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HentaiVerse 0.78, Crude Onyx Patch of Balance |
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Mar 5 2014, 06:58
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,559
Joined: 31-July 10

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QUOTE(treesloth16 @ Mar 4 2014, 14:18)  Just curious, do you have hard numbers for this? I do know that there is a limit for mana reduction via prof.
Yeah I posted them somewhere for elemental, I could have a look again later as I couldn't refind them. We don't know the exact proficiency level caps for the offensive spells anymore, so its hard to tell but at the moment it looks like proficiency factor used for bonus counter-resist is the same for cost reduction >.>. If its not just that the base proficiencies and cap have been rescaled then this probably applies equally to all mages. QUOTE(treesloth16 @ Mar 4 2014, 14:18)  I think holy is popular bc of the benefit to cure. Also, if your magic score is super high, differences between elemental mages dont matter that much (can you PM me your magic score?) Which means I think you should start forging those Mag/Leg Phases. Aren't you rich anyways? (IMG:[ invalid] style_emoticons/default/laugh.gif) I think my mage score is 13966.71304 (3268 * (3.56) * (1.2005)). My staff is moderately highly forged but phase is currently low forged (2 average). The differences are probably smoothed out with the imperil re-balancing and the proficiency re-balancing. If you assume equal distribution of monsters then its dark, holy, Ice, Wind, fire, electric If you use the ancient monster class distribution data dark, holy, wind, electric, ice, fire For SG its still Dark, Wind, Holy (depending whether you want speed or efficiency.) Outside of SG I'd say its Holy, Dark, Wind, Electric, Ice, Fire On Pfudor it could even be Holy, Electric, Wind, Dark, if people have counter resist staffs but we have no data. Its basically Holy/Dark(better in SG) (higher effectiveness) More damage after resists though the difference is probably far less after imperil Wind(better in SG)/Electric (higher efficiency) Lower damage after resists but lower mana costs. Its my best guess as we don't have up to date data, that most likely they are all finely balanced to be similar so that the differences are due to the debuffs, some being more offensive, others more defensive. Holy also has the advantage with basic cure. Why I think Holy is the most popular; Oak with high counter resist and high Holy EDB, the offensive debuff and the defensive heal. Holy is also good on school girl, good on everything else, and has a marginally useful drain. Dark is fastest for school girls but wind might be more efficient. Outside of SG I think, that Holy/Wind/Electric may be better over all.
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Mar 5 2014, 07:43
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(EsotericSatire @ Mar 4 2014, 20:58)  most likely they are all finely balanced to be similar so that the differences are due to the debuffs, some being more offensive, others more defensive. Holy also has the advantage with basic cure. This is basically what I think. Going through non-schoolgirl PFUDOR arenas, there's never an occasion where I feel like I'm disadvantaged because I use wind. I used to, but now all of the monsters are more or less the same. 0.76 really just leveled the playing field with default specific mitigation caps, proficiency effects on specific mitigation, and multi-target Imperil. Element choice was much more important before 0.76, where you could easily find yourself swarmed by monsters with 75% resistance to your element and only single-target Imperil to deal with them. Now you just have to decide which status effect proc you like the most. I think dark still needs something special, though...
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Mar 5 2014, 09:28
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Spirit Drain?
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Mar 5 2014, 09:44
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,559
Joined: 31-July 10

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QUOTE(Lement @ Mar 4 2014, 21:28)  Spirit Drain?
It would be sweet if it gave you enough to keep spirit shield up.
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Mar 5 2014, 16:07
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(EsotericSatire @ Mar 5 2014, 07:44)  It would be sweet if it gave you enough to keep spirit shield up.
Commonly, you will lose more when you wait for the drain ticks. I would rather use mana drain, at least it may work in SGs.
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Mar 5 2014, 20:32
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(EsotericSatire @ Mar 5 2014, 02:44)  It would be sweet if it gave you enough to keep spirit shield up. Are you kidding me? Spirit drain is downright broken with how much you get back. Enjoy it now before it gets nerfed.
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Mar 6 2014, 01:32
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treesloth
Group: Catgirl Camarilla
Posts: 3,525
Joined: 6-January 13

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QUOTE(qw3rty67 @ Mar 6 2014, 03:32)  Are you kidding me? Spirit drain is downright broken with how much you get back. Enjoy it now before it gets nerfed.
Really?? When I use drain with melee, I waste a shit-ton of mana. I lose spirit quick with 2H/power too. When I dark mage and drain.. well I don't play dark that much anymore bc it sucks. It's worse than holy for SGs, for realz. Dark is my favorite though. BTW Tenboro, any update coming? (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Mar 6 2014, 02:01
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,559
Joined: 31-July 10

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QUOTE(qw3rty67 @ Mar 5 2014, 08:32)  Are you kidding me? Spirit drain is downright broken with how much you get back. Enjoy it now before it gets nerfed.
I've never used it. The holy mana drain seemed lackluster. Does the amount returned increase with proficiency or edb?
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Mar 6 2014, 02:35
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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The effect is stronger the higher the monster's bar is.
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Mar 6 2014, 08:58
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(qw3rty67 @ Mar 6 2014, 00:35)  The effect is stronger the higher the monster's bar is.
But it is better to kill those monsters with high sp bar not drain...
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Mar 6 2014, 12:30
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treesloth
Group: Catgirl Camarilla
Posts: 3,525
Joined: 6-January 13

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I hope Giants and Arthropods get nerfed to oblivion. And just eliminate overpower already.
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Mar 6 2014, 13:39
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(EsotericSatire @ Mar 5 2014, 08:44)  It would be sweet if it gave you enough to keep spirit shield up.
it does, you just use it wrong. (IMG:[ invalid] style_emoticons/default/wink.gif) listen: the fuller monsters mp/sp bar is, the better mp/sp drain from holy/dark spell works/higher amount is leeched, just silent them so they dont use accidently any skills what would reduce the effect since obivous their bars got empty/less full after the skill atks. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Mar 6 2014, 13:43
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,559
Joined: 31-July 10

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QUOTE(Teresa of the Faint Smile @ Mar 6 2014, 01:39)  it does, you just use it wrong. (IMG:[ invalid] style_emoticons/default/wink.gif) just silent them I once was blind but now I see. I knew they had to be something obvious that I was forgetting, its been a long time since I've used silence regularly so I didn't think of it.
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Mar 6 2014, 14:01
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Teresa of the Faint Smile @ Mar 6 2014, 22:39)  it does, you just use it wrong. (IMG:[ invalid] style_emoticons/default/wink.gif) listen: the fuller monsters mp/sp bar is, the better mp/sp drain from holy/dark spell works/higher amount is leeched, just silent them so they dont use accidently any skills what would reduce the effect since obivous their bars got empty/less full after the skill atks. (IMG:[ invalid] style_emoticons/default/duck.gif) Sounds troublesome to use, especially if you're melee and don't have anti-resist. You basically need to cast holy/dark spell, hope that it lands and procs status effect, cast silence, hope that it lands, cast drain, and once again, hope that it lands. Any time it doesn't land, you'd have to do everything all over again. 40% of your mp will go through the window easily.
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Mar 6 2014, 14:28
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(holy_demon @ Mar 6 2014, 13:01)  Sounds troublesome to use, especially if you're melee and don't have anti-resist. You basically need to cast holy/dark spell, hope that it lands and procs status effect, cast silence, hope that it lands, cast drain, and once again, hope that it lands. Any time it doesn't land, you'd have to do everything all over again. 40% of your mp will go through the window easily.
melee: if you do arenas, you shouldn have any problems with what ever style, but dont expect to be fast in clearing, in festing its diffrent... who fests as melee with 2hand is his own fault since late rounds go to slow down and 1hand will catch up and do better times in clearing. with 1hand and power armor allready solves all, wait for counter to stun them so only ressist can happen... anyway stance reduce cost 25% for casts (grind your holy/dark profs to reduce even more your resists on mops, you might be lazy (IMG:[ invalid] style_emoticons/default/laugh.gif) )...(also focusing at the time mops are stunned should you allow to never have mp probs) its not as troublesome as you think, ofcourse not the fastest way but safe and faceroll friendly as hell. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Mar 6 2014, 14:47
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Teresa of the Faint Smile @ Mar 6 2014, 04:28)  melee: if you do arenas, you shouldn have any problems with what ever style, but dont expect to be fast in clearing, in festing its diffrent... who fests as melee with 2hand is his own fault since late rounds go to slow down and 1hand will catch up and do better times in clearing. with 1hand and power armor allready solves all, wait for counter to stun them so only ressist can happen... anyway stance reduce cost 25% for casts (grind your holy/dark profs to reduce even more your resists on mops, you might be lazy (IMG:[ invalid] style_emoticons/default/laugh.gif) )...(also focusing at the time mops are stunned should you allow to never have mp probs) its not as troublesome as you think, ofcourse not the fastest way but safe and faceroll friendly as hell. (IMG:[ invalid] style_emoticons/default/duck.gif) But I love my scythe too much to give it up even if it is slower D:
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Mar 6 2014, 14:49
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treesloth
Group: Catgirl Camarilla
Posts: 3,525
Joined: 6-January 13

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QUOTE(Teresa of the Faint Smile @ Mar 6 2014, 21:28)  who fests as melee with 2hand is his own fault
so everyone should play 1H, then? Anyone have rapier and shield to sell to me??
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Mar 6 2014, 14:50
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(MikukoAya @ Mar 6 2014, 13:47)  But I love my scythe too much to give it up even if it is slower D:
want me to rape you with karma? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 6 2014, 14:52
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treesloth
Group: Catgirl Camarilla
Posts: 3,525
Joined: 6-January 13

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QUOTE(Teresa of the Faint Smile @ Mar 6 2014, 21:50)  want me to rape you with karma? (IMG:[ invalid] style_emoticons/default/tongue.gif) wow, i'm getting out of here before I get indicted for a crime I didn't commit.
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Mar 6 2014, 15:03
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Jeanne d'Arc
Group: Catgirl Camarilla
Posts: 15,254
Joined: 12-August 11

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QUOTE(treesloth16 @ Mar 6 2014, 13:52)  wow, i'm getting out of here before I get indicted for a crime I didn't commit.
oh lol. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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