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> HentaiVerse 0.80, rabble rabble repair rabble

 
post Jun 8 2014, 17:07
Post #201
simrock87



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QUOTE(Tenboro @ Jun 8 2014, 17:01) *

Well, the problem is you're fleeing.

To be specific, what it does is when a battle is over is deduct condition for every monster in the battle. It doesn't actually matter if you win, lose or flee.

So it's monsters faced, instead of monsters killed?

*think think, gears clunking*
So it should be possible to reduce durability without ever killing anything by constantly entering and fleeing? (however pointless it is)

// edit: semantics

This post has been edited by simrock87: Jun 8 2014, 17:11
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post Jun 8 2014, 17:08
Post #202
Asariborn



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In general update - apart from repair cost - belong to the 'interesting -> good' category.

What I think about repair cost already was said. I will add only, perhaps Tenboro should start with adjusting prices of Catalysts. Something along lines: 100/250/500/1000/2000/3000.

Selling things to bazaar is still better idea than salvaging. In general ratio is 1:1 - credits to # of scraps, but after salvaging scraps are virtually worthless and are only useful for repair. While with credits you can obtain what you need to conduct repairs. Salvaging items is worthless without possibility to obtain Catalysts.

Things which I definitely like is 1 mobs/trainer in a battle-room.

Upgrades of equipment are 'cute' - although non-returnable catalyst from forged item are serious bummer. Bit gutted that spend some BoD, Fox and Owl before 0.8 but that's life.

Also no more insane profiteering from Lotteries. Some stuff sold reached mind-boggling prices for # of credits I will probably never see as long as I keep playing HV. [anybody who knows me is aware that I'll not be held to ransom, always spending realistic]
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post Jun 8 2014, 17:12
Post #203
LostLogia4



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QUOTE(Evil Scorpio @ Jun 8 2014, 22:38) *
I overslept a 10 pages of butthurt? Aww. (IMG:[invalid] style_emoticons/default/unsure.gif)
And I would've glad to have you in the shitstorm party...

QUOTE(simrock87 @ Jun 8 2014, 23:07) *
So it's monsters faced, not monsters killed.

*think think, gears clunking*
So it should be possible to reduce durability without ever killing anything by constantly entering and fleeing? (however pointless it is)
Exactly what I've done to grind the Divine+Forbidden proficiency to save up on heroic mana pots. Glad I do it beforehand.

This post has been edited by LostLogia4: Jun 8 2014, 17:27
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post Jun 8 2014, 17:20
Post #204
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How many catalysts and scraps are required to restore/repair 50% condition? I have a mind to wear it down to that level myself and see.
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post Jun 8 2014, 17:23
Post #205
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QUOTE(Tenboro @ Jun 8 2014, 10:32) *

- Equipment won from future lotteries (those started after the ones that are currently active) will now be bind-on-acquire and therefore cannot be traded. You can still sell it to the equipment shop, but it will be eaten immediately.

Well that sucks.
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post Jun 8 2014, 17:27
Post #206
LostLogia4



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QUOTE(Thot @ Jun 8 2014, 23:23) *
Well that sucks.
Necessary evil. I even have the plague as the proof.

This post has been edited by LostLogia4: Jun 8 2014, 17:28
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post Jun 8 2014, 17:32
Post #207
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Serious word of advice: If you can't play PFUDOR, just don't play and wait until next patch (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 8 2014, 17:33
Post #208
tempasdf



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Suddenly unchanged 1h
In general I like this patch ^^
+ corrects Free-Cheating-Shops
+ makes Hell-Fest-Bots unprofitable
+ makes higher difficulty more profitable
+ lottery binding, IW and Forge - gorgeous
+- simplified, although I liked the dark mages
+- repair cost should be revised, but I like the idea
-------------------------------------------------------------------
Finally L358 without non-gaming income can afford some upgrades
I favor to make up the complexity of pfudor while increasing the rewards for it
Bots which playing hundreds of HellFest per month will cease to spoil the HV economy
Repair cost should depend not only on equipment but also on the Henjutsu Level of heroes
It seems obvious to me, insignificant repair cost for low-levels with superior and worse equipment
While for high-levels with mag and better equipment the price of repair should make HellFest unprofitable
Meanwhile in the current implementation of the repair system seems profitable to play only RE and SG on pfudor
Probably have already spoken, but in non-native fonts Upgrades button is not on the label, however it and Space works
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post Jun 8 2014, 17:44
Post #209
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Personally, I think that rarer items should have MORE Durability than their common counterparts, not less. I would expect that crude items would be extremely weak (Items made IRL made of crummy materials break down more often than not) whereas rarer and higher quality equipment would take much more of a beating.
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post Jun 8 2014, 17:54
Post #210
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QUOTE(speedyth @ Jun 8 2014, 07:44) *

Personally, I think that rarer items should have MORE Durability than their common counterparts, not less. I would expect that crude items would be extremely weak (Items made IRL made of crummy materials break down more often than not) whereas rarer and higher quality equipment would take much more of a beating.


I think it just means tier 2 has less durability than tier 1 equips not crude more than legendary. At least from what I can tell in my limited inventory is that all my shade from superior to legendary fits in the same range and all my leather has more durability but fits in a similar range.
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post Jun 8 2014, 17:56
Post #211
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durability roll seems way to random without any ranges, like some legendaries have 220 durab, and some crude shizzles have 880 durab...
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post Jun 8 2014, 18:01
Post #212
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Yeah the ranges seem rather... random, lol. Like just comparing my two legendary clubs, one is /225 and the other is /485 so one is over double the other in durability.
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post Jun 8 2014, 18:01
Post #213
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QUOTE(speedyth @ Jun 8 2014, 17:44) *

Personally, I think that rarer items should have MORE Durability than their common counterparts, not less. I would expect that crude items would be extremely weak (Items made IRL made of crummy materials break down more often than not) whereas rarer and higher quality equipment would take much more of a beating.

my two cents is that Tenb is trying to make cotton/leather/plate still usable by reducing the durability of rarer armors and raising plain ones'.
reducing the number of hard (G's) monsters per round should also be good for this purpose.

some things need to be revised, but overall it may be a good chance to try new styles, even if forcefully (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 8 2014, 18:02
Post #214
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Could the viewable equips in Forge>Reforge show non active sets ?

For instance, if I want to IW a piece of equipment and need to reforge it often, that equipment needs to be 'unequipped' and 'unlocked'.

Previously, we could equip that piece in a secondary set to prevent it from being sold or salvaged (but still allow it to be reforged).
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post Jun 8 2014, 18:05
Post #215
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Can we have a training which reduce the cost of repair?
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post Jun 8 2014, 18:08
Post #216
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QUOTE(holy_demon @ Jun 9 2014, 00:32) *

Serious word of advice: If you can't play PFUDOR, just don't play and wait until next patch (IMG:[invalid] style_emoticons/default/tongue.gif)


Another great advice.
QUOTE(PSPhreak @ Jun 8 2014, 23:12) *

....
until then, fuck Pf play naked on normal!


Poor player should play like a real poor player. Naked (IMG:[invalid] style_emoticons/default/duck.gif)

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post Jun 8 2014, 18:14
Post #217
LostLogia4



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QUOTE(holy_demon @ Jun 8 2014, 23:32) *
Serious word of advice: If you can't play PFUDOR, just don't play and wait until next patch (IMG:[invalid] style_emoticons/default/tongue.gif)
So I'll have to go melee until the day I become a full-fledged mage if I want it hardcore... (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(PSPhreak @ Jun 8 2014, 22:12) *
fuck Pf play naked on normal!
Couldn't deal even a scratch at my level. (IMG:[invalid] style_emoticons/default/wacko.gif)

This post has been edited by LostLogia4: Jun 8 2014, 18:20
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post Jun 8 2014, 18:21
Post #218
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QUOTE(LostLogia4 @ Jun 8 2014, 20:14) *

So I'll have to go melee until the day I become a full-fledged mage if I want it hardcore... (IMG:[invalid] style_emoticons/default/unsure.gif)

playing PFUDOR mage is just annoying, you have to debuff the hell out of monsters before actually hitting, takes time and clicking (IMG:[invalid] style_emoticons/default/cry.gif) else you can keep up for some time with mana reservation buff, wait... mages also have that thing... ether tap, so we can do longer arenas on PFUDOR too probably, it's just so annoying to actually watch where you click (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jun 8 2014, 18:28
Post #219
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QUOTE(Zack_CN @ Jun 8 2014, 16:05) *

Can we have a training which reduce the cost of repair?


Reduce the rate of durability lose maybe better, the repair process are quite tedious...
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post Jun 8 2014, 18:36
Post #220
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QUOTE(Zack_CN @ Jun 9 2014, 01:05) *

Can we have a training which reduce the cost of repair?

That actually will defeat the purpose of this credit sinking thingy. Rich played can maxed training easily, poor player have to suck it up.
How about making durability affected by Difficulty. More newcomer friendly.
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