Welcome Guest ( Log In | Register )

80 Pages V « < 11 12 13 14 15 > »   
Closed TopicStart new topic
> HentaiVerse 0.80, rabble rabble repair rabble

 
post Jun 8 2014, 19:53
Post #241
SoraNoAki



A distant sky.
*******
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12
Level 402 (Godslayer)


QUOTE(jenga201 @ Jun 8 2014, 18:52) *

Making it easier to get rich will just make the rich players more rich.

Know why?

The rich players are rich for a reason (more effort?). Whatever change is made, the people who put more effort in will get those rewards.
If you want to be rich, why don't you just do what the rich players do?

This
This x 1000. Fucking whiners.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:02
Post #242
Hahhaa



Henjutsu Level
*****
Group: Members
Posts: 582
Joined: 5-October 09
Level 340 (Godslayer)


QUOTE(Zealotus @ Jun 9 2014, 02:34) *

Can't edit it... Or am I missing something?



QUOTE(Maximum_Joe @ Jun 9 2014, 02:49) *

Genuine bug then. Feel free to yell at Tenboro.

If it harmless bug, just assume it as an additional feature of 0.8 (IMG:[invalid] style_emoticons/default/tongue.gif)
You could try 0 it using console script. I not sure how, but some else here should know.

This post has been edited by Hahhaa: Jun 8 2014, 20:04
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:05
Post #243
☆Loli Police☆



Law & Order
**********
Group: Gold Star Club
Posts: 7,513
Joined: 28-July 10
Level 463 (Dovahkiin)


Looks like the prices for Mid-Grade Metals are rising rather fast, judging by the current bids in the Item Shop Bot...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:06
Post #244
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(LostLogia4 @ Jun 8 2014, 19:39) *

Already expected this kinda shitstorm to happen from the very start, I bet this is exactly what our Adminpony have expected as "incoming whines", this goes up way more epic than I've expected lol. (IMG:[invalid] style_emoticons/default/duck.gif) (IMG:[invalid] style_emoticons/default/heh.gif)

he knew in which pool he was jumping on (IMG:[invalid] style_emoticons/default/lurk.gif)

QUOTE(ShatteredWings @ Jun 8 2014, 20:05) *

Looks like the prices for Mid-Grade Metals are rising rather fast, judging by the current bids in the Item Shop Bot...

imo it's also a collective hysteria: all the people are thinking that a couple of free updates is good and price would skyrocket so they are desperately catch them now while they can, making the price *actually* skyrocketing. this or we are actually fucked up for good (IMG:[invalid] style_emoticons/default/faint.gif)

This post has been edited by Scremaz: Jun 8 2014, 20:09
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:07
Post #245
LostLogia4



Translating Miku's Yuri Nikki for the heck of it~~
********
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
Level 362 (Godslayer)


QUOTE(jenga201 @ Jun 9 2014, 01:52) *
Making it easier to get rich will just make the rich players more rich.

Know why?

The rich players are rich for a reason (more effort?). Whatever change is made, the people who put more effort in will get those rewards.
If you want to be rich, why don't you just do what the rich players do?
Heads riches become much richer, tails riches only be slightly less rich... heads the rich wins, tails the poor looses lol.

QUOTE(Scremaz @ Jun 9 2014, 02:06) *
he knew in which pool he was jumping on (IMG:[invalid] style_emoticons/default/lurk.gif)
And he didn't disappoint. For a fucking epic patch anyways.

QUOTE(ShatteredWings @ Jun 9 2014, 02:05) *
Looks like the prices for Mid-Grade Metals are rising rather fast, judging by the current bids in the Item Shop Bot...
I saw that coming the instant I forged my rapier. Basic supply'n demand rules at play here.

This post has been edited by LostLogia4: Jun 8 2014, 20:10
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:14
Post #246
something



Expressionless Lolicon
*******
Group: Members
Posts: 1,106
Joined: 14-January 07
Level 355 (Godslayer)


ideas that might not be too much of a pain in the ass to implement but give newer players a chance:

1. make it so that repair mats actually drop in battle for players under x level (100 maybe?)
2. make it so that durability isn't a factor for players under x level
3. make the cost of repair items scale with level, maxing out at x level
4. make durability drain scale with level, maxing out at x level

1 would only work in an ideal world where bots and multiacconting didn't exist
2 and 3 would probably be the most fair
4 would probably be the hardest to implement

thoughts?

This post has been edited by something: Jun 8 2014, 20:15
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:20
Post #247
LostLogia4



Translating Miku's Yuri Nikki for the heck of it~~
********
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
Level 362 (Godslayer)


QUOTE(something @ Jun 9 2014, 02:14) *
ideas that might not be too much of a pain in the ass to implement but give newer players a chance:

1. make it so that repair mats actually drop in battle for players under x level (100 maybe?)
2. make it so that durability isn't a factor for players under x level
3. make the cost of repair items scale with level, maxing out at x level
4. make durability drain scale with level, maxing out at x level

1 would only work in an ideal world where bots and multiacconting didn't exist
2 and 3 would probably be the most fair
4 would probably be the hardest to implement

thoughts?
Combine 2 and 4 together so equips will deteriorate after a certain level, implemented at around 200 and capped at around 400.
For the latter, the scaling goes not to the drain rate, but the durability penalty.

Also, I would like to see a little stat buffs for full durability equips. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by LostLogia4: Jun 8 2014, 20:29
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:20
Post #248
Colman



Where is the loli?
*********
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10
Level 500 (Ponyslayer)


QUOTE(something @ Jun 9 2014, 02:14) *

ideas that might not be too much of a pain in the ass to implement but give newer players a chance:

1. make it so that repair mats actually drop in battle for players under x level (100 maybe?)
2. make it so that durability isn't a factor for players under x level
3. make the cost of repair items scale with level, maxing out at x level
4. make durability drain scale with level, maxing out at x level

1 would only work in an ideal world where bots and multiacconting didn't exist
2 and 3 would probably be the most fair
4 would probably be the hardest to implement

thoughts?

Dun think they will work.
If too much playing is the reason for the excessive credits. Only people who play a lot should pay this tax.
So, how about make the durability start to decrease after 1000 round of playing? Like the reduce in drop chance.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:25
Post #249
LostLogia4



Translating Miku's Yuri Nikki for the heck of it~~
********
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
Level 362 (Godslayer)


QUOTE(Colman @ Jun 9 2014, 02:20) *
Dun think they will work.
If too much playing is the reason for the excessive credits. Only people who play a lot should pay this tax.
So, how about make the durability start to decrease after 1000 round of playing? Like the reduce in drop chance.
Meh, your equips are fine until it started hitting half the durability really.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:30
Post #250
malkatmp



┬─┬ ︵ /(.□. \)
********
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12
Level 408 (Godslayer)


QUOTE(LostLogia4 @ Jun 8 2014, 20:25) *

Meh, your equips are fine until it started hitting half the durability really.


but in the new repair system, you're basically punishing people for actually playing the game (which imo isn't a problem).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:32
Post #251
Owyn



Casual Fapper
*****
Group: Members
Posts: 692
Joined: 12-May 10
Level 354 (Godslayer)


QUOTE(Colman @ Jun 8 2014, 22:20) *

Dun think they will work.
If too much playing is the reason for the excessive credits. Only people who play a lot should pay this tax.
So, how about make the durability start to decrease after 1000 round of playing? Like the reduce in drop chance.


that seems like the best idea ever. except casual players won't get any forge EXP then (IMG:[invalid] style_emoticons/default/cry.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:33
Post #252
LostLogia4



Translating Miku's Yuri Nikki for the heck of it~~
********
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
Level 362 (Godslayer)


QUOTE(malkatmp @ Jun 9 2014, 02:30) *
but in the new repair system, you're basically punishing people for actually playing the game (which imo isn't a problem).
Well, it's intended to punish the hardcore players, but it also deprives their already very scarce resources for the new players as well.

QUOTE(Owyn @ Jun 9 2014, 02:32) *
that seems like the best idea ever. except casual players won't get any forge EXP then (IMG:[invalid] style_emoticons/default/cry.gif)
Low-level players don't forge. But yeah, now that the mid-grade metals and wood prices skyrockets, it's gonna be (slightly) harder for them to forge as well.

I will be afk for a bit, so be a good boy now.

This post has been edited by LostLogia4: Jun 8 2014, 20:41
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:44
Post #253
SoraNoAki



A distant sky.
*******
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12
Level 402 (Godslayer)


QUOTE(Colman @ Jun 8 2014, 19:20) *

Dun think they will work.
If too much playing is the reason for the excessive credits. Only people who play a lot should pay this tax.
So, how about make the durability start to decrease after 1000 round of playing? Like the reduce in drop chance.

Yes lets burden the players who actually work for their credits. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by SoraNoAki: Jun 8 2014, 20:44
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:45
Post #254
Colman



Where is the loli?
*********
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10
Level 500 (Ponyslayer)


QUOTE(Owyn @ Jun 9 2014, 02:32) *

that seems like the best idea ever. except casual players won't get any forge EXP then (IMG:[invalid] style_emoticons/default/cry.gif)

They can still level the forge by upgrading. It is much cheaper now. Just use the left over weapons/tier-1 armors to forge 5 times then salvage.

This post has been edited by Colman: Jun 8 2014, 20:53
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 20:59
Post #255
hentai_fusion



Nyo
************
Group: Gold Star Club
Posts: 33,559
Joined: 14-August 09
Level 500 (Ponyslayer)


QUOTE(Tenboro @ Jun 8 2014, 18:55) *

QUOTE(StonyCat @ Jun 8 2014, 18:27) *

QUOTE(Tenboro @ Jun 8 2014, 18:22) *

The exception is peerless gear, which will always be generated with maximum durability.

Make all existing peerless gears with maximum durability as well please. (IMG:[invalid] style_emoticons/default/unsure.gif)

It was supposed to do that, but it seems like it didn't. I'll fix that.

so my peerless oak now has a durability of 600 but it is still no where near that 868 durability of the Legendary Onyx Leather Breastplate of Protection in the armor lottery right now. (IMG:[invalid] style_emoticons/default/blink.gif)

so max weapon durability will always be less than max armor durability?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 21:07
Post #256
Colman



Where is the loli?
*********
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10
Level 500 (Ponyslayer)


QUOTE(hentai_fusion @ Jun 9 2014, 02:59) *

Make all existing peerless gears with maximum durability as well please. (IMG:[invalid] style_emoticons/default/unsure.gif)

It was supposed to do that, but it seems like it didn't. I'll fix that.

so my peerless oak now has a durability of 600 but it is still no where near that 868 durability of the Legendary Onyx Leather Breastplate of Protection in the armor lottery right now. (IMG:[invalid] style_emoticons/default/blink.gif)

so max weapon durability will always be less than max armor durability?

It should be type dependent. One of my shortsword have 6XX dur (not sure its max). But all of my useful armors and weapons are in 2XX range (IMG:[invalid] style_emoticons/default/anime_cry.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 21:31
Post #257
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(Colman @ Jun 8 2014, 21:07) *

It should be type dependent. One of my shortsword have 6XX dur (not sure its max). But all of my useful armors and weapons are in 2XX range (IMG:[invalid] style_emoticons/default/anime_cry.gif)

all my mag/leg leather are in 6xx range too. as for the rest, powers, shade, weapns... all in 2xx-25x range

also, i noted that buckler and kites has twice the condition value force shields have...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 21:37
Post #258
Tenboro

Admin




Since everyone is so concerned about new players, I've gone ahead and made it so that everyone below level 100 has no durability loss, while everyone between 100-200 has half durability loss.

As for having quality affect durability so that legendaries typically are more durable than crudes, I guess that would make sense, so I'm considering that.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 21:37
Post #259
retra



Terminally-Retarded!
****
Group: Members
Posts: 486
Joined: 1-June 14
Level 301 (Godslayer)


According to my calculation, HV gives about 12 to 16 raw Credits per round in Normal difficulty (Other than Arena).
Now, can anyone please tell me what the exact Credit Multiplier for PFUDOR is?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2014, 21:39
Post #260
Jigsy



Professional Hikikomori
******
Group: Members
Posts: 846
Joined: 19-March 10
Level 461 (Godslayer)


So I'm guessing this new patch makes Bindings of Slaughter and the like worthless?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


80 Pages V « < 11 12 13 14 15 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 5th April 2025 - 01:47