™.


Better than Mag and Legendary being far less viable and everyone needing peerless to play. Would be good if the catalyst costs scaled better with mag being less than legendary.
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post Jun 9 2014, 04:39
Post #320
LostLogia4



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QUOTE(EsotericSatire @ Jun 9 2014, 10:37) *
Would be good if the catalyst costs scaled better with mag being less than legendary.
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This post has been edited by LostLogia4: Jun 9 2014, 04:40
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