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> HentaiVerse 0.80, rabble rabble repair rabble

 
post Jun 8 2014, 12:50
Post #101
kii9999



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Thanks for Update..

Should watch for in the future, but

This update seems to be very stupid... (IMG:[invalid] style_emoticons/default/mad.gif)
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post Jun 8 2014, 12:52
Post #102
Dreamophobia



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QUOTE(Tenboro @ Jun 8 2014, 18:22) *

One note about durability: it is completely independent on the equipment's quality. The exception is peerless gear, which will always be generated with maximum durability.


(IMG:[i.imgur.com] http://i.imgur.com/SnXQ6Z1.jpg)
(IMG:[i.imgur.com] http://i.imgur.com/R6WdTLU.jpg)
(IMG:[i.imgur.com] http://i.imgur.com/yyOsi3g.jpg)

Seems the random system need readjustment?
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post Jun 8 2014, 12:54
Post #103
boulay



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Like this update, it makes forging a little more accessible for modest wallets like mine (IMG:[invalid] style_emoticons/default/smile.gif)
New IW potency rules are pretty interesting too.

/me happy (for now ^^)

Are catalysts sellable too or only purchased from bazaar?

This post has been edited by boulay: Jun 8 2014, 12:55
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post Jun 8 2014, 12:55
Post #104
Tenboro

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QUOTE(StonyCat @ Jun 8 2014, 12:27) *
Make all existing peerless gears with maximum durability as well please. (IMG:[invalid] style_emoticons/default/unsure.gif)


It was supposed to do that, but it seems like it didn't. I'll fix that.

QUOTE(Scremaz @ Jun 8 2014, 12:27) *
only a minor problem, but is it possible to have BUR and ITR stats again in only one line? it seemed more eye-catching to me that way...


Should be arranging correctly again now.

QUOTE(Pickled Cow @ Jun 8 2014, 12:45) *


Except.. they weren't added at the time.
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post Jun 8 2014, 12:55
Post #105
LostLogia4



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QUOTE(Tenboro @ Jun 8 2014, 18:55) *
It was supposed to do that, but it seems like it didn't. I'll fix that.
Arigato gozaimasu, Adminpony-kun.

This post has been edited by LostLogia4: Jun 8 2014, 12:57
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post Jun 8 2014, 12:58
Post #106
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say the condition of some equip drops below 50% during a combat, does it instantly impact the player's stat or after the player finishes the combat?
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post Jun 8 2014, 12:59
Post #107
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QUOTE(Tenboro @ Jun 8 2014, 03:55) *

It was supposed to do that, but it seems like it didn't. I'll fix that.



Yay! Thank you! I won't blame you for my drops for...2 Weeks!
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post Jun 8 2014, 13:01
Post #108
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QUOTE(Tenboro @ Jun 8 2014, 12:55) *

Should be arranging correctly again now.

yep, thanks
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post Jun 8 2014, 13:04
Post #109
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QUOTE(Tenboro @ Jun 8 2014, 18:55) *

It was supposed to do that, but it seems like it didn't. I'll fix that.

Thanks for fixing.

QUOTE(LostLogia4 @ Jun 8 2014, 18:55) *

Arigato gozaimasu, Adminpony-kun.

Afraid that phase, power and shade armaments are capped at around 200s...


Thats why i doubt i can not even afford repair expenses with the little money i get from battle. Time to afk (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jun 8 2014, 13:06
Post #110
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QUOTE(ariosty @ Jun 8 2014, 11:58) *

say the condition of some equip drops below 50% during a combat, does it instantly impact the player's stat or after the player finishes the combat?


Instant. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jun 8 2014, 13:06
Post #111
LostLogia4



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QUOTE(Dreamophobia @ Jun 8 2014, 19:04) *
Thats why i doubt i can not even afford repair expenses with the little money i get from battle. Time to afk (IMG:[invalid] style_emoticons/default/mellow.gif)
I'm gonna quit maging for awhile as well... already forged my rapier and my shield is good to go. My slaugther armors is unforged but I don't have enough metals for forging that anyways.

This post has been edited by LostLogia4: Jun 8 2014, 13:08
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post Jun 8 2014, 13:06
Post #112
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QUOTE(Zack_CN @ Jun 8 2014, 12:50) *

Actually the repair fee is more than that.

I know. I just put in the cost from the catalysts. I didn't count in the scraps. (IMG:[invalid] style_emoticons/default/dry.gif)

What is the highest condition a equipment can have?

Is it 600? Is there a possibility to raise a condition? Most of my leg gear just has slighty above 200 which means that they won't last 1000 rounds before they will lose some of their stats... (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jun 8 2014, 13:08
Post #113
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It's weird, all of my power/shade/phase have less than 300 durability, regardless of their quality. So I reckon tier also affects durability?
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post Jun 8 2014, 13:08
Post #114
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QUOTE(Mantra64 @ Jun 8 2014, 10:46) *

Guess that i will just do REs and a few Arenas per day until this patch have been sorted out. The credit gain appears to used mostly for repair if you use Tier2 equipment as the catalyst are really expensive. If I understand it right then 1000 rounds will halve the equipments condition.
Which means that I will have to repair once or twice per day if I would do all the Arenas. 1 Robust cost 2500c- 7 items * 5000(2500*2) means that I might have to spend 35000c just for repairs. (IMG:[invalid] style_emoticons/default/blink.gif) Daily... (IMG:[invalid] style_emoticons/default/faint.gif)

However the patch is new and as always we need some time to adapt and adjust our playstyle. After some bugs have been sorted out the changes might be enjoyable after all. (IMG:[invalid] style_emoticons/default/cool.gif)

even more. just died on 886 round hellfest, payd for repair 76k О_о
@Tenboro, that just as planned?
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post Jun 8 2014, 13:12
Post #115
LostLogia4



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QUOTE(holy_demon @ Jun 8 2014, 19:08) *
It's weird, all of my power/shade/phase have less than 300 durability, regardless of their quality. So I reckon tier also affects durability?
Is that supposed to be weird? Cuz I've seen this coming actually.

QUOTE(VriskaSerket @ Jun 8 2014, 19:08) *
even more. just died on 886 round hellfest, payd for repair 76k О_о
@Tenboro, that just as planned?
So much for a godly patch. Both the new and hardcore was getting the biggest slap patches around.
All because gc00018 said there's way too many credits running around. (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by LostLogia4: Jun 8 2014, 13:15
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post Jun 8 2014, 13:15
Post #116
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Just doing DwD took about 10% condition off my equipment...

Are ways to lower the rate of wear in the future off the table? Like maybe as another Gold Star perk or a training?
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post Jun 8 2014, 13:15
Post #117
Owyn



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actually I hate rapairing hassle with all that buying etc, most games require just gold (credits) for repair +_+
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post Jun 8 2014, 13:17
Post #118
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Maybe we need a 'salvage all in this page' and a 'repair all'. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 8 2014, 13:20
Post #119
LostLogia4



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QUOTE(gc00018 @ Jun 8 2014, 19:17) *
Maybe we need a 'salvage all in this page' and a 'repair all'. (IMG:[invalid] style_emoticons/default/wink.gif)
Declined for the former. (IMG:[invalid] style_emoticons/default/cool2.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 8 2014, 13:21
Post #120
Owyn



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salvage all seems good, but repair all would just steal your money if you have like 998\999 durability, it'd eat one material at least anyway

This post has been edited by Owyn: Jun 8 2014, 13:21
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