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> EH Calculator (Updated 2009-12-13), For all your E-Hentai Calculation Needs

 
post Aug 31 2009, 02:11
Post #241
grumpymal



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Great work as always, Sonic.

Do you have any plans to incorporate weapon stats to spit out some adjusted derived attributes? Or anything of that sort?
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post Aug 31 2009, 03:49
Post #242
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HV already gives you good details on what your weapon layout provides, in addition, it keeps track of all the items in the system. If you noticed, identically named items can still have different stats; there would be no way for me to create any sort of 'database' for the calculator to use.

Right now, the bonus attributes provided by weapons (1.0 Agility, 0.5 Endurance, etc) is printed on your character screen in the form of +xx by the attribute. You simply plug that into the calculator and add/remove points when considering a different weapon. As of yet, I'm not sure if the decimal on the items will effect the calculations of derived attributes, I'm still thinking rounding is done to the primary attributes before computed to derived.

Did you have any specific task in mind that you want to see in the calculator?
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post Aug 31 2009, 04:35
Post #243
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Not specifically, but I the things that come to mind are damage/accuracy bonuses, burden, and whatever else affects our derived stats. The thing is, I don't really fully understand what the derived stats mean in real combat, just what they're supposed to do. The numbers don't have meaning to me (except for the percentages and action speed since Tenboro explained that one in relation to burden). Not really sure where I was going with the question, just some general curiosity if you've got something on the back burner somewhere, maybe spark some inspiration.
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post Aug 31 2009, 18:26
Post #244
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Some of the hath perk descriptions need to be updated (the auras and the credit perks specifically).

The profile settings page no longer ports the post count into the daily post section, but when you toggle over it displays the same message as the daily post category.
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post Sep 1 2009, 04:34
Post #245
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Noted, it will be fixed in the next release.
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post Sep 10 2009, 17:44
Post #246
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The obvious question is whether you are going to add a second + thing in the stat calculator due to the possibility of permanent bonuses or simply assume that people can add it to the other.
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post Sep 10 2009, 22:15
Post #247
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I'm probably going to add it when I get a chance to work on the code.
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post Sep 11 2009, 07:15
Post #248
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In the hath calculator, the auras mention credit bonuses...
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post Sep 14 2009, 11:44
Post #249
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QUOTE(Boggyb @ Sep 11 2009, 01:15) *

In the hath calculator, the auras mention credit bonuses...

Fixed, 2.11 (Ranko-chan) released.
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post Sep 15 2009, 19:14
Post #250
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Great update! Thanks Sonic!

I don't know if it's a bug, but when I want to change my bonuses to Snowflake it doesn't save my changes to END. I tried different methods (changes only to END, changing all attributes to 1,2,3...10), but it seems that the END attributes didn't get saved (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 16 2009, 03:29
Post #251
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Ooops, apparently I was not saving the value nor loading it when the profile dialog closed/opened. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Fixed.
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post Sep 16 2009, 13:42
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Now it works great, thanks!
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post Sep 16 2009, 21:35
Post #253
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I was debating to include in this release a battle timer that would go off every 60 minutes when your random battle was due to show up but I decided against it. My initial thought was to have the calculator minimize to the task tray and give a balloon notice when it was time for your battle. I could however have it auto-launch your browser to say EH to trigger your random encounter.

Any thoughts or is this feature not needed?
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post Sep 16 2009, 23:14
Post #254
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QUOTE(Sonic @ Sep 16 2009, 21:35) *

I was debating to include in this release a battle timer that would go off every 60 minutes when your random battle was due to show up but I decided against it. My initial thought was to have the calculator minimize to the task tray and give a balloon notice when it was time for your battle. I could however have it auto-launch your browser to say EH to trigger your random encounter.

Any thoughts or is this feature not needed?

Would be the best feature ever if implemented i miss the hourlies all the time.
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post Sep 17 2009, 09:36
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I use [timberfrog.com] this instead, in Firefox... works for me.
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post Sep 18 2009, 02:23
Post #256
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QUOTE(Dlaglacz @ Sep 17 2009, 09:36) *

I use [timberfrog.com] this instead, in Firefox... works for me.

I guess you need that window opened all the time?
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post Sep 18 2009, 11:18
Post #257
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QUOTE(Eutopia @ Sep 18 2009, 02:23) *

I guess you need that window opened all the time?


Yes, it sits in Firefox tab, among other tabs.
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post Sep 18 2009, 15:07
Post #258
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For me, my instinct is enough. (IMG:[invalid] style_emoticons/default/smile.gif) But using reminder won't be bad too.
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post Sep 18 2009, 18:45
Post #259
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QUOTE(Sonic @ Sep 16 2009, 21:35) *

I could however have it auto-launch your browser to say EH to trigger your random encounter.

Any thoughts or is this feature not needed?


I'm for it! (IMG:[invalid] style_emoticons/default/happy.gif)
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post Sep 19 2009, 00:34
Post #260
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Mini-bug report. =)

1. Additional Options tab: "...overrade this, please point to your !borwser! of..."

2. I can launch any number of tools. It's pretty wierd. I've found it ocassionaly when I clicked "Training" button twice. Maybe it's not a good idea? If it's opened, why do you need another one?

3. Small thing. Sometimes you miss dots in your hints. =) EH Tracker and Power Regen buttons hints miss dots in the end.

One more thing. You better add a warning dialog after pressing "Clear Settings" in menu.
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