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	 |  [SHOP][SCRIPT][IW] HolyDemon Shop (0.82 update 13/07) , Legendaries, IW Service@15c/pxp, lv5/4 potencies, Crystal pack@40k(500) Figurine@60k Leg Savage Power Slaughter, Peerless Frugal Mjolnir Phase |  |  
  
     
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           Feb 7 2014, 06:12 |  
		| Colman 
 
 
 
 Group: Gold Star Club Posts: 7,333 Joined: 15-November 10 
  
 | QUOTE(something @ Feb 7 2014, 10:04)  can anyone that can read....japanese(?).....tell me if this is legit or will this send all my credit card info to a server in southeast bumblefuck?
 
 edit: this doesn't violate the rules either, right?
 
 That is not Japanese, that is simplified Chinese (GB). I do not think you need to use it. It is not like you have sufficient credits for trainning a lot.  (IMG:[invalid ] style_emoticons/default/smile.gif ) |  
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           Feb 7 2014, 06:31 |  
		| holy_demon 
 
 
 
 Group: Gold Star Club Posts: 5,417 Joined: 2-April 10 
  
 | QUOTE(darkx @ Feb 7 2014, 13:27)  HV Hide Monster Name 1.0Yep, I know that may seem counter intuitive, but I don't mind losing the advantage of knowing what the monster is.
 
 Change monster name (except boss) into Monster (1,2,... 10) to prevent spoiler  HVHideMonsterName.1.0.user.zip  ( 846bytes )
Number of downloads: 160This post has been edited by holy_demon: Feb 7 2014, 06:37 |  
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           Feb 7 2014, 06:47 |  
		| astralromance00 
 
 
 
 Group: Members Posts: 330 Joined: 3-September 13 
  
 | 2. Exquisite Plate Helmet of Protection JUNK
 
 I'll buy it.
 
 15k credits cent.
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           Feb 7 2014, 07:12 |  
		| holy_demon 
 
 
 
 Group: Gold Star Club Posts: 5,417 Joined: 2-April 10 
  
 | QUOTE(astralromance00 @ Feb 7 2014, 15:47)  2. Exquisite Plate Helmet of Protection JUNK
 
 I'll buy it.
 
 15k credits cent.
 
 item sent, enjoy |  
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           Feb 7 2014, 09:19 |  
		| Usagi = 
 
 
 
 Group: Gold Star Club Posts: 2,923 Joined: 29-October 13 
  
 | Say, Holy demon, can you make a script that bypasses the dialog boxes when starting an arena, thank you.
 nvm
 
 This post has been edited by LOL50015: Feb 7 2014, 11:38
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           Feb 7 2014, 11:18 |  
		| Colman 
 
 
 
 Group: Gold Star Club Posts: 7,333 Joined: 15-November 10 
  
 | The script I want: QUOTE - HP warning (HP% can be adjust) done- Gem window  done
 - Number of remaining turn for buff/debuff on self and monsters.  done
 - Show Round number  done
 - Automatically advance rounds  edit: done
 By putting others script together, all of my targets are reached, with some bugs I guess.  (IMG:[invalid ] style_emoticons/default/smile.gif ) Sometimes the buff duration will become funny and will go back to normal after a few turns.  Around 5% of the auto round advance fail. Perhaps I need to ensure the .click() is run after the page is fully loaded. Only tested in IRON 31. Someone help me to debug?  HVStatSlim_colman_1.0.1.user.zip ( 2.24k )
Number of downloads: 40 
This post has been edited by Colman: Feb 7 2014, 13:57 HVStatSlim_colman_1.0.2.user.zip ( 2.26k )
Number of downloads: 37 
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           Feb 7 2014, 12:19 |  
		| LazyShd 
 
 
 
 Group: Gold Star Club Posts: 769 Joined: 5-May 13 
  
 | QUOTE(holy_demon @ Feb 7 2014, 00:38)   HV_HealthAlert.2.1.user.zip  ( 605bytes )
Number of downloads: 43 Note: you have to change healthLimit to a different value (it's the percentage of HP left). It's currently set as 90, for testing purpose. If you want it behave like original script, set it to 50 Tell me if it's improvedThanks for your work, HV performance improved (3-4 turns per second with script and 4-5 without). The only thing that bugging me is if it possible for this script to work without Tampermonkey (if I activate it like normal Google Chrome extension, script is not working properly)? I have a feeling that if that script could work as normal  Google Chrome extension it would be even faster. |  
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           Feb 7 2014, 12:26 |  
		| holy_demon 
 
 
 
 Group: Gold Star Club Posts: 5,417 Joined: 2-April 10 
  
 | QUOTE(Colman @ Feb 7 2014, 20:18)  The script I want: By putting others script together, most of my targets are reached, with some bugs I guess.  (IMG:[invalid ] style_emoticons/default/smile.gif )  Still learning how to do the auto round advancement ATM.easiest way to advance round is refresh page CODE document.location.reload()
 
 but HV would always refresh cache with this method, so the adviced method is this  CODE document.querySelector("#ckey_continue").click()
 
 How did I figure that out? By right click on the continue button, choose "inspect" and look for the html element with onclick attribute. Now you just have to figure out the css selector to navigate to that element. fastest way to do this is actually refresh page by ajax, mostly due to the way it handles cache. [www.webperformance.com ] In depth article on the techniques hereThis post has been edited by holy_demon: Feb 7 2014, 12:29 |  
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           Feb 7 2014, 12:34 |  
		| holy_demon 
 
 
 
 Group: Gold Star Club Posts: 5,417 Joined: 2-April 10 
  
 | QUOTE(LazyShd @ Feb 7 2014, 21:19)  Thanks for your work, HV performance improved (3-4 turns per second with script and 4-5 without). The only thing that bugging me is if it possible for this script to work without Tampermonkey (if I activate it like normal Google Chrome extension, script is not working properly)? I have a feeling that if that script could work as normal  Google Chrome extension it would be even faster.
 
 Just remove this line in the source code (2nd line) CODE // @id             hentaiverse.org-318f27f2-5adb-4fe3-9de1-8769e5857cd5@scriptish
 
 This is the reason I hate working with other people's code. Unexpected bug pops out of nowhere (IMG:[invalid ] style_emoticons/default/sleep.gif ) |  
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           Feb 7 2014, 13:27 |  
		| holy_demon 
 
 
 
 Group: Gold Star Club Posts: 5,417 Joined: 2-April 10 
  
 | QUOTE(Colman @ Feb 7 2014, 20:18)  The script I want: By putting others script together, all of my targets are reached, with some bugs I guess.  (IMG:[invalid ] style_emoticons/default/smile.gif ) Sometimes the buff duration will become funny and will go back to normal after a few turns.  Around 5% of the auto round advance fail. Perhaps I need to ensure the .click() is run after the page is fully loaded. Only tested in IRON 31. Someone help me to debug?  HVStatSlim_colman_1.0.1.user.zip  ( 2.24k )
Number of downloads: 40Found the bug for your buff. It's caused by your failed gem code, which prevent style from loading, making the buff display weirdly. Look for the value of I_HEALTHPOT,  I_MANAPOT, I_SPIRITPOT, I_CHANNELING of the original gem box's  source you copy from. Take note, auto round advance will never work on RE, simply because there's nothing to click at the end of RE.This post has been edited by holy_demon: Feb 7 2014, 13:30 |  
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           Feb 7 2014, 13:38 |  
		| Cleavs 
 
 
 
 Group: Gold Star Club Posts: 24,317 Joined: 18-January 07 
  
 | don't know if it's already been asked, but since from time to time i play massively at lower difficulties to gain some credits i'd be interested in a script that could count how far i am from the 1000 round penalties, including the inactivity time... also it should be better if it display outside the battles |  
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           Feb 7 2014, 13:42 |  
		| LazyShd 
 
 
 
 Group: Gold Star Club Posts: 769 Joined: 5-May 13 
  
 | QUOTE(holy_demon @ Feb 7 2014, 14:34)  Just remove this line in the source code (2nd line) CODE // @id             hentaiverse.org-318f27f2-5adb-4fe3-9de1-8769e5857cd5@scriptish
 
 This is the reason I hate working with other people's code. Unexpected bug pops out of nowhere (IMG:[invalid ] style_emoticons/default/sleep.gif )Did as you said and activate it like normal Google Chrome extension, but still the same problem, it alerts about low hp EVERY turn regardless of my current hp, in Tampermonkey there is no such a problem. Here is edited script: (Could not attach the script because system said "You are not permitted to upload a file with that file extension" so here is the edited code:) // ==UserScript== // @name           HV - Health Alert // @version        2.1 // @namespace       // @author         sigo8 //                 holy_demon (improved) // @description     // @include        http://hentaiverse.org/* // @run-at         document-start // ==/UserScript== var healthLimit = 35; function go() {   var onkeydownSave = document.onkeydown;   document.onkeydown = null;   var tl = document.getElementById("togpane_log");    if (tl && document.getElementsByClassName("cwb2")[0].width < 1.2 * healthLimit) {          alert("Health Low!");    }    document.onkeydown = onkeydownSave; } document.addEventListener("DOMContentLoaded", function(event) {    this.removeEventListener(event.type, arguments.callee, true);    go(); }, true); |  
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           Feb 7 2014, 14:00 |  
		| Colman 
 
 
 
 Group: Gold Star Club Posts: 7,333 Joined: 15-November 10 
  
 | QUOTE(holy_demon @ Feb 7 2014, 19:27)  Found the bug for your buff. It's caused by your failed gem code, which prevent style from loading, making the buff display w
 eirdly. Look for the value of I_HEALTHPOT,  I_MANAPOT, I_SPIRITPOT, I_CHANNELING of the original gem box's  source you copy from.
 Take note, auto round advance will never work on RE, simply because there's nothing to click at the end of RE.
 
 Thank, already fix.  (IMG:[invalid ] style_emoticons/default/smile.gif )  Forgot to assign the variable  (IMG:[invalid ] style_emoticons/default/laugh.gif )  Although there are some unnecessary code, this will be the final version if no big issue is found. [s][attachmentid=36682] bug fix [attachmentid=36804]bug fix 2 [attachmentid=36806]also add the alt.hv to the include [attachmentid=43663]Edition for Iron v27. The chance of hp alert over-run increased. [attachmentid=45057]Better HP alert now  (IMG:[invalid ] style_emoticons/default/smile.gif )   HVStatSlim_colman_1.0.6.2.user.zip  ( 2.34k )
Number of downloads: 45This post has been edited by Colman: Jun 17 2014, 10:52 |  
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           Feb 7 2014, 14:05 |  
		| Shine-Addict 
 
 
 
 Group: Gold Star Club Posts: 728 Joined: 16-July 13 
  
 | [OH-S-01]Magnificent Ethereal Shortsword of the Battlecaster
 50k, can it be 40k tho, Im quite poor =[
 
 COD
 
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           Feb 7 2014, 14:13 |  
		| Razor320 
 
 
 
 Group: Members Posts: 220 Joined: 17-October 13 
  
 | LazyShd, CODE document.getElementsByClassName("cwb2")[0].width should be  CODE parseInt(document.getElementsByClassName("cwb2")[0].style.width) or CODE document.getElementsByClassName("cwb2")[0].offsetWidth since 'width' attribute support is limited. For example - Google Chrome don't know about it, and 'undefined' is lesser than any numeric value.This post has been edited by Razor320: Feb 7 2014, 14:25 |  
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           Feb 7 2014, 14:38 |  
		| LazyShd 
 
 
 
 Group: Gold Star Club Posts: 769 Joined: 5-May 13 
  
 | QUOTE(Razor320 @ Feb 7 2014, 16:13)  LazyShd, CODE document.getElementsByClassName("cwb2")[0].width should be  CODE parseInt(document.getElementsByClassName("cwb2")[0].style.width) or CODE document.getElementsByClassName("cwb2")[0].offsetWidth since 'width' attribute support is limited. For example - Google Chrome don't know about it, and 'undefined' is lesser than any numeric value.That worked, thanks, and it really faster than with Tampermonkey. If someone need it here is edited script (hp set to 35%):  HV_HealthAlert.2.1.user.zip  ( 606bytes )
Number of downloads: 63 |  
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           Feb 7 2014, 18:46 |  
		| darkx 
 
 
 
 Group: Members Posts: 1,197 Joined: 3-December 06 
  
 | QUOTE(holy_demon @ Feb 6 2014, 23:31)  HV Hide Monster Name 1.0
 
 Change monster name (except boss) into Monster (1,2,... 10) to prevent spoiler
 
 
 Whhaaattt. So quick! I just tested it out and I can't see the name anymore but in I still see the monsters name when I attack it and when I am attacked. Is it possible to fix that up? Regardless, I'm sending over 5 hath for your awesomeness! (IMG:[s29.postimg.org ] http://s29.postimg.org/hcihv5cbr/program.jpg )This post has been edited by darkx: Feb 7 2014, 18:48 |  
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           Feb 7 2014, 19:02 |  
		| Razor320 
 
 
 
 Group: Members Posts: 220 Joined: 17-October 13 
  
 | darkx, I suppose, this script can't work with "HentaiVerse font engine", and will properly work only with custom font. |  
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           Feb 7 2014, 20:37 |  
		| darkx 
 
 
 
 Group: Members Posts: 1,197 Joined: 3-December 06 
  
 | QUOTE(Razor320 @ Feb 7 2014, 12:02)  darkx, I suppose, this script can't work with "HentaiVerse font engine", and will properly work only with custom font.
 
 Ohh, you're right. I just tested out 'times new roman' font and it works perfect! thanks (IMG:[invalid ] style_emoticons/default/smile.gif ) |  
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           Feb 8 2014, 00:25 |  
		| Duminas 
 
 
 
 Newcomer Group: Members Posts: 45 Joined: 29-January 14 
  
 | [TH-K-01] 100kc sent
 thanks.
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