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> EH Calculator (Updated 2009-12-13), For all your E-Hentai Calculation Needs

 
post Oct 16 2009, 00:42
Post #301
EvolutionKing



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I might have missed it, but what's up with the "Yo" message for the Power Regen?
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post Oct 16 2009, 03:05
Post #302
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A debug message for testing purposes left over from Version 2.11.5.53 apparently. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Sonic: Oct 16 2009, 03:06
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post Oct 16 2009, 05:10
Post #303
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Also, it seems that the Power Regen is increasing faster than it should. The Power Regen level is correctly set to 15 right now. Right now the site says 392 and the calculator says 407. I reset the current power on the calculator at 392 and see if I get a false Full Charge notification again.

EDIT: It's now 424 vs. 437.

This post has been edited by EvolutionKing: Oct 16 2009, 05:28
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post Oct 16 2009, 06:13
Post #304
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Is it updating the power at the same time as the server is (aka, is it a math issue or a time issue)?

The Server's clock appears to be slightly off. The tick happened at 19.5ish minutes left when I had it running. It was off by two; I'm thinking I'm adding an extra point somewhere and there is a rounding issue. I'll look into this further.

I think I'm going to need a few more data sets. I also need someone who has NO power regens at all to determine if they are getting 1 a tick or 0.5 tick. Also, just to avoid rounding issues, please set the calculator to your power the moment after you use your power. Since at the time of me writing this your power could actually be 556.8 or 557.2 and not exactly 557.

This post has been edited by Sonic: Oct 16 2009, 06:36
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post Oct 16 2009, 08:13
Post #305
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I noticed the site's Power Regen changed after 20 minutes now. Maybe it's done so to prevent people like me from giving karma very often in a "use it or lose it" mentality.
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post Oct 17 2009, 09:24
Post #306
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There, it should be working now, give or take 1 point due to rounding.
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post Oct 17 2009, 21:55
Post #307
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Speaking of Power Regen: I have 9 levels, which should give me 5.5 points each tick (unless there's something I'm missing) - but I'm getting 6. That's confirmed by 3 consecutive observations plus a few more over a longer period. So it looks like the increment is rounded up when it gets applied. OK, I'm happy to be getting a free 0.5 extra per tick now, but does this mean I have to train two levels at a time if I want to get any benefit? And it's going to throw off the spreadsheet I made to compare the results of Power Regen training versus the same amount spent on Power Saving. (That last bit wasn't directed at you or your Calculator, obviously.)
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post Oct 18 2009, 09:29
Post #308
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From my observation, it is rounding at 0.5 > 1. So a 1.5 regen starting at one would be: 1, 3, 4, 6, 7, etc.
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post Oct 29 2009, 00:02
Post #309
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Both in the Help File:

Under Bonuses it refers to the 4 toplists instead of 6.

Karma and Power Calculator- “If this value is negative, than it is displaying how much negative karma you have over positive.” That should be “then” instead of “than”.
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post Oct 29 2009, 04:10
Post #310
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Fixed.
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post Oct 31 2009, 03:48
Post #311
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Can you show the amount recovered by Battle Regen somewhere? Sure, I could pull up calculator and divide by 60, but that's just so much work, haha...
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post Oct 31 2009, 09:18
Post #312
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Technically, divide by 30. You gain 2 seconds worth of regen every battle turn. And its already on my to do list.
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post Nov 1 2009, 18:43
Post #313
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Release date , if I may ask? (IMG:[invalid] style_emoticons/default/huh.gif)

Thanks.
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post Nov 2 2009, 15:13
Post #314
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Did you note the "Updated 10/31/2009" line in the title or perhaps do a 'check for updates'? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 3 2009, 03:19
Post #315
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QUOTE(Sonic @ Nov 2 2009, 14:13) *

Did you note the "Updated 10/31/2009" line in the title or perhaps do a 'check for updates'? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


(IMG:[invalid] style_emoticons/default/ohmy.gif)

Ooops...

My fault... (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Nov 3 2009, 04:30
Post #316
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Any plans on getting rid of the crudes from the health/mp/spirit item pages? Hypothetically someone still has them, but that is probably more for giggles than for actual use.
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post Nov 3 2009, 14:12
Post #317
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QUOTE(bbgr @ Nov 3 2009, 02:19) *
(IMG:[invalid] style_emoticons/default/ohmy.gif)

Ooops...

My fault... (IMG:[invalid] style_emoticons/default/mellow.gif)

The US date format is confusing.

QUOTE(Boggyb @ Nov 3 2009, 03:30) *
Any plans on getting rid of the crudes from the health/mp/spirit item pages? Hypothetically someone still has them, but that is probably more for giggles than for actual use.

I think they should be kept, for the sake of completeness.
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post Nov 4 2009, 02:32
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QUOTE(Boggyb @ Nov 2 2009, 21:30) *

Any plans on getting rid of the crudes from the health/mp/spirit item pages? Hypothetically someone still has them, but that is probably more for giggles than for actual use.

I still have crudes myself.
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post Nov 4 2009, 03:19
Post #319
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QUOTE(3d0xp0xy @ Nov 3 2009, 13:12) *

The US date format is confusing.
...


Like my ideas... (IMG:[invalid] style_emoticons/default/blink.gif)


QUOTE(3d0xp0xy @ Nov 3 2009, 13:12) *

...
I think they should be kept, for the sake of completeness.


(IMG:[invalid] style_emoticons/default/sleep.gif)

QUOTE(Sonic @ Nov 4 2009, 01:32) *

I still have crudes myself.


(IMG:[invalid] style_emoticons/default/wink.gif)
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post Nov 5 2009, 21:47
Post #320
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Would it be too trivial to add the total amount a restorative will give you over the course of its use?
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