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> [SHOP][SCRIPT][IW] HolyDemon Shop (0.82 update 13/07), Legendaries, IW Service@15c/pxp, lv5/4 potencies, Crystal pack@40k(500) Figurine@60k Leg Savage Power Slaughter, Peerless Frugal Mjolnir Phase

 
post Feb 7 2014, 06:12
Post #141
Colman



Where is the loli?
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QUOTE(something @ Feb 7 2014, 10:04) *

can anyone that can read....japanese(?).....tell me if this is legit or will this send all my credit card info to a server in southeast bumblefuck?

edit: this doesn't violate the rules either, right?

That is not Japanese, that is simplified Chinese (GB).
I do not think you need to use it. It is not like you have sufficient credits for trainning a lot. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 7 2014, 06:31
Post #142
holy_demon



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QUOTE(darkx @ Feb 7 2014, 13:27) *

Yep, I know that may seem counter intuitive, but I don't mind losing the advantage of knowing what the monster is.


HV Hide Monster Name 1.0

Change monster name (except boss) into Monster (1,2,... 10) to prevent spoiler

Attached File  HVHideMonsterName.1.0.user.zip ( 846bytes ) Number of downloads: 158


This post has been edited by holy_demon: Feb 7 2014, 06:37
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post Feb 7 2014, 06:47
Post #143
astralromance00



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2. Exquisite Plate Helmet of Protection JUNK

I'll buy it.

15k credits cent.
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post Feb 7 2014, 07:12
Post #144
holy_demon



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QUOTE(astralromance00 @ Feb 7 2014, 15:47) *

2. Exquisite Plate Helmet of Protection JUNK

I'll buy it.

15k credits cent.

item sent, enjoy
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post Feb 7 2014, 09:19
Post #145
Usagi =



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Say, Holy demon, can you make a script that bypasses the dialog boxes when starting an arena, thank you.

nvm

This post has been edited by LOL50015: Feb 7 2014, 11:38
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post Feb 7 2014, 11:18
Post #146
Colman



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The script I want:
QUOTE
- HP warning (HP% can be adjust) done
- Gem window done
- Number of remaining turn for buff/debuff on self and monsters. done
- Show Round number done
- Automatically advance rounds edit: done


By putting others script together, all of my targets are reached, with some bugs I guess. (IMG:[invalid] style_emoticons/default/smile.gif)
Sometimes the buff duration will become funny and will go back to normal after a few turns.
Around 5% of the auto round advance fail. Perhaps I need to ensure the .click() is run after the page is fully loaded.

Only tested in IRON 31. Someone help me to debug?
Attached File  HVStatSlim_colman_1.0.1.user.zip ( 2.24k ) Number of downloads: 40

Attached File  HVStatSlim_colman_1.0.2.user.zip ( 2.26k ) Number of downloads: 37


This post has been edited by Colman: Feb 7 2014, 13:57
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post Feb 7 2014, 12:19
Post #147
LazyShd



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QUOTE(holy_demon @ Feb 7 2014, 00:38) *

Attached File  HV_HealthAlert.2.1.user.zip ( 605bytes ) Number of downloads: 43

Note: you have to change healthLimit to a different value (it's the percentage of HP left). It's currently set as 90, for testing purpose. If you want it behave like original script, set it to 50
Tell me if it's improved

Thanks for your work, HV performance improved (3-4 turns per second with script and 4-5 without). The only thing that bugging me is if it possible for this script to work without Tampermonkey (if I activate it like normal Google Chrome extension, script is not working properly)? I have a feeling that if that script could work as normal Google Chrome extension it would be even faster.
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post Feb 7 2014, 12:26
Post #148
holy_demon



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QUOTE(Colman @ Feb 7 2014, 20:18) *

The script I want:
By putting others script together, most of my targets are reached, with some bugs I guess. (IMG:[invalid] style_emoticons/default/smile.gif)
Still learning how to do the auto round advancement ATM.

easiest way to advance round is refresh page
CODE

document.location.reload()


but HV would always refresh cache with this method, so the adviced method is this
CODE

document.querySelector("#ckey_continue").click()


How did I figure that out? By right click on the continue button, choose "inspect" and look for the html element with onclick attribute. Now you just have to figure out the css selector to navigate to that element.

fastest way to do this is actually refresh page by ajax, mostly due to the way it handles cache. [www.webperformance.com] In depth article on the techniques here

This post has been edited by holy_demon: Feb 7 2014, 12:29
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post Feb 7 2014, 12:34
Post #149
holy_demon



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QUOTE(LazyShd @ Feb 7 2014, 21:19) *

Thanks for your work, HV performance improved (3-4 turns per second with script and 4-5 without). The only thing that bugging me is if it possible for this script to work without Tampermonkey (if I activate it like normal Google Chrome extension, script is not working properly)? I have a feeling that if that script could work as normal Google Chrome extension it would be even faster.


Just remove this line in the source code (2nd line)
CODE

// @id             hentaiverse.org-318f27f2-5adb-4fe3-9de1-8769e5857cd5@scriptish


This is the reason I hate working with other people's code. Unexpected bug pops out of nowhere (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Feb 7 2014, 13:27
Post #150
holy_demon



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QUOTE(Colman @ Feb 7 2014, 20:18) *

The script I want:
By putting others script together, all of my targets are reached, with some bugs I guess. (IMG:[invalid] style_emoticons/default/smile.gif)
Sometimes the buff duration will become funny and will go back to normal after a few turns.
Around 5% of the auto round advance fail. Perhaps I need to ensure the .click() is run after the page is fully loaded.

Only tested in IRON 31. Someone help me to debug?
Attached File  HVStatSlim_colman_1.0.1.user.zip ( 2.24k ) Number of downloads: 40



Found the bug for your buff. It's caused by your failed gem code, which prevent style from loading, making the buff display weirdly. Look for the value of I_HEALTHPOT, I_MANAPOT, I_SPIRITPOT, I_CHANNELING of the original gem box's source you copy from.

Take note, auto round advance will never work on RE, simply because there's nothing to click at the end of RE.

This post has been edited by holy_demon: Feb 7 2014, 13:30
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post Feb 7 2014, 13:38
Post #151
Scremaz



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don't know if it's already been asked, but since from time to time i play massively at lower difficulties to gain some credits i'd be interested in a script that could count how far i am from the 1000 round penalties, including the inactivity time... also it should be better if it display outside the battles
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post Feb 7 2014, 13:42
Post #152
LazyShd



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QUOTE(holy_demon @ Feb 7 2014, 14:34) *

Just remove this line in the source code (2nd line)
CODE

// @id             hentaiverse.org-318f27f2-5adb-4fe3-9de1-8769e5857cd5@scriptish


This is the reason I hate working with other people's code. Unexpected bug pops out of nowhere (IMG:[invalid] style_emoticons/default/sleep.gif)

Did as you said and activate it like normal Google Chrome extension, but still the same problem, it alerts about low hp EVERY turn regardless of my current hp, in Tampermonkey there is no such a problem. Here is edited script: (Could not attach the script because system said "You are not permitted to upload a file with that file extension" so here is the edited code:)

// ==UserScript==
// @name HV - Health Alert
// @version 2.1
// @namespace
// @author sigo8
// holy_demon (improved)
// @description
// @include http://hentaiverse.org/*
// @run-at document-start
// ==/UserScript==

var healthLimit = 35;

function go()
{
var onkeydownSave = document.onkeydown;
document.onkeydown = null;
var tl = document.getElementById("togpane_log");

if (tl && document.getElementsByClassName("cwb2")[0].width < 1.2 * healthLimit) {
alert("Health Low!");
}
document.onkeydown = onkeydownSave;
}

document.addEventListener("DOMContentLoaded", function(event) {
this.removeEventListener(event.type, arguments.callee, true);
go();
}, true);
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post Feb 7 2014, 14:00
Post #153
Colman



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QUOTE(holy_demon @ Feb 7 2014, 19:27) *

Found the bug for your buff. It's caused by your failed gem code, which prevent style from loading, making the buff display weirdly. Look for the value of I_HEALTHPOT, I_MANAPOT, I_SPIRITPOT, I_CHANNELING of the original gem box's source you copy from.

Take note, auto round advance will never work on RE, simply because there's nothing to click at the end of RE.


Thank, already fix. (IMG:[invalid] style_emoticons/default/smile.gif)
Forgot to assign the variable (IMG:[invalid] style_emoticons/default/laugh.gif)
Although there are some unnecessary code, this will be the final version if no big issue is found.
[s][attachmentid=36682]

bug fix
[attachmentid=36804]
bug fix 2
[attachmentid=36806]
also add the alt.hv to the include
[attachmentid=43663]
Edition for Iron v27. The chance of hp alert over-run increased.
[attachmentid=45057]
Better HP alert now (IMG:[invalid] style_emoticons/default/smile.gif)
Attached File  HVStatSlim_colman_1.0.6.2.user.zip ( 2.34k ) Number of downloads: 45


This post has been edited by Colman: Jun 17 2014, 10:52
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post Feb 7 2014, 14:05
Post #154
Shine-Addict



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[OH-S-01]Magnificent Ethereal Shortsword of the Battlecaster

50k, can it be 40k tho, Im quite poor =[

COD
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post Feb 7 2014, 14:13
Post #155
Razor320



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LazyShd,
CODE
document.getElementsByClassName("cwb2")[0].width

should be
CODE
parseInt(document.getElementsByClassName("cwb2")[0].style.width)

or
CODE
document.getElementsByClassName("cwb2")[0].offsetWidth

since 'width' attribute support is limited. For example - Google Chrome don't know about it, and 'undefined' is lesser than any numeric value.

This post has been edited by Razor320: Feb 7 2014, 14:25
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post Feb 7 2014, 14:38
Post #156
LazyShd



Need moar VNs
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QUOTE(Razor320 @ Feb 7 2014, 16:13) *

LazyShd,
CODE
document.getElementsByClassName("cwb2")[0].width

should be
CODE
parseInt(document.getElementsByClassName("cwb2")[0].style.width)

or
CODE
document.getElementsByClassName("cwb2")[0].offsetWidth

since 'width' attribute support is limited. For example - Google Chrome don't know about it, and 'undefined' is lesser than any numeric value.

That worked, thanks, and it really faster than with Tampermonkey. If someone need it here is edited script (hp set to 35%):
Attached File  HV_HealthAlert.2.1.user.zip ( 606bytes ) Number of downloads: 63
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post Feb 7 2014, 18:46
Post #157
darkx



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QUOTE(holy_demon @ Feb 6 2014, 23:31) *

HV Hide Monster Name 1.0

Change monster name (except boss) into Monster (1,2,... 10) to prevent spoiler




Whhaaattt. So quick!

I just tested it out and I can't see the name anymore but in I still see the monsters name when I attack it and when I am attacked. Is it possible to fix that up?

Regardless, I'm sending over 5 hath for your awesomeness!


(IMG:[s29.postimg.org] http://s29.postimg.org/hcihv5cbr/program.jpg)

This post has been edited by darkx: Feb 7 2014, 18:48
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post Feb 7 2014, 19:02
Post #158
Razor320



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darkx, I suppose, this script can't work with "HentaiVerse font engine", and will properly work only with custom font.
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post Feb 7 2014, 20:37
Post #159
darkx



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QUOTE(Razor320 @ Feb 7 2014, 12:02) *

darkx, I suppose, this script can't work with "HentaiVerse font engine", and will properly work only with custom font.


Ohh, you're right. I just tested out 'times new roman' font and it works perfect! thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 8 2014, 00:25
Post #160
Duminas



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[TH-K-01]
100kc sent
thanks.
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