QUOTE(Colman @ Jul 9 2014, 23:42)

Your spell_spam is good (IMG:[
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I have some question about its setting.
1. May I set a HP/MP threshold that will stop the hovered action?
2. How can I assign item and gem to the hover/mclick/rclick? found it. Is it necessary to use full name for them?
Thanks
Edit:
Just find that Spall Spam do not work with Numpad (IMG:[
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So I cannot play mage using the same playing style as 1H.......
1. I brought up the idea for extended syntax once but it didn't gain much discussion or authority (aka varst) confirmation, and I was too lazy to PM 10B, so .... (IMG:[
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QUOTE(holy_demon @ Jun 15 2014, 23:26)

So I'm thinking about this new syntax for SpellSpam
Something like this for a rotation: Gem 0/0/0; Cure -50/20/0; Spirit Stance 20/0/100; Shield Bash 20/0/50; Attack 20/0/0;
It means:
Use Gem if health >= 0; mana >= 0; oc >= 0 (yeah you can even use Gem with SpellSpam, it counts as items (IMG:[
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Use Cure if health <= 50 (minus to change the direction); mana >= 20; oc >= 0
Use Spirit Stance if health >= 20; mana >= 0; oc >= 100
Use Shield Bash if health >= 20; mana >= 0; oc >= 50
Use Attack if health >= 20; mana >= 0; oc >= 0
Health and mana is calculated by percentage (out of 100)
OC by unit value (out of 250)
By default it's 0/0/0 (so the Gem 0/0/0 is kinda redundant)
So is this allowed? Because I feel it's really pushing toward semi-automation. Also any other suggestion?
I'm also thinking about a 4th parameter for duration (buffs only), but that's plan for even further into the future
Bonus Trivia: The AJAXform function of ItemManager was originally devoloped in SpellSpam in an attempt to implement AJAX UI (IMG:[
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As for numpad, the e.keycode value is between 96 and 105 (inclusive), so go ahead and modify the keyHandle function (IMG:[
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