 |
 |
 |
EH Calculator (Updated 2009-12-13), For all your E-Hentai Calculation Needs |
|
Nov 6 2009, 23:27
|
Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

|
It is a little sad that you can't just multiply by 3 or 15, but I'll add it; simply because I don't have anything better to do atm.
This post has been edited by Sonic: Nov 6 2009, 23:27
|
|
|
Nov 6 2009, 23:47
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
QUOTE(Sonic @ Nov 6 2009, 16:27)  It is a little sad that you can't just multiply by 3 or 15, but I'll add it; simply because I don't have anything better to do atm.
LOL, what can I say, I'm just that lazy.
|
|
|
Nov 7 2009, 01:57
|
Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

|
Updated to 2.11.11.71. Changelog is as follows: CODE Version 2.11.11.71 - Added to tooltips on HV Stats how much overall a HP/MP/SP item gives you in the course of its life (Asked for by cmal, the lazy)
|
|
|
Nov 9 2009, 19:35
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
Karma and Power Calculator- Karma level does not change to 6th level of Nirvana at 800k
|
|
|
Nov 9 2009, 21:11
|
Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

|
There was a logic error, it evaluated 7th circle requirements first instead of going from 1st to 7th.
|
|
|
Nov 13 2009, 22:59
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
When I clear the bonus calculator, it fails to clear the check mark on the Golden @ award even though it clears the EXP bonus it grants.
After clearing it, It also says that I get 5 credits at the dawn of the day (I have a gold aura plus penny pincher). If I change it on that page to another aura (e.g. Catgirl), it still reverts to 5 when cleared (as opposed to 50 which would be the 1% bonus still applying).
|
|
|
|
 |
|
Nov 14 2009, 08:40
|
Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

|
QUOTE(Boggyb @ Nov 13 2009, 15:59)  When I clear the bonus calculator, it fails to clear the check mark on the Golden @ award even though it clears the EXP bonus it grants.
Fixed for future release. QUOTE(Boggyb @ Nov 13 2009, 15:59)  After clearing it, It also says that I get 5 credits at the dawn of the day (I have a gold aura plus penny pincher). If I change it on that page to another aura (e.g. Catgirl), it still reverts to 5 when cleared (as opposed to 50 which would be the 1% bonus still applying).
I'm not getting what you mean. When you clear, it clears your star as well, so you have no gold aura nor penny pincher. The value for no star in the calculator for Dawn of the New Day is 5 C. Simply re-checking golden aura will put it back at 500 C and penny pincher will put it up to 505 C.
|
|
|
|
 |
|
Nov 14 2009, 19:36
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
QUOTE(Sonic @ Nov 13 2009, 22:40)  I'm not getting what you mean. When you clear, it clears your star as well, so you have no gold aura nor penny pincher. The value for no star in the calculator for Dawn of the New Day is 5 C. Simply re-checking golden aura will put it back at 500 C and penny pincher will put it up to 505 C.
Oh, I did not know that. I assumed that no stars meant no credits. My bad.
|
|
|
Nov 14 2009, 21:20
|
Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

|
You get credit with no stars, I just don't know the exact amount, in fact, I don't think its exact. I think it randomly decides between a range of 5-10 credits per dawn; so I just put 5 down as the 'no star' amount.
|
|
|
Nov 19 2009, 00:34
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
I'm not sure what you were basing your numbers for the 5th- level of Nirvana, but Tens is at 1.1 million and still at 6th circle...
|
|
|
Nov 19 2009, 07:33
|
Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

|
As of right now, I'm really just guessing. Feel free to make suggestions: CODE Const MINKT21 As Integer = 500000 Const MINKT22 As Integer = 800000 Const MINKT23 As Integer = 1000000 Const MINKT24 As Integer = 2000000 Const MINKT25 As Integer = 5000000 Const MINKT26 As Integer = 8000000 Const MINKT27 As Integer = 10000000 I know 21, 22 and 27 are correct.
|
|
|
Nov 19 2009, 21:36
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
-The difference between 1st class sainthood and 7th level nirvana was 200k. -The difference between 7th class and 6th class was 300k. -So maybe 400k more for 5th class? Or 450k to put it at 1.25 million?
|
|
|
Nov 20 2009, 03:52
|
Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

|
QUOTE(Boggyb @ Nov 19 2009, 14:36)  -The difference between 1st class sainthood and 7th level nirvana was 200k. -The difference between 7th class and 6th class was 300k. -So maybe 400k more for 5th class? Or 450k to put it at 1.25 million?
Seems to be a good guess, but that leaves off 4th, 3rd, 2nd, 1st. The 1st rank is 10 billion according to the post from Tenboro.
|
|
|
|
 |
|
Nov 22 2009, 00:27
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
QUOTE(Sonic @ Nov 19 2009, 17:52)  Seems to be a good guess, but that leaves off 4th, 3rd, 2nd, 1st. The 1st rank is 10 billion according to the post from Tenboro.
I assume you mean 10 million... Guessing the others gets a lot harder because the trend obviously has to change, so maybe: 4th: 2 million (Gain of 750K) 3rd: 4 million (Gain of 2 million) 2nd: 7 million (Gain of 3 million) 1st: 10 million (Gain of 3 million) The question is whether Tenboro has decided to make the level jump at pretty numbers (whole millions) or at more logical halfway points (x million + 500,000). I'm guessing he chose the former because he did it before (800,000 for level 6 rather than 750,000). I'm not sure exactly why he just wouldn't tell you if you asked. Its not like it is a major secret...
|
|
|
|
 |
|
Nov 22 2009, 03:08
|
Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

|
He probably would tell me, but with him getting 50+ PMs a day, I rather not bug him and save my requests for more important things. With Karma, I can always just watch Tens until he breaks another Karma level.
|
|
|
Nov 23 2009, 19:51
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
I was PM'ing Tenboro about my hatred of re-writes, so I slipped in a question about karma. QUOTE QUOTE Since I'm already bothering you, any chance you could tell me the amount of karma needed to get the various levels of Nirvana? For Sonic's calculator.
I guess. It's 500k, 800k, 1.3m, 2m, 4m, 7m and 10m. So, there you go. This post has been edited by Boggyb: Nov 23 2009, 19:52
|
|
|
|
 |
|
Nov 24 2009, 03:29
|
Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

|
Thanks for finding that out, the calculator has been updated. BTW, I'm planning to move the code into Visual Studio 2008 and as such, I want to go ahead and move to version 3.0 of the program. Is there any features you guys want to see added, improved or removed? Also, I haven't decided which license I will choose yet, but I will be releasing the source code for v3 since you can download Visual Studio 2008 Express for Visual Basic free.
|
|
|
|
 |
|
Nov 24 2009, 04:56
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
Maybe a montage gain calculator? I assume there is some predictable formula the system uses to determine how much you gain. What the factors and such are, I don't know (level and current proficiency are givens. The other questions to ask are: Does the number of different ones being boosted make a difference? The number of pieces of a specific equipment? Do they all increase at the same rate?)
Note: I'm not suggesting that you make this per se. It is, however, about the only thing your calculator does not do.
This post has been edited by Boggyb: Nov 24 2009, 04:58
|
|
|
|
 |
|
Nov 26 2009, 06:37
|
Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

|
It is not a bad idea, if I figured out or were handed the equations for the whole thing, I could in fact make a tool in the calculator to calculate that. But as you said, there are many factors; from observation I do know it takes into account how many pieces of the type armor you have. If I have more light than cloth and all else was equal, light would go up faster. I also think there is a little randomization involved too as sometimes it doesn't seem to do the logical thing. The other issue is HV is still beta and montage is one of those things Tenboro could be tweaking on a daily basis without really any way of knowing. However, I'll concider this and perhaps ask Tenboro when I'm done with all the other transitions. One major backend transition I will point out is the storage of your settings. Right now I'm using the .NET Framework My.Settings system which does a few odd things. If you have used my calc through many different versions or even moved the exe around to different directories, you should look at the following dir: In Vista and higherCODE %localappdata%\Cursix_Computing XP and LowerCODE %userprofile%\Local Settings\Application Data\Cursix_Computing You'll notice that despite the fact I call an 'upgrade settings' function, it still leaves the previous version settings laying around and even worse, it bases the first EH_Calculator.exe folder on where it lives on your system. Hence why someone mentioned if you have placed EH Calculator in several different locations, you can run each location once. I plan in v3 to write my own setting system backend to consolidate the settings into one file regardless of where it lives on your system. Oh and posted 2.11.15.80.
|
|
|
|
 |
|
Nov 26 2009, 07:06
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
This is purely a cosmetic thing, but could you move the elixers to the location occupied by crude potions, then move the crude potions to the top of the next column? Symmetry (at least in the sense of the crudes being next to each other and so) would look better.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|