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> HentaiVerse 0.78, Crude Onyx Patch of Balance

 
post Feb 26 2014, 19:08
Post #681
FAhentai



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QUOTE(Lement @ Feb 27 2014, 02:40) *

Everyone 1H now. (IMG:[invalid] style_emoticons/default/laugh.gif)

obvious not......if you have 350MS ping, 1H,2H,niten DW is never a choice. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Feb 26 2014, 20:19
Post #682
We are the champion



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emmm…………
maybe 0.78 version is too easy

This post has been edited by We are the champion: Feb 26 2014, 20:19
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post Feb 27 2014, 00:52
Post #683
Kidays



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I want the option to snuggle with your monsters :3

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post Feb 27 2014, 01:11
Post #684
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QUOTE(f_riz @ Feb 26 2014, 13:04) *

nerf the END health point effect in monsters.

that will make each monster classes more balance. (IMG:[invalid] style_emoticons/default/mellow.gif)


maybe build an innate attack speed for each monster class? chaos upgrades will ofc intensify this even more. sprites obviously will have highest attack speed. Giants will have the lowest attack speed.
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post Feb 27 2014, 01:50
Post #685
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QUOTE(treesloth16 @ Feb 27 2014, 01:11) *

maybe build an innate attack speed for each monster class? chaos upgrades will ofc intensify this even more. sprites obviously will have highest attack speed. Giants will have the lowest attack speed.

You mean avions would have the highest attack speed? Or did you just want to make it inversely related to endurance?
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post Feb 27 2014, 02:11
Post #686
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QUOTE(treesloth16 @ Feb 26 2014, 23:11) *

maybe build an innate attack speed for each monster class? chaos upgrades will ofc intensify this even more. sprites obviously will have highest attack speed. Giants will have the lowest attack speed.


So, everything turns back to old time... (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 27 2014, 02:41
Post #687
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QUOTE(gc00018 @ Feb 26 2014, 16:11) *

So, everything turns back to old time... (IMG:[invalid] style_emoticons/default/tongue.gif)


But what if I miss older times?
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post Feb 27 2014, 03:05
Post #688
Lement



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@habbababba: Hm. You know, there is a reason AGI was changed from the 1/x formula it had. Though yeah, it is one of major reasons for "In Memory of Agility".
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post Feb 27 2014, 09:00
Post #689
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QUOTE(qw3rty67 @ Feb 25 2014, 23:48) *

gc should make some one-handed killers (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(qw3rty67 @ Feb 26 2014, 23:01) *

What if we give giants stun resistance? A counter-stun. Chance to stun is halved and stun duration is halved, rounded down. Of course, there will be a 50k hath perk to counter this. A counter-counter-stun. Catgirls only.


So you wanna nerf 1H by indirectly nerfing stun by giving monster a resistant to it? ... (IMG:[invalid] style_emoticons/default/huh.gif)

... I have a better idea: just nerf 1H
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post Feb 27 2014, 10:03
Post #690
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Send me crystals and i'll give you a bunch of crunchy high level monsters !
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post Feb 27 2014, 10:09
Post #691
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QUOTE(danixxx @ Feb 27 2014, 08:03) *

Send me crystals and i'll give you a bunch of crunchy high level monsters !


GOOD JOB! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 27 2014, 10:22
Post #692
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QUOTE(gc00018 @ Feb 27 2014, 15:09) *

GOOD JOB! (IMG:[invalid] style_emoticons/default/biggrin.gif)


Not as good as his one! ... It still make me LOL reading it after all these time... (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by buktore: Feb 27 2014, 10:36
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post Feb 27 2014, 11:16
Post #693
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QUOTE(buktore @ Feb 27 2014, 16:00) *

So you wanna nerf 1H by indirectly nerfing stun by giving monster a resistant to it? ... (IMG:[invalid] style_emoticons/default/huh.gif)

... I have a better idea: just nerf 1H


I think 1H is perfectly fine. DW and 2H need MAJOR buffs. Bleeding also needs to get better.
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post Feb 27 2014, 11:44
Post #694
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QUOTE(buktore @ Feb 27 2014, 18:00) *

... I have a better idea: just nerf 1H


So you want to nerf the only viable melee style for heavy melee?

I have an even better idea, buff 2H and DW (IMG:[invalid] style_emoticons/default/smile.gif)

On second thought, buff all power exept power slaugter :/ like giving power protection parry, power warding resist, power balance more crit chance (IMG:[invalid] style_emoticons/default/tongue.gif)

And give Shade/Leather block chance so 1H can play with Light ^^

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post Feb 27 2014, 11:50
Post #695
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I'm just pointing out that trying to balance thing in an indirect and roundabout way is a recipe for yet another disaster; the example I gave do not reflected my opinion about 1H or the overall balance of the game.

This post has been edited by buktore: Feb 27 2014, 12:40
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post Feb 27 2014, 14:28
Post #696
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I tell you the best way to rebalance the game:
keep nerf the refresh speed, no one shall do more than 2hits per sec.
Then this game is well balanced
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post Feb 27 2014, 19:09
Post #697
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That post was all of zero percent serious, buktore. I'm pretty sure I touched on procs in one of my suggestion thread posts, which is more like a wishful thinking thread. Players need buffs, not nerfs, and monsters need new abilities to match.
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post Feb 27 2014, 20:30
Post #698
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Change of topic: Anyone else (particularly melee players) notice that immediately after casting Heartseeker you get f-ed up by most of the mobs with double-hits and such even though you have haste active? It happens to me about 80+% of the time in Random Encounters and it's ridiculous. I could literally go through 5-6 turns in the round with nothing out of the ordinary except after I cast Heartseeker and then the above side-effect happens. I noticed it in the previous patch and seems to have gotten worse in this one particularly on PFUDOR.

This post has been edited by brewdonkey: Feb 27 2014, 20:31
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post Feb 27 2014, 20:36
Post #699
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Not after Heartseeker but since a few days I've been dying pretty easily on PFUDOR RE. Maybe it's related, I'll try to pay more attention too...
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post Feb 27 2014, 21:07
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QUOTE(boulay @ Feb 27 2014, 19:36) *

Not after Heartseeker but since a few days I've been dying pretty easily on PFUDOR RE. Maybe it's related, I'll try to pay more attention too...

Cool. I noticed that PFUDOR seems to have ramped up in difficulty for no reason, too. Weird.
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