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HentaiVerse 0.80, rabble rabble repair rabble |
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Jun 8 2014, 14:05
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Tenboro

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QUOTE(varst @ Jun 8 2014, 13:50)  assuming the other observation is true i.e. it would require 1 scrap to repair 1% condition Well it was, until tier 4 was dropped. Some last-minute changes made that more expensive than intended.
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Jun 8 2014, 14:11
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Thrawnizator @ Jun 8 2014, 21:39)  Repair system need crap-load of polishing. It is bloody&ruinously expensive. Even playing only Random Encounters will generate substantial drain of credits daily. Best way to play HV right now is NOT to play. Sorry but that is truly insane. From my perspective playing only on Sundays I would have to accumulate all donation/H@H bonuses over the week to pay for one Sunday of playing with ~100% certainty it won't pay the "bill". (IMG:[ invalid] style_emoticons/default/faint.gif) If daily cost of repair of even most potent equipment set was like 5-10k everybody will live with that. But hundreds thousands of credits/day - give me a break ... or increase credit gain by 1000x times! To be honest whole repairing business is a bit meaningless added just for the sake of more tedious clicking. ;;; Just finished 70 round arena and did the math - 16k+ after one go. Thanks but no thanks... Suddenly Sunday became HV-free The game right now strongly favor playing on PFUDOR. You will pretty much lose money any other way.
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Jun 8 2014, 14:12
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(watisthis @ Jun 8 2014, 20:03)  Accidently wasted a binding of slaughter thinking all it needed was regular catalyst for the 5th upgrade
Fuck Make that the 6th upgrade, I stopped right after I've reached 5th upgrade. QUOTE(Tenboro @ Jun 8 2014, 20:05)  Well it was, until tier 4 was dropped. Some last-minute changes made that more expensive than intended. Was the higher than the projected calculation for the equip deterioration rate works as intended as well?
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Jun 8 2014, 14:12
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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400 max condition for estoc 800 for longsword 600 axe, katana
800 for mace, MACE IS LOVE MACE IS LIFE
Also mace should be 1000, makes sense since it's just a piece of metal ball on a stick that barely gets ruined except by the bloods of lolis it bashes in
This post has been edited by watisthis: Jun 8 2014, 14:17
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Jun 8 2014, 14:17
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Tenboro

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QUOTE(LostLogia4 @ Jun 8 2014, 14:12)  Was the higher than the projected calculation for the equip deterioration rate works as intended as well? I don't think they are deteriorating faster than they are supposed to? The readout actually hides the last two digits, but every monster is supposed to remove exactly one point (1/100th visible), and I'm not seeing any indication that this isn't the case.
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Jun 8 2014, 14:18
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Teana Lanster
Group: Catgirl Camarilla
Posts: 1,334
Joined: 8-July 10

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QUOTE(watisthis @ Jun 8 2014, 12:12)  400 max condition for estoc 800 for longsword 600 axe, katana
800 for mace, MACE IS LOVE MACE IS LIFE
Also mace should be 1000, makes sense since it's just a piece of metal ball on a stick that barely gets ruined except by the bloods of lolis it bashes in
350 for power 300 for phase 800 for kite shield
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Jun 8 2014, 14:18
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Thrawnizator @ Jun 8 2014, 13:39)  Suddenly Sunday became HV-free
exactly with summer approaching... maybe it's a bless in disguise (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 8 2014, 14:20
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(Tenboro @ Jun 8 2014, 20:17)  I don't think they are deteriorating faster than they are supposed to? Hmm, looking at Cat's Lover shield, it isn't... unless somebody else here says otherwise. QUOTE(danixxx @ Jun 8 2014, 20:17)  Patch day, no play. I rofled. QUOTE(danixxx @ Jun 8 2014, 20:17)  Let's the other players debug the game before (IMG:[ invalid] style_emoticons/default/tongue.gif) . I'll take my vacation day off as well, Blacksmith-kun. (IMG:[ invalid] style_emoticons/default/tongue.gif) EDIT:changed my simile while I'm at it. This post has been edited by LostLogia4: Jun 8 2014, 14:23
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Jun 8 2014, 14:22
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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QUOTE(Teana Lanster @ Jun 8 2014, 08:18)  350 for power 300 for phase 800 for kite shield
Cotton 900, same as plate EXPLAIN THIS BULLSHIT
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Jun 8 2014, 14:23
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Even if my 20X armor set can go through 1000 GF, I need to fully repair every single item before going into the GF. If I die somewhere.....fully repair again, and try again...... Hellfest have no profit at all (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jun 8 2014, 14:25
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE(Tenboro @ Jun 8 2014, 12:32)  0.80 - 2014-06-08
Equipment degrades by a fixed value for every monster you kill. Difficulty and round/turn count does not have any effect. Being defeated in battle does not currently impact condition, but this may be changed in the future.
but WHY? why for killed monster? why not for taken hits or damage or turns or anything else? that makes no sense. you just nerfed difficulties below PFUDOR (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jun 8 2014, 14:29
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(Owyn @ Jun 8 2014, 20:25)  but WHY? why for killed monster? why not for taken hits or damage or turns or anything else? that makes no sense. you just nerfed difficulties below PFUDOR (IMG:[ invalid] style_emoticons/default/cry.gif) Will be nerfing 1H and mage otherwise. Also means top players won't have their equips degraded as much as other players. This sorta thing should be fixed to rounds and stamina though. Btw, Admin-kun and patch clearer group members, is the repair costs one-off or incremental? This post has been edited by LostLogia4: Jun 8 2014, 14:37
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Jun 8 2014, 14:36
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,671
Joined: 31-July 10

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Dear Tenboro,
Please allow us to forge upgrade durability with mats.
Thanks.
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Jun 8 2014, 14:37
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roflcopt0rz
Group: Gold Star Club
Posts: 4,307
Joined: 3-February 08

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This equipment durability sounds like a problem, I'm going to wait for a few days until some bugs are ironed out.
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Jun 8 2014, 14:37
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(EsotericSatire @ Jun 8 2014, 20:36)  Dear Tenboro,
Please allow us to forge upgrade durability with mats. Thanks.
Or trainning/hath perk reduce the durability consumption.
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Jun 8 2014, 14:38
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kii9999
Group: Gold Star Club
Posts: 737
Joined: 7-January 14

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I think this has changed It can't be bad as all that (IMG:[ invalid] style_emoticons/default/smile.gif) I want one, I hope there was no penalty when GF clear
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Jun 8 2014, 14:38
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moonflow
Group: Gold Star Club
Posts: 1,500
Joined: 17-September 06

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Uh, that's some massive change to my HV play! Err, the best would be to go swimming, earlier than intended, finger crossed that there will be some changes to the better till tomorrow.
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