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post Jul 5 2014, 08:55
Post #541
holy_demon



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QUOTE(cakiru @ Jul 5 2014, 14:08) *

[Rapier23]Exquisite Tempestuous Rapier of Slaughter50k

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post Jul 6 2014, 06:01
Post #542
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post Jul 8 2014, 08:29
Post #543
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post Jul 8 2014, 08:45
Post #544
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post Jul 8 2014, 10:25
Post #545
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post Jul 8 2014, 12:32
Post #546
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post Jul 8 2014, 14:44
Post #547
holy_demon



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QUOTE(cakiru @ Jul 8 2014, 16:45) *

[Rapier13]Exquisite Hallowed Rapier of Balance30k

c sent. Thanks (IMG:[invalid] style_emoticons/default/smile.gif)



QUOTE(Ryza @ Jul 8 2014, 18:25) *

[Phase108]Exquisite Phase Pants of Freyr



QUOTE(aoyihenshuang @ Jul 8 2014, 20:32) *

[Rapier28]thx,c sent


all sent,thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 9 2014, 15:42
Post #548
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QUOTE(holy_demon @ Jan 23 2014, 15:06) *

Spell Spam 3.4.1 UPDATED
[removed]

Your spell_spam is good (IMG:[invalid] style_emoticons/default/smile.gif).
I have some question about its setting.

1. May I set a HP/MP threshold that will stop the hovered action?
2. How can I assign item and gem to the hover/mclick/rclick? found it. Is it necessary to use full name for them?


Thanks

Edit:
Just find that Spall Spam do not work with Numpad (IMG:[invalid] style_emoticons/default/heh.gif)
So I cannot play mage using the same playing style as 1H.......

This post has been edited by lestion: Aug 2 2020, 13:56
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post Jul 9 2014, 19:54
Post #549
holy_demon



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QUOTE(Colman @ Jul 9 2014, 23:42) *

Your spell_spam is good (IMG:[invalid] style_emoticons/default/smile.gif).
I have some question about its setting.

1. May I set a HP/MP threshold that will stop the hovered action?
2. How can I assign item and gem to the hover/mclick/rclick? found it. Is it necessary to use full name for them?
Thanks

Edit:
Just find that Spall Spam do not work with Numpad (IMG:[invalid] style_emoticons/default/heh.gif)
So I cannot play mage using the same playing style as 1H.......


1. I brought up the idea for extended syntax once but it didn't gain much discussion or authority (aka varst) confirmation, and I was too lazy to PM 10B, so .... (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(holy_demon @ Jun 15 2014, 23:26) *

So I'm thinking about this new syntax for SpellSpam

Something like this for a rotation: Gem 0/0/0; Cure -50/20/0; Spirit Stance 20/0/100; Shield Bash 20/0/50; Attack 20/0/0;

It means:
Use Gem if health >= 0; mana >= 0; oc >= 0 (yeah you can even use Gem with SpellSpam, it counts as items (IMG:[invalid] style_emoticons/default/heh.gif) )
Use Cure if health <= 50 (minus to change the direction); mana >= 20; oc >= 0
Use Spirit Stance if health >= 20; mana >= 0; oc >= 100
Use Shield Bash if health >= 20; mana >= 0; oc >= 50
Use Attack if health >= 20; mana >= 0; oc >= 0

Health and mana is calculated by percentage (out of 100)
OC by unit value (out of 250)

By default it's 0/0/0 (so the Gem 0/0/0 is kinda redundant)

So is this allowed? Because I feel it's really pushing toward semi-automation. Also any other suggestion?

I'm also thinking about a 4th parameter for duration (buffs only), but that's plan for even further into the future

Bonus Trivia: The AJAXform function of ItemManager was originally devoloped in SpellSpam in an attempt to implement AJAX UI (IMG:[invalid] style_emoticons/default/cool.gif)


As for numpad, the e.keycode value is between 96 and 105 (inclusive), so go ahead and modify the keyHandle function (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jul 10 2014, 08:58
Post #550
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Would it be possible to add Spark and Channeling alerts to Spell Spam? I know that other scripts provide these features, but they don't interrupt Spell Spam properly. If you're using spell rotation and an alert appears, Spell Spam will still push a turn through once you dismiss the alert. I'm sure you know what I'm talking about, but I'm not sure if adding alerts would solve the problem. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 10 2014, 09:00
Post #551
Colman



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QUOTE(holy_demon @ Jul 10 2014, 01:54) *

1. I brought up the idea for extended syntax once but it didn't gain much discussion or authority (aka varst) confirmation, and I was too lazy to PM 10B, so .... (IMG:[invalid] style_emoticons/default/tongue.gif)
As for numpad, the e.keycode value is between 96 and 105 (inclusive), so go ahead and modify the keyHandle function (IMG:[invalid] style_emoticons/default/cool.gif)

I am quite sure your extended syntax should be considered as bot. (IMG:[invalid] style_emoticons/default/cool2.gif)
It is because someone can just use some mouse macro to fully auto everything.

This post has been edited by Colman: Jul 10 2014, 09:00
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post Jul 10 2014, 11:44
Post #552
holy_demon



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QUOTE(n125 @ Jul 10 2014, 16:58) *

Would it be possible to add Spark and Channeling alerts to Spell Spam? I know that other scripts provide these features, but they don't interrupt Spell Spam properly. If you're using spell rotation and an alert appears, Spell Spam will still push a turn through once you dismiss the alert. I'm sure you know what I'm talking about, but I'm not sure if adding alerts would solve the problem. (IMG:[invalid] style_emoticons/default/heh.gif)



QUOTE(Colman @ Jul 10 2014, 17:00) *

I am quite sure your extended syntax should be considered as bot. (IMG:[invalid] style_emoticons/default/cool2.gif)
It is because someone can just use some mouse macro to fully auto everything.


What about this syntax

CODE
+60OC;Vital Strike;-Channeling;+Hastened;-Gem;Shield Bash; +50HP;Attack;


Check if OC > 60, and prompt for confirmation (yes/no) if fail
Cast Vital Strike
Check if there's channelling buff, and prompt for confirmation (yes/no) if fail
Check if there's hastened buff, and prompt for confirmation (yes/no) if fail
Check if there's no gem, and prompt for confirmation (yes/no) if fail
Cast Shield Bash
Check if HP > 60, and prompt for confirmation (yes/no) if fail
Attack

It only prompt once in a rotation, if you click yes, all the following condition will not be checked
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post Jul 11 2014, 09:31
Post #553
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post Jul 11 2014, 11:24
Post #554
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QUOTE(etnwind @ Jul 11 2014, 17:31) *

Twilight Sparkle Figurine
Pinkie Pie Figurine
Princess Celestia Figurine
Sweetie Belle Figurine
Spitfire Figurine
Octavia Figurine
Daring Do Figurine

c sent. Thank you.

All sent, thanks
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post Jul 11 2014, 11:28
Post #555
Colman



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QUOTE(holy_demon @ Jul 10 2014, 17:44) *

What about this syntax

CODE
+60OC;Vital Strike;-Channeling;+Hastened;-Gem;Shield Bash; +50HP;Attack;


Check if OC > 60, and prompt for confirmation (yes/no) if fail
Cast Vital Strike
Check if there's channelling buff, and prompt for confirmation (yes/no) if fail
Check if there's hastened buff, and prompt for confirmation (yes/no) if fail
Check if there's no gem, and prompt for confirmation (yes/no) if fail
Cast Shield Bash
Check if HP > 60, and prompt for confirmation (yes/no) if fail
Attack

It only prompt once in a rotation, if you click yes, all the following condition will not be checked

IMO, if something happen (low hp event for example):
Should be allowed - The semi-suto stop and you make the decision.
Should not be allowed - The semi-suto do not stop and make the decision for you (e.g. auto trigger heal, or put heal in front of other action automatically).
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post Jul 12 2014, 07:36
Post #556
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post Jul 13 2014, 21:21
Post #557
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QUOTE(cwx @ Jul 12 2014, 15:36) *

[M-Willow49]Magnificent Shocking Willow Staff of Destruction100k

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post Jul 14 2014, 18:40
Post #558
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post Jul 14 2014, 23:45
Post #559
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post Jul 15 2014, 11:55
Post #560
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