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EH Calculator (Updated 2009-12-13), For all your E-Hentai Calculation Needs |
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Aug 14 2009, 11:06
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Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

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I'm training that right now, should be done sometime tomorrow.
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Aug 14 2009, 11:34
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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Well Im currently getting my first Luck of the Draw so that will be all of them then (IMG:[ invalid] style_emoticons/default/wink.gif) *edit* 2,412 - 1/25 Luck of the Draw This post has been edited by TheBigR: Aug 14 2009, 19:44
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Aug 15 2009, 06:01
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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If you need more ability boost info, I'm training level 24 which costs 5285 C.
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Aug 15 2009, 06:19
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Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

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OK, here is version 2.9.0.12. The Adept Learner and Ability Boosts are 100% accurate, or at least should be. (IMG:[ invalid] style_emoticons/default/tongue.gif) This version is Beta, in other words, I'm not updating my first post or my little download site there for this, nor will it be detectable by the auto-update. The training items "Scavenger", "Luck of the Draw", "Quartermaster" and "Archeologist" are most likely not correct. I need more than just the data points for lvl 0 and 1. Right now I'm taking an educated guess on that. If you have more data points for these 4, please post them. On a side note, even with data points, I don't think it will ever be 100% accurate do to the fact that rounding is involved. To give you an idea, lvl 1 of AL is 60.597 while lvl 2 is 71.453 but shows up at 61 and 71 respectively. Download link for the beta: [ www.starfleetplatoon.com] http://www.starfleetplatoon.com/EHCalc/dow.../EHCalcBeta.zipFor those of you interested in the my new cost function, here it is below. If you get headaches from computer code, I recommend you go no further! CODE Private Function Cost(ByVal basecost As Integer, ByVal levelcost As Integer, ByVal exp As Double, ByVal startlvl As Integer, ByVal stoplvl As Integer) As UInt32 Dim total, i As UInt32 total = 0 i = startlvl
Do While i < stoplvl total += CInt(Math.Round(Math.Pow(basecost + levelcost * i, 1 + exp * i), MidpointRounding.AwayFromZero)) i += 1 Loop
Return total End Function
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Aug 15 2009, 06:57
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I've only got these two more, since the training takes a hella long time and I'm running out of monies to train them further.
Scavenger 2/20, 1107 Quartermaster 2/20, 8268
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Aug 15 2009, 07:08
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Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

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Thanks, looks like so far the calculator is over estimating the cost.
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Aug 15 2009, 07:18
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Sonic @ Aug 15 2009, 01:08)  Thanks, looks like so far the calculator is over estimating the cost.
Probably stating the already known... AL - 50 C 0/300 Scav - 773 1/50 Luck/Draw - 1000 0/25 Qtr - 2000 0/20 Arch - 3000 0/10 AP - 612 1/200
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Aug 15 2009, 07:21
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Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

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Yea, I don't need the AL or AB anymore, I know they are correctly being done (hard to mess that up when you were giving the numbers), I have to figure out the numbers on the other 4 though.
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Aug 15 2009, 08:03
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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AB was greatly reduced for me since I got online today.
currently it's 115/200, next level 355,452
which is down from 1.255 million right after the 0.3.1 update.
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Aug 15 2009, 08:08
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Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

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QUOTE(hitokiri84 @ Aug 15 2009, 02:03)  AB was greatly reduced for me since I got online today.
currently it's 115/200, next level 355,452
which is down from 1.255 million right after the 0.3.1 update.
Yea, Tenboro commented to me that the AB was reduced a little to be a little forgiving at the end. Said new cost is already in 2.9.0.12
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Aug 16 2009, 08:23
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Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

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Has anyone else been seeing small errors in the Health/Mana/Spirit Items tabs and/or the Fun Facts for the HV Stats calculator? The items in question seem to be correct for me but I got a report that there might be a rounding error or two for mana in general.
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Aug 16 2009, 16:05
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Master_S
Group: Gold Star Club
Posts: 2,063
Joined: 18-April 09

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QUOTE(Sonic @ Aug 16 2009, 08:23)  Has anyone else been seeing small errors in the Health/Mana/Spirit Items tabs and/or the Fun Facts for the HV Stats calculator? The items in question seem to be correct for me but I got a report that there might be a rounding error or two for mana in general.
I found something not related to the tabs you mentioned above Level 25 (Apprentice) with following stats STR 23 +2 DEX 19 +5 AGI 24 +0 END 23 +3 INT 24 +0 WIS 20 +5 Power 53 HP Tank 9 MP Tank 1 Now everything on the derived attributes tab is correct except the Spirit Points. In HV I get 24 SP but the Calc only gives 23.37 (which is correct following this "Spirit Points: (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier"). Did Tenboro change the equation and it's not implemented in the calc yet or is HV making a gift to me?
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Aug 17 2009, 05:31
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Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

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Your power is currently is 55. Which comes out correctly when I calculate your stats. Also comes out 24 when I use a power of 53. I am however more concerned with items, it seems for example mana items are reporting a point or more less than what it is in HV. MP Second wind also seems to be having an issue. I did notice a rounding issue which is fixed for the next release, I'm just waiting for lvl 2 info for "Luck of the Draw" and "Archeologist" before I release it. Which I'm in no hurry, I have an appointment later today so I won't have much time to work on the calculator till tomorrow night anyways. And the SP Equation looks correct to me. CODE dblSPBase = 1 + ((intSTR + intDEX + intAGI + intEND + intINT + intWIS) / 10) dblSpirit = (dblSPBase + (intPower / 7)) * (1 + SPTANK * intSP) Results are rounded up btw for final SP display. This post has been edited by Sonic: Aug 17 2009, 05:34
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Aug 17 2009, 14:43
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Master_S
Group: Gold Star Club
Posts: 2,063
Joined: 18-April 09

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Then I won't complain having 1 SP earlier than expected.
I'll pay attention, when I get MP Second Wind and using Mana Items.
On the Fun Facts tab I remarked following: With my actual stats I get HP Second Wind in HV 100, the Calc shows 100, but the calc popup says 99.38
Level 26 (Apprentice) STR 23 +2 DEX 20 +5 AGI 25 +0 END 24 +3 INT 25 +0 WIS 20 +5
Power 55 HP Tank 9 MP Tank 3
Edit: With the above stats I used a Crude Mana Potion and I got following: 7 2 Effect Replenishment on yourself has expired. 7 1 Replenishment restores you with 3 points of magic. 6 1 Replenishment restores you with 3 points of magic. 5 1 Replenishment restores you with 3 points of magic. 4 1 Replenishment restores you with 3 points of magic. 3 1 Replenishment restores you with 3 points of magic. 2 1 Replenishment restores you with 3 points of magic. 1 2 Crude Mana Potion procs the effect Replenishment on yourself. 1 1 You use Crude Mana Potion.
My Base MP are 61 and 4% therefrom are 2.44, as correctly stated in the calc. But would HV take my MP (including my 3 MP Tank) then the equation is 66.49 * 0.04 = 2.66 -> 3 MP each turn.
Edit 2: Got 3 times Second Wind restoring my MP by 17 Points. Calc was right all the time (once with 16.62 -> 17 and the twice with 16.83 -> 17)
This post has been edited by Master_S: Aug 17 2009, 23:05
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Aug 17 2009, 16:00
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Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

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Yea, the next update is going to round up (Cealing), not AwayFromZero rounding like it was doing.
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Aug 19 2009, 13:33
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Ido013
Group: Members
Posts: 740
Joined: 27-March 09

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By the way I reopen the fact that the SP calculation might be different somehow QUOTE(Ido013 @ Aug 13 2009, 00:05)  Did the Spirit point formula change? I seem to have one too much point if I follow the current formula Spirit Points = (1 + 25 / 7 + (27 + 25 + 20 + 26 + 13 + 14) / 10) * 1 + 0.00 Spirit Points = 17,07 I have now 18 spirit points..
I think I was level 25 then. STR 25 + 2 DEX 23 + 2 AGI 20 END 26 INT 13 WIS 14 Power 25 Like I quoted, I had 18 SP when the calculator and equation said I was supposed to have 17 SP.
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Aug 20 2009, 08:01
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Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

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The calculator has had some adjustments on how it rounds, so that should fix the issue although I still get reports here and there that SP is acting a little odd. I'm wonder if power is a decimal value in the database and we just don't see it.
This post has been edited by Sonic: Aug 20 2009, 08:04
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Aug 21 2009, 01:13
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Master_S
Group: Gold Star Club
Posts: 2,063
Joined: 18-April 09

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The Spirit Points really "act" strange.
Momentarily I've following stats Level 28 (Apprentice) STR 25 +11 DEX 22 +9 AGI 27 +3 END 26 +5 INT 27 +0 WIS 22 +5
Power 58 HP Tank 9 MP Tank 3
EH Calculator 2.9.2.20 calculates everything correct (beside the changed Hit Chances, but subtracting 15 Points even them are correct), but I get again 1 SP more than calculated. EHC says 27 (27.49), but in HV I've 28.
On the Fun Fact tab HP Second Wind calculated is 111.13, but I get 112 displayed.
Some values on the respective tabs are rounded up heavy Base MP 65 Crude Draught 2 (1.30) Greater Draught 4 (3.25) Average Potion 6 (5.20) Godly Potion 10 (9.10)
Base SP 19.2 Crude Draught 1 (0.38) Superior Draught 2 (1.15) Godly Draught 2 (1.34) Lesser Potion 2 (1.15) Superior Potion 3 (2.30)
EDIT: In the mean time I got some karma and so my power level changed to 64. Now the spirit points are correct in EHC (28.34) and HV (28). But I double checked it before and there really was a deviation.
This post has been edited by Master_S: Aug 21 2009, 01:19
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Aug 21 2009, 05:50
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Sonic
Group: Catgirl Camarilla
Posts: 4,686
Joined: 16-November 07

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I have found that the items and second wind round up. So a 1.05 health draught gives you 2 still in battle. Equipment now give you bonuses on STR/DEX/etc and not necessarily in full points. I have an item for example that increases my WIS by 0.5. But if you note the character page you don't see a . anything. This slightly change could be the reason why SP is off by one at times. In fact, a simple change on my primary weapon actually changes my MAX SP by 3.
I'll have an update with the correct hit chance up shortly.
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