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> HentaiVerse 0.80, rabble rabble repair rabble

 
post Jun 8 2014, 13:23
Post #121
Tenboro

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QUOTE(Mantra64 @ Jun 8 2014, 13:06) *
Is it 600? Is there a possibility to raise a condition? Most of my leg gear just has slighty above 200 which means that they won't last 1000 rounds before they will lose some of their stats... :animecry:


It would. Even if you average 10 monsters per round, 1000 rounds would only take off 100 condition.

QUOTE(VriskaSerket @ Jun 8 2014, 13:08) *
even more. just died on 886 round hellfest, payd for repair 76k О_о


How did you even calculate that? You can't just do a straight 1 Scrap = 100C, since a) scrap is "free" when you fail to salvage mats, and b) it always rounds up so if you salvage a 101C equip you get two scrap.

Edit: Looking at some of the numbers I'm seeing, it's turning out a bit higher than I intended for the very highest range, so I've dropped the 4th tier for repair materials. You should now be using the 3rd tier regular catalysts for stuff that required robust ones before.
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post Jun 8 2014, 13:27
Post #122
varst



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QUOTE(Tenboro @ Jun 8 2014, 19:23) *

Even if you average 10 monsters per round, 1000 rounds would only take off 100 condition.


Worth checking? A player go through 900 rounds of GF and the condition's already lower than 50%. (And of course, it start off from 100%)

This post has been edited by varst: Jun 8 2014, 13:29
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post Jun 8 2014, 13:29
Post #123
garm0



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I have a question, since Forge Upgrading for the first few levels was supposed to me more player friendly (and a credit sink), why does shade light armor still require a Shade Fragment (way too rare and way too expensive on WTS forums) for EACH of the first 5 upgrades?

Maybe you could allow a few upgrades before requiring a fragment.

But I like the new update, No more 3 In Memory of the Dark Mages monsters spanking me at the same time!

This post has been edited by garm0: Jun 8 2014, 13:33
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post Jun 8 2014, 13:31
Post #124
LostLogia4



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QUOTE(garm0 @ Jun 8 2014, 19:29) *
Maybe you could allow a few upgrades before requiring a fragment.
Only two upgrades? Also, the fragmant requirement barrier will mean that there will be less demands for mid-grade clothes compared to the rest of the mats.

This post has been edited by LostLogia4: Jun 8 2014, 13:33
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post Jun 8 2014, 13:35
Post #125
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The price that sell a gear with 0 durability to shop keep the same as full durability or will drop to 0 as well?
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post Jun 8 2014, 13:36
Post #126
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Thanks Tenboro
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post Jun 8 2014, 13:36
Post #127
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I finally get to upgrade the first five levels of damage on all my shade but I ran out of mg leathers (IMG:[invalid] style_emoticons/default/sad.gif) . Goddammit now I have to play again.
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post Jun 8 2014, 13:39
Post #128
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Repair system need crap-load of polishing. It is bloody&ruinously expensive. Even playing only Random Encounters will generate substantial drain of credits daily. Best way to play HV right now is NOT to play.

Sorry but that is truly insane. From my perspective playing only on Sundays I would have to accumulate all donation/H@H bonuses over the week to pay for one Sunday of playing with ~100% certainty it won't pay the "bill". (IMG:[invalid] style_emoticons/default/faint.gif)

If daily cost of repair of even most potent equipment set was like 5-10k everybody will live with that. But hundreds thousands of credits/day - give me a break ... or increase credit gain by 1000x times!

To be honest whole repairing business is a bit meaningless added just for the sake of more tedious clicking.

;;;

Just finished 70 round arena and did the math - 16k+ after one go. Thanks but no thanks... Suddenly Sunday became HV-free
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post Jun 8 2014, 13:41
Post #129
LostLogia4



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QUOTE(T_Starrk @ Jun 8 2014, 19:36) *
I finally get to upgrade the first five levels of damage on all my shade but I ran out of mg leathers (IMG:[invalid] style_emoticons/default/sad.gif) . Goddammit now I have to play again.
Actually, mid-grade mats are mostly on monsters gifts and maybe a bit from salvaging.
Also, I'd imagine that the mat supplies will be going down fast in the wake of new forging paradigm, so their pricing will skyrocket as well.

QUOTE(Thrawnizator @ Jun 8 2014, 19:39) *
Repair system need crap-load of polishing. It is bloody&ruinously expensive. Even playing only Random Encounters will generate substantial drain of credits daily. Best way to play HV right now is NOT to play.

*snip*

Just finished 70 round arena and did the math - 16k+ after one go. Thanks but no thanks... Suddenly Sunday became HV-free
Not gonna pull an epic tantrum like our Camarilla member here, but repairing cost aren't supposed to be forbiddingly expensive even for the riches. Heavy taxes will drive citizens away, let alone the players.

This post has been edited by LostLogia4: Jun 8 2014, 13:47
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post Jun 8 2014, 13:45
Post #130
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QUOTE(LostLogia4 @ Jun 8 2014, 13:31) *

Only two upgrades? Also, the fragmant requirement barrier will mean that there will be less demands for mid-grade clothes compared to the rest of the mats.


it is actually light armor, so less demand in mid grade leather, but you made a point.
And even 2 levels would be significant, my breastplate for example has 364 levels of forge upgrades available
and it means 364 * 30k credits of Shade Fragment (oh, only 10,920,000 credits at market price, just shade fragment cost, without all the bindings and materials) to get max forge upgrading and that is only 1 piece of armor (I wear complete shade of the fleet (from exquisite to magnificent at best).

So allowing even 2 levels of upgrades without fragments would be significant, and 5 like for the weapons would be a dream come true.


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post Jun 8 2014, 13:47
Post #131
pentiuminside



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For some reason I can't get the The 'SHOW UPGRADES' -button to work with my custom font, it works only with the HV font engine (IMG:[oi61.tinypic.com] http://oi61.tinypic.com/ay33w3.jpg)
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post Jun 8 2014, 13:48
Post #132
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QUOTE(Tenboro @ Jun 8 2014, 11:23) *

It would. Even if you average 10 monsters per round, 1000 rounds would only take off 100 condition.

something wrong then. my Phase with 201/201 goes down from 100% to 46% for just 886 rounds.

QUOTE(Tenboro @ Jun 8 2014, 11:23) *

How did you even calculate that? You can't just do a straight 1 Scrap = 100C, since a) scrap is "free" when you fail to salvage mats, and (IMG:[invalid] style_emoticons/default/cool.gif) it always rounds up so if you salvage a 101C equip you get two scrap.

just bought repair mats from item shop because i dont have enough of them.
And no, scrap is not "free", scrap costs 1 item and that item worth ~same credits as X scraps from salvaging that item.

QUOTE(Tenboro @ Jun 8 2014, 11:23) *

Edit: Looking at some of the numbers I'm seeing, it's turning out a bit higher than I intended for the very highest range, so I've dropped the 4th tier for repair materials. You should now be using the 3rd tier regular catalysts for stuff that required robust ones before.

thanks, will redo my math tomorrow.
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post Jun 8 2014, 13:50
Post #133
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As if the game wasn't confusing enough, you're adding all this condition bullshit. Saving up credits is becoming nearly impossible with all the stuff you have to buy for pets, enchantments, upgrades and so on.
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post Jun 8 2014, 13:50
Post #134
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QUOTE(Tenboro @ Jun 8 2014, 19:23) *

You can't just do a straight 1 Scrap = 100C, since a) scrap is "free" when you fail to salvage mats, and (IMG:[invalid] style_emoticons/default/cool.gif) it always rounds up so if you salvage a 101C equip you get two scrap.


Problem is, for people playing on high-difficulty, it's kinda rare to have average drops (which will yield scraps).

Assuming 1000 rounds and an average of 5 monsters per round, there would be 50 condition gone for each of the equip. Observing the average quality of ~200 for rare armors and at max ~500 for weapons, that would require ~150 scraps (assuming the other observation is true i.e. it would require 1 scrap to repair 1% condition). Now the average equips sells for 200~300 equips so that'd yield like 3-4 in general. It would then require some 50 salvaged equips to be self-sufficient for repairing.

Now I'm playing on BT and get something like 50/50 for average/superior equips. I can only imagine the ratio's lower for IWBTH/PFUDOR and with better LotD. So...it seems to be penalizing players who have better loot drop rolls, as they'd have insufficient equips to salvage for scraps.

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post Jun 8 2014, 13:50
Post #135
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QUOTE(garm0 @ Jun 8 2014, 19:45) *
it is actually light armor, so less demand in mid grade leather, but you made a point.
And even 2 levels would be significant, my breastplate for example has 364 levels of forge upgrades available
and it means 364 * 30k credits of Shade Fragment (oh, only 10,920,000 credits at market price, just shade fragment cost, without all the bindings and materials) to get max forge upgrading and that is only 1 piece of armor (I wear complete shade of the fleet (from exquisite to magnificent at best).

So allowing even 2 levels of upgrades without fragments would be significant, and 5 like for the weapons would be a dream come true.
You can add that to phase armaments and power armors into the equation, though I admit I've neglected to add the leather mats into the equation before. So acolytes become moar stronger but 1H power players become even more powerful as well.

This post has been edited by LostLogia4: Jun 8 2014, 13:55
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post Jun 8 2014, 13:53
Post #136
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QUOTE(Owyn @ Jun 8 2014, 11:21) *

salvage all seems good, but repair all would just steal your money if you have like 998\999 durability, it'd eat one material at least anyway


Repair all equiped in current set.

I think this will be better~
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post Jun 8 2014, 13:54
Post #137
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QUOTE(gc00018 @ Jun 8 2014, 17:17) *

Maybe we need a 'salvage all in this page' and a 'repair all'. (IMG:[invalid] style_emoticons/default/wink.gif)


Never gonna happen.
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post Jun 8 2014, 14:03
Post #138
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Accidently wasted a binding of slaughter thinking all it needed was regular catalyst for the 5th upgrade

Fuck
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post Jun 8 2014, 14:04
Post #139
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QUOTE(Mantra64 @ Jun 8 2014, 13:06) *

I know. I just put in the cost from the catalysts. I didn't count in the scraps. (IMG:[invalid] style_emoticons/default/dry.gif)

What is the highest condition a equipment can have?

Is it 600? Is there a possibility to raise a condition? Most of my leg gear just has slighty above 200 which means that they won't last 1000 rounds before they will lose some of their stats... (IMG:[invalid] style_emoticons/default/anime_cry.gif)

i saw 868 until now
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post Jun 8 2014, 14:04
Post #140
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Even if you average 10 monsters per round, 1000 rounds would only take off 100 condition.

check plz

my calculate

Even if you average 10 monsters per round, 1000 rounds would only take off 200 condition.
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